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Active: 1980 users

battle.net 2.0 is a restaurant! - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 Next All
Capteone
Profile Joined March 2010
United States197 Posts
May 31 2010 16:42 GMT
#201
hilarious... and sickening lol
Devious-Gaming - www.Devious-Gaming.co.cc
starcraft911
Profile Blog Joined July 2008
Korea (South)1263 Posts
May 31 2010 16:50 GMT
#202
pretty epic... fire the waiter please.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 31 2010 16:55 GMT
#203
On June 01 2010 01:34 BadWithNames wrote:
Apparently the project manager for Battle.net 2.0 is a man by the name of Greg Canessa. He's the one "training the waiters" so to speak. Since Bnet 2.0 is his baby he's the person I'd like to hear from now that issues with the features of Bnet 2.0 (or lack there of) have shown up.

http://www.shacknews.com/featuredarticle.x?id=1187

Here's an interview with him.

Excerpt (post psuedo LAN/low latency solution discussion):

Shack: And you couldn't possibly be abandoning the competitive leagues of StarCraft II.

Greg Canessa: Right, and we have solutions for location-based tournaments and other things. We just haven't announced the specifics for a lot of things. But we're working on it.

Really? Now's the time to start talking about it.


Greg Canessa: Right, and we have solutions for location-based tournaments and other things. We just haven't announced the specifics for a lot of things. But we're working on it.

Read: We've already made an internal decision on the system's implementation, and we feel that the features we're providing are adequate.
i-bonjwa
Zerluth
Profile Joined May 2010
Argentina78 Posts
May 31 2010 18:14 GMT
#204
Really funny and I agree on most of it.
Is that because of Blizzard being practically owned by Activision?
Of course everyone wants to make money, but should they f**k every customer which gets in the restaurant?
NAquariti
Profile Joined May 2010
Canada3 Posts
May 31 2010 18:21 GMT
#205
On May 30 2010 21:48 Smu wrote:
Cute.

Most of the associations are quite clever, except for the "you can't see the whole bill = no world ranking" one. Doesn't make much sense.

But yeah, the overall "product is good but you are treated like an idiot" picture is a good relation.

At the Enrichment Center we promise never to value your safety above your unique ideas and creativity.
SpiritAshura
Profile Joined March 2007
United States1271 Posts
May 31 2010 18:22 GMT
#206
lol so true...unfortunately! we can only hope it seems at this rate.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
June 01 2010 02:37 GMT
#207
On June 01 2010 01:50 starcraft911 wrote:
pretty epic... fire the waiter please.


And fire the chef too, cause the food is pretty bad as well.
Hello World!
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
June 01 2010 02:43 GMT
#208
This, is the best comparison ever!
Dota 3hard5me
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
June 01 2010 02:52 GMT
#209
So all we need is a new waiter right? :D
MrSilent
Profile Joined May 2010
United States27 Posts
June 01 2010 02:55 GMT
#210
doesnt matter there will still be million of players that are gonna still play 24hours a day 7days aweek... just be mad at ur self that u didnt think of a brilliant idea such as this...
ReySilent
Licmyobelisk
Profile Blog Joined August 2008
Philippines3682 Posts
June 01 2010 03:05 GMT
#211
that waiter keeps spitting on our food
I don't think I've ever wished my opponent good luck prior to a game. When I play, I play to win. I hope every opponent I ever have is cursed with fucking terrible luck. I hope they're stuck playing underneath a stepladder with a black cat in attendance a
DTWolfwood
Profile Joined May 2010
38 Posts
June 01 2010 14:37 GMT
#212
what?! they gonna make u pay for maps?!

Im questioning how much of this Autonomy from Activision is true <.< Sure sounds like a Kotick Plan
No its not Dark Templar
Manimal_pro
Profile Joined June 2010
Romania991 Posts
June 02 2010 13:50 GMT
#213
i've yet to see a better comparisson
If you like brood war, please go play brood war and stop whining about SC2
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 02 2010 14:23 GMT
#214
On June 01 2010 01:34 BadWithNames wrote:
Apparently the project manager for Battle.net 2.0 is a man by the name of Greg Canessa. He's the one "training the waiters" so to speak. Since Bnet 2.0 is his baby he's the person I'd like to hear from now that issues with the features of Bnet 2.0 (or lack there of) have shown up.

http://www.shacknews.com/featuredarticle.x?id=1187

Here's an interview with him.

Excerpt (post psuedo LAN/low latency solution discussion):

Shack: And you couldn't possibly be abandoning the competitive leagues of StarCraft II.

Greg Canessa: Right, and we have solutions for location-based tournaments and other things. We just haven't announced the specifics for a lot of things. But we're working on it.

Really? Now's the time to start talking about it.


For all those people that say "we have no idea why Blizzard is doing this" here is your answer, from that article.

Shack: Can you clear up this whole LAN issue? How is that actually going to work from the end-user's perspective? Are you looking at a pseudo-LAN solution? Is that something that's on the table?

Greg Canessa: Well really the goal with Battle.net is to maintain a high-quality, always-connected experience that Rob [Pardo] and I talked about on stage. We want to eliminate griefing, we want to eliminate smurfing, we want to eliminate all these things. We want to give people that persistent character and the attachment to that character, so they're not going to misbehave. It's about community enforcement, and it's also about piracy and other things.

So the new Battle.net is an always-connected experience. Well, LAN, if you think about it, LAN play underpins--now that you understand our design, and you understand what we're trying to do, hopefully it makes a little more sense--because it kind of undermines what we're trying to do with the always-connected experience.

So we are looking at--we do understand and acknowledge and sympathize with some people's concerns about latency in certain scenarios, in certain regions of the world, location-based tournaments--and we are working on solutions. With regard to things we can do that maintain connectivity to Battle.net in some way, but also provide a great quality connection between players playing.

Shack: Maybe something where you connect once to Battle.net, but from that point on you'd only connect every now and then, and the connection would essentially act as a zero-ping LAN?

Greg Canessa: Something like that. Maintaining a connection with Battle.net--I don't know if it's once or periodically--but then also having a peer-to-peer connection between players, so that it'll facilitate a very low-ping, high-bandwidth connection between two players. Those are the types of things that we're working on. So we understand and acknowledge and sympathize. I think part of this LAN thing was that people saw that out of context, without understanding what we were doing with the service. And hopefully now that people understand this huge service we're building.


Whether you believe them or not, whether you agree or not, there are their reasons behind 1 account per CD key and no LAN support.
Gee gee gee gee baby baby baby
LastToNight
Profile Joined May 2010
Israel4 Posts
June 02 2010 14:35 GMT
#215
Loved it, loughed on it, completely agree.
Nitron
Profile Joined April 2010
Singapore177 Posts
June 02 2010 14:51 GMT
#216
awesome analogy
WGT-Baal
Profile Blog Joined June 2008
France3484 Posts
Last Edited: 2010-06-02 21:00:59
June 02 2010 21:00 GMT
#217
Great analogy and i totally agree not to go to that restaurant again!

EDIT: that is to say until they get a new waiter
Horang2 fan
Afterhours
Profile Joined March 2010
United States125 Posts
June 02 2010 21:19 GMT
#218
On June 02 2010 23:23 Takkara wrote:
Show nested quote +
On June 01 2010 01:34 BadWithNames wrote:
Apparently the project manager for Battle.net 2.0 is a man by the name of Greg Canessa. He's the one "training the waiters" so to speak. Since Bnet 2.0 is his baby he's the person I'd like to hear from now that issues with the features of Bnet 2.0 (or lack there of) have shown up.

http://www.shacknews.com/featuredarticle.x?id=1187

Here's an interview with him.

Excerpt (post psuedo LAN/low latency solution discussion):

Shack: And you couldn't possibly be abandoning the competitive leagues of StarCraft II.

Greg Canessa: Right, and we have solutions for location-based tournaments and other things. We just haven't announced the specifics for a lot of things. But we're working on it.

Really? Now's the time to start talking about it.


For all those people that say "we have no idea why Blizzard is doing this" here is your answer, from that article.

Show nested quote +
Shack: Can you clear up this whole LAN issue? How is that actually going to work from the end-user's perspective? Are you looking at a pseudo-LAN solution? Is that something that's on the table?

Greg Canessa: Well really the goal with Battle.net is to maintain a high-quality, always-connected experience that Rob [Pardo] and I talked about on stage. We want to eliminate griefing, we want to eliminate smurfing, we want to eliminate all these things. We want to give people that persistent character and the attachment to that character, so they're not going to misbehave. It's about community enforcement, and it's also about piracy and other things.

So the new Battle.net is an always-connected experience. Well, LAN, if you think about it, LAN play underpins--now that you understand our design, and you understand what we're trying to do, hopefully it makes a little more sense--because it kind of undermines what we're trying to do with the always-connected experience.

So we are looking at--we do understand and acknowledge and sympathize with some people's concerns about latency in certain scenarios, in certain regions of the world, location-based tournaments--and we are working on solutions. With regard to things we can do that maintain connectivity to Battle.net in some way, but also provide a great quality connection between players playing.

Shack: Maybe something where you connect once to Battle.net, but from that point on you'd only connect every now and then, and the connection would essentially act as a zero-ping LAN?

Greg Canessa: Something like that. Maintaining a connection with Battle.net--I don't know if it's once or periodically--but then also having a peer-to-peer connection between players, so that it'll facilitate a very low-ping, high-bandwidth connection between two players. Those are the types of things that we're working on. So we understand and acknowledge and sympathize. I think part of this LAN thing was that people saw that out of context, without understanding what we were doing with the service. And hopefully now that people understand this huge service we're building.


Whether you believe them or not, whether you agree or not, there are their reasons behind 1 account per CD key and no LAN support.


Thanks for the post. Im interested to see what happens next.
http://i.imgur.com/pHvpBxx.gif
Polis
Profile Joined January 2005
Poland1292 Posts
June 02 2010 21:20 GMT
#219
Well at lest the chatting with other customers doesn't slow you down.
Plethora
Profile Joined July 2007
United States206 Posts
June 02 2010 21:31 GMT
#220
On June 02 2010 23:23 Takkara wrote:
Show nested quote +
On June 01 2010 01:34 BadWithNames wrote:
Apparently the project manager for Battle.net 2.0 is a man by the name of Greg Canessa. He's the one "training the waiters" so to speak. Since Bnet 2.0 is his baby he's the person I'd like to hear from now that issues with the features of Bnet 2.0 (or lack there of) have shown up.

http://www.shacknews.com/featuredarticle.x?id=1187

Here's an interview with him.

Excerpt (post psuedo LAN/low latency solution discussion):

Shack: And you couldn't possibly be abandoning the competitive leagues of StarCraft II.

Greg Canessa: Right, and we have solutions for location-based tournaments and other things. We just haven't announced the specifics for a lot of things. But we're working on it.

Really? Now's the time to start talking about it.


For all those people that say "we have no idea why Blizzard is doing this" here is your answer, from that article.

Show nested quote +
Shack: Can you clear up this whole LAN issue? How is that actually going to work from the end-user's perspective? Are you looking at a pseudo-LAN solution? Is that something that's on the table?

Greg Canessa: Well really the goal with Battle.net is to maintain a high-quality, always-connected experience that Rob [Pardo] and I talked about on stage. We want to eliminate griefing, we want to eliminate smurfing, we want to eliminate all these things. We want to give people that persistent character and the attachment to that character, so they're not going to misbehave. It's about community enforcement, and it's also about piracy and other things.

So the new Battle.net is an always-connected experience. Well, LAN, if you think about it, LAN play underpins--now that you understand our design, and you understand what we're trying to do, hopefully it makes a little more sense--because it kind of undermines what we're trying to do with the always-connected experience.

So we are looking at--we do understand and acknowledge and sympathize with some people's concerns about latency in certain scenarios, in certain regions of the world, location-based tournaments--and we are working on solutions. With regard to things we can do that maintain connectivity to Battle.net in some way, but also provide a great quality connection between players playing.

Shack: Maybe something where you connect once to Battle.net, but from that point on you'd only connect every now and then, and the connection would essentially act as a zero-ping LAN?

Greg Canessa: Something like that. Maintaining a connection with Battle.net--I don't know if it's once or periodically--but then also having a peer-to-peer connection between players, so that it'll facilitate a very low-ping, high-bandwidth connection between two players. Those are the types of things that we're working on. So we understand and acknowledge and sympathize. I think part of this LAN thing was that people saw that out of context, without understanding what we were doing with the service. And hopefully now that people understand this huge service we're building.


Whether you believe them or not, whether you agree or not, there are their reasons behind 1 account per CD key and no LAN support.


Ya know, its funny you bring up the 1 account per CD thing. When that news first broke it didn't bother me at all because I saw the upside and have never had any problem whatsoever giving my money to Blizzard in the past. I purchased 5 or 6 copies of the SC battlechest over the 12 years SC has been around and was happy to do it. Before there was a bnet account from which you could just install it again once registered, if I wanted to play SC and didn't have it installed, I would just buy a new copy. It didn't bother me one bit that I would be buying 2 copies at least, one for me and one for my g/f.

Now... well now I don't even want to buy 1, nevermind 2.
... Still like Brood War better... lol
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