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Metalpolis Zerg - Can expand more easily?
Terran IMO. Huge cliff for reapers harass. tank does a wonderful job defending also.
You can also make a big wall with B2 and B3 like in LTO vs Nazgul. Tank are doin wonderful job on this map.
Kulas Ravine Protoss - Stalkers Blinking through destructible rocks allows for more effective base raids.
No doubt this is terran for this one.
Incerdible number of spots to make drop with tank, reaper harass on the wall from the upper cliff, incredible numbers of cheese (I'm pretty damn sure, I have worked with a friend on all terran cheese possible on this map and how to recognize them by scouting. Some of them are just so horrible like false wall and move to gold minerals).
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Kulas is totally terran favored. Cliffs everywhere and Xel'naga towers up on hills that reapers can take control of very early and easily that nobody else can do anything about until mid game. Terrans can also take the expos behind the destructable rocks easier and earlier than both the other races. But that's not all! The choke at the main is also the easiest to wall of all the maps!
Finally, if they take the natural expo right across from yours, their siege tanks can be set in their money to both defend their expo and defend any shenanigans they put on the cliff in between the bases to kill your workers/nat; When you run up there to kill those marauders blasting your drones, oh guess what? BOOM death from a bunch of tanks sitting at his nat.
edit: I'd say desert oasis in zerg favored. Naturals are wide open and susceptible to raids/muta harass and the map has huge land distances between the bases, which I think benefits zerg and their speedy units. Also, the map is wide open with very few choke points which once against benefits zerg the most. Zerg wants to surround their enemy and hence love wide open fields.
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Desert Oasis. Terrans have that convenient option of Reapers and Tanks harrassing (not even harrassing at times but destroying) the main's mineral line early to mid game.
Seriously, an aggressive push with some reapers, an scv (for bunker and repairs), and seige tanks next to mineral line will slingshot you with an advantage (wall in your base and defend with tanks if they attempt base race)
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On May 13 2010 12:26 kamicom wrote: Desert Oasis. Terrans have that convenient option of Reapers and Tanks harrassing (not even harrassing at times but destroying) the main's mineral line early to mid game.
Seriously, an aggressive push with some reapers, an scv (for bunker and repairs), and seige tanks next to mineral line will slingshot you with an advantage (wall in your base and defend with tanks if they attempt base race)
For the same reason that tanks are a pain in the ass on desert oasis so is voidrays though. Furthermore I would say that voidrays specifically are extremely favored on kulas ravine, blistering sands and steppes of war as the mineral line is backed right up against a void that you cannot reach by ground.
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On May 13 2010 12:17 t3tsubo wrote: a thread on map imbalances and Desert Oasis has yet to be mentioned!?
Desert Oasis is heavily zerg favored, because long distances make early game pressure extremely ineffective and distances between main and nat make muta harass gamebreaking. In PvT desert oasis, P has the ability to freely snipe the gases in the Terran main with void rays, without marines being able to defend it because they are outranged.
Tanks can siege the main CC from the ridge near the mains. Lots of annoying little tricks on DO
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As a Terran Player: Winning a TvZ on Blistering Sands and especially Desert Oasis seems impossible.... Zerg can just out econ you so easily and then pump out an army if they see you try to attack or harass. Meanwhile you can't really FE safely due to the danger of mass ling/baneling bust on a natural that has 2 entrances.
LT, Kulas Ravine, and Incineration Zone all seem to be fairly good T maps though. And the ones I didn't mention aren't terrible but don't seem to favor either race imo.
Blistering Sands and Desert Oasis should be removed from map pools for events and tournaments imo.
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Scrap Station Terran has an advantage here with the island where a planetary fortress and turrets can get setup really well-defended.
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Still waiting on Replays for those that can get their way through replays better than I can, both because they know where to find good replays, and have faster computers than mine to actually watch them.
And remember, maps can give advantages to more than 1 race. Kulas can be both Terran and Protoss favored.
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On May 13 2010 13:08 XtrEEmMaShEEN3k2 wrote: Still waiting on Replays for those that can get their way through replays better than I can, both because they know where to find good replays, and have faster computers than mine to actually watch them.
And remember, maps can give advantages to more than 1 race. Kulas can be both Terran and Protoss favored.
I'm no pro, however I do have a replay of me taking advantage of the afforementioned "seige tank V main mineral line on DO" which I'll post once I get home.
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