• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 22:53
CET 04:53
KST 12:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1460 users

BNet2.0 Will Harm Custom Content

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 14 15 16 Next All
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-05-24 00:42:30
May 24 2010 00:34 GMT
#1
Hi. I produce Custom Content. I am greatly concerned about the direction Blizzard is taking and if they do not turn back they will massively harm the communities I have taken part in and helped grow over the decade of my production life.

DotA, Legacy of the Confederation, Wanderers of Sorceria, Armageddon Onslaught. These are all projects generalized by custom content. Python, luna, Heartbreak Ridge, these are custom content as well!

Previously I talked about Starcraft 2 as a game and the Editor and how I feel they could be improved - http://www.teamliquid.net/blogs/viewblog.php?topic_id=123080

Although it has been mentioned several times already in posts I'd like to, again, bring to light the view of an individual who is a major modder (not a mapper, exactly) and custom content producer as well as get all of the facts into one major place.

- There is NO local hosting on battle.net 2.0 and probably won't ever be.
- You can only have 5 maps or "mods" (which aren't even mods) on Battle.net, anything else you've got cannot and will never be multiplayer unless you sacrifice an existing project.
- You have a 20mb global limit across everything and a 10mb limit individually.
- The editor censors whatever Battle.net censors and refuses uploads. "Suicide", "God", and "Blow" are amongst the words that - even if only contained in editor-related strings - will prevent you from ever playing your map online. Starcraft 1 was rated M on release and Sc2 will be rated T on release. Blizzard was not liable for any obscene content on custom projects until they introduced this system. Hot Coffee, anyone?

Now, hold up. Before I begin tearing this apart I'd like to establish some basic concepts for you.

First of all, what entails a "big" project and why am I so concerned?

"DotA" is not a big project. At least not in the content sense - it's had a long development life, is advanced, and has a lot of fancy new data and triggering systems. But its graphics are, for the most part, kitbashes, and its custom sounds are largely stolen from Unreal Tournament, of which there is only a handful. Despite this, DotA is already 6.8 megabytes in size!

[image loading]

Only in campaigns like those I produced privately would custom asset content breathe freely in.

In warcraft a unit has one texture (usually). You can call multiple textures if you want to, like for particles, and you can get by. People skirt around this size limit by producing extremely ugly, low-poly low-resolution garbage that looks TERRIBLE. You can't do what RCX does and use custom textures for all of your new shit. But wc3 only has ONE texture per unit that is mandatory - diffuse, and they are often very low resolution. You CAN go higher res (I used WoW graphics in LoL) but most people are too petrified of it.

In a new engine, let's say Sc2, you've got more textures to worry about. Oh, and they're DDS, so they've also got mipmap data as well.

Diffuse
Specular
Emissive (Lightmap)
Normal

They often have other maps, too. For example, the Carrier has a second set of custom maps for its short death animation. Their resolution is also much higher - easily going up to 1024x1024. This is STANDARD and has been for many years.

In order to make any significant project you would have to abandon custom graphics as a whole or reduce your custom graphics to such a low point in quality that there is no point in even having them. In wc3 I consider WoW graphics the minimum level of quality of custom content I want to be adding into the game - I want the game to look BETTER, not WORSE.

Additionally, voice acting. Any "big" project will have fully voice acted dialogue and unit responses, but these will never make it onto battle.net. Blizzard's "mod" system is not a real mod system as it's still dependent on maps and it is STILL restricted by the 10mb limit, making it utterly pointless. What about custom music? Even as low-quality mp3s, which grate the ears and destroy your project's sense of immersion, still take up significant space when your quota is so tiny.



I used to compose music. If I ever wanted to try to run two sound cards at once, I could potentially compose music once more. But I would never be able to put this music in a multiplayer project.

You and I both know that custom sounds can take a lot space, especially if you want full-blown dialogue. Better luck in another game bro, half of 10mb is easily going into map data BEFORE any custom content.

In Wc3 I had a map that was 120mb. I used an external exe to hold all that data, and individuals had to download it separately (it was a private project so this was fine). This will no doubt be necessary in sc2, but no way would I ever make a multiplayer project in this game.

Sc2's maps will be considerably larger than wc3. The terrain mesh is extremely large, and the trigger data is also larger. The void that you will be able to fill with custom content will allow very little, and from what I've read...


Also I tried something : Made a 32x8 map, just changed a race thingy or two, saved. On drive, it takes 23 KB then publish it privately ... 500 KB.


The maps also integrate patch data.

But, whatever, right? I can still probably use external exes or, as long as Bluzzard doesn't enforce CRC checks, I can even replace the patch mpqs and externally load my assets, leaving the map small. This problem can be worked around.

But the lack of local hosting is absolutely dumbfounding. Who the hell comes up with this shit? I have yet to play or hear of an RTS that doesn't allow you to host your maps. The fact you are REQUIRED to publish your maps, and thus REQUIRED to adhere to the 5 map limit and censorship, will no doubt massacre all those hoping to remake sc1 maps or get into melee mapping at all. And if you delete a map, it's gone, as is the name. In fact, on release you can just publish and delete maps to reserve a plethora of general names, cockblocking everyone else! No doubt many people will be fighting to do just that just so they can keep their project's name. If Blizzard allows users to have non-unique names why not maps, too?

Furthermore, why can't you name games? What the hell, mang? Where's the DoTA -sp -em names, or will the host have to TELL everyone what the settings are when they join? The logistics of this are truly brain damaging.

A lot of people are bitching about Battle.net after patch 13 but this is a bitch about battle.net as a whole. Everything from the lack of LAN to the lack of local hosting clearly paints a picture of Blizzard's desire for complete and total control, control with greasy, gnarly hands soaked in the blood of those who wanted to make content for this game but ran face-first into the spiked walls that is Blizzard's restrictions. The entire point of custom content is to break past restrictions, to exceed and push into new things! Only now are people realizing they've been getting screwed all along, but people like me have been bitching from the very start and nothing has been done besides make the ui slightly more shiny. Oh come off it, Blizzard.

I don't care about "Casuals". That term isn't even used properly. Casuals are a stereotype Blizzard has employed so they can ignore the fanbase as a whole and strike up deals with Facebook. Everyone blames this on the "Casual" player but in reality we are all casual players unless we are those slanty-eyed heroes in booths throughout the OSL or WCG.

I am a Casual Player. I spend every waking moment of every day contributing to an overall overarching gameplan of modmaking and custom content, or working on my novel. I have been producing custom projects for 10 years. I am still a casual player because I am doing this for my own enjoyment and nothing more. The second you turn away from that and start thinking about your wallet instead of yourself you aren't casual anymore and you have lost sight about what this entire devotion is for.

The fact is, is that Blizzard is not "catering to the casual player because they want to make money". The fact is, is that they are unwilling to provide basic, fundamental features to us because they want control. Total control. I am sure that by release these restrictions will alleviate to a degree but I doubt local hosting, game names, some things CRITICAL to the growth and progression of custom content will ever make it in.

Blizzard has handed you a powerful editor that has the most disorganized and haphazard layout possible, and is riddled in so many restrictions and strings that the majority of projects will never make it to the mainstream regardless. The censorship ordeal is one of the most mind-numbing things I have seen come out of this trainwreck and, believe me, I'm privy to a lot more information that you may think. I know they are still working on the editor and I know there are two different teams at play here, and the battle.net team is in dire need of being fired all-in and rebuilt from the ground up. As much as I hate Browder, he is not responsible for this.

I am concerned. I am deeply, deeply concerned. I am concerned because I have been waiting for this game since it was announced, and now I have seen before my own eyes the failure that it has become. From a modder's standpoint this is a worst-case scenario, exceeded only by ZuxxeZ, the creator of E2160, restricting the editor to who it deems right. With sc2 we have the editor but scarcely the means to express our projects.

I have done, and said, all I can do. I have had my words brought into the very dev team of the editor themselves, and that I believe was responsible of the addition of tabs in the data editor's ui in patch 13. This is a step forward. One of many we must take to bring this game to the glory that is Starcraft 1. But this here, this is a whole different ball field of stupidity.

I have no good things to say about Battle.net 2.0. The interface and the functionality are insults to me. I have used a lot of awful services, from Gamespy, to GPG.net, to Westwood Online, to EA's services, to Windows Live! For Games. But you know what? I'd take any of those over this. They did not go out of their way to screw me in the ass with a piledriver. They did not do their damndest to censor my maps for the doe-eyed eight year olds who might see "Captain, they're blowing up our generators!" as some kind of reference to cheap blondes in ghettos.

I'll close this with one final quote. A quote from a WoW dev, actually.

One the first things I was told when I got into this business* was that game designers have to learn, if you'll excuse the expression, to be able to kill their babies. We thought the old design was starting to hold us, and you, back.


http://forums.worldofwarcraft.com/thread.html?topicId=24038831405&pageNo=2#21

There is no greater time than the present to make right your wrongs. To say to yourself, "Yeah, I fucked up", suck it in and move forward. Dragging along this dead weight hurts us all for every step forward when what Blizzard needs to do is change. The refusal to change and accept that they've done something wrong will hurt us all more than you can possibly imagine if the game goes into release with limitations like these.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
May 24 2010 00:37 GMT
#2
Well said.

Judging by the negative input from all of the beta testers, I believe the map publishing system will be changed/removed before release.
"You people need to just generally care a lot less about everything." -Zatic
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-05-24 00:48:44
May 24 2010 00:45 GMT
#3
/sign

as a melee map maker i am unable to publish enough maps for a self made map pool. The only thing i can think of is buying 4-5 copies of each game and expansion just to publish a significant map pool and have maps in testing rotation.
verrater
Profile Joined April 2010
United States11 Posts
May 24 2010 00:50 GMT
#4
man, is there anything that will be actually good in sc2?
redmarine
Profile Joined August 2009
Denmark165 Posts
May 24 2010 00:50 GMT
#5
They prevent maps from being published that contain censored words.

Somehow Blizzard decided that Africa was one of them. What the heck?
Fontong
Profile Blog Joined December 2007
United States6454 Posts
May 24 2010 00:52 GMT
#6
Iskatumesk, you posts are always so informative. I'm glad you are taking the time to explain to us something that people rarely go over. Most people just talk about balance issues.
[SECRET FONT] "Dragoon bunker"
USn
Profile Joined March 2010
United States376 Posts
May 24 2010 00:53 GMT
#7
On May 24 2010 09:50 verrater wrote:
man, is there anything that will be actually good in sc2?


Probably sc2 itself... I mean, it's a good game, whether you feel it'll live up to bw or not.

Total third party control over the product you purchased is unacceptable to me though. After the fail at the bay area sc lan I canceled my pre-order for this reason. It's bad for everyone, except blizzard.
oBlade
Profile Blog Joined December 2008
United States5764 Posts
May 24 2010 00:53 GMT
#8
Very eye-opening to Blizzard's appalling systems. I thought this part was really insightful.

On May 24 2010 09:34 IskatuMesk wrote:
+ Show Spoiler +
I don't care about "Casuals". That term isn't even used properly. Casuals are a stereotype Blizzard has employed so they can ignore the fanbase as a whole and strike up deals with Facebook. Everyone blames this on the "Casual" player but in reality we are all casual players unless we are those slanty-eyed heroes in booths throughout the OSL or WCG.


"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
hayata2.0
Profile Joined January 2010
Canada655 Posts
May 24 2010 00:54 GMT
#9
Wow that word filter seems downright retarded and instead of something we can turn off, it's being forced on us?
KhaosKreator
Profile Joined April 2009
Canada145 Posts
May 24 2010 00:55 GMT
#10
I pretty much agree with everything you have just said. I hope changes will be made before release...
Kyrie, Ignis Divine, Eleison
Snausages
Profile Blog Joined June 2009
United States529 Posts
May 24 2010 00:56 GMT
#11
yeah, this is why i stopped making maps, because of this ridiculous system.
teaaaaaaaa
roemy
Profile Joined April 2010
Germany432 Posts
May 24 2010 00:58 GMT
#12
truly disturbing...
i can't even play devil's advocate on this one and come up with any remotely good argument for this concept..
rock is fine.. paper could need a buff, but scissors have to be nerfed
synapse
Profile Blog Joined January 2009
China13814 Posts
May 24 2010 01:00 GMT
#13
Took the time to read, and I completely agree. BNet 2.0 just isn't impressive - it seems as if they took 2 graphics designers and told them to create the BNet user interface ~.~
:)
Stripe
Profile Blog Joined June 2009
United States67 Posts
May 24 2010 01:00 GMT
#14

- There is NO local hosting on battle.net 2.0 and probably won't ever be.
- You can only have 5 maps or "mods" (which aren't even mods) on Battle.net, anything else you've got cannot and will never be multiplayer unless you sacrifice an existing project.
- You have a 20mb global limit across everything and a 10mb limit individually.
- The editor censors whatever Battle.net censors and refuses uploads. "Suicide", "God", and "Blow" are amongst the words that - even if only contained in editor-related strings - will prevent you from ever playing your map online. Starcraft 1 was rated M on release and Sc2 will be rated T on release. Blizzard was not liable for any obscene content on custom projects until they introduced this system. Hot Coffee, anyone?


Yeah the censorship sucks, but are the file caps final or just a temporary thing for Beta?

Also would distributing a 120 MB map on BNET even be feasible?
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 24 2010 01:02 GMT
#15
On May 24 2010 10:00 Stripe wrote:
Show nested quote +

- There is NO local hosting on battle.net 2.0 and probably won't ever be.
- You can only have 5 maps or "mods" (which aren't even mods) on Battle.net, anything else you've got cannot and will never be multiplayer unless you sacrifice an existing project.
- You have a 20mb global limit across everything and a 10mb limit individually.
- The editor censors whatever Battle.net censors and refuses uploads. "Suicide", "God", and "Blow" are amongst the words that - even if only contained in editor-related strings - will prevent you from ever playing your map online. Starcraft 1 was rated M on release and Sc2 will be rated T on release. Blizzard was not liable for any obscene content on custom projects until they introduced this system. Hot Coffee, anyone?


Yeah the censorship sucks, but are the file caps final or just a temporary thing for Beta?

Also would distributing a 120 MB map on BNET even be feasible?


I distributed the 120mb exe through AIM to my players. On battle.net? Feasible to broadband users, but Blizzard wouldn't like the bandwidth usage.

I expect the file caps will rise a bit by release (especially with a lot of negative feedback), but for them to exist at all is absurd without local hosting being an option.
Azarkon
Profile Joined January 2010
United States21060 Posts
Last Edited: 2010-05-24 01:05:04
May 24 2010 01:03 GMT
#16
On May 24 2010 10:00 synapse wrote:
Took the time to read, and I completely agree. BNet 2.0 just isn't impressive - it seems as if they took 2 graphics designers and told them to create the BNet user interface ~.~


Isn't impressive? BNET 2.0 is one of the worst things that's happened to RTS games. Unless everything we're seeing right now is going to be completely revamped upon release, it's a clear win for Corporate America(tm) and a clear loss for gamers.

Honestly, outside the ranking system and auto-matching based on rank, which isn't even that good (ICCUP showed how to do it right, already), what has BNET 2.0 added that is actually meaningful and useful? All I see are more and more attempts to control the community and the players, while distracting them with such "Microsoft 2.0" concepts like achievements and Facebook integration.

I don't know. Maybe I'm missing something and it's all part of a grand plan that has yet to be unveiled, and which will make believers out of us all. But at this point I'm starting to doubt it.
LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
May 24 2010 01:06 GMT
#17
On May 24 2010 10:00 Stripe wrote:
Also would distributing a 120 MB map on BNET even be feasible?


Given the fact that most people by now have broadband internet, I don't see why it wouldn't be. Also if we're looking at the 10-year picture, connection speeds will only grow faster so I don't see a reason to limit the file sizes. If we get to a point where a map is too large for people to want to download, there's no real issue anyway since people won't be playing it.
theqat
Profile Blog Joined March 2008
United States2856 Posts
May 24 2010 01:09 GMT
#18
There's no way that the 20MB limit will be in place in retail (unless someone can produce some confirmation from Blizzard). Just like the 5-win achievements and the limit on friend adding methods, it's a temporary thing. Definitely something they'll be upgrading during June
Roflhaxx
Profile Joined April 2010
Korea (South)1244 Posts
May 24 2010 01:11 GMT
#19
On May 24 2010 09:54 hayata2.0 wrote:
Wow that word filter seems downright retarded and instead of something we can turn off, it's being forced on us?

If you are talking about the language filter then you are wrong, because you CAN turn it off in options?..
A game where the first thing you do is scout with a “worker”. Does that make any sense? Who scouts with a “worker”? That’s like sending out the janitor to perform recon, what general would do that? Retarded game.
Stripe
Profile Blog Joined June 2009
United States67 Posts
May 24 2010 01:11 GMT
#20
On May 24 2010 10:02 IskatuMesk wrote:


I distributed the 120mb exe through AIM to my players. On battle.net? Feasible to broadband users, but Blizzard wouldn't like the bandwidth usage.

I expect the file caps will rise a bit by release (especially with a lot of negative feedback), but for them to exist at all is absurd without local hosting being an option.


I remember downloading locally hosted maps in SC and WC3 that's only several MB. The download could be really slow especially if there were other people downloading at the same time. I dread to think how long it would take to get a full house trying to distribute a 120 MB map.

Downloading it from Blizzard servers solves this, but as you mentioned the bandwidth is pretty high.
1 2 3 4 5 14 15 16 Next All
Please log in or register to reply.
Live Events Refresh
Korean StarCraft League
03:00
Week 82
davetesta64
HKG_Chickenman56
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 190
Nina 149
ProTech110
StarCraft: Brood War
Icarus 9
Dota 2
monkeys_forever333
NeuroSwarm90
LuMiX0
Super Smash Bros
C9.Mang0755
amsayoshi68
Other Games
summit1g14203
tarik_tv12229
JimRising 474
FrodaN146
Organizations
Other Games
gamesdonequick997
Counter-Strike
PGL141
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt477
Upcoming Events
CranKy Ducklings
6h 7m
IPSL
14h 7m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
14h 7m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
16h 7m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
19h 7m
Sparkling Tuna Cup
1d 6h
WardiTV Korean Royale
1d 8h
IPSL
1d 14h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 14h
BSL 21
1d 16h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.