• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:41
CET 00:41
KST 08:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation8Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Tenacious Turtle Tussle RSL S3 Round of 16 Master Swan Open (Global Bronze-Master 2) Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Should offensive tower rushing be viable in RTS games? Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1587 users

Patch 11 - Official Notes + Discussion - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 41 Next All
summerloud
Profile Joined March 2010
Austria1201 Posts
May 07 2010 10:04 GMT
#741
best patch ever, nothing to complain about even for me, phoenix change seems huge - can anyone confirm yet if you can really take on mutas now?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
May 07 2010 10:09 GMT
#742
Phoenixes were always able to take on mutas unless they were terribly outnumbered. In fact they demolished mutas cost for cost.
But now you don't have to worry about losing your few phoenixes if you just started building a few as a reaction to a sudden mass of mutas.
If you have a good reason to disagree with the above, please tell me. Thank you.
ZergOwaR
Profile Joined March 2010
Norway280 Posts
May 07 2010 10:13 GMT
#743
On May 07 2010 16:58 NeoLearner wrote:
Show nested quote +
On May 07 2010 16:41 QueueQueue wrote:
I'm curious. Does anyone know what happens if your neural parasite a medivac with units in it?


During the previous patch were it was possible to NP flying units, the units in the medivac are killed when you parasite the unit.

So NP could (theorycraft) be a useful drop-protection.


well if the units inside die if you simply NP the medivac, that has to be a bug... but its would still be drop protection in the sense that a NP'ed medivac can be moved say right under a small bucket of hydras... release and boom! all units inside is lost
dig dig dig dig dig dig die!
roflcopter420
Profile Joined July 2009
Sweden168 Posts
Last Edited: 2010-05-07 10:19:47
May 07 2010 10:19 GMT
#744
On May 07 2010 19:13 ZergOwaR wrote:
well if the units inside die if you simply NP the medivac, that has to be a bug... but its would still be drop protection in the sense that a NP'ed medivac can be moved say right under a small bucket of hydras... release and boom! all units inside is lost


or you could just kill the medivac with the hydras while it being NPd
Its much the same as milking a cow
shin ken
Profile Blog Joined October 2009
Germany612 Posts
May 07 2010 10:20 GMT
#745
The new corruption ability should be a (small) area-of-effect spell. And the queen healing too. I don't know if that would make them overpowered, but that would make those abilitys actually fun to use.
cerebralz
Profile Joined August 2009
United States443 Posts
May 07 2010 10:47 GMT
#746
I don't think that the Pheonix change can be all bad, although deceleration/acceleration animation negation would be better. They need to increase the cost of the Pheonix then increase its damage slightly if it's going to be that good.

It kind of also requires a reactive change to the corruptor imo. A good balance to me would be to give the corruptor attack a similar debuff effect to the devourer of BW. Something cool to me would be to have the animation shoot a unit-like projectile that sticks to the target like the devourer's acid spores, slowing the target's firing rate for a few seconds. You would have to hit it again to stack the effect. It would make sense, cutting into the muta numbers for anti-air protection, and would take skill to "catch" the Pheonix cluster with a few volleys, perhaps necessitating splitting up your air forces into two balls.

I don't mind the Pheonix being the most badass single non-massive air unit in the game, if its cost prohibits abusively massing them with no consequence. It then would take skill and micro to outmaneuver the muta force which would always be larger. I think with some tooling, this change can create a lot of depth of tension in PvZ.
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
Last Edited: 2010-05-07 11:21:27
May 07 2010 11:15 GMT
#747
Lots of euros are talking about games being faster now. Is it the same for you Americans? Maybe somebody with accs on both servers could check it out.

http://forums.battle.net/thread.html?topicId=24702012072&sid=5010
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
May 07 2010 11:33 GMT
#748
On May 07 2010 19:20 shin ken wrote:
The new corruption ability should be a (small) area-of-effect spell. And the queen healing too. I don't know if that would make them overpowered, but that would make those abilities actually fun to use.


It would probably make them overpowered, but I agree. The new corruption ability is pretty much only useful on massive units now. They counter battle cruisers even more now.They nerf all other abilities "in the name of ultralisk". They say they want to do the same for battle cruisers, but in the same patch they screw them over even more
Bankai - Correlation does not imply causation
StifSokSamurai
Profile Blog Joined December 2009
United States120 Posts
Last Edited: 2010-05-07 16:57:29
May 07 2010 11:50 GMT
#749
Edit: Was totally non-relevant ergo deleted
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
Last Edited: 2010-05-07 12:06:58
May 07 2010 12:06 GMT
#750
On May 07 2010 20:15 leveller wrote:
Lots of euros are talking about games being faster now. Is it the same for you Americans? Maybe somebody with accs on both servers could check it out.

http://forums.battle.net/thread.html?topicId=24702012072&sid=5010


I really don't find the game faster..Anoyone is experiencing this?

On May 07 2010 20:50 StifSokSamurai wrote:
I was playing a game earlier and noticed that the neural parasite ability is no longer channeled! The only way now it seems to break NP is to kill the infestor, the mind controled unit or move the controled unit outside of the spell range of the infestor which is now rendered imobile during the duration of the controled units limited life. (If this has already be discussed then sorry for missing it but I did a bit of looking and couldn't find any word on it.)


it was in this way also before the patch -.-
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
Zombee
Profile Joined April 2010
Germany69 Posts
May 07 2010 12:26 GMT
#751
I don't see a big problem with the HSM range decrease, if you want to you can target your own hellions for example and run them into your enemies...making it a real range of...a lot (if the hellion dies the HSM will explode where it died - I tried that serveral times).
Arbiter[frolix]
Profile Joined January 2004
United Kingdom2674 Posts
May 07 2010 12:45 GMT
#752
In the previous patch they extended the immortal build time. In the latest patch they have reduced sentry damage. And now, somewhat unsurprisingly really, I am encountering in my games against zerg post patch 11 a lot of the previously abandoned roach rushing, often accompanied by a single gas steal to limit protoss gas collection.

So far, my experience has not been good. I am going to have to find some kind of readjustment to my early play against zerg.
We are vigilant.
Angrim
Profile Joined April 2010
Germany24 Posts
May 07 2010 12:45 GMT
#753
On May 07 2010 20:15 leveller wrote:
Lots of euros are talking about games being faster now. Is it the same for you Americans? Maybe somebody with accs on both servers could check it out.

http://forums.battle.net/thread.html?topicId=24702012072&sid=5010


Game feels faster for me as well (Europe). I am pretty sure I am not making this up.
odlxmk
Profile Joined April 2010
United States3 Posts
May 07 2010 13:06 GMT
#754
"Train Thor hotkey has been changed from O to G"

Patch 12: Change immortal from I to the left side of the keyboard as well. This goes for the sentry hallucination as well. Plz
GTR
Profile Blog Joined September 2004
51497 Posts
May 07 2010 13:09 GMT
#755
they didnt fix the mod data replay problem =/
Commentator
goszar
Profile Joined February 2010
Belarus119 Posts
May 07 2010 14:12 GMT
#756
Blizzard's attempt at trolling TL succeeded 10/10.
Lalush,
I'll pay you 50$ if you write an article that explains in detail why Lurkers should be put back into the game and Marauders removed. Who is with me?
Bibdy
Profile Joined March 2010
United States3481 Posts
May 07 2010 15:32 GMT
#757
On May 07 2010 21:45 Arbiter[frolix] wrote:
In the previous patch they extended the immortal build time. In the latest patch they have reduced sentry damage. And now, somewhat unsurprisingly really, I am encountering in my games against zerg post patch 11 a lot of the previously abandoned roach rushing, often accompanied by a single gas steal to limit protoss gas collection.

So far, my experience has not been good. I am going to have to find some kind of readjustment to my early play against zerg.


In most maps you can still stall for a decent amount of time with Force Fields on your ramp, or just plain split them in two. Maps like Scrap Station and Kulas could be a problem since you need 2+ FFs to hold them out.

It surprised me that the Roach Rush didn't see a reemergence last patch, after the Immortal build time increase. That was the real kicker. Previously it was barely possible to have an Immortal out when the Roaches were already in your base about to kill Probes, on a map like Scrap. With 15s extra wait time they could do some serious damage. Trying to hold off Roaches with just a standard Gateway force while teching is pretty tough.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
May 07 2010 16:00 GMT
#758
Super Zerg Nerf?
133 221 333 123 111
Shaithis
Profile Joined March 2010
United States383 Posts
May 07 2010 16:23 GMT
#759
Any undocumented changes?
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
May 07 2010 16:25 GMT
#760
On May 07 2010 21:45 Arbiter[frolix] wrote:
In the previous patch they extended the immortal build time. In the latest patch they have reduced sentry damage. And now, somewhat unsurprisingly really, I am encountering in my games against zerg post patch 11 a lot of the previously abandoned roach rushing, often accompanied by a single gas steal to limit protoss gas collection.

So far, my experience has not been good. I am going to have to find some kind of readjustment to my early play against zerg.

fast expo with cannons?
Prev 1 36 37 38 39 40 41 Next All
Please log in or register to reply.
Live Events Refresh
Tenacious Turtle Tussle
23:00
Biweekly #35
CranKy Ducklings72
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 334
PiGStarcraft297
ProTech114
Livibee 94
ZombieGrub46
StarCraft: Brood War
Shuttle 570
Artosis 482
UpATreeSC 81
Sexy 30
Rock 30
NaDa 15
Dota 2
syndereN263
Counter-Strike
Foxcn234
Super Smash Bros
C9.Mang0101
Mew2King84
Other Games
summit1g4547
Grubby3768
shahzam397
Maynarde89
Nathanias27
fpsfer 1
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 73
• RyuSc2 50
• Adnapsc2 12
• HeavenSC 3
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2991
League of Legends
• imaqtpie3112
Other Games
• Shiphtur242
• Scarra210
Upcoming Events
The PondCast
10h 19m
RSL Revival
10h 19m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
12h 19m
ByuN vs ShoWTimE
Classic vs Cure
Reynor vs TBD
WardiTV Korean Royale
12h 19m
PiGosaur Monday
1d 1h
RSL Revival
1d 10h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 12h
herO vs TBD
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
2 days
[ Show More ]
IPSL
2 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
2 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
3 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
3 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.