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Neural parasite + Carrier = ?

Forum Index > SC2 General
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1 2 Next All
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 07 2010 12:47 GMT
#1
In a game today I managed to tag a couple of carriers with neural parasite. All their interceptors flew back inside, and they sat there, surrounded by nice attackable enemy units, doing nothing. I even told one to attack something, to no avail. Anyone know if this is a bug, or intended, or what?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
comis
Profile Joined April 2010
United States333 Posts
June 07 2010 12:49 GMT
#2
Probably a bug, did you have option to build your own interceptors?
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
June 07 2010 12:52 GMT
#3
Didn't have time to notice. I'll set up a test map later and give it another go.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
June 07 2010 12:52 GMT
#4
Interesting.
i dunno lol
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
June 07 2010 12:56 GMT
#5
I found that the enemy carriers still remaining just insta kill all the taken interceptors, so you just havea a carrier chillin there with nothing to do o_o
Proud member of the LGA-1366 Core-i7 4Ghz Club
MindRush
Profile Joined April 2010
Romania916 Posts
June 07 2010 13:00 GMT
#6
probably the brain link only affects the carrier itself, and the interceptor is a different unit altogether. I do not think blizzard thought of that, nor that they want this ability to function this way. This long break, i hope they get to fix everything they see on community fan-sites!
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
decemvre
Profile Joined May 2010
Romania639 Posts
June 07 2010 13:01 GMT
#7
= my carrier.
decemberTV
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
June 07 2010 13:01 GMT
#8
Sounds like the carrier is even more useless than we may have thought...
"Crom laughs at your four winds!"
GWash
Profile Joined May 2010
United States153 Posts
June 07 2010 13:16 GMT
#9
On June 07 2010 22:01 Panoptic wrote:
Sounds like the carrier is even more useless than we may have thought...

I dunno about you, but this sure seems to make them less useless.
Wilder
Profile Joined May 2010
United Kingdom33 Posts
June 07 2010 13:29 GMT
#10
Hmm I'm sure I managed to get some NP'd carriers to attack before. I will consult my replays.
gg F10 n
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
June 07 2010 13:41 GMT
#11
maybe it depends werther the interceptors are inside the carrier or not?
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
QuixoticO
Profile Blog Joined March 2010
Netherlands810 Posts
June 07 2010 16:03 GMT
#12
Your interceptors probably just died really fast in the mayhem of mass carriers. Care to post the replay ?
"Suum Cuique" - Cicero
D-Lite
Profile Blog Joined May 2010
United Kingdom223 Posts
June 07 2010 16:13 GMT
#13
as a toss player ive noticed a few bugs with NP
ive had completely static colossi in the middle of my army while being np'd
not doing any damage to my units (thankfully) what so ever
Real men proxygate
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
June 07 2010 16:18 GMT
#14
On June 07 2010 22:16 GWash wrote:
Show nested quote +
On June 07 2010 22:01 Panoptic wrote:
Sounds like the carrier is even more useless than we may have thought...

I dunno about you, but this sure seems to make them less useless.


Oh yeah you're right, my statement totally didn't make sense, I guess I wasn't thinking. But having said that, they are more useless if you're playing zerg! Pah! XD
"Crom laughs at your four winds!"
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-06-07 17:25:28
June 07 2010 17:25 GMT
#15
On June 08 2010 01:18 Panoptic wrote:
Show nested quote +
On June 07 2010 22:16 GWash wrote:
On June 07 2010 22:01 Panoptic wrote:
Sounds like the carrier is even more useless than we may have thought...

I dunno about you, but this sure seems to make them less useless.


Oh yeah you're right, my statement totally didn't make sense, I guess I wasn't thinking. But having said that, they are more useless if you're playing zerg! Pah! XD


hey it made perfect sense.


today in work i had to answer the telephone with a cement mixer and when i found my pencil it was covered in sticky rasberry jam. this proves that carriers are even more useless and need a buff.
CyberPitz
Profile Blog Joined June 2009
United States428 Posts
June 07 2010 17:27 GMT
#16
I've NP'd Carriers and they worked as intended *Patch 14....*

Hmmmm...
mousepad
Profile Joined April 2010
United States136 Posts
June 07 2010 17:37 GMT
#17
I've NPed carriers back in patch 12 and they do lose all their interceptors. You can however, build them yourself
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
June 07 2010 17:53 GMT
#18
Yeah I np them in a game just f'ing around at the end and was attacking toss's buildings with them back when the first patch that buffed np came out.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
June 07 2010 18:47 GMT
#19
What happens if....you NP an interceptor and not the carrier?! Mind.blown.
Do you really want chat rooms?
LunarC
Profile Blog Joined October 2009
United States1186 Posts
June 07 2010 19:18 GMT
#20
On June 08 2010 03:47 FarbrorAbavna wrote:
What happens if....you NP an interceptor and not the carrier?! Mind.blown.

You get one interceptor. Big whoop.
REEBUH!!!
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