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BNet2.0 Will Harm Custom Content - Page 7

Forum Index > SC2 General
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stork4ever
Profile Joined April 2010
United States1036 Posts
May 24 2010 07:38 GMT
#121
so no tower defense/maul custom games? no bunker D or LOTR games? Do I even want to buy this game??

for sc1 and war3 I've logged as many if not more hours playing the customs games as laddering. Usually the phase goes play single campaign (love the stories), ladder (until i realize i suck ) then custom, rinse and repeat.
cabarkapa
Profile Joined November 2009
United States1013 Posts
May 24 2010 07:54 GMT
#122
On May 24 2010 16:38 stork4ever wrote:
so no tower defense/maul custom games? no bunker D or LOTR games? Do I even want to buy this game??

for sc1 and war3 I've logged as many if not more hours playing the customs games as laddering. Usually the phase goes play single campaign (love the stories), ladder (until i realize i suck ) then custom, rinse and repeat.

No there definitely will be, just there are more restrictions on the custom games than there should be.
Jaehoon - Master strategist
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 24 2010 07:56 GMT
#123
On May 24 2010 16:38 stork4ever wrote:
so no tower defense/maul custom games? no bunker D or LOTR games? Do I even want to buy this game??

for sc1 and war3 I've logged as many if not more hours playing the customs games as laddering. Usually the phase goes play single campaign (love the stories), ladder (until i realize i suck ) then custom, rinse and repeat.


Probably no LOTR, the word Lord is offensive to the peasants. Maul is also pretty offensive.
Sweet.
TheYango
Profile Joined September 2008
United States47024 Posts
May 24 2010 07:57 GMT
#124
On May 24 2010 10:23 Spawkuring wrote:
Show nested quote +
On May 24 2010 10:20 Stripe wrote:
It's almost comical to listen to Dustin Browder say "we're willing to remove and add units if necessary" when anyone with a brain knows that the SC2 team would rather eat their first-born child than remove a unit.


Lurkers, Firebat, Soul Hunter, Cobra, etc.


They were willing when the game is still in alpha. They certainly aren't willing to do it now that the game is in beta depsite their statements that they would.

Which units in beta do you think currently warrant removal?

To be honest, the community always errs on the side of overreaction. In the first months of the beta, the widespread opinion was that Marauders drove a very monotonous game dynamic for Terran play, and that they should be removed. Now, at high levels Marauders are relegated to the role Blizzard probably intended for them: as a support unit. Only bad players and those not in tune with high-level play actually consider it to be a problematic unit (it's massable at low-level play by virtue of the fact that its power doesn't scale a lot with micro, but it also means that better-scaling units outshine it in the hands of better players).
Moderator
Spork
Profile Joined February 2010
United States35 Posts
May 24 2010 07:58 GMT
#125
Battle.net .2 is a giant pile of shit which is mind bottling because I thought they were throwing stupid money at the people they hired to make 2.0

HEY... HEEEEYYYYY BOSS! YOU LIKE FACEBOOK RIGHT?

/facepalm

Pressure.
pheus
Profile Joined February 2010
Australia161 Posts
May 24 2010 08:00 GMT
#126
On May 24 2010 11:43 I_Love_Bacon wrote:
Show nested quote +
On May 24 2010 11:40 BigDates wrote:
i HIGHLYYYYYYYYYYYYY doubt you've taken the time to realise that:

IF the map sizes were too large, it woudl take people LITERALLY an hour to download a SINGLE MAP with custom stuff, hence there are MODS where you can have alot more CUSTOM CONTENT.

You're FAILING to realise that the reason they're doing this now, and in WC3 is to reduce load times.......


So it's to protect us from our own stupidity? Who takes hours to download 100mb? If you do, you probably lag, so don't try and play SC2 with me anyways. Load times are something you should be prepared for. It's not like random melee maps are going to be large and messing up competitions because of load times. And further, this has more to do with limitations Blizzard is setting up because of their own setup; not something that "just is".


It takes hours to download 100mb with the blizzard updater z.z
Decko
Profile Joined May 2010
United States150 Posts
May 24 2010 08:15 GMT
#127
I must admit I haven't yet read the entire article you have gracefully given us, and I promise to finish it momentarily. But bandwidth can be increased pretty easily, if the map creation community brings this frustration to light I'm sure it will be changed. Good night Liquid Nation.
Superman does good, you're doing well.
One.two
Profile Joined April 2010
Canada116 Posts
May 24 2010 08:18 GMT
#128
I find it sad that I agree with this stuff... because it's so close to release.

Everything I say here is with the current state of the editor/game... it is likely to change as it did with patch 13 (and especially with phase 2 of beta...).

With all these issues, let's not forget that this game IS fun and IS pretty darn good... and as an experienced map-maker, I am enjoying sc2 editing (aside from a difficult time in the data editor, but with time everything is learnable).

And battle.net 2.0 probably had a lot of internal changes that we don't see that they spent years on... probably a much nicer internal working than original Bnet that will allow for a lot more later on. This is just me guessing though. I do share the same feeling as you thought about it. I think it's time to simplify and streamline. I feel overwhelmed a bit when I login. Kind of the same when I make a new unit in the data editor...

What I like:
- triggers
- terrain painting + doodads etc... cosmetic stuff
- thought that if you publish your map and its popular it'll be on the top of the list
- ability to easily change a unit's weapon through triggers, and dialogs are awesome compared to war 3
- players can join custom games in groups now; no longer do we have to wait and hope our friend joins the same game and gets a spot

What I think needs work:
- Actors. You duplicate Probe and his actor. But wait, ingame he has no attack "zap" or sound... you "forgot" his actors for attack and attack beam etc... this is kind of tough because you have to fix this for every unit you make.
- Duplication (related to above). Doesn't make a functioning duplicate unit unless you tweak a few final things.
- Say I'm working on a map, want to quickly test publicly. In war3 this was simple. You host, people joined because it was on the top of the list... you played it. Now we have to publish (not a big deal), then go create a game with it... sounds good and easy. BUT wait, your map is at the bottom of the list... someone would have to click "Show More" 10 times to see it. I really hope they find a way to make it sort by VERY newest (not just new & popular, but truly newest). How can people test their maps if no one joins...
- Updated versions of your map don't "take over" old versions on the map list on Bnet. So while you can only see one version of your published map on your create game etc... people will be blindly playing your old version. New version sits at bottom of popular list.
- Related to this ^, new version and old version both have the same name in the list (version not shown until clicked)... so people might be drawn to more popular one and thus ignore the updates.
- Custom Game lobby requires scrolling, and chat box is so tiny. I'm predicting both of these will be changed though.


Anyways, I don't want to completely bash Blizzard cause there is many great things at work... but there's good points being made here; Bnet 2.0 being the biggest target.
SC2 Editor tutorials: http://www.youtube.com/onetwosc
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 24 2010 08:22 GMT
#129
On May 24 2010 13:27 IskatuMesk wrote:
Show nested quote +
On May 24 2010 13:14 Skvid wrote:
While many of the posts in this thread are nicely worded, a bunch of them are just big overreactions which are fueled by overreactions of other people.


I like over reaction. It's a word that rolls well off the tongue and makes me smile.

With the sad state of Battlenet 2.0 there can be no overreaction. A "sufficient reaction" would be firing the people responsible for the ideas.

Wizards of the Coast had something pretty similar happening to them for their "new D&D". They were advertising computer aides which allows you to design your own dungeons online and play them with your friends. A year and a half after the release of the newest edition this system doesnt work yet, because they got scammed by a company of programmers who didnt do anything except produce some flashy videos.

I fear it will be the same result for Starcraft 2 and the customers, except that the reason behind the failure is bad decisions by the design staff and incapable (or not having enough?) programmers for the job. The game release got pushed back due to the Battlenet 2.0 problems already, so they should know where the problems lie. Sadly I think their idea of "integrating all" is set into stone and cant be changed for a smaller version which actually works.
If you cant say what you're meaning, you can never mean what you're saying.
USn
Profile Joined March 2010
United States376 Posts
May 24 2010 08:39 GMT
#130
On May 24 2010 17:22 Rabiator wrote:
Show nested quote +
On May 24 2010 13:27 IskatuMesk wrote:
On May 24 2010 13:14 Skvid wrote:
While many of the posts in this thread are nicely worded, a bunch of them are just big overreactions which are fueled by overreactions of other people.


I like over reaction. It's a word that rolls well off the tongue and makes me smile.

With the sad state of Battlenet 2.0 there can be no overreaction. A "sufficient reaction" would be firing the people responsible for the ideas.

Wizards of the Coast had something pretty similar happening to them for their "new D&D". They were advertising computer aides which allows you to design your own dungeons online and play them with your friends. A year and a half after the release of the newest edition this system doesnt work yet, because they got scammed by a company of programmers who didnt do anything except produce some flashy videos.


Well, wotc is just incompetent as a tech company. They have literally never produced a decent online product more advanced than a webpage. Blizzard doesn't have that excuse.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 24 2010 08:39 GMT
#131
On May 24 2010 10:33 NicolBolas wrote:
........
Blizzard owns the servers. Which means that they are the ones responsible for creating the space for storing your maps to be used in multiplayer. Do you honestly expect Blizzard to offer unlimited, or even Google-level, storage space for your maps? Be reasonable here. We're talking about potentially millions of players. Even with just 5 million players, that's 95TB of storage. Storage that has to be networked, backed up, and so forth. And you expect this to be higher?

For free? Remember: Battle.Net is a free service. Maybe they should allow you to pay a bi-monthly fee for more space.

Furthermore, if you were allowed to just point to a random map on your harddisk and let other people join your game, God only knows what you would be able to do with that. One hopes that SC2 is a reasonably protected environment, but imagine if you could hack someone's machine through a clever use of the scripting system. Making Battle.Net a vector for hacking someone's machine isn't a good idea, even if they can ban you should they find out about it.
.....


Are you serious? You realize you've been able to host your own maps in WC2, SC1, WC3..... and there have never been a serious security problem, ever?

Are you a shill for Blizzard or something? You defend everything SC2 - all the time.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
May 24 2010 08:43 GMT
#132
For the LAN support thing why don't they just allow you to sign out of battle net (different to logging out) where battle-net gives you a key that allows the game on that pc to be played off-line for a limit of a week or 5 days or something, and until that computer signs back into battle-net, giving back the key, you cannot log into your account on another pc? is that an un-feasible solution to LAN piracy?
Nunquam iens addo vos sursum
Runsta
Profile Joined March 2008
United States161 Posts
Last Edited: 2010-05-24 08:48:04
May 24 2010 08:47 GMT
#133
On May 24 2010 17:39 FrozenArbiter wrote:
Show nested quote +
On May 24 2010 10:33 NicolBolas wrote:
........
Blizzard owns the servers. Which means that they are the ones responsible for creating the space for storing your maps to be used in multiplayer. Do you honestly expect Blizzard to offer unlimited, or even Google-level, storage space for your maps? Be reasonable here. We're talking about potentially millions of players. Even with just 5 million players, that's 95TB of storage. Storage that has to be networked, backed up, and so forth. And you expect this to be higher?

For free? Remember: Battle.Net is a free service. Maybe they should allow you to pay a bi-monthly fee for more space.

Furthermore, if you were allowed to just point to a random map on your harddisk and let other people join your game, God only knows what you would be able to do with that. One hopes that SC2 is a reasonably protected environment, but imagine if you could hack someone's machine through a clever use of the scripting system. Making Battle.Net a vector for hacking someone's machine isn't a good idea, even if they can ban you should they find out about it.
.....


Are you serious? You realize you've been able to host your own maps in WC2, SC1, WC3..... and there have never been a serious security problem, ever?

Are you a shill for Blizzard or something? You defend everything SC2 - all the time.



I have been hacked in a WC3 custom map before(uther party to be exact). it basically did some weird lockout thing that disabled my mouse and prevented me from leaving the game(or alt tabbing). fortunately i had another computer nearby and myself and the 3 others trapped figured out how to reverse it, but it still took us about 45 minutes to do so. with a more advanced scripting system one can only imagine what you could do in a map.

That aside, I do agree with the points the OP made, and i'm worried about getting into the map making scene with a friend of mine.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 24 2010 08:48 GMT
#134
On May 24 2010 17:47 Eyeon wrote:
Show nested quote +
On May 24 2010 17:39 FrozenArbiter wrote:
On May 24 2010 10:33 NicolBolas wrote:
........
Blizzard owns the servers. Which means that they are the ones responsible for creating the space for storing your maps to be used in multiplayer. Do you honestly expect Blizzard to offer unlimited, or even Google-level, storage space for your maps? Be reasonable here. We're talking about potentially millions of players. Even with just 5 million players, that's 95TB of storage. Storage that has to be networked, backed up, and so forth. And you expect this to be higher?

For free? Remember: Battle.Net is a free service. Maybe they should allow you to pay a bi-monthly fee for more space.

Furthermore, if you were allowed to just point to a random map on your harddisk and let other people join your game, God only knows what you would be able to do with that. One hopes that SC2 is a reasonably protected environment, but imagine if you could hack someone's machine through a clever use of the scripting system. Making Battle.Net a vector for hacking someone's machine isn't a good idea, even if they can ban you should they find out about it.
.....


Are you serious? You realize you've been able to host your own maps in WC2, SC1, WC3..... and there have never been a serious security problem, ever?

Are you a shill for Blizzard or something? You defend everything SC2 - all the time.



I have been hacked in a WC3 custom map before(uther party to be exact). it basically did some weird lockout thing that disabled my mouse and prevented me from leaving the game(or alt tabbing). fortunately i had another computer nearby and myself and the 3 others trapped figured out how to reverse it, but it still took us about 45 minutes to do so. with a more advanced scripting system one can only imagine what you could do in a map.

That aside, I do agree with the points the OP made, and i'm worried about getting into the map making scene with a friend of mine.


That's lagging the hell out of the game. Sc2 has an execution limit on triggers.
Alabasta
Profile Joined May 2010
7 Posts
Last Edited: 2010-05-24 08:53:13
May 24 2010 08:52 GMT
#135
How about you just enjoy the game how they made it while it's still in beta and stop whining about you wanting to do whatever YOU want. If you don't like it pass on the beta key to someone who can appreciate the game and doesn't want to rape every content that it brings.

If it comes, it comes. It's beta and the focus is on Starcraft not a starcraft engine with you doing whatever you want..
Runsta
Profile Joined March 2008
United States161 Posts
May 24 2010 09:05 GMT
#136
On May 24 2010 17:52 Alabasta wrote:
How about you just enjoy the game how they made it while it's still in beta and stop whining about you wanting to do whatever YOU want. If you don't like it pass on the beta key to someone who can appreciate the game and doesn't want to rape every content that it brings.

If it comes, it comes. It's beta and the focus is on Starcraft not a starcraft engine with you doing whatever you want..


if thats the case, why even give out the editor to testers in the first place?
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
May 24 2010 09:17 GMT
#137
On May 24 2010 17:52 Alabasta wrote:
How about you just enjoy the game how they made it while it's still in beta and stop whining about you wanting to do whatever YOU want. If you don't like it pass on the beta key to someone who can appreciate the game and doesn't want to rape every content that it brings.

If it comes, it comes. It's beta and the focus is on Starcraft not a starcraft engine with you doing whatever you want..

Yeah i guess when blizzard released the editor and game beta they didn't want any feedback, they just wanted everyone to shut up and play whatever blizzard presented them, thats why we have had a 3 month massive beta, for people to not say anything and be happy with it.
Nunquam iens addo vos sursum
Invictus
Profile Blog Joined September 2009
Singapore2697 Posts
May 24 2010 09:20 GMT
#138
Totally agreed on the op. It is just plain stupid to take away what they had given us for years and totally destroy the whole modding community.

Just to add on, if the game was meant to be for casuals, then it would just be ridiculous to not have chat channels and custom maps. Casuals usually get tired after playing for a while and would start to hang out in chat channels and talk with other people. Also, when i got bored of playing the game itself (warcraft,starcraft) i would naturally go for custom games just to relax amd chill out. It seems as though blizzard is trying to shoot themselves in the leg - the current no chat channel system seems as though they are trying to promote more people to keep playing, yet they want to use such an highly competitive environment to reach out to the CASUALS
Lee Jaedong Fighting!
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 24 2010 09:21 GMT
#139
On May 24 2010 17:52 Alabasta wrote:
How about you just enjoy the game how they made it while it's still in beta and stop whining about you wanting to do whatever YOU want.


You must be one of those guys who doesn't read his own posts before he posts them. I'm sorry friend, nothing I can do for you.
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-05-24 09:38:08
May 24 2010 09:34 GMT
#140
Where do you get the idea that Blizzard should support custom-game makers more than they do now? They've already given out an incredibly powerful tool, a platform for releases and (in perspective) an ability to sell custom maps and scenarios. Is this not enough for you?

Blizzard are the only ones who do this kind of stuff, be it MMOs or RTS.
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