• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:54
CEST 13:54
KST 20:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Official StarCraft website teases new content ahead of BlizzCon?76Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!40Weekly Cups (August 17-23): Zerg dominate the week6
StarCraft 2
General
Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over Balance hotfix patch 5.0.16b (July 16) September World Ranking: herO leads, Serral climbs
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly SC2 INu's Battles#20 [BO.9] 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August)
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
ASL22 General Discussion Gypsy to Korea Official StarCraft website teases new content ahead of BlizzCon? [Personal Project Share] Terran Defense v0.60 BW General Discussion
Tourneys
KCM Race Survival 2026 Season 3 Brood War in Budapest ! WORTEX 2026 BW Finals [Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Diablo IV EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Artificial Intelligence Thread UK Politics Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7159 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 106

Forum Index > SC2 General
Post a Reply
Prev 1 104 105 106 107 108 170 Next
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
Last Edited: 2011-09-21 11:24:05
September 21 2011 07:02 GMT
#2101
Sc2gears 8.0 has been released with 1.4 replay support and with Built-in Translation tool

[image loading]

Details are in the first post.
https://repmastered.icza.net
TechnoZerg
Profile Joined May 2011
Australia75 Posts
September 21 2011 11:06 GMT
#2102
You're a god Dakota. Thank you.
Power overwhelming!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-09-21 14:21:37
September 21 2011 14:20 GMT
#2103
Great job Dakota, as always. I do have a question though, is there any reason at all to keep the "sc2 game time apm" around now that it's not the actual replay apm anymore?

The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around.

Let's get rid of that abomination of a AP(M/40sec) count for good!
Too weird to live, too rare to die.
Glacial
Profile Joined February 2011
United Kingdom124 Posts
September 21 2011 14:57 GMT
#2104
This application is awesome, I love everything about it. However, I've noticed that some of the autosaved replays are not detected within SC2. For example, a complete list of auto-saved reps is in a particular folder on my HD, but in SC it seems random which ones can detected and played so the list might look like:

[015] XvX Shattered Temple
[010] XvX Shattered Temple
[003] XvX Shattered Temple
[001] XvX Shattered Temple

When in SC and trying to pick one to watch.

This is mostly with team games, so not really that big of a deal, but is still a bit annoying as I can't figure out what causes it. Does anyone else have this issue?
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
September 21 2011 15:02 GMT
#2105
On September 21 2011 23:20 Firkraag8 wrote:
Great job Dakota, as always. I do have a question though, is there any reason at all to keep the "sc2 game time apm" around now that it's not the actual replay apm anymore?

The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around.

Let's get rid of that abomination of a AP(M/40sec) count for good!

The game-time/real-time setting still has its reason for existence: if you disable real-time calculations, all time values (not just APM) will be displayed measured in game-time.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
September 21 2011 15:02 GMT
#2106
On September 21 2011 23:57 Glacial wrote:
This application is awesome, I love everything about it. However, I've noticed that some of the autosaved replays are not detected within SC2. For example, a complete list of auto-saved reps is in a particular folder on my HD, but in SC it seems random which ones can detected and played so the list might look like:

[015] XvX Shattered Temple
[010] XvX Shattered Temple
[003] XvX Shattered Temple
[001] XvX Shattered Temple

When in SC and trying to pick one to watch.

This is mostly with team games, so not really that big of a deal, but is still a bit annoying as I can't figure out what causes it. Does anyone else have this issue?

Maybe SC2 sorts the replays differently? Maybe they are saved in different folder (sub-folders)?
Maybe SC2 can't list and open replays that have too long names?
https://repmastered.icza.net
Glacial
Profile Joined February 2011
United Kingdom124 Posts
September 21 2011 15:07 GMT
#2107
On September 22 2011 00:02 Dakota_Fanning wrote:

Maybe SC2 sorts the replays differently? Maybe they are saved in different folder (sub-folders)?
Maybe SC2 can't list and open replays that have too long names?



I think you're right about the long names; by default I've got it saving them with player names in the title so in team games it gets a bit ridiculous. I've just renamed them with shorter titles and it seems that SC can detect them now. Thanks for your quick response!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-09-21 15:24:56
September 21 2011 15:23 GMT
#2108
On September 22 2011 00:02 Dakota_Fanning wrote:
Show nested quote +
On September 21 2011 23:20 Firkraag8 wrote:
Great job Dakota, as always. I do have a question though, is there any reason at all to keep the "sc2 game time apm" around now that it's not the actual replay apm anymore?

The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around.

Let's get rid of that abomination of a AP(M/40sec) count for good!

The game-time/real-time setting still has its reason for existence: if you disable real-time calculations, all time values (not just APM) will be displayed measured in game-time.


Couldn't this be bypassed by keeping the apm calculation separate from game time? Ah just a thought. It's not like I ever use the game time setting anyways since there's a way to turn it to real time so I guess it doesn't really matter.
Too weird to live, too rare to die.
Leeoku
Profile Joined May 2010
1617 Posts
Last Edited: 2011-09-21 20:06:32
September 21 2011 20:00 GMT
#2109
Hello gears devs,

Im trying to use sc2 for a project and wish to get certain data as a measure of personal development throughout 3 months. The multireplay analzyer and average over along time has helped, but i was wondering if these features were available.

1. analyze average unspent income (in the economy tab right after you play a game) and get those values analyzed over many replays
2. Have an army value tab at certain intervals of the game or total money spent in army like in blizz replay tab
3. Anyway to extract the graphs/information blizz has already premade in the details after a game?
4. Anyway to extract info that u see in replays like money spent on army, army value, etc

Thanks
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
September 21 2011 22:25 GMT
#2110
On September 22 2011 05:00 Leeoku wrote:
Hello gears devs,

Im trying to use sc2 for a project and wish to get certain data as a measure of personal development throughout 3 months. The multireplay analzyer and average over along time has helped, but i was wondering if these features were available.

1. analyze average unspent income (in the economy tab right after you play a game) and get those values analyzed over many replays
2. Have an army value tab at certain intervals of the game or total money spent in army like in blizz replay tab
3. Anyway to extract the graphs/information blizz has already premade in the details after a game?
4. Anyway to extract info that u see in replays like money spent on army, army value, etc

Thanks

Replays do not contain enough info to calculate these values.
https://repmastered.icza.net
Leeoku
Profile Joined May 2010
1617 Posts
September 22 2011 01:26 GMT
#2111
so if i wanted the data i get from blizz's end game stats, i would just ..screen it?
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
September 22 2011 09:27 GMT
#2112
is there a way to map building control only until a certain point in time? In long games as zerg, injects become far less important especially once you max and have tons of larva everywhere, however until that point (usually the first 15 minutes) injects are essential. I can get a great idea just by eyeing the chart that how they are, but is there any means with which I can highlight or only take numbers up until, say, 15 minutes?

(can't live without this program btw.)
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
September 22 2011 09:32 GMT
#2113
On September 22 2011 10:26 Leeoku wrote:
so if i wanted the data i get from blizz's end game stats, i would just ..screen it?


Basically, yes. Replay files basically contain a list of all the actions that a player takes during a game. But it doesn't contain anything that the game engine calculates as a result of this. The replay file contains your attack-move command, but it doesn't contain what happens to the unit afterwards. It contains your commands to build units, but it doesn't contain whether you have enough money for it or not. In order to get the full set of data from a replay file, you need to be able to mimic the SC2 game engine 100% perfectly. And only the actual SC2 client can do that.
Such flammable little insects!
Denis Lachance
Profile Joined June 2010
Canada162 Posts
September 22 2011 20:53 GMT
#2114
On September 19 2011 13:18 korona wrote:
Show nested quote +
On September 19 2011 12:26 genius_man16 wrote:
On September 19 2011 12:18 blagoonga123 wrote:
On September 19 2011 08:09 Dakota_Fanning wrote:
On September 19 2011 06:05 Denis Lachance wrote:
On September 18 2011 09:30 blagoonga123 wrote:
Hi! Great program I love it
Feedback: Can we get it so that sorting by matchup won't be like
PvT
PvZ
TvP

I'm only speaking from personal preference, but I'd reckon for most people if you wanted to sort by matchup you'd want all PvTs and TvPs to be together.


I was actually coming here to mention precisely the same thing!
I have to say: SC2gears is a wonderful program with so many useful applications. Can't live without it.

This is just a minor detail that makes it hard to analyze data.
Thx for everything!

I think you misunderstand something.
The first letter is always your race, the second is your opponent's (if we talk about 1v1).

So PvT is all games where you were P and you played against T.
TvP is all games where you were T and you played against P.



is this an option? (Setting your character's name as something)
for example: (removed image from this quote. see original post)

In this picture say I wanted to see what my last few games against Terran have been (I'm Riot, protoss)
First I have to look in PvT at the dates, and then TvP at the dates to see what chronological order my PvTs are.
It seems to randomly order them for me.


I think it does that based on who is "first" player in the replay, i.e. who is red and who is blue.

I might be wrong though, but that would explain why some are listed as "TvP" instead of "PvT"


The order is indeed based on the order stored in the replay. In sc2gears this can be overridden by adding players to the favored list. For example 'Riot' could add himself to the favored list by opening the context menu by right clicking his name in the replay analyzer and choosing 'Add to the favored player list'. After this he will be shown first in replay analyzer & search results (exception: priority order of the favored list).

(Edit: removed the picture from the quotes)


Thanks! That worked.
Eppur si muove
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
September 23 2011 06:39 GMT
#2115
On September 22 2011 18:27 michaelhasanalias wrote:
is there a way to map building control only until a certain point in time? In long games as zerg, injects become far less important especially once you max and have tons of larva everywhere, however until that point (usually the first 15 minutes) injects are essential. I can get a great idea just by eyeing the chart that how they are, but is there any means with which I can highlight or only take numbers up until, say, 15 minutes?

(can't live without this program btw.)

Currently this is not possible. But I think it would be useful too, so I will probably add it in the future.
https://repmastered.icza.net
andyh2
Profile Joined August 2011
United States6 Posts
September 25 2011 21:18 GMT
#2116
Does sc2gears have an option to use the new 1.4 APM calculation?
Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
September 26 2011 05:56 GMT
#2117
On September 26 2011 06:18 andyh2 wrote:
Does sc2gears have an option to use the new 1.4 APM calculation?

No, it doesn't. As for now you can calculate/display your actual APM in real time or in game time.
https://repmastered.icza.net
Hershey
Profile Joined June 2011
United States12 Posts
September 26 2011 19:38 GMT
#2118
Are we going to get the feature 'Main Building Control' for protoss and terran? To see how effectively they are using chronoboost and mule/scan.
Gevna
Profile Joined August 2010
France2332 Posts
September 26 2011 19:49 GMT
#2119
It's a great tool I use everyday, so I'm wondering, I don't know if it has been asked before, if you can add the option to see his SQ (spending quotient mentionned in the thread : do you macro like a pro).

That would be really cool

Dakota_Fanning *
Profile Joined January 2008
Hungary2369 Posts
September 27 2011 03:14 GMT
#2120
On September 27 2011 04:38 Hershey wrote:
Are we going to get the feature 'Main Building Control' for protoss and terran? To see how effectively they are using chronoboost and mule/scan.

If I wanted it only for Zerg, it would have been named "Injection chart".

The original plan was to make it for all 3 races, but for Terran and Protoss it can't be made accurate. For example Nexus energy starts growing when a Nexus is complete. But it can't be told exactly when a Nexus completes, so it would be inaccurate.

But I plan to return to this chart to make something for Terran and Protoss.
https://repmastered.icza.net
Prev 1 104 105 106 107 108 170 Next
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
10:00
#128
Lambo vs Percival
TriGGeR vs ByuN
RotterdaM717
IndyStarCraft 197
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 717
IndyStarCraft 197
SHIN 105
StarCraft: Brood War
Britney 28202
Calm 11894
Hyuk 1883
Pusan 727
firebathero 329
Horang2 322
actioN 269
Hyun 255
Last 132
hero 85
[ Show more ]
Mong 81
Barracks 77
910 45
Free 43
Sharp 39
Shinee 39
Yoon 37
HiyA 37
ggaemo 37
NaDa 36
sSak 25
Aegong 24
Sexy 22
scan(afreeca) 10
ajuk12(nOOB) 9
SilentControl 8
Noble 7
Dota 2
Dendi749
resolut1ontv 108
Counter-Strike
byalli1069
edward83
Super Smash Bros
Mew2King149
Heroes of the Storm
Khaldor234
Other Games
B2W.Neo480
DeMusliM278
Fuzer 120
Liquid`LucifroN7
Organizations
Other Games
gamesdonequick877
StarCraft 2
WardiTV415
Other Games
BasetradeTV46
StarCraft: Brood War
UltimateBattle 23
lovetv 12
[ Show 11 non-featured ]
StarCraft 2
• StrangeGG 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2596
Other Games
• WagamamaTV379
Upcoming Events
Sparkling Tuna Cup
22h 7m
OSC
1d
Shopify Rebellion Sundays
1d 3h
Mixu vs TBD
Spirit vs TBD
Clem vs TBD
Patches Events
1d 4h
OSC
1d 12h
Afreeca Starleague
1d 22h
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
1d 23h
Monday Night Weeklies
2 days
Afreeca Starleague
2 days
Leta vs ggaemo
Jaedong vs Queen
GSL
2 days
[ Show More ]
PiGosaur Cup
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
The PondCast
4 days
KCM Race Survival
4 days
Escore
5 days
IntoTheTV X SOOP
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.