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Ultralisk attack AoE

Forum Index > SC2 General
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Xeken
Profile Joined May 2010
United States77 Posts
May 21 2010 22:38 GMT
#1
I believe pre-patch 13 ultra always had 100% 1 AoE cleave (correct me if I'm wrong). I just went through the unit data in map editor, and noticed that ultra has percentage AoE now, over an AoE of 2. I want to ask whether this is an undocumented change, or was the percentage AoE implemented in a prior patch. Thank you.
Synk
Profile Joined April 2010
United States297 Posts
May 21 2010 22:43 GMT
#2
Thats troubling, seems like another significant nerf if thats a new change =/.
Don't argue with stupid people, they will drag you down to their level and beat you with experience.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2010-05-21 22:54:02
May 21 2010 22:46 GMT
#3
I have a patch 12 version of the editor loaded up, can you tell me which of the data lines I'm looking for? I can't find anything like radius or splash etc (well, I can find one that says radius - 1, but I think that's under a different header..).

Is this the one?

Data - Radius : 1
"Radius at which the unit can interact with other units"
?

EDIT: This was under the general ultra data, not effects, so probably wrong.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Xeken
Profile Joined May 2010
United States77 Posts
Last Edited: 2010-05-21 22:52:25
May 21 2010 22:49 GMT
#4
Ultralisk>effects>cleave>search

Also, I wouldn't immediately call it a nerf. Depending on the intermediate damage distribution, it could be a buff.

That said, the problem of "dead upon arrival" is still not fixed.

Edit: I believe so. I think the new one, if I'm not reading wrong, is 33% for radius of 2. Meaning that the ultra does full dmg to main target, and 33% to all other units within a radius of 2. This looks crappy at first glance.
ChaosShadow
Profile Joined April 2010
United States79 Posts
Last Edited: 2010-05-21 22:54:34
May 21 2010 22:52 GMT
#5
Edited- Ultralisk -> Effects ->Cleave -> Area... though i could have sworn the name used to be different in patch 12 of that field
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
May 21 2010 22:53 GMT
#6
Can't seem to find it, so took a screenshot -
http://yfrog.com/5nultraxp

Gotta sleep, maybe you can see what you need there.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
EZjijy
Profile Blog Joined February 2010
United States1039 Posts
May 21 2010 23:00 GMT
#7
It's 2. They seemed to have changed the Editor in Patch 13 as well.
[image loading]
ChaosShadow
Profile Joined April 2010
United States79 Posts
May 21 2010 23:02 GMT
#8
They didn't change the editor per-say, they just defaulted the data editor to use table view, so those orange buttons near the top right next to the search bar? they dictate which view you see of unit stats.
wdge
Profile Joined February 2010
60 Posts
May 21 2010 23:03 GMT
#9
Just tested this out in-game, they do indeed do less damage to surrounding units then their main target.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 21 2010 23:05 GMT
#10
On May 22 2010 08:03 wdge wrote:
Just tested this out in-game, they do indeed do less damage to surrounding units then their main target.

thats sorta how cleave works
Artillery spawned from the forges of Hell
wdge
Profile Joined February 2010
60 Posts
May 21 2010 23:05 GMT
#11
Well yes, now it does, but I'm pretty sure it did full dmg to all targets before the patch
ChaosShadow
Profile Joined April 2010
United States79 Posts
May 21 2010 23:06 GMT
#12
from FrozenArbiters screenshot, i think we'll need someone to get us a view of the UltraliskSearch effect to see the splash of the patch 12 ultra
Gnarg
Profile Joined October 2009
Netherlands165 Posts
May 21 2010 23:08 GMT
#13
Offcourse a circle of radius 2 has an area 4 times as large as a circle of radius 1.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
May 21 2010 23:10 GMT
#14
I am pretty sure that it did full dmg to all targets in Patch 12. I tested some things with a friend and all marauders received the same dmg if I remember correctly. Gotta watch the replay again :O
Zerg - because Browders sons hate 'em
Xeken
Profile Joined May 2010
United States77 Posts
May 21 2010 23:18 GMT
#15
Ultras did full dmg in 1 AoE pre-patch 12. I confirmed using some replays. I say that this new thing is a nerf because of the following.

Against a small ball, patch 12 ultra did amazingly well because they can kill all the units very quickly, while not dying due to the ball not being critical mass. So they actually did have limited usefulness. In patch 13, ultras will be worse against a smaller ball (can't utilize the full effect of AoE of 2), and they are still worthless against a large ball because they just die.

Basically, ultras now do more damage slower, which is a problem because they die even faster than before.

My brain hurts.
Lobo2me
Profile Joined May 2010
Norway1213 Posts
May 21 2010 23:19 GMT
#16
Pre patch aoe
[image loading]
Bad manners are better than no manners at all.
Wings
Profile Joined January 2010
United States999 Posts
Last Edited: 2010-05-21 23:22:19
May 21 2010 23:21 GMT
#17
AKA no more of this.
The probability of Kim Carrier getting all those predictions wrong is similar to the probability Flash loses a TvT. Kim Carrier MUST BE a genius. His only big mistake... STORK.
Spawkuring
Profile Joined July 2008
United States755 Posts
May 21 2010 23:22 GMT
#18
Yep, I also noticed this after messing with the editor a bit. Rather nasty stealth nerf to give to the Ultra.
Xeken
Profile Joined May 2010
United States77 Posts
May 21 2010 23:39 GMT
#19
Another thing, cleave doesn't work like it does in WC3. The damage cleaved isn't a % of the main target's received damage. If it's wc3 cleave, marauder being hit by patch 13 ultra will receive 39 damage, and the marine will take 33% of 40, so 13 damage. With SC2 cleave, marauder will eat 39 damage, and marine will eat 5 damage (33% of the 15 that the marine would normally take).

Basically, the suck keeps piling on.
IrT4nkz
Profile Joined May 2010
229 Posts
May 21 2010 23:42 GMT
#20
Even with the new changes, Ultra usage doesn't seem to appealing, considering a 150hp reduction. It already gets eaten up by MMM balls with 600hp, now even faster with 450
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