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Active: 1496 users

How to fix TvZ Mech - Page 32

Forum Index > SC2 General
Post a Reply
Prev 1 30 31 32 33 34 45 Next All
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
June 04 2010 00:23 GMT
#621
I'd like to see if this actually changes anything.
Dog22
Profile Joined April 2010
United States140 Posts
June 04 2010 00:25 GMT
#622
Haha, it's funny that they took the easy way out and just lowered the damage instead of what was proposed. I bet it's harder to code the AI changes that are asked for (though I have no knowledge on how all that stuff is coded).
JreL209
Profile Joined April 2010
United States78 Posts
June 04 2010 00:26 GMT
#623
Ya... the only reason terran don't win is because everyone playing them are bad....... that is win logic right there.......And the reason why I never get picked in basketball is because I'm not black.
DougJDempsey
Profile Joined April 2010
747 Posts
June 04 2010 00:33 GMT
#624
how long ago was this first posted? patch 15 seems to fit the complaints in here a little too well to be a coincidence
lolastic
Profile Joined June 2010
23 Posts
June 04 2010 00:36 GMT
#625
guess all the whining helped, just wonder how this nerf will affect mech vs protoss
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2010-06-04 00:50:53
June 04 2010 00:45 GMT
#626
So ... now mech is nerfed we can focus on more important issues like ...

Marauder imba! Remove Concussive Shells ... nerf Viking range! Reapers are sooo OP now! Remove Salvage! Remove Repair! Planetary Fortress spamming is gay. Sensor Towers are nub. Hey!? ... The tanks still kill my units!? nerf their range! PDD unbeatable! HSM too cheap!

Marines? No, those are just fine, i just make zerglings and a1 Except when they have stim, stim's an insta- win button and butt-cheap too.

PS. nerf Thor speed, they're all over the place!
I think esports is pretty nice.
numberThirtyOne
Profile Joined March 2008
United States294 Posts
June 04 2010 00:53 GMT
#627
2 solutions to Terran Mech:

Artosis:
On June 02 2010 23:43 iCCup.Diamond wrote:
I don't know if this means anything but I asked Artosis last night if he wanted to play in the KOTH and he would not even play because of TvZ mech.



TheLittleOne:
On June 03 2010 20:04 TheLittleOne wrote:
I will accept any challenge by a Top Terran player saying mech is too strong. Lets do some games and I will try to change your mind.


Regardless of the outcome of said games, <3 <3 <3 TLO.
voIDRAys are the most bm unit in SC2
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 00:56 GMT
#628
tlo is baller
travolta
Lithose
Profile Joined May 2010
United States31 Posts
June 04 2010 00:58 GMT
#629
I don't see how this nerf, even as large as it is (17% Damage reduction) is going to affect things all that much...The threshold of damage/splash is still so high in comparison to average unit HP, that I doubt it will take many more shots to kill anything.
Alsn
Profile Joined February 2008
Sweden995 Posts
June 04 2010 01:13 GMT
#630
On June 04 2010 09:58 Lithose wrote:
I don't see how this nerf, even as large as it is (17% Damage reduction) is going to affect things all that much...The threshold of damage/splash is still so high in comparison to average unit HP, that I doubt it will take many more shots to kill anything.
The most significant part of this is that tanks will no longer 2shot roaches when they reach +3a. They will still 2shot hydras, oneshot lings and banelings, and 2shot infestors. They will also take a few more shots to kill ultras, which might be what blizzard intends for this patch.
Machina improba! Vel mihi ede potum vel mihi redde nummos meos!
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
June 04 2010 01:19 GMT
#631
On June 04 2010 10:13 Alsn wrote:
Show nested quote +
On June 04 2010 09:58 Lithose wrote:
I don't see how this nerf, even as large as it is (17% Damage reduction) is going to affect things all that much...The threshold of damage/splash is still so high in comparison to average unit HP, that I doubt it will take many more shots to kill anything.
The most significant part of this is that tanks will no longer 2shot roaches when they reach +3a. They will still 2shot hydras, oneshot lings and banelings, and 2shot infestors. They will also take a few more shots to kill ultras, which might be what blizzard intends for this patch.


Luckily there is AOE.
Wut
Fizbin
Profile Joined May 2010
Canada202 Posts
June 04 2010 02:45 GMT
#632
im just happy blizzard acknowledged the problem and did something
just the tip
Tarman
Profile Joined June 2010
3 Posts
June 04 2010 02:45 GMT
#633
On June 03 2010 20:04 TheLittleOne wrote:

I will accept any challenge by a Top Terran player saying mech is too strong. Lets do some games and I will try to change your mind.


Long story short, you're wrong. Name a time.
Lefnui
Profile Joined November 2008
United States753 Posts
Last Edited: 2010-06-04 03:09:18
June 04 2010 03:09 GMT
#634
On June 03 2010 20:04 TheLittleOne wrote:
I will accept any challenge by a Top Terran player saying mech is too strong. Lets do some games and I will try to change your mind.


He's the one who would have his mind changed, after being thoroughly dominated.
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
June 04 2010 03:36 GMT
#635
Looking at the beginning replay, the problem I see is that Zerg just cannot effectively sink resources into units due to supply cap.

4xSiege Tank:
600/500, 12 supply

2xThor:
600/400, 12 supply

6xRoach
450/150, 12 supply

6xHydralisk
600/300, 12 supply

I'm willing to call this the backbone units of each army. Granted the Hydra difference is not that large, but the Roach is very apparent.

Add this to the fact that Zerg needs to invest more supply into mining (no mules) and it's pretty apparent why lategame Zerg always gets stomped by Terran.
aka Siyko
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
Last Edited: 2010-06-04 03:42:28
June 04 2010 03:41 GMT
#636
On June 04 2010 12:09 Lefnui wrote:
Show nested quote +
On June 03 2010 20:04 TheLittleOne wrote:
I will accept any challenge by a Top Terran player saying mech is too strong. Lets do some games and I will try to change your mind.


He's the one who would have his mind changed, after being thoroughly dominated.


even if he gets worked he is still going about it the right way, don't worry about balence changes and qq all day. Play the game your given and see what you can do, mech has only been really popular for a week or two, it might be to strong (personally I think it most likely it is), but its to early to tell for sure
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Lefnui
Profile Joined November 2008
United States753 Posts
June 04 2010 03:44 GMT
#637
On June 04 2010 12:41 jamesr12 wrote:
Show nested quote +
On June 04 2010 12:09 Lefnui wrote:
On June 03 2010 20:04 TheLittleOne wrote:
I will accept any challenge by a Top Terran player saying mech is too strong. Lets do some games and I will try to change your mind.


He's the one who would have his mind changed, after being thoroughly dominated.


even if he gets worked he is still going about it the right way, don't worry about balence changes and qq all day. Play the game your given and see what you can do, mech has only been really popular for a week or two, it might be to strong (personally I think it most likely it is), but its to early to tell for sure

Zerg players aren't 'qqing all day'. They're complaining because there is a matchup which is extremely imbalanced. That's completely logical and the correct response. It's quite frustrating when you dominate a game and still get rolled over by a newb because of tanks. It's not too early to tell, and it's not a case of whether or not mech "might be too strong". It's quite clear.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-06-04 03:49:25
June 04 2010 03:48 GMT
#638
On June 04 2010 12:44 Lefnui wrote:
Zerg players aren't 'qqing all day'. They're complaining because there is a matchup which is extremely imbalanced. That's completely logical and the correct response. It's quite frustrating when you dominate a game and still get rolled over by a newb because of tanks. It's not too early to tell, and it's not a case of whether or not mech "might be too strong". It's quite clear.

Complaining is never the "correct" response (though it's certainly logical). Either try to find a way to beat it, or play more games such that it impacts the matchup statistics (either as Terran owning Zergs, or as Zerg getting roflstomped by Terran). Blizzard is going to respond more to statistical reflections of imbalance than people whining about it on the forums.
Moderator
Lefnui
Profile Joined November 2008
United States753 Posts
June 04 2010 03:51 GMT
#639
On June 04 2010 12:48 TheYango wrote:
Show nested quote +
On June 04 2010 12:44 Lefnui wrote:
Zerg players aren't 'qqing all day'. They're complaining because there is a matchup which is extremely imbalanced. That's completely logical and the correct response. It's quite frustrating when you dominate a game and still get rolled over by a newb because of tanks. It's not too early to tell, and it's not a case of whether or not mech "might be too strong". It's quite clear.

Complaining is never the "correct" response (though it's certainly logical). Either try to find a way to beat it, or play more games such that it impacts the matchup statistics (either as Terran owning Zergs, or as Zerg getting roflstomped by Terran). Blizzard is going to respond more to statistical reflections of imbalance than people whining about it on the forums.

That's not true at all. Blizzard has time and time again been responding to specific criticisms made on forums. Statistics have little to do with their decisions.
Ryuu314
Profile Joined October 2009
United States12679 Posts
June 04 2010 03:57 GMT
#640
I feel like this can all be fixed by removing or dumbing down the no-overkill AI...
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