What kind of attitude is that to have before the game is even out?
The state of Battle.net 2.0 - Page 12
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Aylear
Norway3988 Posts
What kind of attitude is that to have before the game is even out? | ||
k!llua
Australia895 Posts
They don't even have latency as an excuse anymore - I played on US today without battleping, after the TCP to UDP switch, and it's completely smooth. No lag, next to no latency differences from playing on EU. Good god I wish that was true for me. I can't even play games on the US server - after playing perfectly lag free games on the US server from Australia - post patch because the lag is so crippling. | ||
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KwarK
United States42187 Posts
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Prometheus2011
Kazakhstan76 Posts
This would take < 2 days alone. Why not just add it in? This is what confuses me. Instead of having some unpaid intern just create chat in a day or 2, they completely ignore it and add facebook integration. At least make it so we can water our crops in farmville from bnet!!!!! | ||
aka_star
United Kingdom1546 Posts
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Plethora
United States206 Posts
There are certain things I can, to some degree, at least understand logically. Like, I think blizz is wrong and possibly dumb to see things this way, but I can at least understand that you can rationally construct an argument of some sort that says LAN is bad because of piracy, blah blah blah. I can see that from a business point of view facebook integration could potentially open up new players to the game in some way, or at the very least may encourage some casual gamer who would play the campaign and shelf the game under normal circumstances to venture into multiplayer if he/she sees friends playing. But so many of the things listed by FA originally are being left out for no real benefit whatsoever. I am literally having a hard time coming up with any conceivable logic for not having chatrooms when there is obviously some segment of people that want them. I mean, what is the downside to having them available? Quite frankly, its something easy enough to include that if even a small handful of people wanted them its probably still worthwhile to throw them in... What is the logic to not allowing cross-region play in any way? In a worst case scenario why not make a person's "home server", as it were, the only place they can play ladder. Lag is potentially a problem, even if its not a big one these days, and I can see people getting pissed if their ladder games are messed up because of it, but then allow people to practice and play with whomever they please in custom games. I can't grasp the downside of allowing it... There are a few things that I can't help but think will be added eventually because, quite frankly, they are things I would put off doing myself if I was a developer, especially if time was beginning to be an issue. I am ok with clan and tournament support (for example) not being available at launch provided that it is implemented at some point in the not too distant future. But the way things are looking I really don't have much hope on that from either... | ||
Slow Motion
United States6960 Posts
Hell, just look at this site and whole Broodwar community. It's not here because we want achievements so bad or because of Facebook. It's here because we love this game and had good gaming experiences online or in LAN. I know I'm being so "late-90s" but the commercialism and shallowness of the modern gaming industry is out of control. | ||
ShadowDrgn
United States2497 Posts
On May 23 2010 13:05 Slow Motion wrote: Blizzard is suffering from the same disease that every other game maker has right now. It's become less about the game and more about the social networking and promotion. What these people fail to understand is that if you have a great game like Starcraft, you don't need the cutesy stuff like Facebook integration. That's probably because Zynga has literally made a billion dollars by ripping off games with no real gameplay and slapping them on facebook. Developers don't have the disease: gamers do (for loose definitions of gamer). | ||
ymirheim
Sweden300 Posts
On May 23 2010 13:05 Slow Motion wrote: Blizzard is suffering from the same disease that every other game maker has right now. It's become less about the game and more about the social networking and promotion. What these people fail to understand is that if you have a great game like Starcraft, you don't need the cutesy stuff like Facebook integration. Make the actual gaming fun, and the community will develop and the promotional opportunities will be there. Hell, just look at this site and whole Broodwar community. It's not here because we want achievements so bad or because of Facebook. It's here because we love this game and had good gaming experiences online or in LAN. I know I'm being so "late-90s" but the commercialism and shallowness of the modern gaming industry is out of control. Ehm, have you been reading the threads? It is the other way around. The actual gaming is fun, people are asking for the social networking. | ||
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KwarK
United States42187 Posts
+ Show Spoiler + Online Replays Someone who hasn't played sc1 won't understand how absolutely critical it is but the majority of players spent as much time watching replays with friends as they did playing. Replays are absolutely crucial to the multiplayer environment. Winning an awesome game in ladder vs a good opponent is great but what a player really wants to do is message all his friends and get them to watch the replay with him. Equally when they get flattened it's very common for a player to message a friend to watch the replay with them and discuss it. Multiplayer replays are as much a part of the game as the ladder itself and have been completely overlooked. I am well aware they were added to sc1 after the release but at the time it was new and revolutionary. sc1 did this 9 years ago, I'm sure the sc2 team can work it out. This function was not added to wc3 so I feel it's important to bring up exactly how critical it is to the gaming experience rather than hope that the game is just finished at some point in the future. Chat Channels Firstly, they are absolutely vital for the running of a tournament. You bring everyone into a channel and they just message each other. For bigger tournaments you divide it into several chat channels based upon brackets. Currently we're in the strange position where tournament organisers are forced to give out people's facebook ids and email addresses to random strangers or to simply use IRC. As with sc1, this technology exists. It's absurd that it's not in the game. Secondly, the social aspects of chat channels cannot be overlooked. You can emulate it with parties but you have to keep adding and leaving every time someone plays a game. In sc1 upon winning you'd automatically return to the channel you were in when you started a game. You could have a home channel where your friends hung out and you'd spend far more time chatting than playing. You also saw the development of channels such as op ToT) where good players who didn't know each other congregated for friendly games. There is no such mecca in sc2. Chat Commands Just the same ones sc1 (or even better icc's hack of sc1) uses would be great. When I'm spamming in an intense ladder game at 200apm and a friend messages me I'm not going to click to open the friend interface, then click the friend I want, then select the chat box that now covers part of the screen and start chatting in it. That's simply not viable in game. The keyboard can type /m name sup? in a second and the entire process can be cancelled by a single stroke of esc or return if something in game comes up. I appreciate having /r but it's not enough. The mouse is just the wrong tool for dealing with chat and friends in game and I'm not sure how anyone in the bnet2 team didn't know this. Maybe if you have 30 apm and don't know how to spell your friends' names it'd be more practical but in sc1, even if you couldn't spell their names you could go /f l and it'd list your friends with their current status. Simply not fit for purpose, a downgrade from a functional system. Ladder rankings This is the heart of a ladder. This is what it's about. The ladder ranking says how good you are. If it goes up you're doing better. If it goes down you're doing worse. You cannot have a ladder without a ladder ranking. Leagues, divisions and now these absurd names for divisions are just a complex way of hiding a player from how many people there are above them. And I don't understand why. If I was 8 and just picked up a RTS for the first time with sc2 I might be a little disheartened to discover I wasn't top 10 in the world. But that's not really the target audience of a competetive ladder. Some people will be better at the game than other, that's not only inevitable but also pretty much the point. Thanks for this great auto matchmaking ladder but please stop trying so hard to conceal the outcome of it. It's like you've made a great running track and banned stopwatches. On a related note, cross server laddering and a combined ranking is necessary for it to have any meaning. The Korean server is already at a generally higher level than the EU one. For a comparison points to have any meaning they must be worth the same on every server and that means the servers have to be able to play each other. I've used a US beta key and played on the US server without lag, there's no reason why I couldn't ladder vs them. If the top 10 in Europe couldn't get into the top 100 in Korea then the whole ranking system becomes meaningless. Custom game lobby I want to be able to see the name of the host and their ping. I also want to be able to filter and search custom games. A game name and password system would be ideal. sc1 had this and it worked brilliantly. You made a private name, set a password and used your functional chat system to /f m the password. Although the functional friend system would tell them you joined a game and if you used your standard password friends would know what it was and if they wanted to join they could. Having to invite everybody to a custom game isn't fun. When you're playing a streamed game and the streamer says he wants to invite his caster giving him host powers or having to find out his identifier is inconvenient. In sc1 they could just pass on the password and the people who needed to join could join. Of course if your password got out you could be flooded with random people but I feel like I have to ask, who are these people desperately trying to join my game that forces it to be invite only? Give me a password and allow people who want to join my game and know the password to join. If people I don't like start to join I can always kick them and in a worst case scenario, use a different password. LAN I'm pretty sure I know why LAN hasn't been put in the game. It's to stop everybody in China using the same CD key on a virtual LAN. And that's fine, I know they did it with sc1 and obviously Blizzard is well within their rights to require online verification to prevent large scale piracy. What I don't understand is why Dustin feels the need to insult me over it. ---- -How do you think that the removal of LAN play will affect the game's popularity, especially in tournament situations where you can't have 50 people on one DSL connection, or less-developed areas where broadband is restricted? DB: The question really is, for us... I feel like broadband is available in a lot of places. Most of our users are already able to connect via broadband, and if you don't have broadband your online gaming experience is probably suffering on its own already. We're trying to create a stronger internet community, to encourage people to play on the internet, which is how it's meant to be played: With achievements, with the matchmaker, with your friends - you can see them if you're logged on wherever you are in the world. We've found that certainly for us, StarCraft is a vastly superior experience when playing against someone of equal skill as you, and that might not be your friends. It's much, much more fun when you're being matchmade against someone with your skill level, and believe me, that's something we've been working on perfecting in StarCraft II. In the beta, we're still ironing out all the kinks but you almost always feel like you should be matched against somebody of your skill level, who can play at the level you can play at. In StarCraft, if you're playing someone who is better or worse than you, it really loses some of its teeth. Sure, there'll always be someone who likes beating up on noobs, who likes pulling wings off butterflies, but that's not a fun experience. But by building a huge Battle.net community and bringing it together, we want to get them to play together. That was our goal from the beginning: to have everybody all on the same server, playing as one huge community. I certainly hear the concerns about it, but it's something we're going to try and see how it goes, first. ----- When I'm playing LAN the guy I'm playing with is generally in close proximity to me. When a guy is in close proximity he is generally a friend. So what I'm asking here is if I can have some kind of way of playing with my friends. So when DB turns round and says the only reason I'd want to play LAN is to avoid ladder and bash worse players I feel like he doesn't really understand what LANs are about. I'm not there to pull the wings off helpless insects, as bad as my friends are at RTS games it's not a sadism thing. It's because I enjoy spending time with them and would like to spend time with them playing sc2. If you don't want everyone to pirate your game then use online verification before enabling LAN mode, I'm fine with that. It's a compromise that I can live with. But when DB shows no understanding of what a LAN is and calls me a sadist for wanting one I'm rather offended. This post is not meant to be a whine or a flame, it is intended as a list of problems and arguments for why they need to be resolved. Bnet2 has been built up as this amazing new system that'll revolutionise gaming, we've been told the only reason sc2 has been delayed this long is because of it. So when I get on and see that it doesn't work and that the coders are spending their time on facebook integration so my aunt can see my sc2 awards and people I game with from around the world can add me to their facebook I get rather worried. It doesn't work and it'd mean a lot to me if they'd actually spend some time fixing the problems. If you have an EU key and want to comment or +1 it or whatever the post is here. http://forums.battle.net/thread.html?topicId=25026434023&postId=250242721286&sid=5010#1 | ||
flux`
2 Posts
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Design
17 Posts
On May 23 2010 11:47 SoMuchBetter wrote: i really think that blizzard is modelling bnet 2.0 based on xbox live. not sure why considering that the original battle.net and its incarnations (sc1, diablo, wc3) are the benchmark for multiplayer servers and lack of chat rooms is because xbox live doesn't have them (which is because you dont play xbox with a keyboard, but whatever) As FA said earlier, apparently the Project Director of Battle.NET is Greg Canessa who previously worked on xbox live. http://www.gamasutra.com/view/feature/4124/the_man_behind_battlenet_greg_.php This is an official Blizzard video they released in Feb. Seems like he has a major role in the decision making. | ||
Slow Motion
United States6960 Posts
On May 23 2010 13:22 ymirheim wrote: Ehm, have you been reading the threads? It is the other way around. The actual gaming is fun, people are asking for the social networking. I'm not talking about just the game, I'm talking about online gaming functionality. There is a difference between a feature like Facebook, which I consider social networking, and chat, which facilitates setting up games online. Not to mention better game creation, ladders, etc. All of these have to do with creating a competitive online gaming environment. Facebook does not. | ||
Enfold
United States110 Posts
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Storm[PT]
120 Posts
On May 23 2010 05:45 FrozenArbiter wrote: ... I think it's becoming increasingly clear that they just fucked up. Badly. Really, really, really badly. This. | ||
oBlade
United States5393 Posts
This whole thing makes me cry. I built a new computer because I wanted to play the new game. I'm going to Korea for 10 months because I wanted to be in the mecca of esports when SC2 unfolds (I can't go back in time and go there in 1999 for BW). The game is good. Blizzard's idea of making things for the sake of being cool makes the game fun and addicting, and years of development make sure it's balanced and competitive (and not a waste of time like persistent games - MMOs). Then some force within Blizzard comes to treat me like a child and a fucking animal. There are too many really important things missing and not on the way. Why shouldn't I play on LAN, do I look like a pirate? Why shouldn't I play with my European and Asian friends? Why can't you show me how bad I really am compared to the rest of the ladder? Don't worry, I can take it. Why shouldn't I enjoy dicking around with other players in channels? I have to play BW just so I can feel the warmth of op irc and clan x17 after SC2 numbs me lonely. Your idea of esports is community, but then you sunder and mince the community... and you stab KeSPA in the face? You have a competent matchmaking ladder. Great! Make sure you keep the hackers out. But how am I supposed to meet people? asld;fkjasld;fkjasl;dfkjasl;dkfj damnit. I hope it turns out alright. | ||
SoMuchBetter
Australia10606 Posts
On May 23 2010 13:44 Design wrote: As FA said earlier, apparently the Project Director of Battle.NET is Greg Canessa who previously worked on xbox live. http://www.gamasutra.com/view/feature/4124/the_man_behind_battlenet_greg_.php This is an official Blizzard video they released in Feb. Seems like he has a major role in the decision making. http://www.youtube.com/watch?v=E9KXxXzD72A well fuck. things are looking even bleaker | ||
Sealteam
Australia296 Posts
From here on out it's just despair. Time to stop trying to put the flames out and just watch the building burn. At least the actual gameplay's pretty good, you just have to run fucking IRC in the background if you want to actually talk to anyone. | ||
Niteo
United States28 Posts
Hell, its even worse than xbox live. | ||
Vexx
United States462 Posts
On May 23 2010 13:05 Slow Motion wrote: Blizzard is suffering from the same disease that every other game maker has right now. It's become less about the game and more about the social networking and promotion. I agree with the deeper sentiment here which is to say that Blizzard has become so big that creating games is no longer about the customers, it's about running a business and selling a product. Their reputation has been built on quality of game and quality of service. And for the last few years, I would strongly argue that Blizz has lost its touch with its customers. I blame WoW's success for blizzard's "Fuck you we know best" attitude. I started my gaming career with blizzard back with WC2 when I was just a wee lad. I've owned multiple copies of every title they released since then. And here I am ready to give them the finger the first chance I get when another top notch developer (bioware, valve...) manages to make a hit title in a genre I play. | ||
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