• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:24
CET 12:24
KST 20:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)15Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1830
StarCraft 2
General
Stellar Fest "01" Jersey Charity Auction SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets When will we find out if there are more tournament SC2 Spotted on the EWC 2026 list?
Tourneys
SC2 AI Tournament 2026 Sparkling Tuna Cup - Weekly Open Tournament $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) $25,000 Streamerzone StarCraft Pro Series announced WardiTV Winter Cup
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion A cwal.gg Extension - Easily keep track of anyone Potential ASL qualifier breakthroughs?
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1057 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 43

Forum Index > SC2 General
Post a Reply
Prev 1 41 42 43 44 45 170 Next
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
November 04 2010 21:07 GMT
#841
Java based program is so shitty. Its heavy and laggy and slow to load. Can't you just make a bwchart type of program for sc2?
..and then I would, ya know, check em'. (Aka SpoR)
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
November 04 2010 21:11 GMT
#842
On November 05 2010 06:07 CharlieMurphy wrote:
Java based program is so shitty. Its heavy and laggy and slow to load. Can't you just make a bwchart type of program for sc2?


I don't find it loads slow except when it parses the replays. Be happy with what you got. Personally I luv sc2gears
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
lynx.oblige
Profile Joined August 2009
Sierra Leone2268 Posts
Last Edited: 2010-11-08 01:38:35
November 08 2010 00:43 GMT
#843
On November 04 2010 22:04 Dakota_Fanning wrote:
Show nested quote +
On November 04 2010 21:42 lynx.oblige wrote:
Has there been any talk of an APM efficiency/redudancy calculation? I know it's hard to determine what exactly is effective or redundant APM but maybe even a quick calculation for what % of your APM are hotkeys (even though the math is so simple it can be done in your head if you round).

This program literally does so much I'm just trying to think of even more things it can do, haha

With Sc2gears you can display every kind of APMs. Not just the numbers, but it draws your different APM graphs:

Enable the "Use listed actions as chart input data", and choose the actions you want to visualize.

So in this example you want to know your "Hotkey APM":
Enter the "hotkey" filter word into the Filter actions field (on the right of the action list), and press enter: you're done. The APM charts will now show you the hotkey usage APM. Over the charts you will see the calculated average value for the whole game.

If you want to see only the "Hotkey assign APM"? Not a problem, just change the filter text to "hotkey assign".


Very excellent. This program is unrivaled.


On November 05 2010 06:07 CharlieMurphy wrote:
Java based program is so shitty. Its heavy and laggy and slow to load. Can't you just make a bwchart type of program for sc2?


Mine literally loads in under a second. It might just be your PC.
Everyone needs a nemesis.
ShadowReaver
Profile Joined March 2010
Canada563 Posts
November 08 2010 05:15 GMT
#844
Very helpfull tool! thanks for all your work.

A nice feature to add would be to show if you won or lost under the replay search grid. You can make it a settings/install requriement to specify your user name. I think the only way right now to see who won the game is to look at the game info tab.
TehForce
Profile Joined July 2010
1072 Posts
November 08 2010 11:58 GMT
#845
On November 05 2010 06:07 CharlieMurphy wrote:
Java based program is so shitty. Its heavy and laggy and slow to load. Can't you just make a bwchart type of program for sc2?


Java is pretty fast for years now. Perhaps you should install a newer version than 1.4 on ur pc -.-

Also .Net is based on the same system as Java and nobody complains about its speed. I bet u use a lot of .net programs without even realising...
NesTea <3
Falcon_NL
Profile Joined September 2010
Netherlands236 Posts
November 08 2010 12:13 GMT
#846
Grats for the hard work and such, but I dont like such a thing released to the public. copying Build orders rly sucks, and with this it will go much smoother :/
and its a BLACK HOLE !! OH MY GOD BLACK HOOOOLEEE - Tobi Wan
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2010-11-08 12:59:17
November 08 2010 12:58 GMT
#847
On November 08 2010 21:13 Falcon_NL wrote:
Grats for the hard work and such, but I dont like such a thing released to the public. copying Build orders rly sucks, and with this it will go much smoother :/

Do you have the same opinion about BWChart (for StarCraft)?

And do you think that if you tried/used a build order first, noone else should use it in the future?
https://repmastered.icza.net
Tekelve
Profile Joined May 2010
France10 Posts
November 08 2010 15:45 GMT
#848
First : congrats, this is by far the best SC2 utility around !

Second : i would like to give my opinion on the issue of ressources collection information.
btw : i don't know any technical info about the replay format itself so i might be wrong at some points.

As I understand it, data concerning economy state is not saved in the replay.
Which seems obvious since the game has to replay the game though the engine anyway.

So the question is how to simulate the game engine to mimic the same economical behaviour.
Although it appears to be an enourmous task to mimin all the engine functionnalities i wonder if doing only the economical aspects is that complicated ?

Obviously doing a perfect job would require to reverse engineer the real engine but i think a good enough approach could use unperfect information :

- we know where are the base(s)
- we know where are the min/gas patches
- we know when a worker is ordered to go to these previous location or somewhere different
- using average data on resource collection rate over long period of time we can make a fairly good asumption on how much resource we are collecting at any given time based on the number of workers actually using the patches.
- we know how many mineral a patch have (same for gas)

For a standard game i think we can approach a fairly good result with all that without having a really hard engine to code.

I know that unless we can calculate the actual time a worker take to go from A to B we cannot handle things like :

- distance mining
- a freakin factory in your minerals (thanks Jinro@MLG !)
- stealing minerals from you opponent / messing around with gather on minerals to escape opponent surround
- and any other things that would make the pre-calculated "X workers == Y mins / seconds" wrong.

Maybe it is possible to calculate that only using the replay or the map i do not know...

But i guess we could have a pretty good result especially in the first like 10 minutes when you have your main and possibly you first expo up (so most of the time just regular mining).
RobiTL
Profile Joined July 2010
France55 Posts
November 08 2010 15:56 GMT
#849
Hello, there's something I think lacks in the Match-up records
for 3v3s and 4v4s (and maybe 2v2s),
there should be a Z+* vs *, P+* vs *, and T+* vs *
so I can know which race I play the best in team games
Born to be Zerg
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
November 08 2010 21:58 GMT
#850
Sc2gears 3.30: Improved search and template editor, find duplicates

Details are in the first post.
https://repmastered.icza.net
Filter
Profile Blog Joined November 2010
Canada620 Posts
November 08 2010 22:26 GMT
#851
Just wanted to say that I love this program and you're doing an excellent job with. It's really helping me spot obvious flaws in my game without having to go back and actually watch a lot of my own replays, at least until I hit a rough patch of games.

My only suggestion would be a potential friends list via SC2gears that allows you to share replays with your friends easily, letting SC2gears assemble them into folders etc. That or potentially support for dragging replay files into the SC2gears window and having gears catalog them for you. That way large replay packs are easier to handle.
Live hard, live free.
10or10
Profile Blog Joined March 2010
Sweden517 Posts
November 08 2010 23:19 GMT
#852
Awesome job, nice update. Thank you for your efforts!
|| @10or10 || 이영호 이제동 - 화이팅 ^^ ||
DeCoup
Profile Joined September 2006
Australia1933 Posts
November 09 2010 01:21 GMT
#853
I don't understand how the sub folder separation works.
Can I set a different naming template for each subfolder?
I would like 1v1 to be /D /T vs /p2 - /m./e which looks like [/i]2010-11-08 00-11-59 ZvZ vs Barney - Lost Temple.SC2Replay[/i].
and would like 2v2 to look like /D /T /g - /m./e which looks like 2010-11-08 00-11-59 ZZvTZ Fred, Bob vs Barney, BlueVein - Lost Temple.SC2Replay
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
kontrol
Profile Joined August 2010
Canada32 Posts
November 09 2010 01:47 GMT
#854
On November 05 2010 06:07 CharlieMurphy wrote:
Java based program is so shitty. Its heavy and laggy and slow to load. Can't you just make a bwchart type of program for sc2?


Java has nothing to do with the application speed. Your computer does. Mine load under 1 second.
Btw nice way to say thank to a guy that do it for free which allow guys like you to check his replays.
Try before you cry.
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2010-11-09 01:51:56
November 09 2010 01:51 GMT
#855
will there be apm distribution list as bwchart had?

select/unit train hotkey/group key/right click/hotkey/etc, etc.

really appreciate the people who provides programs like this for the public
age: 84 | location: california | sex: 잘함
KiLL_ORdeR
Profile Blog Joined June 2009
United States1518 Posts
November 09 2010 02:25 GMT
#856
On November 09 2010 10:21 DeCoup wrote:
I don't understand how the sub folder separation works.
Can I set a different naming template for each subfolder?
I would like 1v1 to be /D /T vs /p2 - /m./e which looks like 2010-11-08 00-11-59 ZvZ vs Barney - Lost Temple.SC2Replay.
and would like 2v2 to look like /D /T /g - /m./e which looks like 2010-11-08 00-11-59 ZZvTZ Fred, Bob vs Barney, BlueVein - Lost Temple.SC2Replay
[/i][/i]

I have the same problem. From reading the description, it sounds like a really good tool. The problem for me is that i'm more of a picture person, so reading the directions doesn't really do anything for me. Is there anyway you could provide like a picture step-by-step for those of us special needs kids like me, Dakota_Fanning?
In order to move forward, we must rid ourselves of that which holds us back. Check out my stream and give me tips! twitch.tv/intotheskyy
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
Last Edited: 2010-11-09 06:30:35
November 09 2010 06:24 GMT
#857
On November 09 2010 10:51 jinorazi wrote:
will there be apm distribution list as bwchart had?

select/unit train hotkey/group key/right click/hotkey/etc, etc.

really appreciate the people who provides programs like this for the public

This is already possible, and it can do a lot more.

Enable the "Use listed actions as chart input data" under the action list, and from there you can display any type of APM (this also applies to any other charts).

So let's say you want to see different APM types. Choose the APM chart, and enable the "Use listed actions as chart input data" and then:

-Select APM: enable only the Select action type over the action list
-Unit train APM: enable only the Train action type
-Hotkey/Group APM: enter the filter word: "hotkey"
-Right click APM: enter the filter word: "right click"
etc.
etc.

This solution is completely flexible: you can display anything you want.

A wierd example:
If you want to know your "supply increasing APM" as terran:
-Enter the filter phrase: "build supply or calldown extra supplies". And done!
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2359 Posts
November 09 2010 07:08 GMT
#858
On November 09 2010 10:21 DeCoup wrote:
I don't understand how the sub folder separation works.
Can I set a different naming template for each subfolder?
I would like 1v1 to be /D /T vs /p2 - /m./e which looks like 2010-11-08 00-11-59 ZvZ vs Barney - Lost Temple.SC2Replay.
and would like 2v2 to look like /D /T /g - /m./e which looks like 2010-11-08 00-11-59 ZZvTZ Fred, Bob vs Barney, BlueVein - Lost Temple.SC2Replay

The sub-folder support means the replay auto-save and manual renaming can group your files into different sub-folders, but you can still only define 1 name template.

So let's say you want your replays named like "{date+file} {match-up} - {player1 (race1), player2 (race2)... vs playerx (racex), playery (racey)...} on {map}.SC2Replay".
Example:
2010-11-09 08-30 TZvPP - Joe (T), Lisa (Z) vs John (P), Brad (P) on Lost Temple.SC2Replay

It can be achieved with a template of:
/D /T - </p (/r)> on /m./e

The player block <> will insert all players in the replay, so if it's a 1v1, 2 players will be inserted, if it's a 3v3 for example, 6 players will be inserted grouped by teams.

Now let's say you want your replays categorized as the game format: put 1v1 replays into a "1v1" folder, put 2v2 replays into a "2v2" folder, free for all replays into a "FFA" forder etc.
All you have to do is insert "/f\" into the beginning of the previous template:
/f\/D /T - </p (/r)> on /m./e

If you want your previous template to categorize replays into sub-folders based on the match-up: prepend the template with "/T\":
/T\/D /T - </p (/r)> on /m./e

If you want your replays categorized into sub-folders based on the map AND into sub-folders based on game type INSIDE the map folders, start with this: "/m\/f\"
/m\/f\/D /T - </p (/r)> on /m./e

Hope this explains it.
https://repmastered.icza.net
Karhak
Profile Joined September 2010
16 Posts
November 09 2010 09:15 GMT
#859
On November 05 2010 06:07 CharlieMurphy wrote:
Java based program is so shitty. Its heavy and laggy and slow to load. Can't you just make a bwchart type of program for sc2?


You must be an angry Microsoft developer :p

Thanks Dakota for your amazing work ! Best tool around. By far.
TehForce
Profile Joined July 2010
1072 Posts
November 09 2010 10:22 GMT
#860
great work, these are the changes i waited for
NesTea <3
Prev 1 41 42 43 44 45 170 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 77
CranKy Ducklings39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 182
BRAT_OK 96
StarCraft: Brood War
Britney 63307
Calm 2682
Sea 2299
Horang2 2056
Mini 439
Soma 349
firebathero 280
Snow 259
BeSt 255
actioN 250
[ Show more ]
ZerO 246
Mong 204
Hyun 176
Last 174
Shuttle 148
Hyuk 143
EffOrt 134
ggaemo 118
Pusan 109
hero 104
Light 92
Rush 91
Dewaltoss 69
Sharp 68
Mind 48
sorry 47
Killer 40
Nal_rA 38
Barracks 32
ZergMaN 29
NotJumperer 28
Sexy 26
GoRush 21
Terrorterran 19
Noble 17
ivOry 15
Icarus 15
ajuk12(nOOB) 14
zelot 12
SilentControl 11
Dota 2
NeuroSwarm70
XcaliburYe69
League of Legends
C9.Mang0371
Counter-Strike
olofmeister1341
shoxiejesuss1111
fl0m621
allub243
edward55
Other Games
summit1g9563
singsing2169
ceh9554
B2W.Neo351
crisheroes237
Sick199
Mew2King112
Livibee69
Organizations
Other Games
gamesdonequick2455
StarCraft: Brood War
Kim Chul Min (afreeca) 1186
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki8
• iopq 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1259
• Lourlo801
• Stunt359
• TFBlade270
Upcoming Events
OSC
36m
Jumy vs sebesdes
Nicoract vs GgMaChine
ReBellioN vs MaNa
Lemon vs TriGGeR
Gerald vs Cure
Creator vs SHIN
OSC
1d
All Star Teams
1d 14h
INnoVation vs soO
Serral vs herO
Cure vs Solar
sOs vs Scarlett
Classic vs Clem
Reynor vs Maru
uThermal 2v2 Circuit
2 days
AI Arena Tournament
2 days
All Star Teams
2 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
2 days
OSC
3 days
Replay Cast
3 days
Wardi Open
4 days
[ Show More ]
Monday Night Weeklies
4 days
The PondCast
5 days
Liquipedia Results

Completed

Proleague 2026-01-14
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
SC2 All-Star Inv. 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.