• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:01
CEST 01:01
KST 08:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League54Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
Weekly Cups (October 5-11): Farewell to 5.0.16 REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Do we even care about balance? Bot on ladder [Megathread] Daily Funny Videos Sagi.gg Launcher Released Rollback Netcode in Brood War
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group Stage
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread General RTS Discussion Thread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9054 users

Sc2gears 14.3.3: Replay version 2.1 support - Page 106

Forum Index > SC2 General
Post a Reply
Prev 1 104 105 106 107 108 170 Next
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
Last Edited: 2011-09-21 11:24:05
September 21 2011 07:02 GMT
#2101
Sc2gears 8.0 has been released with 1.4 replay support and with Built-in Translation tool

[image loading]

Details are in the first post.
https://repmastered.icza.net
TechnoZerg
Profile Joined May 2011
Australia75 Posts
September 21 2011 11:06 GMT
#2102
You're a god Dakota. Thank you.
Power overwhelming!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-09-21 14:21:37
September 21 2011 14:20 GMT
#2103
Great job Dakota, as always. I do have a question though, is there any reason at all to keep the "sc2 game time apm" around now that it's not the actual replay apm anymore?

The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around.

Let's get rid of that abomination of a AP(M/40sec) count for good!
Too weird to live, too rare to die.
Glacial
Profile Joined February 2011
United Kingdom124 Posts
September 21 2011 14:57 GMT
#2104
This application is awesome, I love everything about it. However, I've noticed that some of the autosaved replays are not detected within SC2. For example, a complete list of auto-saved reps is in a particular folder on my HD, but in SC it seems random which ones can detected and played so the list might look like:

[015] XvX Shattered Temple
[010] XvX Shattered Temple
[003] XvX Shattered Temple
[001] XvX Shattered Temple

When in SC and trying to pick one to watch.

This is mostly with team games, so not really that big of a deal, but is still a bit annoying as I can't figure out what causes it. Does anyone else have this issue?
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
September 21 2011 15:02 GMT
#2105
On September 21 2011 23:20 Firkraag8 wrote:
Great job Dakota, as always. I do have a question though, is there any reason at all to keep the "sc2 game time apm" around now that it's not the actual replay apm anymore?

The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around.

Let's get rid of that abomination of a AP(M/40sec) count for good!

The game-time/real-time setting still has its reason for existence: if you disable real-time calculations, all time values (not just APM) will be displayed measured in game-time.
https://repmastered.icza.net
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
September 21 2011 15:02 GMT
#2106
On September 21 2011 23:57 Glacial wrote:
This application is awesome, I love everything about it. However, I've noticed that some of the autosaved replays are not detected within SC2. For example, a complete list of auto-saved reps is in a particular folder on my HD, but in SC it seems random which ones can detected and played so the list might look like:

[015] XvX Shattered Temple
[010] XvX Shattered Temple
[003] XvX Shattered Temple
[001] XvX Shattered Temple

When in SC and trying to pick one to watch.

This is mostly with team games, so not really that big of a deal, but is still a bit annoying as I can't figure out what causes it. Does anyone else have this issue?

Maybe SC2 sorts the replays differently? Maybe they are saved in different folder (sub-folders)?
Maybe SC2 can't list and open replays that have too long names?
https://repmastered.icza.net
Glacial
Profile Joined February 2011
United Kingdom124 Posts
September 21 2011 15:07 GMT
#2107
On September 22 2011 00:02 Dakota_Fanning wrote:

Maybe SC2 sorts the replays differently? Maybe they are saved in different folder (sub-folders)?
Maybe SC2 can't list and open replays that have too long names?



I think you're right about the long names; by default I've got it saving them with player names in the title so in team games it gets a bit ridiculous. I've just renamed them with shorter titles and it seems that SC can detect them now. Thanks for your quick response!
Firkraag8
Profile Joined August 2010
Sweden1006 Posts
Last Edited: 2011-09-21 15:24:56
September 21 2011 15:23 GMT
#2108
On September 22 2011 00:02 Dakota_Fanning wrote:
Show nested quote +
On September 21 2011 23:20 Firkraag8 wrote:
Great job Dakota, as always. I do have a question though, is there any reason at all to keep the "sc2 game time apm" around now that it's not the actual replay apm anymore?

The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around.

Let's get rid of that abomination of a AP(M/40sec) count for good!

The game-time/real-time setting still has its reason for existence: if you disable real-time calculations, all time values (not just APM) will be displayed measured in game-time.


Couldn't this be bypassed by keeping the apm calculation separate from game time? Ah just a thought. It's not like I ever use the game time setting anyways since there's a way to turn it to real time so I guess it doesn't really matter.
Too weird to live, too rare to die.
Leeoku
Profile Joined May 2010
1617 Posts
Last Edited: 2011-09-21 20:06:32
September 21 2011 20:00 GMT
#2109
Hello gears devs,

Im trying to use sc2 for a project and wish to get certain data as a measure of personal development throughout 3 months. The multireplay analzyer and average over along time has helped, but i was wondering if these features were available.

1. analyze average unspent income (in the economy tab right after you play a game) and get those values analyzed over many replays
2. Have an army value tab at certain intervals of the game or total money spent in army like in blizz replay tab
3. Anyway to extract the graphs/information blizz has already premade in the details after a game?
4. Anyway to extract info that u see in replays like money spent on army, army value, etc

Thanks
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
September 21 2011 22:25 GMT
#2110
On September 22 2011 05:00 Leeoku wrote:
Hello gears devs,

Im trying to use sc2 for a project and wish to get certain data as a measure of personal development throughout 3 months. The multireplay analzyer and average over along time has helped, but i was wondering if these features were available.

1. analyze average unspent income (in the economy tab right after you play a game) and get those values analyzed over many replays
2. Have an army value tab at certain intervals of the game or total money spent in army like in blizz replay tab
3. Anyway to extract the graphs/information blizz has already premade in the details after a game?
4. Anyway to extract info that u see in replays like money spent on army, army value, etc

Thanks

Replays do not contain enough info to calculate these values.
https://repmastered.icza.net
Leeoku
Profile Joined May 2010
1617 Posts
September 22 2011 01:26 GMT
#2111
so if i wanted the data i get from blizz's end game stats, i would just ..screen it?
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
September 22 2011 09:27 GMT
#2112
is there a way to map building control only until a certain point in time? In long games as zerg, injects become far less important especially once you max and have tons of larva everywhere, however until that point (usually the first 15 minutes) injects are essential. I can get a great idea just by eyeing the chart that how they are, but is there any means with which I can highlight or only take numbers up until, say, 15 minutes?

(can't live without this program btw.)
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
Rannasha
Profile Blog Joined August 2010
Netherlands2398 Posts
September 22 2011 09:32 GMT
#2113
On September 22 2011 10:26 Leeoku wrote:
so if i wanted the data i get from blizz's end game stats, i would just ..screen it?


Basically, yes. Replay files basically contain a list of all the actions that a player takes during a game. But it doesn't contain anything that the game engine calculates as a result of this. The replay file contains your attack-move command, but it doesn't contain what happens to the unit afterwards. It contains your commands to build units, but it doesn't contain whether you have enough money for it or not. In order to get the full set of data from a replay file, you need to be able to mimic the SC2 game engine 100% perfectly. And only the actual SC2 client can do that.
Such flammable little insects!
Denis Lachance
Profile Joined June 2010
Canada162 Posts
September 22 2011 20:53 GMT
#2114
On September 19 2011 13:18 korona wrote:
Show nested quote +
On September 19 2011 12:26 genius_man16 wrote:
On September 19 2011 12:18 blagoonga123 wrote:
On September 19 2011 08:09 Dakota_Fanning wrote:
On September 19 2011 06:05 Denis Lachance wrote:
On September 18 2011 09:30 blagoonga123 wrote:
Hi! Great program I love it
Feedback: Can we get it so that sorting by matchup won't be like
PvT
PvZ
TvP

I'm only speaking from personal preference, but I'd reckon for most people if you wanted to sort by matchup you'd want all PvTs and TvPs to be together.


I was actually coming here to mention precisely the same thing!
I have to say: SC2gears is a wonderful program with so many useful applications. Can't live without it.

This is just a minor detail that makes it hard to analyze data.
Thx for everything!

I think you misunderstand something.
The first letter is always your race, the second is your opponent's (if we talk about 1v1).

So PvT is all games where you were P and you played against T.
TvP is all games where you were T and you played against P.



is this an option? (Setting your character's name as something)
for example: (removed image from this quote. see original post)

In this picture say I wanted to see what my last few games against Terran have been (I'm Riot, protoss)
First I have to look in PvT at the dates, and then TvP at the dates to see what chronological order my PvTs are.
It seems to randomly order them for me.


I think it does that based on who is "first" player in the replay, i.e. who is red and who is blue.

I might be wrong though, but that would explain why some are listed as "TvP" instead of "PvT"


The order is indeed based on the order stored in the replay. In sc2gears this can be overridden by adding players to the favored list. For example 'Riot' could add himself to the favored list by opening the context menu by right clicking his name in the replay analyzer and choosing 'Add to the favored player list'. After this he will be shown first in replay analyzer & search results (exception: priority order of the favored list).

(Edit: removed the picture from the quotes)


Thanks! That worked.
Eppur si muove
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
September 23 2011 06:39 GMT
#2115
On September 22 2011 18:27 michaelhasanalias wrote:
is there a way to map building control only until a certain point in time? In long games as zerg, injects become far less important especially once you max and have tons of larva everywhere, however until that point (usually the first 15 minutes) injects are essential. I can get a great idea just by eyeing the chart that how they are, but is there any means with which I can highlight or only take numbers up until, say, 15 minutes?

(can't live without this program btw.)

Currently this is not possible. But I think it would be useful too, so I will probably add it in the future.
https://repmastered.icza.net
andyh2
Profile Joined August 2011
United States6 Posts
September 25 2011 21:18 GMT
#2116
Does sc2gears have an option to use the new 1.4 APM calculation?
Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
September 26 2011 05:56 GMT
#2117
On September 26 2011 06:18 andyh2 wrote:
Does sc2gears have an option to use the new 1.4 APM calculation?

No, it doesn't. As for now you can calculate/display your actual APM in real time or in game time.
https://repmastered.icza.net
Hershey
Profile Joined June 2011
United States12 Posts
September 26 2011 19:38 GMT
#2118
Are we going to get the feature 'Main Building Control' for protoss and terran? To see how effectively they are using chronoboost and mule/scan.
Gevna
Profile Joined August 2010
France2332 Posts
September 26 2011 19:49 GMT
#2119
It's a great tool I use everyday, so I'm wondering, I don't know if it has been asked before, if you can add the option to see his SQ (spending quotient mentionned in the thread : do you macro like a pro).

That would be really cool

Dakota_Fanning *
Profile Joined January 2008
Hungary2371 Posts
September 27 2011 03:14 GMT
#2120
On September 27 2011 04:38 Hershey wrote:
Are we going to get the feature 'Main Building Control' for protoss and terran? To see how effectively they are using chronoboost and mule/scan.

If I wanted it only for Zerg, it would have been named "Injection chart".

The original plan was to make it for all 3 races, but for Terran and Protoss it can't be made accurate. For example Nexus energy starts growing when a Nexus is complete. But it can't be told exactly when a Nexus completes, so it would be inaccurate.

But I plan to return to this chart to make something for Terran and Protoss.
https://repmastered.icza.net
Prev 1 104 105 106 107 108 170 Next
Please log in or register to reply.
Live Events Refresh
OSC
08:00
OSC Elite Rising Star #21
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Liquid`TLO 327
Nathanias 106
StarCraft: Brood War
Artosis 572
firebathero 214
ProTech173
910 38
Yoon 29
HiyA 16
Dota 2
syndereN679
monkeys_forever444
League of Legends
Doublelift4302
Super Smash Bros
PPMD75
Heroes of the Storm
Trikslyr83
Other Games
summit1g6123
shahzam525
ToD257
C9.Mang0196
JimRising 83
NeuroSwarm70
QueenE50
ViBE44
JuggernautJason41
Organizations
StarCraft 2
CranKy Ducklings1
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 21
• musti20045 16
• CranKy Ducklings SOOP4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Azhi_Dahaki27
• blackmanpl 26
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1104
Other Games
• imaqtpie834
• Shiphtur599
Upcoming Events
WardiTV Summer Champion…
11h 59m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
14h 59m
Big Brain Bouts
16h 59m
FEL
1d 9h
Patches Events
1d 13h
AI Arena Tournament
1d 17h
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
2 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.