On May 21 2010 19:40 beakermimi wrote: I don't like what you say about silver league players not having a say. The game is for everyone not for pros only and everybody has a right to their opinion.
not when you're forming opinions based off of skewed perspectives. ya the game is hard when you're bad at it. shocker.
On May 21 2010 19:23 IdrA wrote: if players are unable or unwilling to learn how to deal with things like that they arent gonna end up being competitive players at all. if you have to give them a crutch to keep them moving theyre just gonna keep going till they hit people who are legitly better and then give up anyway.
1v1's are not meant for people who are competitive but lack skill or work ethic. you're either playing for the fun of it and stick to ums/money maps/dont care if you win, or you're playing to win in which case its your responsibility to learn how to win, given an equal footing. an absolute equal footing, not an equal footing for people with 50 apm and below.
On May 21 2010 18:59 baeracaed wrote: Well, I don't really know what you're getting at. I think there are employees at Blizzard that are doing nothing but watching the SC2 competitive play very closely. They've even linked VODs of TLO on on the official SC2 Twitter account. I don't see why you think Blizzard only needs feedback from a certain group of players, instead of all of them. I think you are saying that feedback from lower skilled players and confusion are mutual inclusive. People posting in the strategy forums should adhere to SC2 Beta Strategy Forum Guidelines. As long as they do that, the input seems worthwhile to me.
Low level play is always different from the top. Because the players at the top have better control and better game knowledge different strategies work and different types of play are stronger.
Its something that cannot be denied.
If your playing in anything but the top of the game then your probably just a casual player and you have no place having the game balanced for you. For the most part if you learned how to play the game then the things you want balanced wouldnt need to be fixed where as at the top level its a lot harder to magically fix your own problems.
On May 21 2010 19:33 EnderSC wrote: I don't agree. I am a bronzy silver noob and i want this game to be fun to play; so i'd like blizzard to listen to me when i get frustrated by something as far as i'm not the only one complaining. (not that personally have ever given any whinning feedback but you all get the point)
The aim for blizzard is to sell the game a lot, so they have to please the mass croud ( the so-called newbies screaming unfairnesses) They need to listen carefully to the new players and their dislikes in order to create a large and happy community that will potentially follow (and pay to watch) the proscene.
Moreover the progamers will eventually figure things out to try win any match up, and patches can always be made at any point in time if there is any real unbalance, any BO impossible to counter.
if you care about winning everything that is effective is frusterating. its frusterating as hell when protoss uses forcefield or makes collosus' or does a warp gate rush. on any level. thats not gonna change. silver players are in silver because they dont find a way to deal with it, and theyre gonna stay there cuz even if you fix everything they complain about theyre just gonna run into another wall.
I have to disagree, silver players are silver because they have insanely bad macro. I played zerg, from silver to gold and compete for lower platinum and only recently have i actually had to think strategy rather than simply out produce my opponent.
On May 21 2010 19:33 jtype wrote: It's actually in developers' interests to purposefully introduce overpowered/underpowered dynamics, particularly when they are trying to achieve the sort of progress that was made in, say, SC:BW; in a much shorter period of time.
I could be way off on this, but by way of an example, - by introducing Void Rays with a slightly longer range than they feel is balanced, they could encourage use of that unit and speed up the development and discovery of counters. If none are found, then a decision can be made. If some or many are found, they can also apply changes based on that.
This is probably stating the obvious, I know, but it just seems that a lot of people are not quite understanding what it means to take part in such early stages of development of a competitive game, let alone in the Beta Phase.
On the subject of competitive-level balancing: There simply is no argument to be had here. It's clearly the most logical, most effective and only way to balance a competitive game.
Sc2 and battle.net forums upon release especially will reek like an abattoir full of retarded children; they look up to blizzard screaming Nerf plz and he will wisper back.
On May 21 2010 19:14 Paramore wrote: as a 2150 plat player i suprisingly agree with this post.. alot of the fixes were derived from lower-tier player whining and that is not the way to address problems... problems should only be addressed if they existed in higher tier play..
So yeah, you have this build which works everytime against 95% of lower players but the top 5% of players have the skill to counter it and then to proceed to win the game and you're gonna tell the 95% of lower players : "it's balanced, learn to play." ? Trust me, it's not a good way to run a business... They have to find a way to make the game balanced for all levels without requiring copper players to "learn to play" to have fun. Because they won't. They will just leave the game.
Totally agree
People really need to stop with the ''Only 2000+ plat players get an opinion'. It's possible to balance at all levels, and have gameplay scale well.
The vast majority of players are not super skilled. If <100apm players consistently dominate other <100apm players with void rays over thousands of games then there's a problem with void rays.
If starcraft is going to make it big outside of Asia it needs to cater well to players all of skills. If it turns into an elitist circlejerk then people will go back to playing games they actually find fun. Blizzard clearly got the memo so it's time the players work it out too.
like i said... if void rays won that often they'd be promoted to a high enough level where they'd lose.. after thousands of games they'd get there for sure.. whats the point of ladder then? why not just make Sims MMORPG in Space and have it appeal to 1 billion people instead of 300 million?
if the game wants to be competetive... ie: not end up like EA Command and Conquer franchise which is a complete failure and wants to live up to SC1 name (which is what they want and why they took so effing long to push this shit out) then it will and should be balanced according to top-tier players.. its only a matter of time that they realize this.. if they dont... hello Command and Conquer 5.. the failure of SC2...
On May 21 2010 19:40 beakermimi wrote: I don't like what you say about silver league players not having a say. The game is for everyone not for pros only and everybody has a right to their opinion.
not when you're forming opinions based off of skewed perspectives. ya the game is hard when you're bad at it. shocker.
But since we have this wonderfull matchmaking thing, when you're bad at it, you're playing against players also bad at it. If for example, a vast majority of protoss are losing often against terran at copper level despite the matchmaking, then you definitely have a balance problem and you need to fix it without breaking the balance for higher levels..
On May 21 2010 19:33 EnderSC wrote: I don't agree. I am a bronzy silver noob and i want this game to be fun to play; so i'd like blizzard to listen to me when i get frustrated by something as far as i'm not the only one complaining. (not that personally have ever given any whinning feedback but you all get the point)
The aim for blizzard is to sell the game a lot, so they have to please the mass croud ( the so-called newbies screaming unfairnesses) They need to listen carefully to the new players and their dislikes in order to create a large and happy community that will potentially follow (and pay to watch) the proscene.
Moreover the progamers will eventually figure things out to try win any match up, and patches can always be made at any point in time if there is any real unbalance, any BO impossible to counter.
if you care about winning everything that is effective is frusterating. its frusterating as hell when protoss uses forcefield or makes collosus' or does a warp gate rush. on any level. thats not gonna change. silver players are in silver because they dont find a way to deal with it, and theyre gonna stay there cuz even if you fix everything they complain about theyre just gonna run into another wall.
I have to disagree, silver players are silver because they have insanely bad macro. I played zerg, from silver to gold and compete for lower platinum and only recently have i actually had to think strategy rather than simply out produce my opponent.
having bad macro is just one of the things causing them to be unable to deal with this stuff, and improving their macro is one way around it. he can dick around with void rays all he wants if you can still outproduce him.
The highest ranked players, at least from EU and America, are also among the most biased because as extremly competitive players they're the most interested in winning, denying their own strengths and blaming their loses on imaginary imbalances.
If you think about balance for a second - who is in the best position to be abusing imbalances in the game? Is it not the highest level players? Wont they be the very best at making the most of abusive tactics and builds?
Who would pull off a better cheese build - a copper league player or a platinum league player? Who's going to get more wins with that build? Who is more likely to mess up and have it countered?
Who is the better player to take into consideration when balancing that issue?
On May 21 2010 19:33 EnderSC wrote: I don't agree. I am a bronzy silver noob and i want this game to be fun to play; so i'd like blizzard to listen to me when i get frustrated by something as far as i'm not the only one complaining. (not that personally have ever given any whinning feedback but you all get the point)
The aim for blizzard is to sell the game a lot, so they have to please the mass croud ( the so-called newbies screaming unfairnesses) They need to listen carefully to the new players and their dislikes in order to create a large and happy community that will potentially follow (and pay to watch) the proscene.
Moreover the progamers will eventually figure things out to try win any match up, and patches can always be made at any point in time if there is any real unbalance, any BO impossible to counter.
if you care about winning everything that is effective is frusterating. its frusterating as hell when protoss uses forcefield or makes collosus' or does a warp gate rush. on any level. thats not gonna change. silver players are in silver because they dont find a way to deal with it, and theyre gonna stay there cuz even if you fix everything they complain about theyre just gonna run into another wall.
I have to disagree, silver players are silver because they have insanely bad macro. I played zerg, from silver to gold and compete for lower platinum and only recently have i actually had to think strategy rather than simply out produce my opponent.
having bad macro is just one of the things causing them to be unable to deal with this stuff, and improving their macro is one way around it. he can dick around with void rays all he wants if you can still outproduce him.
Its like leveling up your wow character, if all the stats suck you can choose any road to improvement :D
On May 21 2010 19:33 EnderSC wrote: I don't agree. I am a bronzy silver noob and i want this game to be fun to play; so i'd like blizzard to listen to me when i get frustrated by something as far as i'm not the only one complaining. (not that personally have ever given any whinning feedback but you all get the point)
The aim for blizzard is to sell the game a lot, so they have to please the mass croud ( the so-called newbies screaming unfairnesses) They need to listen carefully to the new players and their dislikes in order to create a large and happy community that will potentially follow (and pay to watch) the proscene.
Moreover the progamers will eventually figure things out to try win any match up, and patches can always be made at any point in time if there is any real unbalance, any BO impossible to counter.
if you care about winning everything that is effective is frusterating. its frusterating as hell when protoss uses forcefield or makes collosus' or does a warp gate rush. on any level. thats not gonna change. silver players are in silver because they dont find a way to deal with it, and theyre gonna stay there cuz even if you fix everything they complain about theyre just gonna run into another wall.
I have to disagree, silver players are silver because they have insanely bad macro. I played zerg, from silver to gold and compete for lower platinum and only recently have i actually had to think strategy rather than simply out produce my opponent.
im sure the reason why a silver player is in his league is relative (some have bad macro, some have retarded attacking/decision making... and some only know how to all-in 4 gate or VR rush... oh wait cancel that last one i forgot u can be 1900+ plat toss with that)
Having a powerful unit combo that has to be countered with a specific set of actions, even if it's beatable, limits options.. So you tell me no one used ultras in ZvZ - why should this be an accepted fact of ZvZ? It is better to strive for as much freedom for unit choice as possible
im really digging the "im terrible but i deserve a vote" argument thats popping up because its HILARIOUSLY stupid.
you should balance the game from the top down. if you balance it at the stronger level, then that balance will trickle down. both bad players wont be able to do their respective strats/whatever.
as opposed to making it balanced competitively but ALSO noob friendly which is just too much to try and tackle, its asking too much and is nearly impossible I think. just silly to think about.
if you wanna be good then get good, otherwise dont expect to get the most out of the game with no effort
On May 21 2010 19:40 beakermimi wrote: I don't like what you say about silver league players not having a say. The game is for everyone not for pros only and everybody has a right to their opinion.
not when you're forming opinions based off of skewed perspectives. ya the game is hard when you're bad at it. shocker.
But since we have this wonderfull matchmaking thing, when you're bad at it, you're playing against players also bad at it. If for example, a vast majority of protoss are losing often against terran at copper level despite the matchmaking, then you definitely have a balance problem and you need to fix it without breaking the balance for higher levels..
why? if you can balance it for good players then the matchup is fair. its not like something superhuman is required, they just need to get better. if they want to win, if they want to be good at the game, they actually have to get good at the game. it seems incredibly stupid to me to be hung up on winning and at the same time demand that blizzard make the game easier for you.
On May 21 2010 19:23 IdrA wrote: if players are unable or unwilling to learn how to deal with things like that they arent gonna end up being competitive players at all. if you have to give them a crutch to keep them moving theyre just gonna keep going till they hit people who are legitly better and then give up anyway.
1v1's are not meant for people who are competitive but lack skill or work ethic. you're either playing for the fun of it and stick to ums/money maps/dont care if you win, or you're playing to win in which case its your responsibility to learn how to win, given an equal footing. an absolute equal footing, not an equal footing for people with 50 apm and below.
I don't want to put words in IdrA's mouth but balance is balance. If the game is balanced at competitive level then its automatically balanced at lower levels too.
Thanks for speaking out IdrA. You might not think it helps and Blizzard might not listen to you but at the very least it vindicates alot of other players who are saying Terran is overpowered and getting shouted down by mass noobs screaming about Voidray.
On May 21 2010 19:47 IdrA wrote: it seems incredibly stupid to me to be hung up on winning and at the same time demand that blizzard make the game easier for you.
I think that pretty much sums it up really. You can't have it both ways.
@Bane_ - It's not elitism; it's game development logic.