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battle.net 2.0 is a restaurant! - Page 12

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Rambling.
Profile Blog Joined May 2008
Canada314 Posts
Last Edited: 2010-06-03 05:12:00
June 03 2010 05:10 GMT
#221
On June 03 2010 06:31 Plethora wrote:
Show nested quote +
On June 02 2010 23:23 Takkara wrote:
On June 01 2010 01:34 BadWithNames wrote:
Apparently the project manager for Battle.net 2.0 is a man by the name of Greg Canessa. He's the one "training the waiters" so to speak. Since Bnet 2.0 is his baby he's the person I'd like to hear from now that issues with the features of Bnet 2.0 (or lack there of) have shown up.

http://www.shacknews.com/featuredarticle.x?id=1187

Here's an interview with him.

Excerpt (post psuedo LAN/low latency solution discussion):

Shack: And you couldn't possibly be abandoning the competitive leagues of StarCraft II.

Greg Canessa: Right, and we have solutions for location-based tournaments and other things. We just haven't announced the specifics for a lot of things. But we're working on it.

Really? Now's the time to start talking about it.


For all those people that say "we have no idea why Blizzard is doing this" here is your answer, from that article.

Shack: Can you clear up this whole LAN issue? How is that actually going to work from the end-user's perspective? Are you looking at a pseudo-LAN solution? Is that something that's on the table?

Greg Canessa: Well really the goal with Battle.net is to maintain a high-quality, always-connected experience that Rob [Pardo] and I talked about on stage. We want to eliminate griefing, we want to eliminate smurfing, we want to eliminate all these things. We want to give people that persistent character and the attachment to that character, so they're not going to misbehave. It's about community enforcement, and it's also about piracy and other things.

So the new Battle.net is an always-connected experience. Well, LAN, if you think about it, LAN play underpins--now that you understand our design, and you understand what we're trying to do, hopefully it makes a little more sense--because it kind of undermines what we're trying to do with the always-connected experience.

So we are looking at--we do understand and acknowledge and sympathize with some people's concerns about latency in certain scenarios, in certain regions of the world, location-based tournaments--and we are working on solutions. With regard to things we can do that maintain connectivity to Battle.net in some way, but also provide a great quality connection between players playing.

Shack: Maybe something where you connect once to Battle.net, but from that point on you'd only connect every now and then, and the connection would essentially act as a zero-ping LAN?

Greg Canessa: Something like that. Maintaining a connection with Battle.net--I don't know if it's once or periodically--but then also having a peer-to-peer connection between players, so that it'll facilitate a very low-ping, high-bandwidth connection between two players. Those are the types of things that we're working on. So we understand and acknowledge and sympathize. I think part of this LAN thing was that people saw that out of context, without understanding what we were doing with the service. And hopefully now that people understand this huge service we're building.


Whether you believe them or not, whether you agree or not, there are their reasons behind 1 account per CD key and no LAN support.


Ya know, its funny you bring up the 1 account per CD thing. When that news first broke it didn't bother me at all because I saw the upside and have never had any problem whatsoever giving my money to Blizzard in the past. I purchased 5 or 6 copies of the SC battlechest over the 12 years SC has been around and was happy to do it. Before there was a bnet account from which you could just install it again once registered, if I wanted to play SC and didn't have it installed, I would just buy a new copy. It didn't bother me one bit that I would be buying 2 copies at least, one for me and one for my g/f.

Now... well now I don't even want to buy 1, nevermind 2.



One of the things most people really liked about original bnet, was how hey COULD random channel it with a couple buddies, and not have to worry about a bunch of knobs pissing them off. Ever been to a LAN party? Kick EFFin A! Who wants a bunch of internet buddies annoying u when ur lanning? Yes, I see what they're trying to do, but why not add a lan option AFTER the game is verified online or something? Make EVERYONE happy. If blizzard wants to make a game where all SC players are connected, make world of SC or some other gay shiz, Having to toss out an Email address for every friend u add is just dumb.
An unfortunate person is one who tries to fart but shits instead
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 03 2010 17:35 GMT
#222
On May 30 2010 22:54 Scotchy wrote:
Show nested quote +
[B] (the word "hier" in Dutch means 'here', yet it gets blocked). ("coarse" language filter)
It means "yesterday" in French and it's so ridiculous to block that :<


What are they trying to block with that (in ANY language) ? Heh.
Commentatorhttp://twitter.com/proxywolf
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