Ultralisk attack AoE
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Xeken
United States77 Posts
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Synk
United States297 Posts
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Liquid`Jinro
Sweden33719 Posts
Is this the one? Data - Radius : 1 "Radius at which the unit can interact with other units" ? EDIT: This was under the general ultra data, not effects, so probably wrong. | ||
Xeken
United States77 Posts
Also, I wouldn't immediately call it a nerf. Depending on the intermediate damage distribution, it could be a buff. That said, the problem of "dead upon arrival" is still not fixed. Edit: I believe so. I think the new one, if I'm not reading wrong, is 33% for radius of 2. Meaning that the ultra does full dmg to main target, and 33% to all other units within a radius of 2. This looks crappy at first glance. | ||
ChaosShadow
United States79 Posts
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Liquid`Jinro
Sweden33719 Posts
http://yfrog.com/5nultraxp Gotta sleep, maybe you can see what you need there. | ||
EZjijy
United States1039 Posts
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ChaosShadow
United States79 Posts
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wdge
60 Posts
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arb
Noobville17921 Posts
On May 22 2010 08:03 wdge wrote: Just tested this out in-game, they do indeed do less damage to surrounding units then their main target. thats sorta how cleave works | ||
wdge
60 Posts
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ChaosShadow
United States79 Posts
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Gnarg
Netherlands165 Posts
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Turbo.Tactics
Germany675 Posts
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Xeken
United States77 Posts
Against a small ball, patch 12 ultra did amazingly well because they can kill all the units very quickly, while not dying due to the ball not being critical mass. So they actually did have limited usefulness. In patch 13, ultras will be worse against a smaller ball (can't utilize the full effect of AoE of 2), and they are still worthless against a large ball because they just die. Basically, ultras now do more damage slower, which is a problem because they die even faster than before. My brain hurts. | ||
Lobo2me
Norway1213 Posts
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Wings
United States999 Posts
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Spawkuring
United States755 Posts
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Xeken
United States77 Posts
Basically, the suck keeps piling on. | ||
IrT4nkz
229 Posts
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