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fastest money maps on sc2

Forum Index > SC2 General
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1 2 3 4 5 6 Next All
Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 26 2010 07:12 GMT
#1
we all knew this would come soonr or later, fastest maps on sc2 -
http://vilegaming.com/forums/topics/23707/fastest_on_sc_it_s_real

the site loads kinda slow for me [ at least here at work] so ill paste quoted it here

[quote=|# [user=1]Spartan[nK][/user]|]Yes, folks, fastest money maps are definitely possible on the SC2 engine and through the editor.

First, before we get started, let me say that I personally would not play fastest maps on SC2 because it ruins the core game ideals. Furthermore, the game itself is already incredibly fast-paced; playing normal maps on SC instead of SC2 feels like the stone age all over again.

Second, VG will no doubt continue to support our fastest map league, VGT, with the launch of SC2. We will continue to be at the forefront of that fastest maps community and deliver as much as we can, as long as there is a high demand for the fastest maps and league by players. So expect VGT to bleed over into the SC2 realm upon immediate launch of the game this summer. This, however, means that VGT will no longer be open for SC (again, assuming the SC2 scene is popular).

Anyhow, without further adieu, here are some videos to whet your appetite..





[/quote]

obv im sure tl feels bad about this, but i wouldnt be surprised if when sc2 launches that already a large chunk of players are starting off on fastest instead of the real maps. this really disappoints me, but really what can we do? today when i log on b.net and look for games on sc1 half the game list is fastest maps any one have ideas on how we can prevent this from happening more frequently??
you call down the thunder?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 26 2010 07:14 GMT
#2
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.
Administrator~ Spirit will set you free ~
widescr33n
Profile Joined April 2010
Sweden15 Posts
April 26 2010 07:16 GMT
#3
On April 26 2010 16:14 Plexa wrote:
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.



/agreed
On second thought, can we turn off the lights?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 26 2010 07:18 GMT
#4
Wouldn't it be easier to just make a map where you are at 1,000,000 minerals and gas right from the start?
If you have a good reason to disagree with the above, please tell me. Thank you.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
April 26 2010 07:18 GMT
#5
I just hate fastest players who insist that it takes just as much, if not more skill than non money maps. Logic doesn't reach them, so don't bother arguing when the time comes people.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
April 26 2010 07:19 GMT
#6
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
April 26 2010 07:20 GMT
#7
Yeah I don't mind fast map but players who refuse to see the skill in pro maps (irony?) and insist they're playing the better part of StarCraft really shit me
Oh no
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 26 2010 07:21 GMT
#8
I have always use fastest map to train macro and fast tech BO's,luckily the feature is brought into SC2 as well.

+ Show Spoiler +
YESSSSSSSSSSSSSS
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 26 2010 07:22 GMT
#9
i started sc1 with fastmaps and it was good to learn how units work against each other and which building builds which unit and hotkeys etc. all in all it needs very to no skill, but with the storm nerf it could be funny to play drunken on that map.
after 2 years i reached it = marine icon
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 26 2010 07:24 GMT
#10
On April 26 2010 16:14 Plexa wrote:
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.

Plexa is such a winner.
Agreed.
Writerdamn, i was two days from retirement
xnub
Profile Joined August 2009
Canada610 Posts
April 26 2010 07:25 GMT
#11
Hellions on fastest maps will be uber good man 50 scv kills in one blast go !
Loving the beta !! Weeeeeeee
29 fps
Profile Blog Joined March 2008
United States5724 Posts
April 26 2010 07:26 GMT
#12
i hate fastest maps because it takes away players who might otherwise become good non-money map players if they didnt join the world of fastest. of course, some people might not play at all if it werent for fastest and there are probably plenty of sc players in the world already (but never enough).

it's just hard to get a decent game going because some people (RL folks, esp in a dorm) only play fastest and i have to go through a lot of trouble just to teach them to try non-money maps. in the end, they give up and go back to their world of fastest, and we lose out on a nice LAN competition
4v4 is a battle of who has the better computer.
kidcrash
Profile Joined September 2009
United States620 Posts
April 26 2010 07:28 GMT
#13
I tried a fastest map in the map editor just the get the feel of how fast it feels in sc2 and let me just say zerg feels like they are going to be waaay overpowered. Like to the point where the other races will not have a chance after the 6 minute mark.
wooozy
Profile Blog Joined February 2009
3813 Posts
April 26 2010 07:30 GMT
#14
On April 26 2010 16:25 xnub wrote:
Hellions on fastest maps will be uber good man 50 scv kills in one blast go !


Just like stimmed Firebats, Lurkers, or Reavers in Brood War. :D

Irradiate worked really well too.
Risen
Profile Blog Joined March 2010
United States7927 Posts
April 26 2010 07:40 GMT
#15
On April 26 2010 16:28 kidcrash wrote:
I tried a fastest map in the map editor just the get the feel of how fast it feels in sc2 and let me just say zerg feels like they are going to be waaay overpowered. Like to the point where the other races will not have a chance after the 6 minute mark.


Oh god that's goin' to be ridiculous
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
xnub
Profile Joined August 2009
Canada610 Posts
April 26 2010 07:55 GMT
#16
On April 26 2010 16:30 wooozy wrote:
Show nested quote +
On April 26 2010 16:25 xnub wrote:
Hellions on fastest maps will be uber good man 50 scv kills in one blast go !


Just like stimmed Firebats, Lurkers, or Reavers in Brood War. :D

Irradiate worked really well too.


Firebats and lurker to slow and shit reaver drops and irradiate ya hehe : P
Loving the beta !! Weeeeeeee
shindigs
Profile Blog Joined May 2009
United States4795 Posts
April 26 2010 08:00 GMT
#17
Admit it, the real glory days of SC for us were NR 20 MIN FASTEST MAP EVARRRRRRRR
Photographer@shindags || twitch.tv/shindigs
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
April 26 2010 08:32 GMT
#18
On April 26 2010 16:19 RageOverdose wrote:
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.

You are so right, I hate when those plebs try and play my game the wrong way. Why don't they understand that they are doing it wrong? They should ban people from playing this game that aren't atleast B on iccup, I am so sick of these commoners crashing my beta server.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 26 2010 09:14 GMT
#19
On April 26 2010 17:32 Fizban140 wrote:
Show nested quote +
On April 26 2010 16:19 RageOverdose wrote:
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.

You are so right, I hate when those plebs try and play my game the wrong way. Why don't they understand that they are doing it wrong? They should ban people from playing this game that aren't atleast B on iccup, I am so sick of these commoners crashing my beta server.


I agree
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
April 26 2010 09:42 GMT
#20
On April 26 2010 17:32 Fizban140 wrote:
Show nested quote +
On April 26 2010 16:19 RageOverdose wrote:
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.

You are so right, I hate when those plebs try and play my game the wrong way. Why don't they understand that they are doing it wrong? They should ban people from playing this game that aren't atleast B on iccup, I am so sick of these commoners crashing my beta server.


Did I really come off as an elitist prick?

I didn't mean to. I just wanted to get across that I disliked Fastest, thought that it was ridiculous to compare it's skill to professional level of play, and that it's what you'll find the most on Bnet and there's nothing really wrong with that and that's how it's going to be.

And I do think it would be funny if there was a high-money ladder, because the games would be ridiculous. Plus, Fastest wasn't suited for balanced competition, which is how I view the ladder.

Although I guarantee you I'll at least give Fastest a shot in SC2.

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