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Patch 13 Discussion - Page 74

Forum Index > SC2 General
Post a Reply
Prev 1 72 73 74 75 76 92 Next
YJ_
Profile Joined April 2010
Canada36 Posts
May 21 2010 22:26 GMT
#1461
Time to switch to Terran, I quit Toss, thanks to Blizzard!
Incanus
Profile Joined October 2009
Canada695 Posts
May 21 2010 22:28 GMT
#1462
On May 22 2010 07:23 mark05 wrote:
im sorry but what is UDP?

UDP is just a different way of sending data between two parties, more suited for real time games like StarCraft. It should help with latency and some other things.
Flash: "Why am I so good?" *sob sob*
afirlortwo
Profile Joined April 2010
United States161 Posts
May 21 2010 22:28 GMT
#1463
after all these changes made to make ultras viable, do you think they'll do the same for the mothership?
Just a momentary diversion on the road to the grave
jtgizmo
Profile Joined April 2010
Congo161 Posts
May 21 2010 22:29 GMT
#1464
here is a problem i have, i aint getting an update? wtf?
mrdx
Profile Blog Joined October 2004
Vietnam1555 Posts
May 21 2010 22:29 GMT
#1465
On May 22 2010 07:20 temujin650 wrote:
So, who else is having visions of zerg players massing overseers and dropping infested's absolutely everywhere? I mean, they don't cost any supply. I find it somewhat redic that a unit that can literally be made a thousand times has any sort of attack.

Maybe that's just me though, and it won't be that bad? :x

Overseers are not cheap, and infested Terran cost 75 energy too.

This could only be imba in fastest games when everyone reached 200/200
BoxerForever.com - the one and only international Boxer fansite since 2006 :)
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
May 21 2010 22:30 GMT
#1466
On May 22 2010 07:26 YJ_ wrote:
Time to switch to Terran, I quit Toss, thanks to Blizzard!


You disgrace Tassadar's memory! >:O I'm still going to main Protoss regardless of this patch. Not changing my main because of a sway in patch changes.

Continuing about the 3v3 and 4v4 maps, I think large maps would be really interesting even in smaller games like 2v2 or FFA. I'm really curious to see how large these maps are actually going to be and whether or not a mini-community is going to be built around these things like there was for BGH.
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 22:31 GMT
#1467
On May 22 2010 07:25 xBillehx wrote:
edit: nvm they changed the way units state damage


No it is right in the editor.

Need to look at:

-Ultralisk
---Effects
----Ultralisk - Cleave
refraxion
Profile Joined March 2010
Canada88 Posts
May 21 2010 22:31 GMT
#1468
On May 22 2010 07:30 IndecisivePenguin wrote:
Show nested quote +
On May 22 2010 07:26 YJ_ wrote:
Time to switch to Terran, I quit Toss, thanks to Blizzard!


You disgrace Tassadar's memory! >:O I'm still going to main Protoss regardless of this patch. Not changing my main because of a sway in patch changes.

Continuing about the 3v3 and 4v4 maps, I think large maps would be really interesting even in smaller games like 2v2 or FFA. I'm really curious to see how large these maps are actually going to be and whether or not a mini-community is going to be built around these things like there was for BGH.



This is the mind of a true player, I don't see the reason to change race just because of a patch. Things usually balance out anyways.
Elrikus
Profile Joined April 2010
Norway3 Posts
May 21 2010 22:31 GMT
#1469
I'm wondering if thors will play a larger role in TvP due to the forcefield change. They've only really been used whenever protoss goes mass voidrays.
Sniggle
Profile Joined April 2010
United States21 Posts
May 21 2010 22:32 GMT
#1470
On May 22 2010 07:28 afirlortwo wrote:
after all these changes made to make ultras viable, do you think they'll do the same for the mothership?


If by do the same you mean nerf protoss more, yes I think they will do that.
Trogdor
Profile Joined August 2009
United States158 Posts
May 21 2010 22:32 GMT
#1471
+ Show Spoiler +
On May 22 2010 07:25 Tsagacity wrote:
Looking forward to doing lots of speedling/baneling low-econ zerg play in 3v3 and 4v4! :D

And yes I'm excited to see the maps. Blizzard has a screenshot with one though, I'll go find it and update this post in a sec.

[image loading]That was in the battle.net preview--no guarantees that it'll be in this patch I guess.

Looks pretty interesting, and the positions are set up well enough that games can probably go into mid/late games on occasion.



I'm in the bone-zone
I may not have the collectors edition, but my copy of sc2 is signed by Jaedong :D UPDATE: also by MC
refraxion
Profile Joined March 2010
Canada88 Posts
Last Edited: 2010-05-21 22:33:21
May 21 2010 22:32 GMT
#1472
On May 22 2010 07:31 Elrikus wrote:
I'm wondering if thors will play a larger role in TvP due to the forcefield change. They've only really been used whenever protoss goes mass voidrays.


Thors are actually pretty bad against voids IMO.

I still build atleast one against a protoss though.. but i doubt he'll be able to walk there in time before my army gets blocked to death.

But now ramp blockign protoss will get owned by some thor drop or something lol.
Dankmids
Profile Blog Joined March 2010
United States316 Posts
May 21 2010 22:32 GMT
#1473
New Zerg effects, im calling it right now, page 74.

NEW ZERG EFFECTS!

Watch, just watch. New sounds, and effects, gonna make zerg all sexy again.

(pray with me)
"Alright, Lets poop out a daily" Day9- Daily #203
Jsingles
Profile Joined April 2010
United States66 Posts
May 21 2010 22:33 GMT
#1474
On May 22 2010 07:31 Elrikus wrote:
I'm wondering if thors will play a larger role in TvP due to the forcefield change. They've only really been used whenever protoss goes mass voidrays.


hmm maybe.. but since they are so slow, walking through a forcefield in a choke wouldnt help that much really because the thor would still be in the way and would not be attacking as it was moving making it nothing but a big annoying meat shield that doesnt get a chance to attack. It would be better to just wait out the FF.

not to mention immortals annihilate thors
Mid Diamond
Xife
Profile Joined September 2009
224 Posts
May 21 2010 22:33 GMT
#1475
On May 22 2010 07:29 jtgizmo wrote:
here is a problem i have, i aint getting an update? wtf?


Yeah, I'm having the same issue. The patcher does not even load. Just goes right to the login screen.
palefountains
Profile Joined March 2010
China24 Posts
May 21 2010 22:34 GMT
#1476
On May 22 2010 04:49 DooMDash wrote:
Show nested quote +
On May 22 2010 04:47 koppik wrote:
I don't know if the void ray change was necessary. Except on desert oasis, I think players figured out how to come out ahead of the void ray-ing player.

You think its OK for voids to out range bunkers w/ marines? It's not even a huge deal beyond that. Good change.

terran already have turrets to counter VR, right? And terran can mass marines for aa from the beginning. I can understand void ray is too strong in terms of dps. But the range has been absolutely fine for me as a random player. The only problem for terran is that they have had less time to react and organize the marines for a VR rush.
good
ActionHank
Profile Joined May 2010
United States2 Posts
May 21 2010 22:34 GMT
#1477
On May 22 2010 07:31 refraxion wrote:
Show nested quote +
On May 22 2010 07:30 IndecisivePenguin wrote:
On May 22 2010 07:26 YJ_ wrote:
Time to switch to Terran, I quit Toss, thanks to Blizzard!


You disgrace Tassadar's memory! >:O I'm still going to main Protoss regardless of this patch. Not changing my main because of a sway in patch changes.

Continuing about the 3v3 and 4v4 maps, I think large maps would be really interesting even in smaller games like 2v2 or FFA. I'm really curious to see how large these maps are actually going to be and whether or not a mini-community is going to be built around these things like there was for BGH.



This is the mind of a true player, I don't see the reason to change race just because of a patch. Things usually balance out anyways.



How is losing power balancing things out? Nah, Protoss will just get used to it and stop complaining after a while, until the next nerf comes.
DrivE
Profile Blog Joined January 2010
United States2554 Posts
May 21 2010 22:35 GMT
#1478
On May 22 2010 07:32 Dankmids wrote:
New Zerg effects, im calling it right now, page 74.

NEW ZERG EFFECTS!

Watch, just watch. New sounds, and effects, gonna make zerg all sexy again.

(pray with me)

they at least need to change the "need more minerals", "spawn more overlords", "require more vespene gas" and the overlord dropping creep sound
LUCK IS NO EXCUSE
refraxion
Profile Joined March 2010
Canada88 Posts
May 21 2010 22:36 GMT
#1479
On May 22 2010 07:34 ActionHank wrote:
Show nested quote +
On May 22 2010 07:31 refraxion wrote:
On May 22 2010 07:30 IndecisivePenguin wrote:
On May 22 2010 07:26 YJ_ wrote:
Time to switch to Terran, I quit Toss, thanks to Blizzard!


You disgrace Tassadar's memory! >:O I'm still going to main Protoss regardless of this patch. Not changing my main because of a sway in patch changes.

Continuing about the 3v3 and 4v4 maps, I think large maps would be really interesting even in smaller games like 2v2 or FFA. I'm really curious to see how large these maps are actually going to be and whether or not a mini-community is going to be built around these things like there was for BGH.



This is the mind of a true player, I don't see the reason to change race just because of a patch. Things usually balance out anyways.



How is losing power balancing things out? Nah, Protoss will just get used to it and stop complaining after a while, until the next nerf comes.


People just need to adjust to these patches, switching races to the so called "Flavor of the month" races is just stupid.
Brad
Profile Joined April 2010
2754 Posts
Last Edited: 2010-05-21 22:37:14
May 21 2010 22:36 GMT
#1480
Race changers are silly, it's not like this is going to be the last patch for SC2. Get a grip.
Lee Jae Dong proved that a focus on mechanics and execution could solve problems in the StarCraft game strategy.
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