Details are in the first post.
Sc2gears 14.3.3: Replay version 2.1 support - Page 106
Forum Index > SC2 General |
Dakota_Fanning
Hungary2332 Posts
Details are in the first post. | ||
TechnoZerg
Australia75 Posts
| ||
Firkraag8
Sweden1006 Posts
The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around. Let's get rid of that abomination of a AP(M/40sec) count for good! | ||
Glacial
United Kingdom124 Posts
[015] XvX Shattered Temple [010] XvX Shattered Temple [003] XvX Shattered Temple [001] XvX Shattered Temple When in SC and trying to pick one to watch. This is mostly with team games, so not really that big of a deal, but is still a bit annoying as I can't figure out what causes it. Does anyone else have this issue? | ||
Dakota_Fanning
Hungary2332 Posts
On September 21 2011 23:20 Firkraag8 wrote: Great job Dakota, as always. I do have a question though, is there any reason at all to keep the "sc2 game time apm" around now that it's not the actual replay apm anymore? The only reason it was there was to stay true to the replays I thought, since it's a silly way to count apm anyways it just feels like it's not needed anymore now that the new patch has changed things around. Let's get rid of that abomination of a AP(M/40sec) count for good! The game-time/real-time setting still has its reason for existence: if you disable real-time calculations, all time values (not just APM) will be displayed measured in game-time. | ||
Dakota_Fanning
Hungary2332 Posts
On September 21 2011 23:57 Glacial wrote: This application is awesome, I love everything about it. However, I've noticed that some of the autosaved replays are not detected within SC2. For example, a complete list of auto-saved reps is in a particular folder on my HD, but in SC it seems random which ones can detected and played so the list might look like: [015] XvX Shattered Temple [010] XvX Shattered Temple [003] XvX Shattered Temple [001] XvX Shattered Temple When in SC and trying to pick one to watch. This is mostly with team games, so not really that big of a deal, but is still a bit annoying as I can't figure out what causes it. Does anyone else have this issue? Maybe SC2 sorts the replays differently? Maybe they are saved in different folder (sub-folders)? Maybe SC2 can't list and open replays that have too long names? | ||
Glacial
United Kingdom124 Posts
On September 22 2011 00:02 Dakota_Fanning wrote: Maybe SC2 sorts the replays differently? Maybe they are saved in different folder (sub-folders)? Maybe SC2 can't list and open replays that have too long names? I think you're right about the long names; by default I've got it saving them with player names in the title so in team games it gets a bit ridiculous. I've just renamed them with shorter titles and it seems that SC can detect them now. Thanks for your quick response! | ||
Firkraag8
Sweden1006 Posts
On September 22 2011 00:02 Dakota_Fanning wrote: The game-time/real-time setting still has its reason for existence: if you disable real-time calculations, all time values (not just APM) will be displayed measured in game-time. Couldn't this be bypassed by keeping the apm calculation separate from game time? Ah just a thought. It's not like I ever use the game time setting anyways since there's a way to turn it to real time so I guess it doesn't really matter. | ||
Leeoku
1617 Posts
Im trying to use sc2 for a project and wish to get certain data as a measure of personal development throughout 3 months. The multireplay analzyer and average over along time has helped, but i was wondering if these features were available. 1. analyze average unspent income (in the economy tab right after you play a game) and get those values analyzed over many replays 2. Have an army value tab at certain intervals of the game or total money spent in army like in blizz replay tab 3. Anyway to extract the graphs/information blizz has already premade in the details after a game? 4. Anyway to extract info that u see in replays like money spent on army, army value, etc Thanks | ||
Dakota_Fanning
Hungary2332 Posts
On September 22 2011 05:00 Leeoku wrote: Hello gears devs, Im trying to use sc2 for a project and wish to get certain data as a measure of personal development throughout 3 months. The multireplay analzyer and average over along time has helped, but i was wondering if these features were available. 1. analyze average unspent income (in the economy tab right after you play a game) and get those values analyzed over many replays 2. Have an army value tab at certain intervals of the game or total money spent in army like in blizz replay tab 3. Anyway to extract the graphs/information blizz has already premade in the details after a game? 4. Anyway to extract info that u see in replays like money spent on army, army value, etc Thanks Replays do not contain enough info to calculate these values. | ||
Leeoku
1617 Posts
| ||
michaelhasanalias
Korea (South)1231 Posts
(can't live without this program btw.) | ||
Rannasha
Netherlands2398 Posts
On September 22 2011 10:26 Leeoku wrote: so if i wanted the data i get from blizz's end game stats, i would just ..screen it? Basically, yes. Replay files basically contain a list of all the actions that a player takes during a game. But it doesn't contain anything that the game engine calculates as a result of this. The replay file contains your attack-move command, but it doesn't contain what happens to the unit afterwards. It contains your commands to build units, but it doesn't contain whether you have enough money for it or not. In order to get the full set of data from a replay file, you need to be able to mimic the SC2 game engine 100% perfectly. And only the actual SC2 client can do that. | ||
Denis Lachance
Canada162 Posts
On September 19 2011 13:18 korona wrote: The order is indeed based on the order stored in the replay. In sc2gears this can be overridden by adding players to the favored list. For example 'Riot' could add himself to the favored list by opening the context menu by right clicking his name in the replay analyzer and choosing 'Add to the favored player list'. After this he will be shown first in replay analyzer & search results (exception: priority order of the favored list). (Edit: removed the picture from the quotes) Thanks! That worked. | ||
Dakota_Fanning
Hungary2332 Posts
On September 22 2011 18:27 michaelhasanalias wrote: is there a way to map building control only until a certain point in time? In long games as zerg, injects become far less important especially once you max and have tons of larva everywhere, however until that point (usually the first 15 minutes) injects are essential. I can get a great idea just by eyeing the chart that how they are, but is there any means with which I can highlight or only take numbers up until, say, 15 minutes? (can't live without this program btw.) Currently this is not possible. But I think it would be useful too, so I will probably add it in the future. | ||
andyh2
United States6 Posts
| ||
Dakota_Fanning
Hungary2332 Posts
On September 26 2011 06:18 andyh2 wrote: Does sc2gears have an option to use the new 1.4 APM calculation? No, it doesn't. As for now you can calculate/display your actual APM in real time or in game time. | ||
Hershey
United States12 Posts
| ||
Gevna
France2332 Posts
That would be really cool | ||
Dakota_Fanning
Hungary2332 Posts
On September 27 2011 04:38 Hershey wrote: Are we going to get the feature 'Main Building Control' for protoss and terran? To see how effectively they are using chronoboost and mule/scan. If I wanted it only for Zerg, it would have been named "Injection chart". The original plan was to make it for all 3 races, but for Terran and Protoss it can't be made accurate. For example Nexus energy starts growing when a Nexus is complete. But it can't be told exactly when a Nexus completes, so it would be inaccurate. But I plan to return to this chart to make something for Terran and Protoss. | ||
| ||