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The state of Battle.net 2.0 - Page 23

Forum Index > SC2 General
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Doomgaze
Profile Joined March 2010
Sweden89 Posts
May 24 2010 10:20 GMT
#441
It's not like the people at blizzard don't know what they are doing. They are well aware.

No chat rooms means no external ladder will arise, meaning people are forced to play blizzard's bullshit excuse of a ladder. All decisions are concious decisions in order to control and regulate their market. They don't give a fuck about me or you - only to expand and maintain and protect their business.

And seeing the amounf ot threads criticizing bnet 2.0 I think it's beginning to dawn for most people - aside from the most hardcore blizz fan boys, which I don't give a shit about anyways - that this is all we're going to get.

Same trend can be seen at other big companies, for instance Nintendo. Any smasher knows what I'm talking about.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-05-24 10:32:15
May 24 2010 10:26 GMT
#442
--- Nuked ---
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 24 2010 11:08 GMT
#443
On May 24 2010 19:26 Inori wrote:
As a software engineer I feel obligated to jump in and defend my colleagues a bit.
Don't diss SC2 developers. Don't diss bnet 2.0 developers. They're just normal adequate human beings doing their everyday job just like everybody else. They're doing what they are told to do by project managers, who decide most of the software changes. In SE there are a lot of situations where programmer doesn't agree with PM but he's better off keeping to himself and doing the job if he wants to keep the job.

Would you be angry at a sales man that the store he's working in doesn't sell your favourite <insert something here>?

The one responsible for this is Greg Canessa.


After watching that video you can kinda understand what battle.net 2.0 is supposed to be in Blizzards eyes. A lot of the features I quite like, and if it worked as described then I'd be pretty happy with it. What I don't understand is two things.

1. Where did they get the idea from that the customers actually want this stuff? I don't think I have ever seen a post on a forum anywhere that said "Please Blizzard add more achievements and facebook integration".

2. Why does the basic stuff on battle.net 2.0 not work. Like having games that don't crash all the time, servers that work all the time (always connected), friends list that you can actually add people to (ok they said they would change it back eventually), ladders that make sense and invite system to custom games that actually functions etc etc. List is endless with basic problems.

Part 2 is really like down to the software "engineers" though, these guys must be doing something fundamentally wrong for there to be so many flaws in the battle.net service, you can't blame a manager for the shoddy workmanship of the people underneath him. Obviously the managers at Blizz want X,Y and Z to be in battle.net 2.0 but its really down to the engineers and devs to deliver on that and frankly they have failed miserably.

These devs might be doing an "everyday job like everyone else" but they are doing it badly. Where I work if I make a mistake something explodes and someone dies. Would hate to think what would happen if these devs were working for some safety critical application, thats probably why they are working at Blizzard actually, all the good software engineers I know work on safety critical things like Nuclear/Satellites etc. whilst the bad software engineers make video games.
Europe Server Diamond Player: ID=Necrosjef Code=957
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-05-24 11:17:12
May 24 2010 11:16 GMT
#444
--- Nuked ---
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 24 2010 11:22 GMT
#445
On May 24 2010 20:16 Inori wrote:
Show nested quote +
Part 2 is really like down to the software "engineers" though, these guys must be doing something fundamentally wrong for there to be so many flaws in the battle.net service, you can't blame a manager for the shoddy workmanship of the people underneath him.

Even in much smaller companies, yes you can. You can't even imagine the difference that a good and bad PM does to a IT project. Even when programmers are all junior level, a well managed project can still become successful. And with Blizzard funds, I'm quite sure they're getting best of the best as far as SEs go.

It's basically like this:
SE makes some code, commits the SVN (or CVS or whatever other internal system they have), reports to PM that job is done. Code is tested by QA and his report also goes to PM. Then PM checks the reports and decides if code is good enough or should be reworked.

i.e. SE makes it so you lag. Tester sees this and reports. PM decides that it's not important and tells SE to integrate Facebook. SE shrugs and goes on with his job.


I can understand your point of view but if the SE got it right the first time, there wouldn't be a problem at all. What the SE should be saying is, "I'm not finished there is a problem" instead of submitting it for checking as a finished piece of work. That's the definition of shoddy workmanship right there, saying your finished with something when there is a mistake in it.
Europe Server Diamond Player: ID=Necrosjef Code=957
arcology
Profile Joined April 2009
United States92 Posts
May 24 2010 11:25 GMT
#446
Chat channels and online shared replays are two obvious things that were essential to sc1. It's really quite sad that they can't manage something so simple, and despite liking the actual game, it's definitely enough for me to just not play.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-05-24 11:29:05
May 24 2010 11:26 GMT
#447
--- Nuked ---
DanceDance
Profile Joined November 2008
226 Posts
Last Edited: 2010-05-24 11:33:56
May 24 2010 11:32 GMT
#448
Just goes to show that anyone can create crap, put a flashy title on it and successfully market it to the public. Props to Blizzards PR department, you had me fooled for a while! The game is good but I really dislike the new b.net. I agree with the majority of posts in this thread.
gw-alfA
Profile Joined May 2010
Brazil19 Posts
Last Edited: 2010-05-24 11:34:32
May 24 2010 11:33 GMT
#449
[image loading]
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
May 24 2010 12:20 GMT
#450
On May 24 2010 20:26 Inori wrote:
Show nested quote +
On May 24 2010 20:22 Necrosjef wrote:
I can understand your point of view but if the SE got it right the first time, there wouldn't be a problem at all. What the SE should be saying is, "I'm not finished there is a problem" instead of submitting it for checking as a finished piece of work. That's the definition of shoddy workmanship right there, saying your finished with something when there is a mistake in it.

That's not how software developing works. There is physically no way a programmer can do 100% bug-clean code all the time, neither can he know for sure that the code is 100% bug free. Moreover, programmers hardly if ever finish a task in one go.
Name any IT company you want and I can assure you they have long-long sessions of code reworking due to bugs while in development.


It might not be how software developing works. I don't work in the industry so I wouldn't speculate on that any further. I know when I finish a piece of work that its either correct or it doesn't leave my desk, maybe that's why I get paid a lot more than people who work for Blizzard

Battle.net 2.0 has been years in development, its obviously been delayed for whatever reason. Someone has to be to blame for 1st, the delays and 2nd, the finished product being so bad, after its being so long in the making.
Europe Server Diamond Player: ID=Necrosjef Code=957
Tinithor
Profile Joined February 2008
United States1552 Posts
May 24 2010 12:24 GMT
#451
On May 24 2010 20:32 DanceDance wrote:
Just goes to show that anyone can create crap, put a flashy title on it and successfully market it to the public. Props to Blizzards PR department, you had me fooled for a while! The game is good but I really dislike the new b.net. I agree with the majority of posts in this thread.


Yeah, it helps that Starcraft has such a big name and following behind it but right now they are basically just riding on that and when this game doesn't live up to its predecessor they are just gonna drop the series entirely after milking as much money as they can from it.

Its a short term "hit it and quit it" attitude they are taking.
"Oh-My-GOD" ... "Is many mutas, Yes?"
E_minus
Profile Joined July 2009
Russian Federation60 Posts
May 24 2010 12:37 GMT
#452
B.net is getting worse and worse with every patch and it's making me uneasy. Especially since I passionately hate social networking and achievements.
Prem_
Profile Joined April 2010
United States85 Posts
May 24 2010 12:50 GMT
#453
I agree with FrozenArbiter. Nice post.
The only good job is a blow job.
Prem_
Profile Joined April 2010
United States85 Posts
May 24 2010 12:52 GMT
#454
On May 24 2010 20:33 gw-alfA wrote:
[image loading]

HA! its funny cuz its true!
The only good job is a blow job.
Dreadwave
Profile Joined January 2008
Netherlands254 Posts
May 24 2010 12:54 GMT
#455
On May 24 2010 15:19 zomgzergrush wrote:
"Not knowing who the host is"

That's actually a really easy answer. The games are being hosted on BLIZZARD'S SERVERS. Christ, at least do some reading such as the one R1CH was kind enough to write up about the differences in connectivity methodology in bnet 2.0.

He updated that post, according to him SC2 is p2p routed through Blizzard's servers instead of actually being hosted on these servers as he originally thought.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=117158
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
May 24 2010 13:52 GMT
#456
I don't understand the constant use of the term casuals here. What i'd consider casual gamers aren't the kind of people who would even buy Starcraft 2 in the first place. Even the average BW/WC3 player would like the features we all want.
Toxi78
Profile Joined May 2010
966 Posts
May 24 2010 14:01 GMT
#457
On May 24 2010 22:52 infinity2k9 wrote:
I don't understand the constant use of the term casuals here. What i'd consider casual gamers aren't the kind of people who would even buy Starcraft 2 in the first place. Even the average BW/WC3 player would like the features we all want.



i totally agree with you.
you dont have to be an hardcore gamer to be a regular RTS player that will buy and play SC2 actively instead of wc3 roc/tft.
i know hundreds of hundreds of wc3 RT players that would like to have the things we all want to have, without wanting to become a progamer.
Hirmu
Profile Blog Joined August 2008
Finland850 Posts
May 24 2010 14:07 GMT
#458
On May 24 2010 20:33 gw-alfA wrote:
[image loading]


haha omg so good picture!
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
May 24 2010 14:13 GMT
#459
On May 24 2010 22:52 infinity2k9 wrote:
I don't understand the constant use of the term casuals here. What i'd consider casual gamers aren't the kind of people who would even buy Starcraft 2 in the first place. Even the average BW/WC3 player would like the features we all want.


I'am sorry to say it that way, but you have no idea what your talking about.

blizzard and carnessa know what games have become today. games are not anymore restricted to a bunch of computer nerds like we where 12 years ago. since a few years there was a huge evolution in the gameindustry. games like WoW, farmville and Wii have changed the shape of the gaming world.

Also before that there was and is warcraft3 which has/had so many "casual" gamers in it. look at the huge variety of custom content. there are rpgs towerdefenses etc. so many different styles and games.

but battle.net2 and starcraft2 do not exceptionaly focus on the new "casual" consumer. they just realize that their products will have much, much more success if they get those people into their game and their community.

blizzard did, and does alot for the hardcore gamers. they listen to the hardcore community the most if you think about it. but they also know what the casual players want. they learned it from WoW and carnessa learned it from his experience with xbox life.

so in one hand, blizzard does get feedback from the hardcore and professional players to improve the game, and in the other hand they try to create an environment where casual players are motivated to be part of!
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Failsafe
Profile Blog Joined July 2006
United States1298 Posts
May 24 2010 14:15 GMT
#460
On May 23 2010 05:45 FrozenArbiter wrote:
EDIT2: Moving this poll here as well:
Show nested quote +
On May 23 2010 07:56 Renaissance wrote:
Poll: Your thoughts on Battle.net 2.0 (years in the making)?

A joke. (1144)
 
86%

Okay. (148)
 
11%

Great. (38)
 
3%

1330 total votes

Your vote: Your thoughts on Battle.net 2.0 (years in the making)?

(Vote): A joke.
(Vote): Okay.
(Vote): Great.



EDIT3: And this:
Show nested quote +
On May 23 2010 08:08 Two_DoWn wrote:
Has anyone actually felt connected to a larger community when they logged into battle.net? Sure, I can chat privately with friends, but only one at a time. Or I could, if i could actually make a friend, which I cant cuz I cant get to know anyone because I cant talk to them in the first place.

A poll, cuz polls are fun.
Poll: Which Would You Rather Have

Warcraft 3 Battle.net (645)
 
76%

SC1 Battle.net (116)
 
14%

Battle.net 2.0 (93)
 
11%

854 total votes

Your vote: Which Would You Rather Have

(Vote): Battle.net 2.0
(Vote): SC1 Battle.net
(Vote): Warcraft 3 Battle.net





Show nested quote +
Unless they are holding a lot back.

This is something that people have hoping for so long, but I think it's becoming increasingly clear that they just fucked up. Badly.

Really, really, really badly.

EDIT: Because I'm vain, I'm gonna move this rant from like page 4 to here. Note that ymirheim was talking about the social features specifically and I kinda misunderstood him, but the rant is relevant to the thread anyway.

Show nested quote +
On May 23 2010 06:20 ymirheim wrote:
On May 23 2010 06:14 Renaissance wrote:
On May 23 2010 06:11 MadZ wrote:
it really annoys me to see all this whinning about sc2 BETA. because it is BETA ffs blizzard can change everything about the game at any time. of course i would like to see some changes and thats why i leave CONSTUCTIVE feedback on blizzards forums instead of just go to tl.net and whine because whinning and saying that dustin browder is an idiot isnt gonna get you anywhere!! wait for the game to come out and see what it is like there. if it is s*** then go play broodwar that is still an awesome game and if sc2 turns out to be awesome you can play that..

It may be the beta but the release date is in two months. Everyone has the right to complain at this point. There are some things that Blizzard has totally missed, and even with countless threads on their forums they have yet to do it. Blizzard needs to start listening to users more.

No one has the right to complain at this point. Why don't people get it, the client running on your computer, the functionality and features available to you, the functionality of the battlenet infrastructure that is currently running is NOT the prototype running at blizzard headquarters.

This is a beta, blizzard is not using it for our pleasure or benefit they are using it because they need our help in identifying bugs and balance issues. They know what things they need this help with and they are only going to provide you with whatever functionality they actually want to get tested. Don't anyone see how ridiculous all of this is? Do you really think that the obvious stuff missing from the beta right now is missing because they are refusing to listen to fan demands?

This is a beta, this is not the game, this is whatever part of the game that blizzard needs you to test for them at any given time. The singleplayer campaign is not in the game, in fact not a shred of it is. Are people freaking out about blizzard skipping a singleplayer campaign for this game? Ofcourse not because common sense tells you that there is a campaign, it has probably been finished for some time now. It is not in the beta because blizzard does not want or need us to test it.

People make the mistake of thinking that the beta process is some kind of iterative design where the features of the game are slowly added as they get completed until the beta turns into the retail version when everything is done. That is not how a beta works. They don't add stuff to it when it gets completed, they add selected functionality.

This would make sense, if it wasn't for one very simple thing: Blizzard has said that most of the things we are asking for will not be in the game for release.

I don't care what version Blizzard are running in their HQ, hell that version probably even has LAN, that's not something we'll ever get.

Let's look at a list of features we have asked for, and see which ones blizzard have said will be in for relase. I'm not gonna look for sources of these, at least not tonight as I've gotta eat and go to bed.

I'll start out with an obvious one:

LAN
Will not be in the game. It seems that they have even given up on the idea of having a LAN-through-bnet where you would have to authenticate your game before playing on LAN. Their reasons for this have been stupid excuses along the lines of people who want LAN being evil fly-wing-pulling bastards*:, but I guess it's probably piracy related.

* Ok I guess I'm gonna have to source this one, since otherwise nobody will believe me:
Show nested quote +

-How do you think that the removal of LAN play will affect the game's popularity, especially in tournament situations where you can't have 50 people on one DSL connection, or less-developed areas where broadband is restricted?

The question really is, for us... I feel like broadband is available in a lot of places. Most of our users are already able to connect via broadband, and if you don't have broadband your online gaming experience is probably suffering on its own already. We're trying to create a stronger internet community, to encourage people to play on the internet, which is how it's meant to be played: With achievements, with the matchmaker, with your friends - you can see them if you're logged on wherever you are in the world.

We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth.

Sure, there'll always be someone who likes beating up on noobs, who likes pulling wings off butterflies, but that's not a fun experience. But by building a huge Battle.net community and bringing it together, we want to get them to play together. That was our goal from the beginning: to have everybody all on the same server, playing as one huge community.

I certainly hear the concerns about it, but it's something we're going to try and see how it goes, first.


Dustin Browder on pulling the wings off butterflies and how it relates to wanting LAN in the game

Clan features
Not at release. Wc3 had them, they were appreciated. SC2 won't have them for release, but hopefully later. Hopefully.

Online replays
Not for release. They "hope to add them later", which is code for "never" seeing as how WC3 has gone its entire life without the feature being added, despite SC having had it since 2001 or thereabouts.

Chat channels
Not for release. I don't know why they can't just hack up something extremely simple as a temporary solution - just let me create a persistant chat which people can freely enter or leave, please!! Bnet is completely desolate without these... Clan channels really made battle.net feel like a community; you'd have your home channel and then you'd go to other channels and meet new people.

It was fun, it's too bad they - by the looks of things - never experienced that, or they'd see the importance of having these, even in their most rudimentary of forms. And I'm not being sarcastic or snide here (unlike a lot of the majority of this post), if all you were exposed to was the "clan x17" type channels, I can understand why you don't see a great need for them to return.

Chat commands
We have /r. That's it. They haven't even commented on this as far as I'm aware.

Customizable hotkeys
"Not for release". Wc3 had this, what's so hard about it? The chinese hacked up a basic hotkey editor (I mean, at the time I think it was basically editing a text file, but they gave it an interface and shit) like.... 3 days after beta was out?

Ladder rankings
I don't know what they've said about this except that they are aware people want to see their rankings. When I first heard about the division system, man, I was excited. I pictured a competitive setting where you'd advance from division to division, with play offs, with tournaments, with everything you can imagine.

Instead we get this "everyone is a winner" bullshit. Yeah, make all the divisions equal, that's fucking awesome. Yeah, make it so that you can't compare your rankings between divisons, that's just great. Oh and while you are at it, why not make it so you can't view anything except YOUR divison. Oh and hey, having divisions go by number is just far too scary when someone gets put in division 500, let's give them random names.

This isn't the fundamental support needed to create a competitive enviornment (which, incidentally, a ladder is), it's KINDERGARTEN. If you are old enough to play SC2, you are old enough to realize that there are people out there who are better than you, and if the shock of discovering this is too much for you, well, you were going to find out sooner or later, at least this way you are unlikely to get physically hurt in the process.

Custom game lobby
Yeah, I'd like one that doesn't suck, please? Hopefully this is some seriously placeholder shit cause right now it's pretty barren. Let's see:
- No way of telling who the host is? Check
- No way of telling ping? Check
- No way of searching? Check
- No way of setting a game name? Check

I just cannot imagine that they are planning on leaving it this way, so for now, I'll let this one slide. I think it's just a really basic version to allow us to use the custom game feature at a very bare-bones level.

Oh and these are somewhat related to custom games, but not the lobby:
- Unable to create password protected games (blizzard, let me tell you, having to invite 6 streamers and their co-casters by typing in their names, is not fun - give me password protected games and let people join by themselves - please).
- Unable to switch map once you've created a game. Really, can't the map selection process be part of the pre-game lobby? I don't get it.

Cross server playability
There is none. There won't be any for release. They don't even have latency as an excuse anymore - I played on US today without battleping, after the TCP to UDP switch, and it's completely smooth. No lag, next to no latency differences from playing on EU.

---------

Let's move on to some less basic things, but that I'd still have hoped would be in a the sequel to their - quite frankly - amazing battle.net platform. Actually, let me stop for a moment first and explain why I think Battle.net was amazing.

A lot of people look at the old SC1 battle.net and deride it as aesthetically unpleasing, or a buggy piece of shit (black list bug, which wasn't really a bug but a "feature" to stop people from trying to spam join game - I miss the bnet days before this was implemented). Or they think of the annoying chain animations present in all of WC3s bnet interface... And yeah, there were problems with Battle.net but it had a couple of things going for it: it was very, very simple and very, very functional.

WaaaghTV/HLTV
http://en.wikipedia.org/wiki/Half-Life_TV
http://www.waaaghtv.com/en/news/

WaaaghTV has been around since 2003, and there was even an SC version made not too long ago. Basically, it lets you view live games, from within the game, as if they were a replay. It's a completely lag free way of streaming games, with a built in slight delay, and supports a virtually infinite number of users (as far as I understand it), with next to no bandwidth costs.

This is, again - as far as I understand it, I've not been a huge part of the WC3 community nor the CS one - the premier way of streaming tournament games except for the very biggest ones.

I can understand why this wasn't added - especially given how many essential features were left out, but it still makes me sad that it hasn't even been talked about, not so much as a "maybe in the future". Well, maybe they just want to surprise us with it when they are able to put work into it, it's not totally impossible.

Tournaments
WC3 had automated tournaments right from the start, I'm not sure what they've said about them for SC2. I had always assumed they would be in there, now I dunno

Show nested quote +
On May 23 2010 06:52 HalfAmazing wrote:
Battle.net 2.0 is literally worse than WarCraft III's battle.net in every imaginable way. Not a troll, not hyperbole, not exagerrating in the slightest. It is worse. In every possible way. It is more cumbersome, less efficient, less transparent, more isolated, less secure (privacy concerns) and lacking in very basic functionality. If somehow you guys think that because it's a BETA it has a right to be this bad, you are delusional. This is really fucking close to the final product, and NOBODY likes it.

I'd go as far as to say that battle.net 2.0 being as crappy as it is, will actually spike an increase in piracy. Any kind of hacker-designed multiplayer service presented as an alternative to bnet 2.0 is going to provide a more enjoyable multiplayer experience.

You are wrong. There is one advantage of Bnet 2.0 over WC3s Bnet.

There are no chain anmations

More seriously tho, I completely agree, and I'll openly say that while I will buy the game, and any expansion that is made, unless things start improving, I'll be jumping at the first privately run ladder I see.


I'm probably way too late bandwagoning this, but damn, this was a good post. Thanks for articulating the sum of our complaints and I hope virtually every issue discussed rapidly finds its way into Blizzard HQ
MrBitter: Phoenixes... They're like flying hellions. Always cost efficient.
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