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[April] SC2 General Discussion - Page 4

Forum Index > SC2 General
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Whalecore
Profile Joined March 2009
Norway1111 Posts
April 27 2010 20:08 GMT
#61
Maaaan how I love the Stargate.

Since the reset I've been going Stargate before Robo in every game every matchup. Man Phoenix are sick. Especially PvP. I always used to think that Stalkers would kill them too hard, but the Phoenix give me total map control as well as contributing good in combat.
Playgu
Grhym
Profile Joined April 2010
177 Posts
Last Edited: 2010-04-27 20:09:14
April 27 2010 20:09 GMT
#62
On April 28 2010 05:05 Axonn wrote:
I used the search on TL to find any official date of release of SC2. So i don't know if there is some thread I didn't see but can anyone tell me or redirect me, what is the latest information from Blizzard about release date? Sorry and thanks


It'll be out soon(TM),
あ
RawrAnOcean
Profile Joined February 2006
United States359 Posts
April 27 2010 20:33 GMT
#63
I haven't kept up with any of the SC2 news or strats until I just got beta (special thanks to Gamestop), but I wanted to just voice my opinion out and it obviously doesn't need a blog/thread.

I loved Zerg in sc1, their ability to power economy to power an army out instantly. How the swarm race didn't have to swarm to dominate (ex. couple sunkens and lurkers to hold an army off, muta stacking, etc..). Expecting to play Zerg in SC2 as I seen so far is a common complaint that they don't have the variety anymore. It's fun multitasking Nydus worm, creep highway, harassing, but for some reason I feel like it is missing something.

I then tried Protoss out (hated Terran in BW mainly because I like aggressive/mobile races). I felt like protoss didn't have the same feeling like it did in BW. Mainly reavers and goons. Also the excitement of PvT was so much fun clearing out mines and picking your battles at the right time.

So there was Terran left, which I despised cause of their style. Now I love SC2 cause of Terran. The Marauders help the flimsy feeling of MM in BW, the vast amount of openings, being able to approach battles in a nice fresh variety.

Also I like and and dislike but the easiness of SC2. I was a B+ player in PGTour then B in the beginning of ICCUP, and decided it was too much work to stay good at SC so I slowly drifted off to 3v3 BGH games and my APMs pretty much dropped off from 200+ to hovering at a low 100 some. Now I'm playing SC2 pretty well at Platinum without even trying as hard as my BW BGH games. Hopefully competitive SC2 play skill ceiling isn't capped that low.

I'm still new to SC2 so my opinions are still a bit naive.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-04-27 20:59:05
April 27 2010 20:56 GMT
#64
On April 27 2010 06:03 FrozenArbiter wrote:
Note: I completely forgot to make an April edition of this.

Previous Editions
+ Show Spoiler +

March '10
February '10
January '10
December '09
November '09


Q: What is this thread?

A: General purpose, SC2 discussion thread.

Q: What should I be posting about?
A: Basically, anything you want to talk about but aren't sure if it warrants a topic of its own. Heard a rumour you want to share? A new video? A question you are sure is super common but can't find the answer to via searching? A brilliant new idea that you want to vet, to make sure it's really as brilliant as you think it is?

This is the place.


Note:
Posting standards will not be as high as if you were to make a new thread, but pointless spam will still not be tolerated. I have seen threads like these work out alright on other sites (for other games) so I figured, why not give it a shot? It's possible there's not really enough content for something like this to exist at this point in time, but no harm then, it will just die on its own.



How did you pick your main race?

While i realise this is a very general question ive been fiddling around as random, tried zerg alot and found them interesting at best but keep loosing because i dont know any viable strategies or builds against anything. Most of the time I cant seem to manage larvae and die to early ling rushes etc then ive tried toss alot and found the immortal push lacking then terran really confusing race but so diverse and their air is superior to everything imho xd

I feel starcraft 2 is really hard to master and decided id go pick a main race so as to have fewer issues with build orders and whatnot but cant decide, its like picking your favourite icecream or smt xd
"Mudkip"
TheTuna
Profile Joined August 2009
United States286 Posts
April 27 2010 21:05 GMT
#65
I picked my main race because I loved Marines and Siege Tanks in Starcraft 1 and so was attracted to Terran. Continuing with them was only natural, and I'm glad I did, because Marauders, Reapers and Thors are BADASS. ^^
Mob
Profile Joined April 2010
Austria152 Posts
April 27 2010 21:25 GMT
#66
since im still in the 3 day trial i cant make a topic..ill fit it in here
someone may make a fresh topic out of it, if you may.

amazon germany just updated their SC2 page a few minutes ago (sc2 at amazon.de)

it says: everyone pre-ordering until thursday gets a beta key. the first wave will be emailed around friday afternoon.

i did not see the same on the amazon.co.uk yet, but i am pretty sure this will happen in a few hours.

WOOT for the german speaking countries flooding b.net soonish
yadda!
AdahnSC
Profile Joined March 2010
United States376 Posts
April 27 2010 21:34 GMT
#67
prediction: in the near future people will go from saying phoenixes are terrible to phoenixes are overpowered because of nony's strat.
Sentient
Profile Joined April 2010
United States437 Posts
Last Edited: 2010-04-27 21:41:52
April 27 2010 21:41 GMT
#68
On April 27 2010 06:17 Mutaahh wrote:
I want to see remakes of the following formats

- Golem
- Evolves
- Magic the Gathering
- DBZ rpg
- Zone Control
- Hydra Rancher
- Starship Troopers
- Tug o War (or something like that)
- Sims map
- Original turret defense
- Team Micro Arena
- SCV Football


that its for now, any additions?


Defend the Temple

Despite the name, it had little to do with the modern Defense maps. It was a way way old map, pre-1.04 and pre Brood War. It was easily the most sophisticated map I had seen at the time, at least that was in distribution in public UMS games. If anyone knows the map I'm talking about, I'd appreciate it if someone could send it over to me .
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
April 27 2010 21:41 GMT
#69
On April 28 2010 06:05 TheTuna wrote:
I picked my main race because I loved Marines and Siege Tanks in Starcraft 1 and so was attracted to Terran. Continuing with them was only natural, and I'm glad I did, because Marauders, Reapers and Thors are BADASS. ^^


Pretty much this, although as soon as Terran were coming back I knew I'd play as them. I just can't stand the other races, I love Terran playstyles.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
April 28 2010 02:00 GMT
#70
Do we know how blizzard are going to split the servers up yet?

Am I going to have to import a US copy to get a US key to play on the US server, or will I be able to buy a UK version and simply download the US client, or what?

this whole segregation thing is a nightmare.
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-04-28 03:30:08
April 28 2010 03:26 GMT
#71
On April 28 2010 11:00 Tropics wrote:
Do we know how blizzard are going to split the servers up yet?

Am I going to have to import a US copy to get a US key to play on the US server, or will I be able to buy a UK version and simply download the US client, or what?

this whole segregation thing is a nightmare.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=121272

but there are ways to go around this already
http://www.teamliquid.net/forum/viewmessage.php?topic_id=121764
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118158

On April 27 2010 08:24 Shiladie wrote:
Show nested quote +
On April 27 2010 08:07 beetlelisk wrote:
What keys do you use to rotate the camera?
I know mouse wheel is for zooming in and out...
Is there a key that makes camera to go back to the default view after you're done with rotating?


BTW does a single Corruptor really deal less damage than a single Marine to non-massive targets?
http://spreadsheets.google.com/ccc?key=0Am57dGT4LkjRdHoyOXU0a1dmR0hGWVJES2xCZUsxb3c&hl=en
click small, blue, underlined "DPS" at bottom left of your screen


for the corruptor question:
Yes, corruptors are avtually fairly horrible vs anything non-massive, due to their slow fire speed, if you have enough to 1-shot whatever you're fighting though, they are fairly good at swooping in and out sniping things like ravens/medivacs


Thanks!
Also now that I used search I know camera is rotated like in W3 with insert and delete keys
wwww
Attica
Profile Joined February 2010
United States277 Posts
April 28 2010 03:35 GMT
#72
Any thoughts on this new divisions thing? I personally don't see the logic behind it. It would make sense if it only matched you up against people in your division but it doesn't so it's just foolish to pretend you're only competing against 100 people when you don't actually play any of them. Ranking means little and rating means everything. Does blizzard think we're ignorant and we don't know that? Do people really want to search through 100 divisions to see who is actually among the top players?

I'm all for copper, bronze, silver, gold , platinum, pro leagues. That makes perfect sense to divide players by skill level. But where's the logic behind splitting it up even further? It's not like division 1 is better than division 12.

Divisions = "Let me click on ladder and see how I rank against 100 random players in my league."
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
April 28 2010 03:55 GMT
#73
Maybe it will make more sense once there are hundreds instead of tens of thousands of people on BN.
Even if not then it makes as much sense as being #574390. What really matters is league and tournaments anyways.
wwww
SadSatyr
Profile Joined April 2010
United States77 Posts
April 28 2010 06:03 GMT
#74
Hello TL!

I'm not sure if this deserves it's own thread or not, but I'm still not able to make a new post so it doesn't matter anyway. Sorry for the wall of text in advance...

Background
I'm a copper level zerg player (or was before reset, haven't had time for new placement matches yet) and I'm looking for advice. I've been lurking on these boards since I got my beta key back in early March. I've been watching tons of replays/VODs, reading the liquipedia (Both I and II), reading articles like This and This, watching the Day[9] Daily as well as various streams. My problem is that this is the first RTS I've ever played online. I never took BW or War III online, honestly the thought just never occurred to me...

I have a great understanding of the game mechanics, how the units function, what works well in various situations, etc...

What I Need Help With
I've been unable to find help for total "competitive RTS noobs" What does that mean? Basically I'm someone that has never struggled with single player RTS games, but taking the game online opens up a ton of different things to think about than playing against the AI. I'm not sure the best way to explain it so let me just list the questions that I've been trying to find answers too. I'll be using specific examples from my play to help get the point across, that being said I would prefer as generic answers as possible so other competitive RTS noobs like me can make use of the answers.

When should I consider deviating from my "build"?
When I play ZvT, I pool and extractor on 13, get my queen and build a roach warren, then build 4 roaches. I do this to counter hellion/reaper harass while teching to mutas (obviously I'm leaving a lot out, but I hope you get the idea) If I somehow scout him and see he is just going for marauders early should I avoid the roach warren and 4 roaches? Or should I continue with my plan because he can always build a reaper from the rax w/ a tech lab? Another later example, I see he gets a thor out about the time my spire finishes. Should I not make my mutas despite the fact that they can keep him in his base instead of pushing out with the thor?

I guess more generally, just because my opponent has the "counter" for my unit does that mean I need to abandon my strat or just adjust it?

Should I expand?
Like I said, I'm in copper, and my APM is somewhere between 50-60 all game. I haven't figured out why people spam APM, I only click when it matters... maybe that's why it is so low. I know from experience that I can only macro off of three bases effectively. At 3 bases my queens start to build up energy, my minerals and gas start to get really high, I supply block myself, etc... The question is this: Is it better to expand if I have my opponent well contained knowing that I won't be able to fully take advantage of my expansion (ie: my macro starts to suffer) or is it better to know that I am not currently able to handle more than 3 bases and just not spread myself out?

How do I micro?
I understand Micro is unit control. I also understand doing things like setting up flanking positions, or pulling back (or burrowing) units that are about to die, etc... What I don't understand is all the nuances of it. Some examples. My roach/hydra army engages and MMM ball. How do I start this fight, do I just a-move into the fray? Do I target fire the medivacs with all my hydras, a small group of my hydras, or should I ignore the medivacs completely? Lets assume both armies are large enough that not everyone can fight when the concaves form. Do I move my units up so they can all shoot even though the other army will be able to shoot me as I move closer, or is it better to just let the back ranks fill in as units die or get pulled from the fight? Or my ling/hydra army comes up against a mix of zealots/stalkers. Should I really move my lings past the zealots to the stalkers knowing I will loss a few and expose my hydras (but do more dmg to the stalkers), or should the lings be used to protect the hydras from the zealots (even though they will melt against the stalker/zealot fire)?

I had some other questions that I can't think of right now, but this wall is probably large enough anyway. As you can see the questions I'm asking aren't SC specific, I believe these are basic questions about RTS multiplayer strategy, and the answers will work for not only any SC race, but probably for other RTS games as well.

If you have general generic noob advice along the same vein as my questions please post it.

Thanks for reading the wall.

-SS
beetlelisk
Profile Blog Joined July 2008
Poland2276 Posts
Last Edited: 2010-04-28 11:53:10
April 28 2010 10:19 GMT
#75
On April 28 2010 15:03 SadSatyr wrote:
Hello TL!

I'm not sure if this deserves it's own thread or not, but I'm still not able to make a new post so it doesn't matter anyway. Sorry for the wall of text in advance...

Background
I'm a copper level zerg player (or was before reset, haven't had time for new placement matches yet) and I'm looking for advice. I've been lurking on these boards since I got my beta key back in early March. I've been watching tons of replays/VODs, reading the liquipedia (Both I and II), reading articles like This and This, watching the Day[9] Daily as well as various streams. My problem is that this is the first RTS I've ever played online. I never took BW or War III online, honestly the thought just never occurred to me...

I have a great understanding of the game mechanics, how the units function, what works well in various situations, etc...

What I Need Help With
I've been unable to find help for total "competitive RTS noobs" What does that mean? Basically I'm someone that has never struggled with single player RTS games, but taking the game online opens up a ton of different things to think about than playing against the AI. I'm not sure the best way to explain it so let me just list the questions that I've been trying to find answers too. I'll be using specific examples from my play to help get the point across, that being said I would prefer as generic answers as possible so other competitive RTS noobs like me can make use of the answers.


OK that's some pretty basic advice I can think of
For starters you can check recommended threads for some help if you haven't already
http://www.teamliquid.net/forum/viewmessage.php?topic_id=60601
(most revolve about BW though)

When should I consider deviating from my "build"?
When I play ZvT, I pool and extractor on 13, get my queen and build a roach warren, then build 4 roaches. I do this to counter hellion/reaper harass while teching to mutas (obviously I'm leaving a lot out, but I hope you get the idea) If I somehow scout him and see he is just going for marauders early should I avoid the roach warren and 4 roaches? Or should I continue with my plan because he can always build a reaper from the rax w/ a tech lab? Another later example, I see he gets a thor out about the time my spire finishes. Should I not make my mutas despite the fact that they can keep him in his base instead of pushing out with the thor?

I guess more generally, just because my opponent has the "counter" for my unit does that mean I need to abandon my strat or just adjust it?


I can't help you here because I don't have a beta key :/ what's more SC2 isn't realy completely figuered out. The easiest way to figure this out is to just play more games and analyze your replays...
It can be worth to make those Roaches just to be safe and to discourage your opponent from trying to harass you with Reapers.

Continuing your plan very situational - do you know what your oponent is doing? Does he know you have a Spire? Is your Mutalisk control (in this case mainly splitting to avoid Thor's splash damage) good? How many can you afford? Does he have any other Anti Air (Marines, Turrets, maybe Vikings) and if yes how many?
Remember that you don't have to always attack with harassment units to make your opponent stay in his base, threat itself can do this. Big part of damage is done by forcing your opponent to spend resources on static defense instead of other things. You may not need to fight those.

Should I expand?
Like I said, I'm in copper, and my APM is somewhere between 50-60 all game. I haven't figured out why people spam APM, I only click when it matters... maybe that's why it is so low. I know from experience that I can only macro off of three bases effectively. At 3 bases my queens start to build up energy, my minerals and gas start to get really high, I supply block myself, etc... The question is this: Is it better to expand if I have my opponent well contained knowing that I won't be able to fully take advantage of my expansion (ie: my macro starts to suffer) or is it better to know that I am not currently able to handle more than 3 bases and just not spread myself out?


I think it's always better to expand, as long as there are no other more important things to spend resources on / take care of like your opponent trying to break out of your contain.
It helps you to develope this as a habit you can use once you get faster.
It will be quite annoying once you will be able to macro while being on more than 3 bases but you will keep forgetting to expand only because you aren't used to it.

What's more you are safer in case something goes wrong.

Spamming APM helps in keeping it high throughout entire game. I've read and heard good players advicing to play few games with just keeping your APM as high as possible so it's higher later in your normal games. It never hurts to have more ;P

How do I micro?
I understand Micro is unit control. I also understand doing things like setting up flanking positions, or pulling back (or burrowing) units that are about to die, etc... What I don't understand is all the nuances of it. Some examples. My roach/hydra army engages and MMM ball. How do I start this fight, do I just a-move into the fray?


The most important thing imo is to not let part of your army engage while the rest isn't there yet or can't get there for example if you think about fighting in chokes. Or any other case he has a good spread so most of his units can start to fight quite fast while only smaller part of your units can do this.

This is really important if you engage an army from few different sides.
As a Zerg you are much more cost efficient when you surround your enemies, prevent them from pulling hit and runs (like Marauders easily can against Roaches).

Do I target fire the medivacs with all my hydras, a small group of my hydras, or should I ignore the medivacs completely?


If you know you are going to win this battle then go for Medivacs first while you can, same if you think you will trade low enough amount of Hydras for Medivacs you can shot down.

Otherwise it depends on damage done to your Hydras while they target Medivacs instead of combat units.
If some part isn't taking as much heavy fire as the rest (or Medivacs are out of place, vulnerable) then use your chance, there shouldn't be many of them against competent Terran.
I just wouldn't attack them ignoring everything else because their healing rate during battles isn't fast enough / in comparison as big as amount of damage other Terran units (you can kill for the same amount of shots as Medivacs) do to yours.

Lets assume both armies are large enough that not everyone can fight when the concaves form. Do I move my units up so they can all shoot even though the other army will be able to shoot me as I move closer, or is it better to just let the back ranks fill in as units die or get pulled from the fight?


You can move your units freely during cooldown between their atacks, it's a matter of practice.
In many cases just moving your units while they take many hits rather isn't a good idea IMO.

Or my ling/hydra army comes up against a mix of zealots/stalkers. Should I really move my lings past the zealots to the stalkers knowing I will loss a few and expose my hydras (but do more dmg to the stalkers), or should the lings be used to protect the hydras from the zealots (even though they will melt against the stalker/zealot fire)?


Hydras are much more vurneable than in BW since they cost more and deal more damage but are rather slow and have the same amount of Hit Points.
Looking at Damage Per Second values you can find in this link Zealots have twice as big DPS against Light units (lings and hydras here) as Stalkers and also have less HP.
Gas is much more valuable in SC2 - Zerglings cost pretty low amount of minerals only and since they are fast it's easier to replenish their numbers in your army than Hydra numbers.

If Zealot numbers are high you may want to morph few zerglings into Banelings before battle.
(Don't forget about Roaches and Infestors too once you are more comfortable with using more different units in your army;))

You can try to kite (shoot and move away during cooldown) Zealots with your Hydras a little without engaging with your Zerglings as much but still keeping them between Zeals and Hydras.
You may weaken them this way while they do (much) less damage to your units, especially Roaches.

If Zealots numbers are low and not all Zerglings can get to them, send some of them to get the Stalkers ;P

I had some other questions that I can't think of right now, but this wall is probably large enough anyway. As you can see the questions I'm asking aren't SC specific, I believe these are basic questions about RTS multiplayer strategy, and the answers will work for not only any SC race, but probably for other RTS games as well.

If you have general generic noob advice along the same vein as my questions please post it.

Thanks for reading the wall.

-SS

I think you should make a thread or blog with this post once you can.
wwww
OminouS
Profile Joined February 2010
Sweden1343 Posts
April 28 2010 10:22 GMT
#76
Am I the only one who think it's annoying that Shift+F is now follow?

As soon as I'm going to Shift build a Forge it just follows the probe instead. I actually lost a game when I didn't know that wasn't possible, tried to build cannons but I didn't have a forge.
(Wrote here cuz I didn't find a better place to bring it up).
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
SadSatyr
Profile Joined April 2010
United States77 Posts
April 28 2010 15:09 GMT
#77
On April 28 2010 19:19 beetlelisk wrote:

OK that's some pretty basic advice I can think of
For starters you can check recommended threads for some help if you haven't already
http://www.teamliquid.net/forum/viewmessage.php?topic_id=60601
(most revolve about BW though)



Thanks! Somehow I managed to miss this thread in my searching. And yeah, after I'm able I'll turn this into a blog or post so other people can find it.
Rabiator
Profile Joined March 2010
Germany3948 Posts
April 28 2010 15:24 GMT
#78
Being a pessimist I obviously focus on fears and doubts. I really fear that Starcraft 2 is turning into a fast paced action game instead of a more strategically focused one. My analogies for BW ans Starcraft 2 are:
- Brood War is like a contest between two jugglers, who are tossing some of their own pieces towards the other juggler or his pieces in the air and if he has nothing left to juggle with he has lost.
- Starcraft 2 is like a boxing match with two people gathering strength, but always hitting full force.

Starcraft 2 seems a bit more "brute force" than "finesse" and thats not what I would like the game to be, because I prefer brains over muscles.
If you cant say what you're meaning, you can never mean what you're saying.
10or10
Profile Blog Joined March 2010
Sweden517 Posts
April 30 2010 09:24 GMT
#79
On April 27 2010 06:27 10or10 wrote:
Q: Point defense drone, does it intercept any spells with projectiles?

bump (sorry).

Does someone please have an answer for my question?
|| @10or10 || 이영호 이제동 - 화이팅 ^^ ||
HickleStine
Profile Joined April 2010
Australia276 Posts
April 30 2010 10:40 GMT
#80
I know point defence drone is supposed to intercept visible projectiles (like missiles) So, banshee/viking missiles, marauder rockets...it definitely doesn't intercept stuff like colossus lasers, marine fire, siege tank shots etc.

Is there a definitive guide to which projectiles a point defence drone will block?
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