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I'm sorry I didn't read through the 100+ pages of replies and maybe somebody already mentioned ...
Do you guys also see the remarkeable resemblance with Call of duty : Modern warfare 2 ? No LAN, required connection with the matchmaking system, no community support whatsoever (chat, private servers, clans, ...), expensive mappacks. They totally killed the community there !
Everybody knows how it turned out between Activision and Infinity ward. Blizz and Activision have a different relationship but lets cross our fingers that they can keep their heads clear.
Activision is where the evil sleeps (they are far worse than EA) !!!
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This is all I have to say, im tired of posting about it. Was posted in more than 1 place if Blizzard se it
ALL I HAVE POSTED IN ONE PLACE
I will be posting for the last time what I have to say. If Blizzard don't meet these demands, then they are not working to satisfy community's demands if the community still matters to them.
LOG ON BY EMAIL ONCE, THEN ONLY BY ACCOUNT NAME
Currently, you have to log on every time with your email. Why? Isn't verifying once enough to check that you have a license? Then you could log on by Account and account password. That is better way.
LAN - VERIFY EMAIL WITH SC2 ONCE, THEN ACTIVATED
You will need to register in advance that you have a registered game in your account in order to active the LAN feature forever. Also makes that you can only use LAN if you have verified your game in the account.
CHANGE REALMS - WHERE WE PLAY MORE/LESS DELAY - LET US CHOOSE
Not allowing cross realm is pointless. In War3 you have a little more Delay and Azeroth, Less in Northrend. But it is up to you to decide if you will play US or Europe. Why are we prevented from such choice?
CHAT CHANNELS - A WAY TO COMMUNICATE, MAKE ONLINE FRIENDS, ARRANGED TEAM
It's about the feeling, the idea that you can be in chat channel and do all sort of commands /w /j .etc to chat with person or persons, to say Hi, not to be like a deserted place, to feel that there are many people.. to invite people to arranged team while not your friends? To double click their profile, to add them as friends sometimes, to share something about the game even if not your friends... communication, to see all other fellows from my country, to see who is in beta, to see who they are if new.. many and many reasons
That includes the ability to double click a player profile in the channel and adding friends by Account, not email.
CHAT COMMANDS - WHISPER, STATS PLAYER, PROFILE
To know what kind of player you are playing in advance. You may stats or see his wins/losses in-game to know how you should play. Again, up to you if you will ever see his stats. But you may decide to play serious/fun if you know who you're facing.
Yes also /profile to view player profiles even if offline, the way it was in War3.
LEAGUES - SINGLE LADDER FOR HIGH SKILLED, DIVISIONS FOR AMATEUR LEAGUE
Let's satisfy both sides - Create Amateur League that can have divisions and each division consisting of as many people as you like. Low skilled will enjoy being ranked high within their division. The League for Skilled players to be a single player - to have to play lots of games to ever be ranked. Whoever is competitive doesn't care that he's not ranked. Let us be Unranked if we haven't played enough, no one will complain. Whoever is really competitive will play to get ranked even in a single ladder, whoever is not - can stay at Amateur League.
PRO LEAGUE FOR PRO PLAYERS
Apart from single league for skilled, Pro players should be even above that so that they play the way they did in War3 Pro Ladder.
TEAMS/CLANS
I know there are sponsors and other ways like websites notifying if a person is in a team but for the sake of all - good and bad, everyone needs to be able to have that team in Battle Net 2.0
CUSTOM GAME NAMES, PRIVATE GAMES
Give them the opportunity to choose names they like, you already have filters for bad words.
WATCHING REPLAYS TOGETHER
This is a great idea that should be there.
ABILITY TO HAVEMORE THAN 1 ACCOUNT NAME, NO IDENTIFIER
If they are all attached to 1 account ok, why not be able to use more than 1 account? Isn't it enough that you can create a name with -,. )_ 0 - O, 4- A, 1 - I, 7 - T .Why do you need identifier if someone takes a common name? And what happens if these 2 players meet?
Say Space vs Space - who's the real one? Identifier is hidden, so? You will say - the one that has a Team/Clan Tag that you know. - Ahh so when you are in team, that's your tag, why need identifier? When not, use symbols? You can now type characters like дфлдфкдлпкл etc. Naming was NEVER a problem.
Thank you for reading.
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no chat rooms is horse shit.
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Good thread, btw the kitten video is awesome!
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no way im gonna buy sc2..
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On June 03 2010 18:14 LightYears wrote: This is all I have to say, im tired of posting about it. Was posted in more than 1 place if Blizzard se it
ALL I HAVE POSTED IN ONE PLACE
I will be posting for the last time what I have to say. If Blizzard don't meet these demands, then they are not working to satisfy community's demands if the community still matters to them.
LOG ON BY EMAIL ONCE, THEN ONLY BY ACCOUNT NAME
Currently, you have to log on every time with your email. Why? Isn't verifying once enough to check that you have a license? Then you could log on by Account and account password. That is better way.
LAN - VERIFY EMAIL WITH SC2 ONCE, THEN ACTIVATED
You will need to register in advance that you have a registered game in your account in order to active the LAN feature forever. Also makes that you can only use LAN if you have verified your game in the account.
CHANGE REALMS - WHERE WE PLAY MORE/LESS DELAY - LET US CHOOSE
Not allowing cross realm is pointless. In War3 you have a little more Delay and Azeroth, Less in Northrend. But it is up to you to decide if you will play US or Europe. Why are we prevented from such choice?
CHAT CHANNELS - A WAY TO COMMUNICATE, MAKE ONLINE FRIENDS, ARRANGED TEAM
It's about the feeling, the idea that you can be in chat channel and do all sort of commands /w /j .etc to chat with person or persons, to say Hi, not to be like a deserted place, to feel that there are many people.. to invite people to arranged team while not your friends? To double click their profile, to add them as friends sometimes, to share something about the game even if not your friends... communication, to see all other fellows from my country, to see who is in beta, to see who they are if new.. many and many reasons
That includes the ability to double click a player profile in the channel and adding friends by Account, not email.
CHAT COMMANDS - WHISPER, STATS PLAYER, PROFILE
To know what kind of player you are playing in advance. You may stats or see his wins/losses in-game to know how you should play. Again, up to you if you will ever see his stats. But you may decide to play serious/fun if you know who you're facing.
Yes also /profile to view player profiles even if offline, the way it was in War3.
LEAGUES - SINGLE LADDER FOR HIGH SKILLED, DIVISIONS FOR AMATEUR LEAGUE
Let's satisfy both sides - Create Amateur League that can have divisions and each division consisting of as many people as you like. Low skilled will enjoy being ranked high within their division. The League for Skilled players to be a single player - to have to play lots of games to ever be ranked. Whoever is competitive doesn't care that he's not ranked. Let us be Unranked if we haven't played enough, no one will complain. Whoever is really competitive will play to get ranked even in a single ladder, whoever is not - can stay at Amateur League.
PRO LEAGUE FOR PRO PLAYERS
Apart from single league for skilled, Pro players should be even above that so that they play the way they did in War3 Pro Ladder.
TEAMS/CLANS
I know there are sponsors and other ways like websites notifying if a person is in a team but for the sake of all - good and bad, everyone needs to be able to have that team in Battle Net 2.0
CUSTOM GAME NAMES, PRIVATE GAMES
Give them the opportunity to choose names they like, you already have filters for bad words.
WATCHING REPLAYS TOGETHER
This is a great idea that should be there.
ABILITY TO HAVEMORE THAN 1 ACCOUNT NAME, NO IDENTIFIER
If they are all attached to 1 account ok, why not be able to use more than 1 account? Isn't it enough that you can create a name with -,. )_ 0 - O, 4- A, 1 - I, 7 - T .Why do you need identifier if someone takes a common name? And what happens if these 2 players meet?
Say Space vs Space - who's the real one? Identifier is hidden, so? You will say - the one that has a Team/Clan Tag that you know. - Ahh so when you are in team, that's your tag, why need identifier? When not, use symbols? You can now type characters like дфлдфкдлпкл etc. Naming was NEVER a problem.
Thank you for reading.
I like these ideas, but wow I didn't know you can't have more than 1 account name that sucks, I use 2 ID's one with friends and one against pubs, what gives blizzard.
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That's hilarious. Why should such a great company as blizzard disband chat rooms because they are afraid of spammers? I'm sure they have some capable employees how could figure out a way to prevent people spamming in a chat room, instead of just leave those rooms out of the game... I really argue with myself if I should buy sc2 or not.
Btw. kitties are so cute :D
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On June 03 2010 17:25 MasterFischer wrote: Stop spouting incorrect facts.
There is lag and latency issues for cross-play @ HoN.
I myself have experienced it multiple times (I'm Euro) Playing on ANY non server.. both in retail and in beta... so yes, Latency IS a concern, and it would be for SC2 too.
But, apparently in Blizzard's eyes, purchasing an account at full price from another realm "solves" any potential latency problems?
If Blizzard wants to claim that they are concerned about latency, that's fine, I understand, there most likely is some variety of latency inherent in playing with people from halfway across the world. But if that is Blizzard's argument, why is it suddenly ok to play across regions if you pay for the game twice or three times?
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If the real concern with xrealm was latency, Blizzard would keep the gateway selection in and just add a warning message when connecting to a non-default region.
Something to the effect of "be warned that you might experience higher latency playing on a non-recommended server, do you really want to blah blah blah". The few gamers who haven't made friends in different countries while on the internet (you know this big network where you can connect to the entire world - it's a whole new concept in 2010!) and don't care for xrealm would be deterred enough, everyone else would be happy, and this would be it.
Instead they're saying the problem is latency so you can't connect to another server, while offering to let you play anyway IF you agree to shell out another $60. Lol. Yeah, ok.
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On June 03 2010 21:10 shlomo wrote: If the real concern with xrealm was latency, Blizzard would keep the gateway selection in and just add a warning message when connecting to a non-default region.
Something to the effect of "be warned that you might experience higher latency playing on a non-recommended server, do you really want to blah blah blah". The few gamers who haven't made friends in different countries while on the internet (you know this big network where you can connect to the entire world - it's a whole new concept in 2010!) and don't care for xrealm would be deterred enough, everyone else would be happy, and this would be it.
Instead they're saying the problem is latency so you can't connect to another server, while offering to let you play anyway IF you agree to shell out another $60. Lol. Yeah, ok.
That's not what they're saying.
They're saying: "You can't play xregion, at all. Not possible. But you can work around that restriction by making a new Battle.net account for that region and buying another key."
They're not saying: "You can't play xregion by default, but for X dollars we'll flag your account to be able to play xregion."
There's a difference. In any games with similar restrictions, buying extra copies of the game confers upon you some benefit. Again, in WoW this existed through the ability to multi-box. You couldn't log onto more than one character on an account at a time. If you tried you got booted from the other character. But, if you bought another copy of the game and paid monthly fees, suddenly you could play multiple characters at once. This is not a microtransaction or a moneygrab. It's unintended functionality being able to be simulated through purchasing the game again.
There's a big difference. If Blizzard was really out for microtransaction money here, they'd offer a service to enable your BNet account to play xregion for like $20. They WANT you to stay on one account. It just so happens that if you buy an extra account, you CAN get xregion that way.
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On June 03 2010 21:17 Takkara wrote:Show nested quote +On June 03 2010 21:10 shlomo wrote: If the real concern with xrealm was latency, Blizzard would keep the gateway selection in and just add a warning message when connecting to a non-default region.
Something to the effect of "be warned that you might experience higher latency playing on a non-recommended server, do you really want to blah blah blah". The few gamers who haven't made friends in different countries while on the internet (you know this big network where you can connect to the entire world - it's a whole new concept in 2010!) and don't care for xrealm would be deterred enough, everyone else would be happy, and this would be it.
Instead they're saying the problem is latency so you can't connect to another server, while offering to let you play anyway IF you agree to shell out another $60. Lol. Yeah, ok. more white-knighting BS
So you're saying they can't just copy my account information to say, the asia Bnet database, or just let me create ONE identifier there for my CD-key without asking me for $60? Is that really too hard?
I mean really, in your opinion, is it asking too much to expect to be able to play a RTS internationally in 2010? I'm pretty sure the point of playing games on the internet is precisely not to be region-locked. But what do I know? Blizzard clearly has better ideas.
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On June 03 2010 21:20 shlomo wrote:Show nested quote +On June 03 2010 21:17 Takkara wrote:On June 03 2010 21:10 shlomo wrote: If the real concern with xrealm was latency, Blizzard would keep the gateway selection in and just add a warning message when connecting to a non-default region.
Something to the effect of "be warned that you might experience higher latency playing on a non-recommended server, do you really want to blah blah blah". The few gamers who haven't made friends in different countries while on the internet (you know this big network where you can connect to the entire world - it's a whole new concept in 2010!) and don't care for xrealm would be deterred enough, everyone else would be happy, and this would be it.
Instead they're saying the problem is latency so you can't connect to another server, while offering to let you play anyway IF you agree to shell out another $60. Lol. Yeah, ok. more white-knighting BS So you're saying they can't just copy my account information to say, the asia Bnet database, or just let me create ONE identifier there for my CD-key without asking me for $60? Is that really too hard? I mean really, in your opinion, is it asking too much to expect to be able to play a RTS internationally in 2010? I'm pretty sure the point of playing games on the internet is precisely not to be region-locked. But what do I know? Blizzard clearly has better ideas.
No, it's not too much to expect. It's perfectly reasonable to expect, and Blizzard should allow it.
It's just harder for them to implement than flipping a switch. It's not that they're withholding it, it's that they designed a system that simply cannot perform it, and they need to go back to do some non-trivial development to make it support it.
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On June 03 2010 21:34 Takkara wrote: No, it's not too much to expect. It's perfectly reasonable to expect, and Blizzard should allow it.
It's just harder for them to implement than flipping a switch. It's not that they're withholding it, it's that they designed a system that simply cannot perform it, and they need to go back to do some non-trivial development to make it support it.
So it's simply a design "mistake" to not build an architecture that easily allows for xrealm in the first place? Blizzard is that stupid? Sorry I don't buy it.
But according to them I should be buying more copies...
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I find it hilarious that Blizzard is highlighting all these great tournament games on their facebook/twitter accounts... Often between amazing players who won't have the ability to play each other due to the lack of cross-realm play.
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Do you really want to not pay an additional 60 dollars to play in another realm?
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You guys do realize that if blizzard does do all these changes you want for bnet 2.0 sc2 will be delayed for another year. OR these features will come out with heart of the swarm.
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Or maybe the Bnet 2.0 team can get to f'ing work because so far it really doesn't look like they've been doing much. Besides facebook integration of course.
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which begs the question wtf were they doing when they delayed beta for a year to work on bnet2.0 and it turns out to have less features then bnet 1.0?
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On June 03 2010 21:56 Aro_X wrote: which begs the question wtf were they doing when they delayed beta for a year to work on bnet2.0 and it turns out to have less features then bnet 1.0?
They were too busy dumbing it down lol
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On June 03 2010 21:56 Aro_X wrote: which begs the question wtf were they doing when they delayed beta for a year to work on bnet2.0 and it turns out to have less features then bnet 1.0?
Probably waiting for their legal team to sort out the Facebook deal.
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