Patch 13 Discussion - Page 26
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Disastorm
United States922 Posts
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pnSTYLE
Germany3 Posts
cant wait to try out that frenzy spell | ||
Pervect
1280 Posts
On May 21 2010 14:09 BLinD-RawR wrote: if thats true it would be an unintended bug,which would be fixed immediately. "Now Massive units (Thor, Colossus, Ultralisk) will smash a Force Field if they are told to move through them. Ultralisks can use this ability to lead a Zerg charge onto a protoss position while protoss players can use their Colossus in an emergency to allow their army to attack or retreat." From Blizzard's discussion of patch notes. | ||
baconbits
United States419 Posts
On May 21 2010 14:07 rK wrote: I think people are overreacting to Overseer change. How often were Corruptors used to crush anyone by shutting down production/researches? Overseers cost the same (minus Spire), have a weakened version of the spell, can't do anything to units that are in play and can't morph to Brood Lords. I'm sure it'll get played around with a lot, maybe a game or two will crop up with some super sweet Overseer magic action. But the whole "ah man, corruption and infested terrans...gg man, gg." Come on ![]() I think its more of the timing issue. Corrupter: Pool -> lair -> spire -> corrupter, you had one hatch in ~6 minutes Overseer: Pool -> Lair -> morph overseer (which is very fast), you have one ~4 mins, float over and you could stop the 1st or 2nd robo or starport unit from being produced for 30 seconds. Hell, you could actually just morph an overlord already near their base making it even better. Not to mention, you can stop worker production for 30 sec which is almost 2 workers. Also really anxious to see if it stops larval production on hatches or just queens and research. | ||
junemermaid
United States981 Posts
On May 21 2010 14:10 Salv wrote: OK wait, you're making a citadel and upgrading blink before expanding? How late is your expansion? I don't see how you can put on any pressure with this build. The problem with PvZ expanding is that if you do so with out putting on any pressure they will whore drones and quickly outmacro you. If you're teching this much off of one base you're either: -Expanding really late -Have like one gateway and few units Both of which sound very bad. That will mean the Zerg will have had his expansion up for a long time before you. How much harassment can you honestly do versus a good Zerg with stalkers? This entire strategy sounds very sketchy. Look up Tozar's ninja build. You do realize there is more than one viable play-style? It is ridiculously effective. If the zerg whores drones its almost instantly over for them. Stalkers in their base that can huddle behind minerals / vespene geysers so that lings and roaches are ineffective is very strong. I mean, if you wanna stick to the ball vs ball mass attack, that's one way to play. Or you can exploit the usefulness of units to their maximum and use positioning / tactics to win battles. Two different play styles that yield similar results. | ||
Disastorm
United States922 Posts
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junemermaid
United States981 Posts
On May 21 2010 14:14 Disastorm wrote: I can just imagine a game where Zerg has like 10 overseers and takes out an enemy ground army and just moves the overseers into enemy base and stops all unit production over and over essentially not letting the enemy build any units at all. That sounds fucking awesome :D | ||
Tsagacity
United States2124 Posts
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Skyze
Canada2324 Posts
On May 21 2010 14:14 Disastorm wrote: I can just imagine a game where Zerg has like 10 overseers and takes out an enemy ground army and just moves the overseers into enemy base and stops all unit production over and over essentially not letting the enemy build any units at all. thats 1000 gas + supply that is at potential risk if the protoss has any anti air.. very risky, but possible probably. But think about it, 1000 gas on a unit that cant attack, or 10 mutas or 20 hydras. Hmm. | ||
roark
United States187 Posts
On May 21 2010 14:12 baconbits wrote: + Show Spoiler + On May 21 2010 14:07 rK wrote: I think people are overreacting to Overseer change. How often were Corruptors used to crush anyone by shutting down production/researches? Overseers cost the same (minus Spire), have a weakened version of the spell, can't do anything to units that are in play and can't morph to Brood Lords. I'm sure it'll get played around with a lot, maybe a game or two will crop up with some super sweet Overseer magic action. But the whole "ah man, corruption and infested terrans...gg man, gg." Come on ![]() I think its more of the timing issue. Corrupter: Pool -> lair -> spire -> corrupter, you had one hatch in ~6 minutes Overseer: Pool -> Lair -> morph overseer (which is very fast), you have one ~4 mins, float over and you could stop the 1st or 2nd robo or starport unit from being produced for 30 seconds. Hell, you could actually just morph an overlord already near their base making it even better. Not to mention, you can stop worker production for 30 sec which is almost 2 workers. Also really anxious to see if it stops larval production on hatches or just queens and research. Then you have to wait ~50 game seconds to get enough energy. Overseer starts with 50. | ||
jisaeltl
83 Posts
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Jyvblamo
Canada13788 Posts
But of course, everyone here knows better than the Blizzard balance testers / designers! | ||
RPGabe
United States192 Posts
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junemermaid
United States981 Posts
On May 21 2010 14:17 Tsagacity wrote: Have any replays Junemermaid? In my experience stalkers are extremely ineffective against zerglings, even if you get a nice huddle behind minerals. Yeah, I can post some when I get on my other comp this weekend. | ||
roark
United States187 Posts
On May 21 2010 14:18 RPGabe wrote: Zerg is being given a ton of spells that give small benefits on a 1-to-1 basis. Frenzy, Corruptor Corruption.. have fun getting your apm up to 400+ and spamming that out in the middle of fights to get your unit's worth. Select Spell, Shift + Click spam over units. It won't take 400 apm, but it won't be easy either. | ||
Kvz
United States463 Posts
Furthermore, i really really wish they would stop adding spells from world of warcraft into sc2. Frenzy? really? sounds like recklessness/bezerker rage/death wish from the warrior's talent trees. go look those spells up. almost word for word the same as frenzy. lol. This game is about massive units going at it. Not buffing a single super unit and watching it. ![]() | ||
grog
Turkey37 Posts
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Archerofaiur
United States4101 Posts
On May 21 2010 14:18 Jyvblamo wrote: Are people forgetting that Blizzard tests new patches internally so that retarded things such as the those being thrown around in this thread won't happen? But of course, everyone here knows better than the Blizzard balance testers / designers! Cough Patch 9 | ||
Endymion
United States3701 Posts
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Wi)nD
Canada719 Posts
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