On May 07 2010 15:56 Kyuki wrote:I'm missing a tinkering with Force Field though, I just think it lasts too long and is abit too cheap to cast.
I see what you're saying, but I was playing as Toss earlier, and really had to think twice about the number of Sentries I warped in due to the damage reduction. Less Sentries=Less FF.Patch 11 - Official Notes + Discussion - Page 37
Forum Index > SC2 General |
johnnybrav0
United States61 Posts
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ChApFoU
France2982 Posts
I do not feel strike cannons were overpowered at all, I wonder why there's such a huge nerf. | ||
Splunge
Germany925 Posts
![]() someone the same problem or heard of it? | ||
Kyuki
Sweden1867 Posts
On May 07 2010 16:28 johnnybrav0 wrote: I see what you're saying, but I was playing as Toss earlier, and really had to think twice about the number of Sentries I warped in due to the damage reduction. Less Sentries=Less FF. I dig that, but I really think 4 warpgate pushes will still dump alot of gas into sentries since having the choice to just cut the opponents army in half is way more valuable than getting abit more DPS out on the field. Regardless it'll be interesting to follow the development from here. | ||
Karas
United States230 Posts
Its getting some solid use right now, but players are only beginning to utilize it fully/counter it. I don't think its been enough time to say it needs a amount of nerfing (and yes while being able to get air units is nice....a big cost and build time and energy cost is overall a nerf to me). | ||
jstar
Canada568 Posts
mutas was a pain in the ass for toss, and later in the game just impossible to beat | ||
QueueQueue
Canada1000 Posts
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paper
13196 Posts
On May 07 2010 16:27 Glider wrote: My game now hangs after exiting B.net, anyone else have same problem? i get it too :< | ||
NeoLearner
Belgium1847 Posts
On May 07 2010 16:41 QueueQueue wrote: I'm curious. Does anyone know what happens if your neural parasite a medivac with units in it? During the previous patch were it was possible to NP flying units, the units in the medivac are killed when you parasite the unit. So NP could (theorycraft) be a useful drop-protection. | ||
PredY
Czech Republic1731 Posts
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griff
Netherlands26 Posts
I might be imagining things (or this might be related to the choppy part), but the game also feels a little bit faster. Anyone else noticed this? | ||
dogabutila
United States1437 Posts
I've been having problems with the game crashing when I try to exit the game. | ||
Esp1noza
Russian Federation481 Posts
me too, every single time and the last time ctrl+alt+del didn't work, had to hardreset my pc. Hoping for hotfix soon. | ||
Narf
United Kingdom6 Posts
And no, it does not mean that mutas are useless now vs phoenix, one infestor with fungal growth and all that "insane kiting" goes out the window. Corruptor range is also 2 greater than that of the phoenix and counts as armoured, but god forbid zerg players would have to use their dedicated air-air unit to gain air superiority against another dedicated air-air unit. All this does is force players to get a more diverse army, rather than mass muta and own the skies vs protoss. As for the corruption ability, I think it's a great change. The unit gets bonus damage vs massive units and their ability makes them perform their role that much better, instead of a gimmicky ability of dubious usefulness. It'll also make dealing with thors, ultras and colossus that much easier, who cares if it does nothing vs something like mass roach/hydra, if you counter that with corruptors you're doing it wrong anyway. | ||
Bloodash
Netherlands1384 Posts
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condoriano
United States826 Posts
I think they are nerfing zerg too early, no one even learned how to properly play tvz/pvz yet. Wait until you see some decent terran mech vs z (it's coming) | ||
ROOTdrewbie
Canada1392 Posts
On May 07 2010 09:07 kino.heezy wrote: f10-s to surrender doesn't work hotkey is changed to n ... it should read SurreNder lol | ||
ROOTdrewbie
Canada1392 Posts
On May 07 2010 18:17 condoriano wrote: pheonix became ridiculously strong, you can't chase it with mutas? That's a bit too much lol. I think they are nerfing zerg too early, no one even learned how to properly play tvz/pvz yet. Wait until you see some decent terran mech vs z (it's coming) you are wrong, mech just doesnt work vs zerg... all they have to do is mass roaches | ||
Axonn
Croatia287 Posts
About patch... I as protoss can't do anything vs terran, 4 marauders 2 marines (with stim) and 2 medivacs kill 10 stalkers and colossus... ridiculous... colossus nerf wasn't necessary all I can do vs M&M now is void ray yeeey | ||
PredY
Czech Republic1731 Posts
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