Patch 13 Discussion - Page 30
Forum Index > SC2 General |
zazen
Brazil695 Posts
| ||
guitarizt
United States1492 Posts
| ||
eScaper-tsunami
Canada313 Posts
| ||
Baarn
United States2702 Posts
On May 21 2010 14:38 TheDna wrote: Well some of you obviously must have overread the most important change this patch: Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account. I mean how could you possibly be unhappy with this great feature already being in the Beta?! You guys are haters! Now all my internet friends will know I play Blizzard games when I'm off work. :0 | ||
Attica
United States277 Posts
| ||
wintergt
Belgium1335 Posts
The one thing that is baffling are the new spells on the overseer. I mean, holy crap on such a fast flying unit! A bunch of them can fly into your base, disable some of your buildings, rinse and repeat? Very curious how that will turn out.. | ||
Mr.Pyro
Denmark959 Posts
| ||
Mindcrime
United States6899 Posts
On May 21 2010 15:14 Attica wrote: Even with reading all these ultralisk changes I still can't see myself choosing them over Broodlords. What does an ultralisk do that a broodlord cannot? Broodlords own marauders and siege tanks even better than ultralisks so again why would I get them over broodlords? shhh Blizzard might nerf brood lords again if they hear you. | ||
rbkl
772 Posts
| ||
Doc Daneeka
United States577 Posts
On May 21 2010 15:15 Mindcrime wrote: shhh Blizzard might nerf brood lords again if they hear you. i pray every night that blizzard doesn't actually listen to the community cos if they do, this game is going to be really stupid. NERF FUCKING EVERYTHING. that's the message blizzard is getting if they read this messageboard. | ||
Avid221
United States63 Posts
On May 21 2010 15:04 Actinium wrote: I'm not really a fan of the zerg changes. It's dumb to complain about things before I've ever even used them but I really dont want to use overseers for harassment and I don't want my ultralisks to die 25% faster and I won't want to use frenzy on anything but ultralisks which are the last thing I want to combo with infestors because they're both gas hogs. Pretty sure the Frenzy ability makes the unit do more damage not take more damage | ||
eelix
Australia36 Posts
On May 21 2010 15:20 Avid221 wrote: Pretty sure the Frenzy ability makes the unit do more damage not take more damage I am pretty sure he was refering to the 600hp to 450hp change, ie 25%... | ||
AmstAff
Germany949 Posts
On May 21 2010 15:11 Saracen wrote: Tanks aren't really so much of a problem in TvP as in TvZ. There's no way to "stop" a Terran from getting 20 siege tanks if he wants to. What are you going to do, say "no mech kk" ? ah i didnt saw that he has a guard icon ( 8AM for me with no sleep =( ). yeah T mech is really strong, like T mech in sc1, i think this problems will be fixed with "balanced" maps. actually the maps are really small or at least the "fight areas" are small and force the Z to suicide his army into the Mechball (caused by bad positiong, but this is cause by the maps). Nydus and drops are underused btw, the zergs i play are still used to this "1a" hydra/roach and just reproduce with the same units. | ||
TBO
Germany1350 Posts
| ||
prototype.
Canada4200 Posts
On May 21 2010 12:09 Kraz.Del wrote: This Ultralisk should be able to deal with both mass Marauders and mass Roaches which are a common threat to zerg players in some end game scenarios. WTF blizzard. First they say infestors neural parasite ultralisks, which ppl tell me was a typo, now apparently roaches were also a problem to the ultralisk. What games are blizzard watching that involve ultralisks in a zvz. | ||
Wi)nD
Canada719 Posts
and like some1 posted above, bring back the roach :D | ||
IrVeNoJu
Poland61 Posts
| ||
JustQuitWarcraftIII
United States679 Posts
Blizzard should probably increase the Roach's initial armor back to 2 and bring back their high regeneration ability in the un-burrowed state. | ||
Sealteam
Australia296 Posts
The problem against T wasn't walking over forcefields, it was dying before getting close. Against P this is good. I still don't see a single one being built... | ||
weltraumMonster
Germany62 Posts
Before the patch a zergling all in pretty much ended when the first collossus came out. But now with the new Overseer ability you can delay the collossus to give your lings more time... | ||
| ||