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[M] The Butterfly Effect - Page 3

Forum Index > SC2 General
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yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 12 2010 01:49 GMT
#41
On June 12 2010 10:37 PrinceXizor wrote:
Show nested quote +
On June 12 2010 07:54 yarkO wrote:
As another poster mentioned, the mains (and protected 3rds) seem a little bit too big.

Personally, I'm 100% opposed to minerals on the edge of cliffs like on this map, also seen in Desert Oasis. I think it promotes cheesey builds and really takes away from the experience. Especially now, where the high ground advantage is only vision.

Not sure if it's like that or not, but the left path seems a bit narrower at the top than the right path. May mean nothing because I can't see actual scale, but it seems pretty tight on the left. Almost enough that sieged Tanks on the other side of the water could cut units off trying to hug the cliff to get out of the main.

it's not i checked. look at the alternate version at the bottom of the OP and tell my what you think about it.



That kind of makes that choke out of the natural very Blistering Sands-ish. Would be really easy to set up and maintain a contain because your only other path out would be killing double stacked rocks and having massive units, kind of hard to hide what you're doing.

What about just moving the minerals? Or instead of making it water, use LoS bushes to make the terrain a bit more lenient.
When you are prepared, there's no such thing as pressure.
RodrigoX
Profile Joined November 2009
United States645 Posts
June 12 2010 01:57 GMT
#42
Personally I like the map. But for a third I like the top expos. Because its just there for the push path. I mean unless your Z.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 12 2010 02:14 GMT
#43
Wow that looks really cool!

Only thing that I don't like on the first look is the distance between the main and that base underneath it. Makes it too prone to some blinking action imo.

Good job!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
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