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On May 21 2010 13:36 Zeke50100 wrote: Do people understand that blocking a building opens up a giant, 30 second timing window to make a push? >.> Let's see how Protoss deals with Burrow-moving Roaches with no Robo Fac. I have to agree here ... especially since the ability is on a flying unit and not a ground base one. Luckily it doesnt say that it deactivates static defenses, so you just need AA turrets to cover your production line.
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On May 21 2010 14:18 Jyvblamo wrote: Are people forgetting that Blizzard tests new patches internally so that retarded things such as the those being thrown around in this thread won't happen?
But of course, everyone here knows better than the Blizzard balance testers / designers! Also worth knowing everyone decent who's played their testers has rolled them. A decent player can beat most of these chumps 2v1.
Not the people you should rest on for the final balance of SC2. Some of the choices they are making clearly show they are... I mean their original reason for the patch 12 Infestor nerf was that someone was countering Ultras w/ Infestors. This alone shows how far from center Bliz is.
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The terran "buff" allows you to MAYBE come with your push 20 seconds earlier and with ONE extra marine. Its not that huge of a buff and i don't think should be complained that much about, even if you think its unwarranted.
Protoss I like the changes. VR's needed that (although I wonder if they still keep their target until 9 range), same for FF. Could make PvP more interesting for chargelots.
Now for zerg. I don't think ANYONE can correctly say how zerg will turn out now. The ONLY way to see is to play for a while, see how useful the new ultras are, see how the new spells are used, etc.
also : lol @ idra for HDH finals with all these changes.
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Germany172 Posts
It's a great patch for zerg imo, lots of new possibilities but i really don't understand why they buffed terran again??!
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Overseer buff is awesome
Ultralisk changes are a demonstration of complete naivety on Blizzard's part.
The only thing I can think of is 2/3 infestors with an ultralisk.
1/2 infestors use Fungal Growth while the 3rd frenzies an ultralisk. Ultralisk should probably live long enough to kill anything that got fungal growthed, barely making up the mineral cost it took to get them. Assuming a ball of MM evaporates after having it's chewy middle nomnom'd by an ultralisk, you might actually come up even.
Or...more effectively, I can just mass hydras. decisions decisions.
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On May 21 2010 14:39 sk` wrote:Show nested quote +On May 21 2010 14:18 Jyvblamo wrote: Are people forgetting that Blizzard tests new patches internally so that retarded things such as the those being thrown around in this thread won't happen?
But of course, everyone here knows better than the Blizzard balance testers / designers! Also worth knowing everyone decent who's played their testers has rolled them. A decent player can beat most of these chumps 2v1. Not the people you should rest on for the final balance of SC2. Some of the choices they are making clearly show they are... I mean their original reason for the patch 12 Infestor nerf was that someone was countering Ultras w/ Infestors. This alone shows how far from center Bliz is.
David Kim is (i think) a balancer/tester and designer?
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I'm glad about to force field changes... Force field are now able to be countered, but not super early, when they're most useful. Colossi and Ultras don't come out until way late game, when air units and long ranged units could already be out, and force fields were never amazing against the all ranged Terran army. That's my opinion on it, anyways.
I'm skeptic about the Ultra changes. Frenzy does come standard with infestors, so its not like you need to go out of you're way to get it, so I suppose even if its useless it will still be better than Infested Terrans. But it doesn't really mesh well with the swarm mentality of Zerg. Its really only cost effective on the biggest units, so Ultras, Brood Lords and maybe hydra's if you had enough to spam it.
I'm really the most confused about the Terran changes. Really, you made it even easier to spam infantry? I like roflstomping roaches with stimmed up marauders as much as the next guy, but this is getting out of hand. The cost of stims should go back to where it was, and blizzard needs to look at the source of the problem: marauders completely decimating anything on the ground.
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Well there is some thought behind it obviously. The forcefield nerf is sensible at least. The extra abilities will need some balance testing (this is beta)... VR nerf, I don't think Blizzard understand why this unit is mechanically wrong... the rest, no idea.
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Holy shit!!!! I cannot believe terran got another buff. Poor protoss supporters. I'd quit while your ahead lol. Thank god I play Zerg
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On May 21 2010 14:39 sk` wrote:Show nested quote +On May 21 2010 14:18 Jyvblamo wrote: Are people forgetting that Blizzard tests new patches internally so that retarded things such as the those being thrown around in this thread won't happen?
But of course, everyone here knows better than the Blizzard balance testers / designers! Also worth knowing everyone decent who's played their testers has rolled them. A decent player can beat most of these chumps 2v1.Not the people you should rest on for the final balance of SC2. Some of the choices they are making clearly show they are... I mean their original reason for the patch 12 Infestor nerf was that someone was countering Ultras w/ Infestors. This alone shows how far from center Bliz is. Tell that to David Kim / Cowgomoo / KHB.
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I could be wrong but with the amount of creep highways being used in games nowadays, wouldn't the Ultra buff, without the HP nerf + frenzy + transfusion be near unstoppable?
Perhaps they are reducing the HP drastically to see how it plays out, with an intention of raising it later if it is not effective.
Also, coming from a Terran player, I agree the terran buffs are absolutely unnecessary. Early Marines already offered adequate support for any build you had intended on pursuing.
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If my math is right and overseer's regenerate 1 energy per second:
1 Overseer with 200/200 can incapacitate 1 building for 2 minutes 10 seconds with a 10 second gap at 1:30
2 Overseers with 200/200 can incapacitate 1 building for 8 minutes 10 seconds with a 10 second gap at 7:00
3 Overseers with 75/200 can incapacitate 1 building indefinitely
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Zerg changes are quite nice imo will open up a lot of possibilities. The overseer changes are completely dependent on how they actually play out in-game so no reason to whine about them being OP yet. As for ultras, they will be stronger against mech which tons of T's are doing against zerg nowadays and def stronger against toss with ignoring FF so I don't see why ppl are complaining about the HP nerf.
Toss nerfs were unwaranted IMO but not a huge deal
Terran buffs.....fucking retarded and unnecessary (coming from a T player). Blemish on an otherwise solid patch
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this patch is not in play yet? i mean it will be soon with the server wipe tho right?
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What was the point of removing copper, and adding a diamond league above platinum?
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all of these notes are alright as a protoss player, i would have no gripes accept for the fact that DT's and HT's are seperate buildings.
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As a Zerg player, I find TvP was already ballanced.
Every T said the mu was in Ps favor. Every P said the mu was in Ts favor.
Sounds ballanced to me.
jkXD I'm glad they tried to help terran in that mu, but faster combat shield/ stim pack may hurt TvZ, newer timing pushes, who knows until we see  Do love pretty much every change in the patch, especially the amount of trolling blizz is doing on that race of ragequitters (PROtoss)
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On May 21 2010 14:44 Jyvblamo wrote:Show nested quote +On May 21 2010 14:39 sk` wrote:On May 21 2010 14:18 Jyvblamo wrote: Are people forgetting that Blizzard tests new patches internally so that retarded things such as the those being thrown around in this thread won't happen?
But of course, everyone here knows better than the Blizzard balance testers / designers! Also worth knowing everyone decent who's played their testers has rolled them. A decent player can beat most of these chumps 2v1.Not the people you should rest on for the final balance of SC2. Some of the choices they are making clearly show they are... I mean their original reason for the patch 12 Infestor nerf was that someone was countering Ultras w/ Infestors. This alone shows how far from center Bliz is. Tell that to David Kim / Cowgomoo / KHB. Are they still laddering? I know they were pretty high on the ladders when beta first came out, but haven't heard much since then.
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Is the patch actually out? When are they releasing it?
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they just want to guage the publics reaction before they decide whether to release it or not
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