• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:56
CET 05:56
KST 13:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League75Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Recent recommended BW games Oceanic Brood War - Join and chat! Bot on ladder BW General Discussion Sagi.gg Launcher Released
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7320 users

[M] The Butterfly Effect

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-06-11 20:02:30
June 10 2010 21:35 GMT
#1
The map is currently still in alpha phase, with all of it's strategic elements finished, the rest of the way to beta will be tweaking scale and making the map look more aesthetic.

[image loading]

Now to break down the map and features for everyone:
Let's start with the obvious

The Mains:
+ Show Spoiler +
[image loading]

Exposed to cliff jumping but moderately insolated from air the main is harrassable early on but difficult to push into.

The Naturals:
+ Show Spoiler +
[image loading]

Open to alot of air harrassment the natural can be vulnerable to those that do not have the air advantage, or static defenses.

The Third Expansion:
+ Show Spoiler +
[image loading]

The third expansion is connected to the main by two stacked destructable rocks, and protected from the ground by three forcefields, which last until crushed by a massive unit. However protected this third is, it is strictly a mineral only expansion.

The Fourth/Optional Third:
+ Show Spoiler +
[image loading]

The fourth possible expansion is blocked by a forcefield that must be crushed by a massive unit in order to be taken. It is also located on a defensible island with a narrow natural bridge to the mainland.

Partial Expansions:
+ Show Spoiler +
[image loading]

Two Upper mineral only partial expansions are guarded by walls and narrow chokes, while the open bottom two expansion are only protected by a wall of vines. The differences do not end there, as the top expansions have a total of 4 patches each of minerals two golden and two blue. The bottom expansions sacrifice the two blue patches in order to gain a regular gas geyser. IF all four expansions are taken the equivilent of one mineral only expansion and one regular expansion.

High Yield Expansions:
+ Show Spoiler +
[image loading]

The Two High Yield Expansions are guarded by walls, however it is possible to be harrassed by the cliffs above. Instead of the typical high yield minerals, six regular mineral patches exist with instead two high yield gas geysers.

Other features:
+ Show Spoiler +
[image loading]

White lines and circles denote Line of sight blockers and in the middle of the circles are watchtowers. the watchtowers only provide sight over the vast empty space surrounding them and do not provide for much more than an early warning system.

Paths of Control:
+ Show Spoiler +
[image loading]

The white path shown is control gained by holding a strong air based army, while the red is a ground based armies control. As you can see the mineral rich north is difficult to gain control of my ground, many narrow chokes, this makes it great for control by air. however the air heavy armies are quickly out of gas, as the majority of the gas on the map is located in the southern, open areas controlled by ground.

Defender Advantage:
+ Show Spoiler +
[image loading]

Butterfly Effect has a distinct defender advantage when it comes to protecting the main and natural from a ground attack, the white path is the path a defender must take to defend against a ground attack from any angle, the red path is the path an attacker must take to reach either extrance to the main. however once this front ground is lost, the defender has to rely on fortitied positions in order to withstand attack, as the advantage is turned into a weakness. Also this advantage is diminished the further south you expand, while it is strengthened the further north you expand.

View Larger Image

EDIT: Rush distance: the rush time is exactly 60 seconds using the method described in this thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=124510. of course this makes it longer than blistering sands by a few seconds.


An Alternate version with a more protected main:
+ Show Spoiler +
[image loading]
eNoq
Profile Joined June 2009
Netherlands502 Posts
June 10 2010 21:38 GMT
#2
damn this looks sick.
Proburu
Shatter
Profile Joined October 2009
United States1401 Posts
June 10 2010 21:39 GMT
#3
And here I thought there was finally a ums map where I could be Ashton Kutcher...

I like the design, make sure to make the map look pretty enough to be a butterfly when you spice it up.
Silent12ill
Profile Blog Joined November 2009
United States358 Posts
June 10 2010 21:39 GMT
#4
i liked the name. Would like to see it in game before making a real opinion about it
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-10 21:46:54
June 10 2010 21:42 GMT
#5
What are the rush distances like? It seems like it's really long path from main to main.

Also the main looks a little exposed to siege tanks from below. The tanks can cover the nat's choke + possibly hit the main.
Logo
PokePill
Profile Blog Joined March 2009
United States1048 Posts
June 10 2010 21:45 GMT
#6
Reminds me of that dragon map in WC2 that looked like a dragon.
Beatus
Profile Joined April 2010
Canada101 Posts
June 10 2010 21:48 GMT
#7
Look pretty cool
?
v3chr0
Profile Blog Joined April 2010
United States856 Posts
June 10 2010 21:51 GMT
#8
Looks good but I'm really tired of maps giving such an advantage to Terran mech play, the minerals in the main def need to be moved to a less hostile area, possibly make it so only 1 geyser can be hit by seige tanks.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Full
Profile Joined April 2010
United Kingdom253 Posts
Last Edited: 2010-06-10 21:56:36
June 10 2010 21:55 GMT
#9
Whats with the forcefields that have to be crushed to take ur 3rd?

Doesnt that make it extremely difficult for zerg to take their third? especially with them being the race that usually takes their 3rd first.


EDIT: nvm misread; the 3rd is blocked from the enemy by forcefields right?
gerundium
Profile Joined June 2010
Netherlands786 Posts
June 10 2010 21:56 GMT
#10
there's a problem with this map. Zerg will be be at a BIG disadvantage due to the forcefields. You need Ultra's which take the longest of all three races to tech to, contrary to Thor / Collosus they are also not always a good unit to make versus certain enemy compositions.
This will cause the zerg to have a 3rd that is harder to defend then T/P because they will have the forcefields up for a lot longer.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-06-10 21:57:42
June 10 2010 21:56 GMT
#11
On June 11 2010 06:55 Full wrote:
Whats with the forcefields that have to be crushed to take ur 3rd?

Doesnt that make it extremely difficult for zerg to take their third? especially with them being the race that usually takes their 3rd first.


It's the 4th that's blocked like that so it's not quite that imbalanced.

Though Zerg is incapable of attacking the enemy's 3rd which kinda blows.
Logo
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 10 2010 21:58 GMT
#12
The third expansion is connected to the main by two stacked destructable rocks, and protected from the ground by three forcefields, which last until crushed by a massive unit. However protected this third is, it is strictly a mineral only expansion.



JESUS H CHRIST you go long ways to prevent an easier third expo and to top it off its mineral only? what was going trough your head?

Not only that but the main is siegeable? as zerg i would most likely downthumb this map
"Mudkip"
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 10 2010 22:07 GMT
#13
i updated the OP with the rush distance, it's not that long, but the push distance is much longer, you don't want to be sending your army through 1 massive unit at a time.

As for the main being sieged by tanks, yeah it's a problem if you let up your defenders advantage. but thats a strategy thing, and drops, air harrass, and nydus worms can tear the siege apart since it would be WIDE open from the south ( takes two tanks to cover the width meaning you can avoid half the tank fire).

As a zerg player my strategy would probably be to take the natural quickly, and expand as my third the high yield gas, and then get an ultra and back expand to the other two expansions as my 4th and 5th instead of 3rd and 4th.

the third is blocked from your main by 4000 hp of rocks, and from the enemy by forcefields, so the enemy cannot attack it without thors collosus or ultras in front.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 10 2010 22:21 GMT
#14
Also just would like to state that the purpose of this map is to create a map in which units actually leave the base to hold positions rather than the style created by the cramped maps that were released in beta. a little similiar to BW style unit positioning. I can post pictures of a version of the map that puts the main in a less vulnerable position to tanks, but as it is the tanks have to be extremely spread out to siege both gases.
Cut[e]Paper
Profile Joined June 2010
China43 Posts
June 10 2010 22:22 GMT
#15
imo i think taking the 3rd expansion on this map would be too easy considering all you need to do is wall in the ramp
LooseMoose
Profile Blog Joined April 2010
United States184 Posts
June 10 2010 23:00 GMT
#16
On June 11 2010 06:58 Madkipz wrote:
Show nested quote +
The third expansion is connected to the main by two stacked destructable rocks, and protected from the ground by three forcefields, which last until crushed by a massive unit. However protected this third is, it is strictly a mineral only expansion.



JESUS H CHRIST you go long ways to prevent an easier third expo and to top it off its mineral only? what was going trough your head?

Not only that but the main is siegeable? as zerg i would most likely downthumb this map



Pretty unnecessary bashing post.

Looks like zerg would have to utilize nydus worms a bit more on this map seeing as the bottom expos seem really far away.

OP, could you post a higher resolution/expandable picture of the map?
Half
Profile Joined March 2010
United States2554 Posts
June 10 2010 23:03 GMT
#17
The mains are really unnecessarily big.
Too Busy to Troll!
killa_robot
Profile Joined May 2010
Canada1884 Posts
Last Edited: 2010-06-10 23:09:15
June 10 2010 23:08 GMT
#18
This looks like it would be a lot better if you took the expansions below the mains, and made them another spawn location and changed this into a 2v2.

Also the cliffs behind the mineral lines should be so easily accessible, put something there to prevent brutal reaper harassment.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 10 2010 23:09 GMT
#19
On June 11 2010 08:00 LooseMoose wrote:


Pretty unnecessary bashing post.

Looks like zerg would have to utilize nydus worms a bit more on this map seeing as the bottom expos seem really far away.

OP, could you post a higher resolution/expandable picture of the map?

Done.

On the largeness of the mains, yeah i feel that way too, i'll cut the mains in a version and move the main's location within that cliff and see how it works.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 11 2010 20:03 GMT
#20
Updated the OP with (at the bottom) a version of the map that has the main protected from siege tanks camped below, and the main is also more immune to reapers.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft503
RuFF_SC2 216
StarCraft: Brood War
Rain 2127
GuemChi 1521
Leta 209
ProTech186
ZergMaN 39
Icarus 10
Dota 2
monkeys_forever947
League of Legends
Doublelift4577
JimRising 766
Counter-Strike
taco 478
Super Smash Bros
hungrybox616
Heroes of the Storm
Trikslyr56
Other Games
summit1g8924
C9.Mang0277
PiGStarcraft215
NeuroSwarm162
Sick32
Organizations
Other Games
gamesdonequick671
[ Show 13 non-featured ]
StarCraft 2
• practicex 20
• Mapu4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt364
Other Games
• Scarra693
• Shiphtur604
Upcoming Events
IntoTheTV X SOOP
6h 4m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
19h 4m
The PondCast
1d 5h
Kung Fu Cup
1d 6h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
3 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Rogue vs Classic
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.