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Active: 2076 users

BNet2.0 Will Harm Custom Content - Page 6

Forum Index > SC2 General
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IrT4nkz
Profile Joined May 2010
229 Posts
May 24 2010 04:51 GMT
#101
Blizzard's theorycrafting on what works and what doesn't pretty much failed here as we can see in Bnet 2.0. Without proper execution, it will still be fail.

It's been several months and I don't know why Blizzard has not addressed some MAJOR issues with Bnet. They should also re-use existing interfaces/systems if it has been working and keeping games like SC and WC3 alive to this very day.
D-Lite
Profile Blog Joined May 2010
United Kingdom223 Posts
May 24 2010 04:57 GMT
#102
glad someone took the time to explain in laymans terms the work that goes into modding/making custom content, always been fascinated by it (even the bad work) because someone has taken their own time into producing something for everybodys benefit, pretty sorry to see that this wont be the case on sc2 (aside from the UMS we have now) on such a huge scale as wc3
Real men proxygate
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
May 24 2010 04:58 GMT
#103
screwing over modders and map makers is a direct attack on the "casual" gamer who would be drawn in by the facebook/achievement stuff. They may come to play sc2, but they stay because of the swarm of minigames available.

I hope blizzard reads everything you write, IskatuMesk.

/signed
~\(。◕‿‿◕。)/~,,,,,,,,>
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
May 24 2010 04:59 GMT
#104
I really respect the OP and I think he has valid concerns.. I just wonder, perhaps some of these limitations are because it's beta?

I mean look at this.. it's pretty incredible IMO



Maybe they're planning to do it completely differently come release.. They can't get approved for a certain rating beforehand or something? I mean surely they must have a list of priorities and stuff like disabling censorship for user created maps must be pretty low..
LolnoobInsanity
Profile Joined May 2010
United States183 Posts
May 24 2010 05:21 GMT
#105
Well said sir. Only thing I can really add to this is: I think you should post this on the battle.net forums. I feel like the Blizzard devs spend so much time reading and maintaining those forums, that I'm not sure how much time they would spend looking in other parts of the internet for criticism. Sure TL is big, but battle.net forums are big too.
Also, the opinions and wants of the people who go on that site, are probably (on average) less insightful than the opinions/wants of the people on this site. So by not posting this argument there, you are both not making it known to blizzard devs, but you're also allowing them to think that the opinions of the Battle.net forums are the opinions of all sc fans.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
May 24 2010 05:27 GMT
#106
I didn't know about half of this.

Yea, looks really bad... <<
Jang Yoon Chul hwaiting!
omninmo
Profile Blog Joined April 2008
2349 Posts
May 24 2010 05:28 GMT
#107
nice OP dude. this is quality shit but unfortunately it has no momentum or gravity with which to affect anything. Blizzard will profit, shareholders will applaud their decisions. that is all that matters.
Grend
Profile Blog Joined April 2010
1600 Posts
Last Edited: 2010-05-24 05:46:01
May 24 2010 05:30 GMT
#108
This seems like an incredibly bad system. I can only hope that something will change in release and I think it will. The reason why is that Blizzard has been talking alot about the way they would allow people to sell good map projects through Battle.net 2.0 And a 10 mb project will never be worth paying for at all imo.

EDIT: I just had to make another comment. This is too retarded to be true. I just seriously cannot believe that this will be the way described in the OP. Blizzard arent stupid enough to do this.
♞ Against the Wind - Bob Seger ♞
Rabiator
Profile Joined March 2010
Germany3948 Posts
Last Edited: 2010-05-24 05:34:56
May 24 2010 05:32 GMT
#109
On May 24 2010 13:59 BladeRunner wrote:
I really respect the OP and I think he has valid concerns.. I just wonder, perhaps some of these limitations are because it's beta?

I mean look at this.. it's pretty incredible IMO

http://www.youtube.com/watch?v=z5zL_7GD3sA

Maybe they're planning to do it completely differently come release.. They can't get approved for a certain rating beforehand or something? I mean surely they must have a list of priorities and stuff like disabling censorship for user created maps must be pretty low..

It is an awesome video and I had to laugh at the obvious reference with "Would you like to know more?", BUT dont you think it does NOT make sense to test something you are not planning to release? The current state of Battlenet 2.0 is sooooo buggy that it doesnt really seem to work for many players AND its handling is cumbersome to say the least. Not having chat channels and such basics, which people have complained about for months *should* be a no-brainer to integrate, but they are doing "important" stuff first, like adding Facebook integration or requiring everyone to get yet another fake e-mail (or more if You are Day[9]) to have your privacy respected. I can grudgingly live with requiring my e-mail to log in, but requiring such things for contacting me in Battlenet is a joke. Someone has been smoking weed and watched the Matrix AND thought that would be a good idea for our future.

I have to agree 110% with the OP.
If you cant say what you're meaning, you can never mean what you're saying.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
May 24 2010 05:54 GMT
#110
OP! You're a hero. A very insightful and well-composed writeup. If you do stick around (if Blizz doesn't drive us all away first..), I will be watching you :D

[QUOTE]On May 24 2010 14:30 Grend wrote:
This seems like an incredibly bad system. I can only hope that something will change in release and I think it will. The reason why is that Blizzard has been talking alot about the way they would allow people to sell good map projects through Battle.net 2.0 And a 10 mb project will never be worth paying for at all imo.

EDIT: I just had to make another comment. This is too retarded to be true. I just seriously cannot believe that this will be the way described in the OP. Blizzard arent stupid enough to do this.[/QUOTE]

Two words in reply to your EDIT: FaceBook.Integration.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Navi
Profile Joined November 2009
5286 Posts
May 24 2010 06:08 GMT
#111
Your last post and this one were both really informative. Even though I've never modded (limited success in map making), I can feel your pain (a bit).

I really hope blizzard pays attention to these gems on TL, if they do they could make their game way better.
Hey! Listen!
Three
Profile Joined April 2010
Japan278 Posts
May 24 2010 06:15 GMT
#112
On May 24 2010 09:50 verrater wrote:
man, is there anything that will be actually good in sc2?


Only the game atm
Bael
Profile Joined March 2010
Australia49 Posts
May 24 2010 06:29 GMT
#113
Playing devil's advocate for a moment, does it seem reasonable to suspect that with such a restriction on the number of maps available to upload and host, that the quality of these maps will invariably be very high? With no room to host the 4 millionth version of a tower defense spinoff, it seems like Blizzard are encouraging every player who uses Battle.Net to have a crack at the editor and see what they can come up with, rather than relying on a select few mapmakers to provide the bulk of entertainment.

Concordantly, those mapmakers who do excel above and beyond the masses will be encouraged to refine and perfect the maps they have uploaded rather than building big mess of different ones. The size issue could be Blizzard's way of encouraging smaller 'demo' style maps that showcase various features of the SC engine, with the possibility of granting the most popular demos increased space and bandwidth with which to host the 'full' version of the map.

Just a thought from a different perspective.
DrakanSilva
Profile Blog Joined March 2010
Chile932 Posts
May 24 2010 06:38 GMT
#114
absolutely agree with OP but i think that this kind of posts should go also to battle.net feedback forum "Tell us what you think" to see if they get deleted... lolololol


really awesome custom maps going on there.
In the beginning there was nothing... and then exploded
rackdude
Profile Blog Joined January 2010
United States882 Posts
May 24 2010 06:38 GMT
#115
On May 24 2010 15:29 Bael wrote:
Playing devil's advocate for a moment, does it seem reasonable to suspect that with such a restriction on the number of maps available to upload and host, that the quality of these maps will invariably be very high? With no room to host the 4 millionth version of a tower defense spinoff, it seems like Blizzard are encouraging every player who uses Battle.Net to have a crack at the editor and see what they can come up with, rather than relying on a select few mapmakers to provide the bulk of entertainment.


And that's why they made the map editor so ridiculous and have no tech support. I'm sorry, they did make it for the big modder to make epic custom games, and now they cannot post them. Something is wrong with this idea but I cannot seem to pinpoint what it is.
Sweet.
oBlade
Profile Blog Joined December 2008
United States5865 Posts
May 24 2010 06:40 GMT
#116
On May 24 2010 09:34 IskatuMesk wrote:
- The editor censors whatever Battle.net censors and refuses uploads. "Suicide", "God", and "Blow" are amongst the words that - even if only contained in editor-related strings - will prevent you from ever playing your map online.


I don't even have the words to express how risible this is. As people have noted, their own game is more provocative than the standard they have with the worthless censor. Why stretch it to maps? Are we going to have to pay extra money to have access to mature rated custom map content? Is this really SC2 or are they putting us on?
"I read it. You know how to read, you ignorant fuck?" - Andy Dufresne
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
May 24 2010 06:42 GMT
#117
On May 24 2010 09:50 redmarine wrote:
They prevent maps from being published that contain censored words.

Somehow Blizzard decided that Africa was one of them. What the heck?


Is Black and White still contained? I remember i couldnt write White-Ra because it got censored
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
DrivE
Profile Blog Joined January 2010
United States2554 Posts
Last Edited: 2010-05-24 06:44:21
May 24 2010 06:43 GMT
#118
On May 24 2010 15:42 Geo.Rion wrote:
Show nested quote +
On May 24 2010 09:50 redmarine wrote:
They prevent maps from being published that contain censored words.

Somehow Blizzard decided that Africa was one of them. What the heck?


Is Black and White still contained? I remember i couldnt write White-Ra because it got censored

Why would they censor black, white, Africa, etc... This makes no sense by Blizzard. O_O
I mean I would understand if they censor bad/swear words, but these are basic common words.
LUCK IS NO EXCUSE
PanzerDragoon
Profile Joined March 2010
United States822 Posts
May 24 2010 06:59 GMT
#119
On May 24 2010 10:03 Azarkon wrote:
Show nested quote +
On May 24 2010 10:00 synapse wrote:
Took the time to read, and I completely agree. BNet 2.0 just isn't impressive - it seems as if they took 2 graphics designers and told them to create the BNet user interface ~.~


Isn't impressive? BNET 2.0 is one of the worst things that's happened to RTS games. Unless everything we're seeing right now is going to be completely revamped upon release, it's a clear win for Corporate America(tm) and a clear loss for gamers.

Honestly, outside the ranking system and auto-matching based on rank, which isn't even that good (ICCUP showed how to do it right, already), what has BNET 2.0 added that is actually meaningful and useful? All I see are more and more attempts to control the community and the players, while distracting them with such "Microsoft 2.0" concepts like achievements and Facebook integration.

I don't know. Maybe I'm missing something and it's all part of a grand plan that has yet to be unveiled, and which will make believers out of us all. But at this point I'm starting to doubt it.

ICCUP is actually a terrible ladder, because people constantly smurf it, and it drives tons of new players away.

I mean the ranking is good but there isn't any true matchmaking.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
May 24 2010 07:21 GMT
#120
On May 24 2010 15:29 Bael wrote:
Playing devil's advocate for a moment, does it seem reasonable to suspect that with such a restriction on the number of maps available to upload and host, that the quality of these maps will invariably be very high? With no room to host the 4 millionth version of a tower defense spinoff, it seems like Blizzard are encouraging every player who uses Battle.Net to have a crack at the editor and see what they can come up with, rather than relying on a select few mapmakers to provide the bulk of entertainment.

Concordantly, those mapmakers who do excel above and beyond the masses will be encouraged to refine and perfect the maps they have uploaded rather than building big mess of different ones. The size issue could be Blizzard's way of encouraging smaller 'demo' style maps that showcase various features of the SC engine, with the possibility of granting the most popular demos increased space and bandwidth with which to host the 'full' version of the map.

Just a thought from a different perspective.


That is one way of looking at it but consider this -

The majority of the high-end modders I know personally have already expressed distaste to the editor and battle.net and many of them are not even buying the game now.

This turns away modders and inhibits growth. Those who stay may produce higher quality content over time but ultimately the net loss is far greater because the pool is smaller. Consider diablo 2, for example. This is an exceptionally difficult game to mod, and because of that, while there are many true modders (in comparison to wc3), production lives have been long and only a few of the mods (such as Median) have reached that sweet spot of playability. Because the community remains minute and tight knit there is not much opportunity for a new guy (like me!) to break in. Even though there is lots of resources and such to learn, and a lot of power at your disposal, the learning curve is immense and harrowing for the frail of mind.

Additionally, speaking from the perspective of a melee mapper, the 5 map limit is fatal to expanding my map pool for FFA games.

I believe your view would fit best if the marketplace was a feature optional in addition to local hosting. That way, the marketplace CAN be restricted and thus encourage users to post only their best content, while you can locally host everything else to your heart's content.
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