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On June 12 2010 09:28 Mastermind wrote: Terran - play this race if you are a red neck Zerg - play this race if you are ugly Protoss - play this race if you are really smart and a total bad ass.
This is really bad advice. I've spoken to a number of my spiritual brethren who you might call 'rednecks' but they are visited by Protoss or Zerg spirits. One such friend had a small butterfly land on his knee and he felt a psionic presence caressing his arms gently, telling him to 'feel the fallen voices of Aiur guide his hands' and that 'he and his zealot brothers would dance with him in combat'. He turned out to be a pretty good Protoss player.
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Play what ever race you like... This matching race to your personality crap makes me think I'm reading a WoW forum post...
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can some1 make a crappy find out ur race quiz so we can redirect every1 who posts a which race should i play thread? there are like 5000000 of them
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Zerg: A overmind personality Terran: A human personality Protoss: A homosexual personality
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This "matching personality" theory, I think could better be stated as "matching playstyle." For example: IdrA was a heavy macro player SC1, so I have a feeling he will continue to be badass at sc2 as Zerg. Zerg, whether offensive or defensive, seems to be very macro heavy, and less slightly less micro intensive than the other two races. As a Terran Player that has played other races, I'd say Terran works best for those who are into crafty harass combined with predominately defensive play. Despite what many people will have you believe, Terran usually don't simply attack their opponent's base with their army until something significant has happened (keep in mind everything about how a race "works" is a generality). Rather, they tend to turtle and harass, forcing the enemy into a compromising attack. Protoss feel the most inherently aggressive to me. They excel at one base vs one base play, warpgate mechanics being a prime example of toss's unrelenting pushes. However the truth is there are more macro heavy toss players, Terran that like there 3 early rax marauder aggression, and zerg that unrelentingly harass on one base for the first 8-9 mins of the game.
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On June 12 2010 08:35 niteReloaded wrote: Terran - if you liked power rangers, combining stuff to make a thing that's stronger than the sum of its parts. The key to winning is to make units cover each other's weaknesses, allowing the strenghts to shine
Protoss - race for cool kids, you basically play this if you like lasers The key to winning is to make a little bit of everything and use the lasers when you're supposed to use them.
Zerg - making a horde of animals with no identity and just throwing everything at your opponent. The key to winning is to make more than he can handle.
This is essentially why I play protoss. I saw the collosus and void ray and was like "OMG lasers!" Looking a bit more into the lore of the race I found out that pylons were essentially crystal computers for the toss. This is really cool because one of the methods being tried now to build quantum computers uses crystals and tiny defects to create potential wells for q-bits to sit.
Additionally the warp prism essentially downloads units into its computer, then re-manifests them upon arrival. The units are transformed into information and then back into physical form. Holy shit! That's fucking awesome. This is much like the quantum teleportation technology that might be possible in several hundred years. Also explains how warp-in works.
If you couldn't tell, yeah I'm a physics student. We have an unhealthy fascination with lasers.
Long story short, just play the race you think is coolest, don't make it a big deal. I still suggest the 100 games of each race idea I posted earlier, if only to give you a good idea of what strategies each race uses.
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On June 12 2010 10:10 Dance.jhu wrote: Zerg: A overmind personality Terran: A human personality Protoss: A homosexual personality Pretty much this
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I'm a cheesing fag so I play protoss.
+ Show Spoiler +**Comment meant to save me from getting banned**
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On June 12 2010 10:36 AceMgy wrote: This is essentially why I play protoss. I saw the collosus and void ray and was like "OMG lasers!" Looking a bit more into the lore of the race I found out that pylons were essentially crystal computers for the toss. This is really cool because one of the methods being tried now to build quantum computers uses crystals and tiny defects to create potential wells for q-bits to sit.
Additionally the warp prism essentially downloads units into its computer, then re-manifests them upon arrival. The units are transformed into information and then back into physical form. Holy shit! That's fucking awesome. This is much like the quantum teleportation technology that might be possible in several hundred years. Also explains how warp-in works.
If you couldn't tell, yeah I'm a physics student. We have an unhealthy fascination with lasers.
Long story short, just play the race you think is coolest, don't make it a big deal. I still suggest the 100 games of each race idea I posted earlier, if only to give you a good idea of what strategies each race uses.
haha yeah... similarly i'm a biology student and i've always loved the viral, all-consuming scariness of the zerg.
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if you're not sure, go with random, problem solved ;].
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You want to analyze your personality to choose the optimal race?
You're Terran.
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Just ask yourself:
"Do I love the smell of napalm in the morning?" --> play Terran "Do I like men?" --> play Toss "Do I wanna get dominated and tentacleraped by Kerrigan?" --> play Zerg
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I always find it interesting when people struggle to choose their main race... in WC3 it was no-brainer for me: Undead. In SC2 and even SC1 it was Zerg. I just like cool, evil deathly units. It doesn't hurt that they're also the most mobile, which is very nice for my ADD/impatient playstyle
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On June 12 2010 10:36 Ordained wrote:Show nested quote +On June 12 2010 10:10 Dance.jhu wrote: Zerg: A overmind personality Terran: A human personality Protoss: A homosexual personality Pretty much this
Lol! ^^
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Whatever you choose my friend, here in our country I found that around 80 percent plays protoss and I was one of them. Then I've got addicted to the sexy terran background music (the one thats going to make love to a medivac) riff. That's why I decided to go terran since I do have some mechanics to play it cause SC 2 is soo ez :D
ROFL at the advice of NevilleS, so spiritually enlightening.
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i seriously dont see how terran is OP.
IMO terrans = defensive (like a turtle in a shell, slow and steady wins the race) zerg = offensive/aggresive (fast spawning units/fast movement speed) protoss = in between terran and zerg.
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Terrans are annoying ass players. They have so many ridiculous harass options open to them and the best players abuse them all game long. Keep harassing until your opponent leave from frustration
Zerg are lazy asses who want to sit back and make a shit ton of units. CLick v occasionally and win with sheer numbers. Play until your opponent leaves from boredom
Protoss are kind of a mix between the annoying and the lazy. They want to sit back and make there deathball but also have ridiculously annoying units (sentry, colossus, phoenix). So ideally they bother you all game putting you on edge then plow through your army in one big wave.
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On June 12 2010 08:22 cocosoft wrote:Show nested quote +On June 12 2010 08:09 -orb- wrote: Simple:
Terran - Most OP but still takes skill
Zerg - Not OP but skilless
Protoss - Not OP and takes skill I will go ahead and say that Terran is the less OP race.
You can go ahead and say that but it doesn't mean you are correct. There was a thread recently counting all the buffs/nerfs to each respective race. Terran was highly buffed throughout the beta with the tanks, thors, battlecruisers, reapers and bio upgrades coming cheaper and faster. Nerfs came solely to the reactors, tech lab and marauder shells with a balancing of reaper D-8s. Zerg got nerf batted heavily to: roaches, infestors, overlord speed, with the Ultra being the most buffed with speed coming free but a reduction in health. Protoss had warpgates nerfed due to the low research time made the mirror match-up a 3-warpgate joke. The mothership was nerfed heavily also due to ridiculous abilities.
Terran MAY be balanced, but the lack of overkill from tanks and their increased firing rate combined with marauders/hellions tanking in front has made Terran VERY powerful.
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... I don't think this is supposed to be about which race is overpowered...
anyways, the fact is just play whatever race you like... I personally like terran in this game because I can continuously make scvs without having to worry about whether or not I should be stopping worker production like I did with zerg. (I was a BW zerg player and my games would always end with me roflstomping my opponent or having him kill me while I was still droning...) Also, I hate protoss and I can't play them at all... the timing on warpgates is ridiculously confusing to me, and I just don't like dealing with all their army units costing so much psi.
also, you can be aggressive or macro based with any of the races. except maybe protoss... I don't actually know how you turtle with protoss...
also... to the guy above me... don't whine so much about what got nerfed and what got buffed... it's stupid and means nothing except that blizzard thought things weren't balanced before...
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You can go ahead and say that but it doesn't mean you are correct. There was a thread recently counting all the buffs/nerfs to each respective race. Terran was highly buffed throughout the beta with the tanks, thors, battlecruisers, reapers and bio upgrades coming cheaper and faster. Nerfs came solely to the reactors, tech lab and marauder shells with a balancing of reaper D-8s. Zerg got nerf batted heavily to: roaches, infestors, overlord speed, with the Ultra being the most buffed with speed coming free but a reduction in health. Protoss had warpgates nerfed due to the low research time made the mirror match-up a 3-warpgate joke. The mothership was nerfed heavily also due to ridiculous abilities.
Terran MAY be balanced, but the lack of overkill from tanks and their increased firing rate combined with marauders/hellions tanking in front has made Terran VERY powerful.
Hence, making them the spoiled brats that they are...
Guess this is a good decision because I think we will see a lot of noobys convert to Terran on gamerelease because they feel comfortable with 'em due to the campaign. Terran has finally become beginner friendly which they weren't in comparison with SC and BW (I am saying this because I helped a lot of beginners having problems to figure out terran back in the old days of Starcraft and BW).
I think this is a good thing because I want the game and It's community to grow as much as it can. I don't want a small group of elitists reigning because of a high entrylevel as the last years of Broodwar were (and yes I talk about it as if it was dead for a reason..). Even if that means to play in divisions with strange names and to have terran buffed. I have no problem with Terran beeing easy to play for beginners (on the contrary) as long as there is room for improvement and a way to separate the wheat from the chaff. The more danger, the more honor.
Right now I see no reason to think Starcraft 2 lacks these qualities.
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