• Log InLog In
  • Register
Liquid`
TeamLiquid Liquipedia LiquidDota LiquidLegends
EDT 04:24
CEST 10:24
KST 17:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Lore of the Nexus: The Angiris Council0DHM Valencia: Power Rank43[TSL9] Prize Pool & Talent18Code S RO10 - Group B, Day 1 Preview (Season 2)7Code S RO10 - Group A, Day 1 Preview (Season 2)11
Community News
2022 AfreecaTV Challengers Starleague Season 210BSL 2v2 ProLeague x ShieldBattery - SIGN UP NOW!14Code S RO10 Groups announced, RO20 final results1ESL Open #128: ByuN, MaxPax, Scarlett win3Artosis to leave Korea after GSL Season 3, possibility of online GSL casts?87
StarCraft 2
General
Vidalista 20mg | Generic Tadalafil: Best ED Cure DHM Valencia: Power Rank Rogue & Trap out for DHM Valencia? Forbidden Ground buildings Shopify TeamLiquid StarLeague 9
Tourneys
DreamHack Masters: Valencia 2022 - Day 1 What Is The Price Of Chillwell Portable AC Reviews [GSL 2022] Code S:Season 2 - Ro10 Group A [NationWars 7] Ro8 thread [Alpha Pro Series] Rogue v TIME
Strategy
Hero's pvz Simple Questions Simple Answers What should I try to work on to improve my TvZ [G] YAKS LOTV: Yet Another hotKey Setup - zerg
Custom Maps
Simple Questions/Answers [A] SC Real Scale
External Content
Mutation # 323 Well Trained Mutation # 322 Warp Zone Mutation # 321 Rise From Ashes Mutation # 320 Retribution
Brood War
General
YellOw wins poker tournament for $696,000 USD Future Cup 4 Under 18 ¿BSL U18? Titan Reactor - Year 2 [Update]ShieldBattery: New Ranked System BW General Discussion
Tourneys
[BSL15] - RO16 Group C - Friday 17:00 CEST [BSL15] - Ro16 Group D - Sunday 17:00 CEST The Casual Games of the Week Thread Artosis vs Gauntlet of the Apes
Strategy
ZvT Guardian Hydra Optimized Strategy before the gosus Project: Strat Update [G] How to get started on ladder as a new Z player
Other Games
General Games
Diablo Immoral The PlayStation 5 Crossfire: Legion - A new RTS combining C&C and SC Final Fantasy XIV Nintendo Switch Thread
Dota 2
Official Dota and Chess General Discussion TL.net migration megathread + LiquidDota archive [DPC 21-22] Tour 3 Discussion/LR LiquidDota to reintegrate into TL.net LiquidDota Site Rules
League of Legends
[Patch 12.7] Arcana Skins Release Discussion LiquidLegends to reintegrate into TL.net [Summer Split] LoL Esports General Discussion [Patch Notes] Release General Discussion
Heroes of the Storm
Lore of the Nexus: The Angiris Council HotS: WP and Funny Moments Mapping Heroes: Battleground Stats Last Flight To Paris: MCC Group Stage
Hearthstone
TL Mafia
British Empire Mini Mafia II TL Mafia Community Thread Chezinu streak(s) Mafia Sengoku Mafia Survivor II: The Amazon
Community
General
US Politics Mega-thread Coronavirus and You Summer Games Done Quick 2022! Trading/Investing Thread Kashmir - Article 370 revoked
Fan Clubs
Day[9] Fan Club soO Fan Club Zest Fan Club
Media & Entertainment
Movie Discussion! [TV] HBO Game of Thrones Korean Music Discussion [Manga] One Piece [Manga] Berserk
Sports
2021 - 2022 Football Thread 2021 NFL/CFB Season NBA General Discussion Formula 1 Discussion McBoner: A hockey love story
Tech Support
Computer Build, Upgrade & Buying Resource Thread The Ultimate Mouse Thread Simple Questions Simple Answers
TL Community
The Automated Ban List
Blogs
On Radicalization and S…
plasmidghost
Bravery and cowardice…
Starlightsun
My daughter wants to pla…
JoinTheRain
On gun violence in America…
MrBitter
First time having "S*X".
Garnet
Gomorrah
Broodwar4lyf
Getting Back to it..!.20 years…
FuDDx
Age
AmericanUmlaut
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1092 users

Maps that give advantages/disadvatages to races

Forum Index > SC2 General
Post a Reply
1 2 Next All
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 03:00:48
May 13 2010 02:33 GMT
#1
I want to try and maybe make a at least an early list of some things to consider when choosing a map with a race in mind. If a topic like this already exists, I'll preemptively apologize.

For example, I'll start this list by saying that I've heard that the ledges in Incineration Zone gives Terrans the advantage on this map against both Protoss and Zerg since it gives a bit more advantage to Reapers and Siege Tanks.

I don't know the reasoning behind it, but I've heard Day9 mention that Metalopolis is a very Zerg-favored map.

Incineration Zone
Terrans - Cliffs allow for good use of Siege Tanks and Reapers

Metalpolis
Zerg - Can expand more easily?

Blistering Sands
Terran - Backdoor is actually worse for terran because they'll need to defend two entrances to hold 2 bases, which dramatically slows down their expansions and pushes.

Kulas Ravine
Protoss - Stalkers Blinking through destructible rocks allows for more effective base raids.

I'm perfectly willing to admit that I probably don't have the best understanding of this game yet, so I'll edit the OP if enough (Just like 2-3+) people think the reasoning is flawed.

At the same time, I'd like a BIT of a consensus before more are added on. Like 2 other people agreeing with a reasoning.

Also, I'm not the best at finding/acquiring replays, so of course, replays being posted would be a HUGE plus.
seRapH
Profile Blog Joined April 2009
United States9706 Posts
May 13 2010 02:37 GMT
#2
i would argue that blistering sands isnt as reaper biased as you'd think. the reapers are very easily blocked by both the other races, and in the end the backdoor is actually worse for terran because they'll need to defend two entrances to hold 2 bases, which dramatically slows down their expansions and pushes.
PKMN 4313-1213-6695 | Inventory: http://bit.ly/19qYGOt
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 13 2010 02:37 GMT
#3
Lost Temple has the abusable cliffs for Siege Tanks.
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 13 2010 02:38 GMT
#4
Kulas Ravine
Terran - Reaper harrass, Tanks on cliffs, "hidden" Terran starting location behind double rocks
Protoss - cliffwalking Colossi-harrass
If you cant say what you're meaning, you can never mean what you're saying.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 13 2010 02:41 GMT
#5
for metalopolis late game pvt (and zvt i guess too), if the map is split, the protoss actually cant take the gold expo because of siege tanks easily sieging your miners from there side, makes it basically auto-win if it gets to the stage where the map is split in half.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 02:45:25
May 13 2010 02:42 GMT
#6
On May 13 2010 11:37 majesty.k)seRapH wrote:
i would argue that blistering sands isnt as reaper biased as you'd think. the reapers are very easily blocked by both the other races, and in the end the backdoor is actually worse for terran because they'll need to defend two entrances to hold 2 bases, which dramatically slows down their expansions and pushes.


Good good, I'm perfectly willing to admit that I probably don't have the best understanding of this game yet, so I'll edit the OP if enough people think the reasoning is flawed.

At the same time, I'd like a BIT of a consensus before more are added on. Like 2 other people agreeing with a reasoning.

Also, I don't know my way around replays, so of course, replays being posted would be a HUGE plus.
Deathfate
Profile Joined November 2008
Spain553 Posts
May 13 2010 02:43 GMT
#7
kulas ravine - Reaper harras, big expo area to harras with hellions, cliff to use siege tanks, narrow chokes everywhere, free expo behind rocks... this map is terrans paradise vs Zerg
Feel the power of the zerg swarm.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
May 13 2010 02:45 GMT
#8
steps of war, zerg 6 pool is very very gay. You will loss 3-6 workers depends on your micro.

Lower level will not stand a chance against this.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-05-13 02:46:32
May 13 2010 02:46 GMT
#9
Metalopolis can be heaven for muta harass at some positions because both the main and natural minerals are both essentially facing a cliff. You can practically attack both mineral lines simultaneously.

6 o'clock is the one exception where there's almost no space behind the minerals, and 3 o'clock probably wouldn't leave a safe zone for any AA range 6.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 02:48:20
May 13 2010 02:47 GMT
#10
Edited the OP. Replays showcasing the advantages would really help guys!
leejas
Profile Blog Joined August 2007
United States440 Posts
May 13 2010 02:53 GMT
#11
Kulas Ravine. Terrans can safely expand to their naturals and power off 3 bases. If you spawn with your opponent horizontally across, you can siege his natural with the sight of a watchtower.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 03:06:35
May 13 2010 02:58 GMT
#12
On May 13 2010 11:33 XtrEEmMaShEEN3k2 wrote:

Blistering Sands
Terran - 2 entrances and short rush distance allows for a Reaper backdoor harass.


The exactly other way, Backdoor entrance is a pain in the ass for Terran, as they heavily depend on having a good defense for their usually weaker ground forces in early to midgame.
Not a proof, but a reminder: Lucifron chose Blistering Sands against DeMuslim after he lost the first map in a TvT. DeMuslim switched to protoss and Lucifron did the same after he saw it.

Scrap Station: Extremely close Air, very far ground attack way plus huge choke gives alot of problems to terran, also good for zerg who can expand easily as they only have to take care of one attack path until lategame. Also favors mutalisks even against thors because it is very hard to keep mainbase save _and_ attack against them.

Metalopolis is quite a zerg map because it's extremely easy to get many expansions.

I expect Steppes of War to become a Terran map some day in the future since it's very good for a Siegetank macro game.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 03:00:03
May 13 2010 02:59 GMT
#13
Yeah, i was shaky about that one. I'll edit it.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 13 2010 03:00 GMT
#14
Oh god here we fucking go again, everyone's calling maps T favored just because cliffs exist. You guys realize other races have air/cliffwalking units too, right?

Onea
Profile Joined April 2010
United States35 Posts
May 13 2010 03:01 GMT
#15
I'm not fully sure why you say metalopolis is good for zerg expanding, can you elaborate?
Born to fast expand...
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 03:05:42
May 13 2010 03:05 GMT
#16
On May 13 2010 12:01 Onea wrote:
I'm not fully sure why you say metalopolis is good for zerg expanding, can you elaborate?


I'm not quite sure either, I've heard it in various places but like I said, I don't know the exact reasoning yet. Hopefully someone else can elaborate for me.

Tsagacity posted one reasoning in this topic:
On May 13 2010 11:46 Tsagacity wrote:
Metalopolis can be heaven for muta harass at some positions because both the main and natural minerals are both essentially facing a cliff. You can practically attack both mineral lines simultaneously.

6 o'clock is the one exception where there's almost no space behind the minerals, and 3 o'clock probably wouldn't leave a safe zone for any AA range 6.


Sounds reasonable, just waiting for someone to confirm/elaborate on more/different advantages.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 13 2010 03:07 GMT
#17
i would say that blistering sands is terran favored for a rush, but in general, protoss favored because of blink, and less of a need for expos. As Zerg, i have trouble on this map because i cannot hold my expos very well
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 03:18:17
May 13 2010 03:08 GMT
#18
On May 13 2010 12:01 Onea wrote:
I'm not fully sure why you say metalopolis is good for zerg expanding, can you elaborate?


It is very easy to spread creep over the zerg's map half when the positions are not ground close position and expand everywhere. Unit's simply can gather close to the golden minderal expo on zerg's side and easily defend both ground attack paths.

On May 13 2010 12:07 Rkie wrote:
i would say that blistering sands is terran favored for a rush, but in general, protoss favored because of blink, and less of a need for expos. As Zerg, i have trouble on this map because i cannot hold my expos very well

Zerg can build up midgame pressure because of the two entrances, as the secoond one can easily be opened with ranged units. From there on it is not difficult to expand further.
I really don't see why everybody says it was good for terran rush? The distance isn't that short and it's very hard to harass a zerg with hellions on it because it has a narrow choke in front of the natural. Once the natural is up, it can be easily defended.

Also I think that desert oasis is very good for Protoss against Terran (dunno about Zerg). Stalkers can harass very good with an observer because the main is attackable from various sides, actually from almost everywhere. Also they can get quick access to Shuttles to set up harassment or even do a full rush with 5 warpgates+warpprism whereas pure ground attacks are almost not possible.
It also is a very strong map for voidrays of course.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
May 13 2010 03:17 GMT
#19
a thread on map imbalances and Desert Oasis has yet to be mentioned!?

Desert Oasis is heavily zerg favored, because long distances make early game pressure extremely ineffective and distances between main and nat make muta harass gamebreaking.
In PvT desert oasis, P has the ability to freely snipe the gases in the Terran main with void rays, without marines being able to defend it because they are outranged.
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 13 2010 03:22 GMT
#20
Scrap Station is I believe the only map where protoss can threaten a ground attack into the back of your main from a position that any other race can only reach with air or maybe you can do this on LT as well I've never looked closely enough at the distance between the corner positions.
The only thing you should feel when you shoot someone... is the recoil
1 2 Next All
Please log in or register to reply.
Live Events Refresh
ESL Pro Tour
08:00
DH Valencia 2022 - Day 2
ESL.tv1880
Esl_sc21880
IndyStarCraft 1086
ALGaming 540
ESL_sc2b538
TaKeTV 331
Crank 282
Maincast Studio 192
ESL_sc2c138
OGamingTV SC2 132
ESL118
HorussTv 22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 1086
Crank 282
ROOTSuperNova 210
ProTech66
StarCraft: Brood War
Rain 16518
Horang2 3543
PianO 740
ToSsGirL 226
Leta 218
ggaemo 181
Shuttle 140
scan(afreeca) 92
Shinee 89
Terrorterran 69
[ Show more ]
sSak 53
zelot 53
CadenZie 21
Jumperer 16
Beast 8
Dota 2
resolut1ontv 1115
Attackerdota845
XaKoH 572
XcaliburYe523
febbydoto124
Super Smash Bros
Westballz51
Other Games
tarik_tv22196
summit1g21698
singsing1661
WinterStarcraft589
m0e_tv308
Livibee298
mouzStarbuck120
KnowMe56
Organizations
Other Games
gamesdonequick64723
Dota 2
BeyondTheSummit16741
Counter-Strike: Global Offensive
ESL CS:GO266
StarCraft 2
Blizzard YouTube
[ Show 19 non-featured ]
StarCraft 2
• Bosshoore 2
• Gussbus
• Laughngamez YouTube
• Poblha
• Alpha X_
• aXEnki
• Migwel
• intothetv
• CSOeSports
• Kozan
• IndyKCrew
• LaughNgamez Trovo
StarCraft: Brood War
• sscaitournament1
• STPLYoutube
• AfreecaTV YouTube
• BSLYoutube
Dota 2
• WagamamaTV1476
League of Legends
• Rush9241
• Stunt386
Upcoming Events
DPC 2021/2022 Tour 3
1h 37m
Team Bald Reborn vs Nigma
OG vs TBD
CSO Contender
7h 37m
DPC 2021/2022 Tour 3
10h 37m
Evil Geniuses vs TBD
ESL Pro Tour
18h 37m
ESL Pro Tour
23h 37m
Ultimate Battle
1d 2h
Soulkey vs Rush
BSL: ProLeague
1d 6h
ESL Pro Tour
2 days
ESL Pro Tour
2 days
DPC 2021/2022 Tour 3
3 days
Evil Geniuses vs TBD
Liquipedia Results

Completed

Endless Battle 3: Mihu vs KuKu
DHM Valencia: EU
PSISTORM HC 2022
Roobet Cup

Ongoing

BSL Season 15: GosuLeague
STL37
RCG 2021
KCM Ladies Race Survival 2022 Season 2
Nine-Tathlon Invitational
HoneyCai Friendlies Season 4
GAN Race Survival Season 4
CWCL Season 4
FS Mania
Big Baby Popularity Contest
KCM Race Survival 2022 Season 2
BSL Season 15
TOP Challenge Qualifier
2022 ACS Season 2: Qualifier
Deathfate Pro Team League
WTL 2022 Summer
2022 GSL S2: Code S
StarCraft II: NationWars 7
DH Masters Valencia
Community Clash League S4
X-Cup Summer 2022 - Quals.
Masters Clash Champ. 2022
ESL Challenger Valencia 2022

Upcoming

BSL Season 15: HasuLeague
Future Cup 4 (U18)
Luck Over Strength
TOP Challenge
2022 ACS Season 2
WSL Season 3
Ultimate Battle: Soulkey vs Rush
2022 GSL: ST 2
DH Masters Atlanta
2022 GSL S3: Code S
TSL 9
HomeStory Cup XXI
X-Cup Summer 2022
X-Cup Summer 2022 - Qual. 7
X-Cup Summer 2022 - Qual. 6
X-Cup Summer 2022 - Qual. 5
IEM Rio Major 2022
ESL Challenger Melbourne 2022
ESL Pro League Season 16
BLAST Premier Fall Groups
ESL Challenger League S42 NA
ESL Challenger League S42 EU
ESL Challenger League S42 AP
IEM Cologne 2022
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2022 TLnet. All Rights Reserved.