• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:30
CEST 14:30
KST 21:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Summer's End6Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7
Community News
GSTL Returns in 2026!43Weekly Cups (Aug 3-9): Protoss get shut out7RSL goes to London! 2026 Offline Finals Nov 21-2212Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-611
StarCraft 2
General
GSTL Returns in 2026! Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Talent Announcement! Protoss AoE skill expression Weekly Cups (Aug 3-9): Protoss get shut out
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) WardiTV Mondays 2026 KungFu Cup Announcement Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout Mutation # 537 Hostile Territory
Brood War
General
Rush's Odyssey Controversy [ASL22] Ro24 Preview: Summer's End BW General Discussion StarCraft 64 is coming to Philly at SC4ALL II Best Games Kespa era
Tourneys
[ASL22] Ro24 Group A CSLAN 4 is Coming! ASL Season 22 LIVESTREAM with English Commentary [Megathread] Daily Proleagues
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend? Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Artificial Intelligence Thread US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread The Letting Off Steam Thread
Fan Clubs
MarineLorD Fan Club The ShoWTimE Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
LOCKPICKING NOOB
LUCKY_NOOB
Chinese Gen Z: Between Dream…
TrAiDoS
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9411 users

Maps that give advantages/disadvatages to races

Forum Index > SC2 General
Post a Reply
1 2 Next All
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 03:00:48
May 13 2010 02:33 GMT
#1
I want to try and maybe make a at least an early list of some things to consider when choosing a map with a race in mind. If a topic like this already exists, I'll preemptively apologize.

For example, I'll start this list by saying that I've heard that the ledges in Incineration Zone gives Terrans the advantage on this map against both Protoss and Zerg since it gives a bit more advantage to Reapers and Siege Tanks.

I don't know the reasoning behind it, but I've heard Day9 mention that Metalopolis is a very Zerg-favored map.

Incineration Zone
Terrans - Cliffs allow for good use of Siege Tanks and Reapers

Metalpolis
Zerg - Can expand more easily?

Blistering Sands
Terran - Backdoor is actually worse for terran because they'll need to defend two entrances to hold 2 bases, which dramatically slows down their expansions and pushes.

Kulas Ravine
Protoss - Stalkers Blinking through destructible rocks allows for more effective base raids.

I'm perfectly willing to admit that I probably don't have the best understanding of this game yet, so I'll edit the OP if enough (Just like 2-3+) people think the reasoning is flawed.

At the same time, I'd like a BIT of a consensus before more are added on. Like 2 other people agreeing with a reasoning.

Also, I'm not the best at finding/acquiring replays, so of course, replays being posted would be a HUGE plus.
seRapH
Profile Blog Joined April 2009
United States9808 Posts
May 13 2010 02:37 GMT
#2
i would argue that blistering sands isnt as reaper biased as you'd think. the reapers are very easily blocked by both the other races, and in the end the backdoor is actually worse for terran because they'll need to defend two entrances to hold 2 bases, which dramatically slows down their expansions and pushes.
boomer hands
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
May 13 2010 02:37 GMT
#3
Lost Temple has the abusable cliffs for Siege Tanks.
Rabiator
Profile Joined March 2010
Germany3948 Posts
May 13 2010 02:38 GMT
#4
Kulas Ravine
Terran - Reaper harrass, Tanks on cliffs, "hidden" Terran starting location behind double rocks
Protoss - cliffwalking Colossi-harrass
If you cant say what you're meaning, you can never mean what you're saying.
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
May 13 2010 02:41 GMT
#5
for metalopolis late game pvt (and zvt i guess too), if the map is split, the protoss actually cant take the gold expo because of siege tanks easily sieging your miners from there side, makes it basically auto-win if it gets to the stage where the map is split in half.
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 02:45:25
May 13 2010 02:42 GMT
#6
On May 13 2010 11:37 majesty.k)seRapH wrote:
i would argue that blistering sands isnt as reaper biased as you'd think. the reapers are very easily blocked by both the other races, and in the end the backdoor is actually worse for terran because they'll need to defend two entrances to hold 2 bases, which dramatically slows down their expansions and pushes.


Good good, I'm perfectly willing to admit that I probably don't have the best understanding of this game yet, so I'll edit the OP if enough people think the reasoning is flawed.

At the same time, I'd like a BIT of a consensus before more are added on. Like 2 other people agreeing with a reasoning.

Also, I don't know my way around replays, so of course, replays being posted would be a HUGE plus.
Deathfate
Profile Joined November 2008
Spain555 Posts
May 13 2010 02:43 GMT
#7
kulas ravine - Reaper harras, big expo area to harras with hellions, cliff to use siege tanks, narrow chokes everywhere, free expo behind rocks... this map is terrans paradise vs Zerg
Feel the power of the zerg swarm.
mkfk1
Profile Joined April 2010
United Kingdom153 Posts
May 13 2010 02:45 GMT
#8
steps of war, zerg 6 pool is very very gay. You will loss 3-6 workers depends on your micro.

Lower level will not stand a chance against this.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-05-13 02:46:32
May 13 2010 02:46 GMT
#9
Metalopolis can be heaven for muta harass at some positions because both the main and natural minerals are both essentially facing a cliff. You can practically attack both mineral lines simultaneously.

6 o'clock is the one exception where there's almost no space behind the minerals, and 3 o'clock probably wouldn't leave a safe zone for any AA range 6.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 02:48:20
May 13 2010 02:47 GMT
#10
Edited the OP. Replays showcasing the advantages would really help guys!
leejas
Profile Blog Joined August 2007
United States440 Posts
May 13 2010 02:53 GMT
#11
Kulas Ravine. Terrans can safely expand to their naturals and power off 3 bases. If you spawn with your opponent horizontally across, you can siege his natural with the sight of a watchtower.
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 03:06:35
May 13 2010 02:58 GMT
#12
On May 13 2010 11:33 XtrEEmMaShEEN3k2 wrote:

Blistering Sands
Terran - 2 entrances and short rush distance allows for a Reaper backdoor harass.


The exactly other way, Backdoor entrance is a pain in the ass for Terran, as they heavily depend on having a good defense for their usually weaker ground forces in early to midgame.
Not a proof, but a reminder: Lucifron chose Blistering Sands against DeMuslim after he lost the first map in a TvT. DeMuslim switched to protoss and Lucifron did the same after he saw it.

Scrap Station: Extremely close Air, very far ground attack way plus huge choke gives alot of problems to terran, also good for zerg who can expand easily as they only have to take care of one attack path until lategame. Also favors mutalisks even against thors because it is very hard to keep mainbase save _and_ attack against them.

Metalopolis is quite a zerg map because it's extremely easy to get many expansions.

I expect Steppes of War to become a Terran map some day in the future since it's very good for a Siegetank macro game.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 03:00:03
May 13 2010 02:59 GMT
#13
Yeah, i was shaky about that one. I'll edit it.
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
May 13 2010 03:00 GMT
#14
Oh god here we fucking go again, everyone's calling maps T favored just because cliffs exist. You guys realize other races have air/cliffwalking units too, right?

Onea
Profile Joined April 2010
United States35 Posts
May 13 2010 03:01 GMT
#15
I'm not fully sure why you say metalopolis is good for zerg expanding, can you elaborate?
Born to fast expand...
XtrEEmMaShEEN3k2
Profile Blog Joined April 2010
United States122 Posts
Last Edited: 2010-05-13 03:05:42
May 13 2010 03:05 GMT
#16
On May 13 2010 12:01 Onea wrote:
I'm not fully sure why you say metalopolis is good for zerg expanding, can you elaborate?


I'm not quite sure either, I've heard it in various places but like I said, I don't know the exact reasoning yet. Hopefully someone else can elaborate for me.

Tsagacity posted one reasoning in this topic:
On May 13 2010 11:46 Tsagacity wrote:
Metalopolis can be heaven for muta harass at some positions because both the main and natural minerals are both essentially facing a cliff. You can practically attack both mineral lines simultaneously.

6 o'clock is the one exception where there's almost no space behind the minerals, and 3 o'clock probably wouldn't leave a safe zone for any AA range 6.


Sounds reasonable, just waiting for someone to confirm/elaborate on more/different advantages.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
May 13 2010 03:07 GMT
#17
i would say that blistering sands is terran favored for a rush, but in general, protoss favored because of blink, and less of a need for expos. As Zerg, i have trouble on this map because i cannot hold my expos very well
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-13 03:18:17
May 13 2010 03:08 GMT
#18
On May 13 2010 12:01 Onea wrote:
I'm not fully sure why you say metalopolis is good for zerg expanding, can you elaborate?


It is very easy to spread creep over the zerg's map half when the positions are not ground close position and expand everywhere. Unit's simply can gather close to the golden minderal expo on zerg's side and easily defend both ground attack paths.

On May 13 2010 12:07 Rkie wrote:
i would say that blistering sands is terran favored for a rush, but in general, protoss favored because of blink, and less of a need for expos. As Zerg, i have trouble on this map because i cannot hold my expos very well

Zerg can build up midgame pressure because of the two entrances, as the secoond one can easily be opened with ranged units. From there on it is not difficult to expand further.
I really don't see why everybody says it was good for terran rush? The distance isn't that short and it's very hard to harass a zerg with hellions on it because it has a narrow choke in front of the natural. Once the natural is up, it can be easily defended.

Also I think that desert oasis is very good for Protoss against Terran (dunno about Zerg). Stalkers can harass very good with an observer because the main is attackable from various sides, actually from almost everywhere. Also they can get quick access to Shuttles to set up harassment or even do a full rush with 5 warpgates+warpprism whereas pure ground attacks are almost not possible.
It also is a very strong map for voidrays of course.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
t3tsubo
Profile Blog Joined April 2009
Canada682 Posts
May 13 2010 03:17 GMT
#19
a thread on map imbalances and Desert Oasis has yet to be mentioned!?

Desert Oasis is heavily zerg favored, because long distances make early game pressure extremely ineffective and distances between main and nat make muta harass gamebreaking.
In PvT desert oasis, P has the ability to freely snipe the gases in the Terran main with void rays, without marines being able to defend it because they are outranged.
ymirheim
Profile Joined April 2010
Sweden300 Posts
May 13 2010 03:22 GMT
#20
Scrap Station is I believe the only map where protoss can threaten a ground attack into the back of your main from a position that any other race can only reach with air or maybe you can do this on LT as well I've never looked closely enough at the distance between the corner positions.
The only thing you should feel when you shoot someone... is the recoil
1 2 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #100
IntoTheiNu 1185
WardiTV724
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko383
mouzHeroMarine 321
TKL 221
MaxPax 154
Rex 121
BRAT_OK 49
SHIN 26
StarCraft: Brood War
Calm 9775
Shuttle 4623
Horang2 2035
BeSt 834
Mini 757
EffOrt 646
Soulkey 563
Pusan 310
Light 282
Larva 242
[ Show more ]
Stork 224
Soma 186
Hyun 142
Snow 131
ZerO 126
ggaemo 115
Mind 92
Mong 72
JYJ 52
[sc1f]eonzerg 48
Nal_rA 42
Sexy 36
sSak 33
Bale 25
sorry 20
Icarus 6
Noble 5
Dota 2
Gorgc6980
Dendi1566
BananaSlamJamma273
Counter-Strike
olofmeister2179
zeus276
edward27
Other Games
singsing2084
Liquid`LucifroN1442
hiko316
crisheroes302
Hui .137
B2W.Neo129
QueenE64
Mew2King44
RotterdaM24
ZerO(Twitch)8
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV784
• lizZardDota2213
Upcoming Events
The Patches Monday
3h 30m
Afreeca Starleague
21h 30m
Sharp vs Shinee
Action vs Shine
GSL
22h 30m
PiGosaur Cup
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
BeSt vs Paralyze
Jaedong vs Speed
Kung Fu Cup
1d 22h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
[ Show More ]
Replay Cast
3 days
PiG Sty Festival
3 days
CranKy Ducklings
4 days
PiG Sty Festival
4 days
Sparkling Tuna Cup
5 days
PiG Sty Festival
5 days
Liquipedia Results

Completed

CSLAN 4
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
RSL Revival: Season 6
PiG Sty Festival 8.0
META DYMY #4
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

CSL Season 22: Qualifier 1
Escore Tournament S3: W8
CSL Season 22: Qualifier 2
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Big Dog Cup 2026 Div 1
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.