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Patch 13 Discussion - Page 27

Forum Index > SC2 General
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eohs
Profile Blog Joined May 2010
United States677 Posts
May 21 2010 05:28 GMT
#521
On May 21 2010 12:12 orgolove wrote:
So... is the patch actually coming out?

patch should be here tomorr0, and thank god that zerg is getting some new stuff been playing zerg and hasnt been that much fun.
WELCOME TO THE PARTY
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
May 21 2010 05:29 GMT
#522
On May 21 2010 14:26 Archerofaiur wrote:
Show nested quote +
On May 21 2010 14:18 Jyvblamo wrote:
Are people forgetting that Blizzard tests new patches internally so that retarded things such as the those being thrown around in this thread won't happen?

But of course, everyone here knows better than the Blizzard balance testers / designers!




Cough Patch 9

Well, that was fixed in one day and was an unintended abuse of game mechanics, not the result of intended balance changes, which would have been tested. =P
Nitron
Profile Joined April 2010
Singapore177 Posts
May 21 2010 05:29 GMT
#523
omg what did they do to protoss..... stim buff and combatshield buff is still okay since terran gets it anyway, but voidray nerf and forcefield nerf? omfg...
mav451
Profile Joined May 2010
United States1596 Posts
Last Edited: 2010-05-21 05:30:32
May 21 2010 05:30 GMT
#524
Yeah the Stim/shield cost reduction is a bit odd. I can't help but think that Blizz just can't figure out another way to solve the early VR harass, so they just settle for upgrade cost reductions.
With no power comes no responsibility?
Decko
Profile Joined May 2010
United States150 Posts
May 21 2010 05:30 GMT
#525
On May 21 2010 14:18 Jyvblamo wrote:
Are people forgetting that Blizzard tests new patches internally so that retarded things such as the those being thrown around in this thread won't happen?

But of course, everyone here knows better than the Blizzard balance testers / designers!



This isn't correct what so ever, and I don't mean to be disrespectful in stating that. There's only so many people testing the game internally before a new patch comes out. Once it's introduced to the public, a million variables they could have never imagined come into play. People know better once we have our hands on it, right now it's speculation but a lot of it could be true.
Superman does good, you're doing well.
On_Slaught
Profile Joined August 2008
United States12190 Posts
May 21 2010 05:31 GMT
#526
On May 21 2010 14:18 RPGabe wrote:
Zerg is being given a ton of spells that give small benefits on a 1-to-1 basis. Frenzy, Corruptor Corruption.. have fun getting your apm up to 400+ and spamming that out in the middle of fights to get your unit's worth.


Sooo... it will take micro? Considering all the bitching we see about the lack of micro people should be cheering this.
omgCRAZY
Profile Blog Joined January 2010
Canada551 Posts
May 21 2010 05:31 GMT
#527
Here are my views on the patch.

FF nerf - Like it. Nothing too major, it helps the Ultralisk the most which needs it, the Thor and Collossi are going to be at the back of the army so for defensive purposes and splitting the FF will still do fine. FF will suck against mass Thors but I don't feel that is a huge deal breaker. Really has no effect on PvP. Helps and hurts them at the same time.

Void Ray nerf - Perfect fix without ruining the unit. TY Blizz.

Terran upgrade buff - What... the... fuck... Terran infantry do NOT need a buff. I was in the opinion that Maurader if anything needed a slight tweak to make massing them not as great but nothing major. A buff is just insane and does not reflect what most players are using at all unless the way games are played in lower levels is in need of this change (still breaking higher level play more).

Ultralisk changes - Blizzards reasoning behind what they want the Ultralisk to be and do is great, how they did it is retarded. The damage changes are fine. The HP nerf is what I think is retarded, let the players atleast try out the Ultralisk without the HP nerf, if it is overpowered then fine, next patch nerf it. I think you pre-emptively fixed something that I do not think needed it.

Overseer changes - I think this unit was fine. Now Zerg is going to be amazingly annoying in the hands of skilled players, to the point that a good Zerg will decimate any Protoss player they are up against unless the Protoss all-ins or cheeses (which has been the case for players of T or Z against any Protoss,hence why Blizz needs to pay more attention to the MU's rather than the stats). It feels as though Zerg players are not realizing how amazingly useful both of the new spells from the Overseer are going to be. Infested terrans did quite decent DPS (just died fast). With the Overseer able to drop 1 behind a mineral line they can still pick off or make workers pull off the line for literally no cost. Against Protoss the contaminate ability is crippling when used on the forge, twilight council(slowing our already hour long upgrades), the Robo Facility (which we usually only have 1-2 of), and the Stargate(also only 1-2 usually).


Overall the Terran was buffed. I cannot say for sure but I would say Zerg was unchanged in the ZvT matchup (the problems that existed still exist (T > Z)), and Zerg was buffed against Protoss (Overseers are going to be amazing harass units (Z > P)).

Before patch:

T > P
T > Z
P =?= Z (was fairly even for me)

After patch:

T >> P
T >> Z
Z > P

I play mainly Protoss... fml

THIS NEEDS FACE!
Disarray
Profile Blog Joined December 2007
United States1164 Posts
May 21 2010 05:32 GMT
#528
On May 21 2010 14:19 roark wrote:
Show nested quote +
On May 21 2010 14:18 RPGabe wrote:
Zerg is being given a ton of spells that give small benefits on a 1-to-1 basis. Frenzy, Corruptor Corruption.. have fun getting your apm up to 400+ and spamming that out in the middle of fights to get your unit's worth.


Select Spell, Shift + Click spam over units. It won't take 400 apm, but it won't be easy either.


or instead of getting the infestation pit, the infestor, the research and the energy... i could just.


get more of that unit.
Input limit reached. Please wait to perform more actions.
Diaspora
Profile Joined April 2010
United States140 Posts
May 21 2010 05:34 GMT
#529
Diamond league huh? I guess players were getting annoyed that they were in copper, so now they start in bronze?
rK
Profile Joined September 2002
United States371 Posts
May 21 2010 05:34 GMT
#530
On May 21 2010 14:12 baconbits wrote:
I think its more of the timing issue.

Corrupter:
Pool -> lair -> spire -> corrupter, you had one hatch in ~6 minutes

Overseer:
Pool -> Lair -> morph overseer (which is very fast), you have one ~4 mins, float over and you could stop the 1st or 2nd robo or starport unit from being produced for 30 seconds.

Hell, you could actually just morph an overlord already near their base making it even better. Not to mention, you can stop worker production for 30 sec which is almost 2 workers.

Also really anxious to see if it stops larval production on hatches or just queens and research.



I can see an argument for the timing, true. I just think it's more on par with something like trying to slip 4-6 lings in off of a 10 pool than the doomsday reactions some people were posting.

Of course, I'm theorycrafting like everyone else, so we'll see
Ryuu314
Profile Joined October 2009
United States12679 Posts
May 21 2010 05:34 GMT
#531
I honestly do not believe that Terran were really having that much trouble against Protoss. After immortal nerfs Terrans were surviving to mid-game, at which point things were very balanced, and in the hands of a good Terran, perhaps even Terran favored. Marines + PDD + Tanks were a ridiculously hard combination to fight against. By making it even easier to hit that composition is just retarded.
Xeken
Profile Joined May 2010
United States77 Posts
May 21 2010 05:34 GMT
#532
Ultra changes didn't address the problem, although a potential way to engage with them now (against their counters) is to frenzy, then load up into OL, and do a drop engage. Considering their absolutely retarded dps, as long they can get within striking range they may be fairly devastating, in theory.

Changes to overseer is nice. Will have to play to see actual effect. Interested to see how many IT the 125 energy spawns.

If frenzy works with banelings, it could make baneling drop also a lot more viable and cost efficient.

Overall there are a fair amount of new things that can be tried out. My complaint is more that Z still doesn't feel like a swarm race, and is actually more micro intensive than the other 2 races due to the major additions being single target spells.
omninmo
Profile Blog Joined April 2008
2349 Posts
May 21 2010 05:35 GMT
#533
sc2 - now with blood lust
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-05-21 05:36:23
May 21 2010 05:36 GMT
#534
On May 21 2010 14:34 Xeken wrote:
Overall there are a fair amount of new things that can be tried out. My complaint is more that Z still doesn't feel like a swarm race, and is actually more micro intensive than the other 2 races due to the major additions being single target spells.

Zerg was never micro-intensive and never had to do any micro outside of 1a and maybe a FG or NP cast. These changes may add some micro to Zerg, but still not more than P and T.
roark
Profile Joined April 2010
United States187 Posts
May 21 2010 05:36 GMT
#535
On May 21 2010 14:32 Disarray wrote:
Show nested quote +
On May 21 2010 14:19 roark wrote:
On May 21 2010 14:18 RPGabe wrote:
Zerg is being given a ton of spells that give small benefits on a 1-to-1 basis. Frenzy, Corruptor Corruption.. have fun getting your apm up to 400+ and spamming that out in the middle of fights to get your unit's worth.


Select Spell, Shift + Click spam over units. It won't take 400 apm, but it won't be easy either.


or instead of getting the infestation pit, the infestor, the research and the energy... i could just.


get more of that unit.



Yes you could. Which is still the point. I was refuting the need for crazy high APM. I don't think this spell is supposed to thrown all over the place either.
Mindcrime
Profile Joined July 2004
United States6899 Posts
May 21 2010 05:37 GMT
#536
On May 21 2010 14:35 omninmo wrote:
sc2 - now with blood lust


If only it were as good as blood lust...

:[
That wasn't any act of God. That was an act of pure human fuckery.
Katkishka
Profile Blog Joined December 2009
United States658 Posts
May 21 2010 05:37 GMT
#537
HoLy CrAp terran bio doesn't cost 350/350 minerals/gas just to be strong enough to compete in midgame now! The game is broken!
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
May 21 2010 05:38 GMT
#538
Wow, that's one hell of a patch. I don't know what to think about it but I wonder if, even with Frenzy added, the Ultralisk needed such a HUGE hp nerf. They are going to litterally melt to 3/3 marauders blobs before they can make contact.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
Coraz
Profile Joined May 2010
United States252 Posts
May 21 2010 05:38 GMT
#539
Read the thread to orb's post... I can't beleive this... they are turning sc2 into WoW... I can't believe this patch!!!!

they breezed over fundamental flaws with the ultralisk and tried to make it a one trick pony for zerg..

added WoW battleground abilites to the infestor

nice fixes to the ladder system though!
Dr. Stan is my hero ((: - http://www.soundwaves2000.com/radio_liberty/
TheDna
Profile Joined March 2010
Germany577 Posts
May 21 2010 05:38 GMT
#540
Well some of you obviously must have overread the most important change this patch:

Facebook feature is integrated: Here’s a quick way to expand your social network by seeing who among your existing Facebook friends also has a Battle.net account.


I mean how could you possibly be unhappy with this great feature already being in the Beta?!
You guys are haters!
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