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fastest money maps on sc2

Forum Index > SC2 General
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Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 26 2010 07:12 GMT
#1
we all knew this would come soonr or later, fastest maps on sc2 -
http://vilegaming.com/forums/topics/23707/fastest_on_sc_it_s_real

the site loads kinda slow for me [ at least here at work] so ill paste quoted it here

[quote=|# [user=1]Spartan[nK][/user]|]Yes, folks, fastest money maps are definitely possible on the SC2 engine and through the editor.

First, before we get started, let me say that I personally would not play fastest maps on SC2 because it ruins the core game ideals. Furthermore, the game itself is already incredibly fast-paced; playing normal maps on SC instead of SC2 feels like the stone age all over again.

Second, VG will no doubt continue to support our fastest map league, VGT, with the launch of SC2. We will continue to be at the forefront of that fastest maps community and deliver as much as we can, as long as there is a high demand for the fastest maps and league by players. So expect VGT to bleed over into the SC2 realm upon immediate launch of the game this summer. This, however, means that VGT will no longer be open for SC (again, assuming the SC2 scene is popular).

Anyhow, without further adieu, here are some videos to whet your appetite..





[/quote]

obv im sure tl feels bad about this, but i wouldnt be surprised if when sc2 launches that already a large chunk of players are starting off on fastest instead of the real maps. this really disappoints me, but really what can we do? today when i log on b.net and look for games on sc1 half the game list is fastest maps any one have ideas on how we can prevent this from happening more frequently??
you call down the thunder?
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
April 26 2010 07:14 GMT
#2
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.
Administrator~ Spirit will set you free ~
widescr33n
Profile Joined April 2010
Sweden15 Posts
April 26 2010 07:16 GMT
#3
On April 26 2010 16:14 Plexa wrote:
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.



/agreed
On second thought, can we turn off the lights?
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
April 26 2010 07:18 GMT
#4
Wouldn't it be easier to just make a map where you are at 1,000,000 minerals and gas right from the start?
If you have a good reason to disagree with the above, please tell me. Thank you.
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
April 26 2010 07:18 GMT
#5
I just hate fastest players who insist that it takes just as much, if not more skill than non money maps. Logic doesn't reach them, so don't bother arguing when the time comes people.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
April 26 2010 07:19 GMT
#6
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
April 26 2010 07:20 GMT
#7
Yeah I don't mind fast map but players who refuse to see the skill in pro maps (irony?) and insist they're playing the better part of StarCraft really shit me
Oh no
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
April 26 2010 07:21 GMT
#8
I have always use fastest map to train macro and fast tech BO's,luckily the feature is brought into SC2 as well.

+ Show Spoiler +
YESSSSSSSSSSSSSS
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
April 26 2010 07:22 GMT
#9
i started sc1 with fastmaps and it was good to learn how units work against each other and which building builds which unit and hotkeys etc. all in all it needs very to no skill, but with the storm nerf it could be funny to play drunken on that map.
after 2 years i reached it = marine icon
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26781 Posts
April 26 2010 07:24 GMT
#10
On April 26 2010 16:14 Plexa wrote:
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.

Plexa is such a winner.
Agreed.
Writerdamn, i was two days from retirement
xnub
Profile Joined August 2009
Canada610 Posts
April 26 2010 07:25 GMT
#11
Hellions on fastest maps will be uber good man 50 scv kills in one blast go !
Loving the beta !! Weeeeeeee
29 fps
Profile Blog Joined March 2008
United States5724 Posts
April 26 2010 07:26 GMT
#12
i hate fastest maps because it takes away players who might otherwise become good non-money map players if they didnt join the world of fastest. of course, some people might not play at all if it werent for fastest and there are probably plenty of sc players in the world already (but never enough).

it's just hard to get a decent game going because some people (RL folks, esp in a dorm) only play fastest and i have to go through a lot of trouble just to teach them to try non-money maps. in the end, they give up and go back to their world of fastest, and we lose out on a nice LAN competition
4v4 is a battle of who has the better computer.
kidcrash
Profile Joined September 2009
United States620 Posts
April 26 2010 07:28 GMT
#13
I tried a fastest map in the map editor just the get the feel of how fast it feels in sc2 and let me just say zerg feels like they are going to be waaay overpowered. Like to the point where the other races will not have a chance after the 6 minute mark.
wooozy
Profile Blog Joined February 2009
3813 Posts
April 26 2010 07:30 GMT
#14
On April 26 2010 16:25 xnub wrote:
Hellions on fastest maps will be uber good man 50 scv kills in one blast go !


Just like stimmed Firebats, Lurkers, or Reavers in Brood War. :D

Irradiate worked really well too.
Risen
Profile Blog Joined March 2010
United States7927 Posts
April 26 2010 07:40 GMT
#15
On April 26 2010 16:28 kidcrash wrote:
I tried a fastest map in the map editor just the get the feel of how fast it feels in sc2 and let me just say zerg feels like they are going to be waaay overpowered. Like to the point where the other races will not have a chance after the 6 minute mark.


Oh god that's goin' to be ridiculous
Pufftrees Everyday>its like a rifter that just used X-Factor/Liquid'Nony: I hope no one lip read XD/Holyflare>it's like policy lynching but better/Resident Los Angeles bachelor
xnub
Profile Joined August 2009
Canada610 Posts
April 26 2010 07:55 GMT
#16
On April 26 2010 16:30 wooozy wrote:
Show nested quote +
On April 26 2010 16:25 xnub wrote:
Hellions on fastest maps will be uber good man 50 scv kills in one blast go !


Just like stimmed Firebats, Lurkers, or Reavers in Brood War. :D

Irradiate worked really well too.


Firebats and lurker to slow and shit reaver drops and irradiate ya hehe : P
Loving the beta !! Weeeeeeee
shindigs
Profile Blog Joined May 2009
United States4795 Posts
April 26 2010 08:00 GMT
#17
Admit it, the real glory days of SC for us were NR 20 MIN FASTEST MAP EVARRRRRRRR
Photographer@shindags || twitch.tv/shindigs
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
April 26 2010 08:32 GMT
#18
On April 26 2010 16:19 RageOverdose wrote:
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.

You are so right, I hate when those plebs try and play my game the wrong way. Why don't they understand that they are doing it wrong? They should ban people from playing this game that aren't atleast B on iccup, I am so sick of these commoners crashing my beta server.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 26 2010 09:14 GMT
#19
On April 26 2010 17:32 Fizban140 wrote:
Show nested quote +
On April 26 2010 16:19 RageOverdose wrote:
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.

You are so right, I hate when those plebs try and play my game the wrong way. Why don't they understand that they are doing it wrong? They should ban people from playing this game that aren't atleast B on iccup, I am so sick of these commoners crashing my beta server.


I agree
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
April 26 2010 09:42 GMT
#20
On April 26 2010 17:32 Fizban140 wrote:
Show nested quote +
On April 26 2010 16:19 RageOverdose wrote:
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.

You are so right, I hate when those plebs try and play my game the wrong way. Why don't they understand that they are doing it wrong? They should ban people from playing this game that aren't atleast B on iccup, I am so sick of these commoners crashing my beta server.


Did I really come off as an elitist prick?

I didn't mean to. I just wanted to get across that I disliked Fastest, thought that it was ridiculous to compare it's skill to professional level of play, and that it's what you'll find the most on Bnet and there's nothing really wrong with that and that's how it's going to be.

And I do think it would be funny if there was a high-money ladder, because the games would be ridiculous. Plus, Fastest wasn't suited for balanced competition, which is how I view the ladder.

Although I guarantee you I'll at least give Fastest a shot in SC2.

GTR
Profile Blog Joined September 2004
51441 Posts
April 26 2010 09:44 GMT
#21
On April 26 2010 16:14 Plexa wrote:
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.


It's also at times a great tool to work on your macro and multitasking skills.
Commentator
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
April 26 2010 09:47 GMT
#22
I personally preffer BGH over Fastest.

A couple of games of fastest will ruin your feel for melee, atleast it does for me :p
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 26 2010 09:47 GMT
#23
LOL!!

I know that for Pros, maybe FMP (Fastest Map Possible) isn't the greatest thing to ever happen to Starcraft.

But for people like me, it .. is... AWESOME.

- No need to worry about crazy, unpredictable maps
- No need to worry about mining.
- No need to worry about expanding.

Just head on mash ups of massive armies (YES NR 15 is SICK).

Hm.

I seem to remember another map... I THINK it was Zero Clutter? 3v3 Zero Clutter games were the most EPIC!! (It's the map divided in half for awesome 3v3 play, with a narrow choke in the middle?)

Gawd I love Starcraft.

And I'll love whoever remakes Zero Clutter for SC2. I will create a shrine in my home in honor of that person - for whoever remakes the sickest 3v3 map of all timeeee!!

... I know I'm not the only one who liked playing these maps... right? =D
You aint worth a Bean. - Poke.
Fizban140
Profile Joined March 2010
Korea (South)129 Posts
April 26 2010 10:05 GMT
#24
On April 26 2010 18:42 RageOverdose wrote:
Show nested quote +
On April 26 2010 17:32 Fizban140 wrote:
On April 26 2010 16:19 RageOverdose wrote:
I'm not gonna lie, I learned how to speed through production facilities thanks to Fastest, but I always (even before I knew about the pro scene) hated money maps like it. It's just that's what the common player plays. I guess they're fun if I want to dick around, but otherwise, I facepalm when people say it takes as much skill, even though all the macro is gone.

But I doubt you're going to prevent it. I mean, if anything, it would be reduced if the Korean pro scene was more apparent to all of Bnet users, but even then, it will probably always exist because there will be that player who hates economy in their RTS, even a game built around it.

Just be glad it won't be in the ladder (hopefully). Although, it would be funny if they had a high-money ladder.

You are so right, I hate when those plebs try and play my game the wrong way. Why don't they understand that they are doing it wrong? They should ban people from playing this game that aren't atleast B on iccup, I am so sick of these commoners crashing my beta server.


Did I really come off as an elitist prick?

I didn't mean to. I just wanted to get across that I disliked Fastest, thought that it was ridiculous to compare it's skill to professional level of play, and that it's what you'll find the most on Bnet and there's nothing really wrong with that and that's how it's going to be.

And I do think it would be funny if there was a high-money ladder, because the games would be ridiculous. Plus, Fastest wasn't suited for balanced competition, which is how I view the ladder.

Although I guarantee you I'll at least give Fastest a shot in SC2.


No hard feelings, I hate people who only play on fast money maps and refuse to try anything else. I just thought it was kind of funny how you said it.
Appendix
Profile Joined July 2009
Sweden979 Posts
April 26 2010 10:18 GMT
#25
I think fastest maps won´t be as much of a "problem" in SC2, because of Galaxy. There will be a mountain of awesome mods for the faint-hearted, offering easier ways to crack open the shell and overindulge the sweet fruits that are dangling from the SC2 tree.
Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 26 2010 15:41 GMT
#26
On April 26 2010 18:47 mynameisbean wrote:
LOL!!

I know that for Pros, maybe FMP (Fastest Map Possible) isn't the greatest thing to ever happen to Starcraft.

But for people like me, it .. is... AWESOME.

- No need to worry about crazy, unpredictable maps
- No need to worry about mining.
- No need to worry about expanding.

Just head on mash ups of massive armies (YES NR 15 is SICK).

Hm.

I seem to remember another map... I THINK it was Zero Clutter? 3v3 Zero Clutter games were the most EPIC!! (It's the map divided in half for awesome 3v3 play, with a narrow choke in the middle?)

Gawd I love Starcraft.

And I'll love whoever remakes Zero Clutter for SC2. I will create a shrine in my home in honor of that person - for whoever remakes the sickest 3v3 map of all timeeee!!

... I know I'm not the only one who liked playing these maps... right? =D

im with you man, im with you
you call down the thunder?
QueueQueue
Profile Joined July 2009
Canada1000 Posts
April 26 2010 15:48 GMT
#27
Casual, non-competitive player can do as they like. I'm sure there will a huge custom game crowd for SC2 given everything it has to offer.
Stropheum
Profile Joined January 2010
United States1124 Posts
April 26 2010 15:51 GMT
#28
This is why i'm glad you probably won't be able to ladder with fastest maps as an option
Chanted
Profile Blog Joined August 2007
Norway1001 Posts
April 26 2010 15:53 GMT
#29
Glad to see that the fastest people can also transfer into sc2 as well. Im not personally a big fan of fastest maps, but even when playing bw somewhat seriously (not very) I still enjoyed a good 3v3 bgh, so I hope that we get something like that going in sc2 as well, eventhough protoss with maaaasss forcefield can be hard to overcome
fulmetljaket
Profile Blog Joined December 2008
482 Posts
April 26 2010 15:57 GMT
#30
meh, i dont really care. they wont be rated, so let the casuals have their fun, right?
"Hunter Seeker Missile Is Gay, Just Like You." - Anon @ US
howligH.patch
Profile Joined April 2010
Germany13 Posts
April 26 2010 16:11 GMT
#31
hey guys.

i saw your videos and well.. i thought to join this thread with my map.

http://www.sc2mapster.com/maps/fasstest-map-possible/

i made this map yesterday. i think its perfect (dont wanna sound insane^^).
100% symmetric 100% fast money income, everyone got the same buildspace and there are no bugs like these hq boundry problem or performance issues due to massive mineral stones (if you proceeded with createing a real fasstest map, with 8x50 minerals you know what im talking about.)

feedback please!
aha, bey
Artisan
Profile Joined February 2010
United States336 Posts
Last Edited: 2010-04-26 16:19:49
April 26 2010 16:19 GMT
#32
@howlighH not to try to derail this thread but it looks way too tight. Money maps have huge armies battling it out.
Gnaix
Profile Joined February 2009
United States438 Posts
April 26 2010 16:22 GMT
#33
infinite money = no need for expansions = turtle = boring games
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
789
Profile Joined October 2009
United States959 Posts
April 26 2010 16:24 GMT
#34
I think the main problem with fastest in sc2 is going to be mules, being that they can mine over scvs. Terran will be pretty friggen strong due to that.
Member of Hyuk Hyuk Hyuk Cafe! He's the next Jaedong, baby!
howligH.patch
Profile Joined April 2010
Germany13 Posts
April 26 2010 16:24 GMT
#35
i know what money maps have or need.

okay probably removing 3 of the xel naga towers in the middle to get some space - but everything else and the whole mapsize is okay.
aha, bey
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
Last Edited: 2010-04-26 16:38:59
April 26 2010 16:36 GMT
#36
fastest maps were kinda fun... not very competitive - but fun having a war of 100 mutalisks vs 100 dragoons etc

i dont think mules will make a difference, as it's pretty impossible to keep your minerals down unless you've got about 40 hatchery's.
Comeh
Profile Blog Joined July 2008
United States18918 Posts
April 26 2010 16:36 GMT
#37
But but but, think of all the free wins we could get if these guys played normal maps!!!
D:

Whatever, as long as they have fun, i don't mind. They have their own silly sub community.
...Are BGH maps out yet?
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
April 26 2010 16:40 GMT
#38
On April 26 2010 17:00 shindigs wrote:
Admit it, the real glory days of SC for us were NR 20 MIN FASTEST MAP EVARRRRRRRR

Fastest map didnt exist when I was into NR20.
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-26 16:43:32
April 26 2010 16:43 GMT
#39
Combat-EX will indeed find his place in SC2 as well.
"trash micro but win - its marine" MC commentary during HSC 4
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 26 2010 16:45 GMT
#40
i think terran's gonna be WAY imba on fastest...

mules o.o
When they see MC Probe, all the ladies disrobe.
EleanorRIgby
Profile Joined March 2008
Canada3923 Posts
April 26 2010 16:45 GMT
#41
FMP just takes so much out of the game, stripping it to the very basics. Although if it will bring more people to SC2 I'm all for it
savior did nothing wrong
skronch
Profile Blog Joined December 2008
United States2717 Posts
April 26 2010 16:49 GMT
#42
lol fastest is gonna be so absurd in sc2 with MBS and automine. at least in sc1 it trained you to work on your macro but now all you have to do is click a hotkey a few dozen times.



that said, i can't wait to play some games on it :D
WormSy
Profile Joined March 2010
France30 Posts
April 26 2010 16:53 GMT
#43
At least it cant be worse than Incineration
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
April 26 2010 16:55 GMT
#44
epic failure
AKA: TelecoM[WHITE] Protoss fighting
Chronopolis
Profile Joined April 2009
Canada1484 Posts
April 26 2010 17:10 GMT
#45
On April 26 2010 19:18 Appendix wrote:
I think fastest maps won´t be as much of a "problem" in SC2, because of Galaxy. There will be a mountain of awesome mods for the faint-hearted, offering easier ways to crack open the shell and overindulge the sweet fruits that are dangling from the SC2 tree.

UMS is going to be 10x as epic. Dota will probably be made, then played, then raged about. I think there needs to be some melee maps with absolutely stunning backgrounds, just to crank up the awe factor.

On April 27 2010 01:43 Senx wrote:
Combat-EX will indeed find his place in SC2 as well.

In THE COPPER LEAGUE. Well at least the ban-hammer works well in sc2.

Orpheos
Profile Joined April 2010
United States1663 Posts
April 26 2010 17:11 GMT
#46
i definitely ahted fastest maps even when i was a complete noob. they just looked bad and encouraged stupid play.

now BGH on the other hand. thats a freakin fantastic map =P
Auronz
Profile Joined April 2010
Brazil119 Posts
April 26 2010 17:25 GMT
#47
On April 26 2010 18:47 mynameisbean wrote:
- No need to worry about crazy, unpredictable maps
- No need to worry about mining.
- No need to worry about expanding.


Might as well just watch other people's games, no?
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 26 2010 17:29 GMT
#48
Fastest maps were pretty much just a place where I'd go and mess around, try some new unit combos, or just turtle when I was bored. I don't think I'll be playing them in SC2, but I guess the demand from some players is there. All you have to do in this version of the editor is just hold shift while placing minerals/gas, it will let you place them wherever you want.
i-bonjwa
TwilightStar
Profile Blog Joined August 2009
United States649 Posts
April 26 2010 17:30 GMT
#49
Fastest makes me facepalm to infinity... It's just not StarCraft...
(5)Twilight Star.scx --------- AdmiralHoth: There was one week when I didn't shave for a month.
Stopdroproll
Profile Joined March 2010
United States101 Posts
April 26 2010 17:31 GMT
#50
I liked fastest, but I prefer competitive play on SC2. Relatively more strategy involved instead of just mindlessly massing units.
But at what cost?
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
April 26 2010 17:38 GMT
#51
For those of you who think its mindless you should see some top level VGT play, theres some pretty skilled people. In BGH scene as well. I don't see the point of it in SC2 though, MBS and automine ruins any challenge it had.
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
April 26 2010 17:46 GMT
#52
ok i cant believe im going to argue this but i feel like i have to. fmp doesnt reduce the skill curve at all, all it does is speed up the game and reduce the complexities of expanding and macroing.

yes i know those are necessities in higher level non $ map play, stay with me though.

to say it reduces the skill level is idiotic. i guarentee you if pro gamers played fme there would be some sick gameplay going on and plaaaguuuu.

its like supcom 1 to 2 or dow 1 to 2. they both have simpler mechanics but the game is still as challenging, its just easier to get into for casual players which is why more people play it. its much easier to compete on fme, no doubt about that, but the skill level cap is nearly as high as it would be in the normal game. it would just be more about keeping your peons unharrassed and microing the shit out of every unit you have. less about expanding and map control.

with that all said i dont foresee myself ever playing one of those maps on sc2 but on sc1 its nice to not get murdered by some b- iccup guy on b.net and play fme instead

besides seriously nothing feels better then killing those damn workers with splash. nothing.
Must not sleep, must warn others
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
April 26 2010 17:47 GMT
#53
Why would I want to play a Fastest Helion Possible map?
@KawaiiRiceLighT
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
April 26 2010 18:01 GMT
#54
People have trouble expanding, I think that's the main reason FMP was created in the first place. I'm sure if casual players could handle throwing up an expansion at the correct times (lets say 8 and 16 minutes for example) they wouldn't even bother with FMP.
i-bonjwa
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
April 26 2010 18:04 GMT
#55
I think there may be problems with sentry spam. You can just get 20 sentry so easily and infinitly block off your choke(depending on how big it is in the map).
Crisium
Profile Blog Joined February 2010
United States1618 Posts
April 26 2010 18:09 GMT
#56
On April 27 2010 03:04 BDF92 wrote:
I think there may be problems with sentry spam. You can just get 20 sentry so easily and infinitly block off your choke(depending on how big it is in the map).


That's what Battlecruisers, Carriers, and Broodlords are for. It is fastest, after all.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
Lysergide
Profile Joined April 2010
United States18 Posts
April 26 2010 18:14 GMT
#57
FME maps are fun and all, but I really feel like it makes getting competition together in dorms and such way harder than it should. It's not inaccurate to say that there is a larger group of people that play FMEs (check bnet 1.0), and in my experience, that is all people want to play.

FME can be fun in certain circumstances, but it really ruins a large chunk of the core gameplay in SC, like expansion and timings. It becomes a big colorful blob vs blob battle.

In SC2, I also don't see how FME is going to work so well with MBS... Zerg is going to be completely unstoppable past five minutes in, once they get a bunch of hatcheries + queens constantly spamming.
Fighting ladder anxiety since WC3:FT
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
April 26 2010 18:15 GMT
#58
NR15 is stupid. it doesn't even take 15 mins on money maps to get to 200/200 and 3/3.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
emikochan
Profile Joined July 2009
United Kingdom232 Posts
April 26 2010 18:37 GMT
#59
funny how op complained about scv hp nerf when tanks do 60 damage...
I don't see how mules are any more imba in fastest than in normal play though, they get the same % returns extra for being closer. And energy doesn't come back any faster on OC.

If I ever play a game of this, I'm teching straight to storm. Ugh.
Probes need love too.
SiN]
Profile Blog Joined February 2010
United States540 Posts
April 26 2010 18:40 GMT
#60
Fortunately, matchmaking makes it so people can't exclusively play fastest or bgh *cough* US East BW
Quixoticism
Profile Joined February 2010
United States80 Posts
April 26 2010 18:47 GMT
#61
I'm totally fine with the fastest money maps, and they can be fun at times. What will make it different this time around is that they won't be part of matchmaking, so if you don't want to play these maps you won't have to.
I was somewhere, thinking something...
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
April 26 2010 18:48 GMT
#62
NOOOOOOOOO

not fastest again
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2010-04-26 18:50:45
April 26 2010 18:48 GMT
#63
On April 27 2010 03:15 danl9rm wrote:
NR15 is stupid. it doesn't even take 15 mins on money maps to get to 200/200 and 3/3.


No one actually plays NR on fastest though, maybe years ago they did. But rushing is a big part of fastest particularly in 1v1. Its Zero Clutter maps which people play NR on... no rush till max unit limit usually, i think its a bit dumb myself.

On April 27 2010 02:47 KawaiiRice wrote:
Why would I want to play a Fastest Helion Possible map?


Even fastest has certain simcities to prevent this kind of thing so i doubt it'd be different in SC2.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-04-26 18:55:33
April 26 2010 18:54 GMT
#64
On April 27 2010 03:37 emikochan wrote:
I don't see how mules are any more imba in fastest than in normal play though, they get the same % returns extra for being closer. And energy doesn't come back any faster on OC.


In normal maps there are limited amounts of minerals, so spamming OCs isn't really viable.

But in these types of maps, unlimited money = unlimited OCs = unlimited MULEs
next week on Everybody Loves HypnoToad:
sYz-Adrenaline
Profile Blog Joined July 2008
United States1850 Posts
Last Edited: 2010-04-26 18:57:06
April 26 2010 18:56 GMT
#65
Thall shall not play fastest..
Can you feel the rush?
josemb40
Profile Blog Joined March 2009
Peru611 Posts
April 26 2010 18:57 GMT
#66
look..nice, i'd try it
wiiiiiiiiiiiiiiiii
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 26 2010 19:02 GMT
#67
They just couldn't leave well enough alone. Sigh..
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
April 26 2010 19:04 GMT
#68
On April 26 2010 16:14 Plexa wrote:
I don't mind people playing on fastest, personally. It's their choice - as long as they are getting enjoyment out of the game I'm happy with that. As long as they don't take a holier than thou approach to the rest of the world (and visa versa for that matter) then we should be able to live in harmony and celebrate a great game.

I agree with you, Plexa. Not everybody is into starcraft because they want to be the next EG sponsorship, or on the next plane to South Korea to train with the pros. Some people just want to play some awesome UMS maps.
Skee
Profile Joined March 2010
Canada702 Posts
April 26 2010 19:06 GMT
#69
As long as the fastest does not effect the ladder, I am fine. They could even have a separate ladder. That would be cool.
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 26 2010 19:06 GMT
#70
Hah, sorry for the badly made videos, guys. I'm going to try testing out an actual port of the generic fastest map on SC2.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
agarfin
Profile Joined May 2009
United States106 Posts
April 26 2010 19:07 GMT
#71
I have absolutely no problem with people playing fastest. However, if blizzard makes one tiny, tiny balance change because of fastest maps ill flip my shit.
Crais
Profile Blog Joined March 2010
Canada2136 Posts
April 26 2010 19:14 GMT
#72
Sorry I don't think I am familiar with fastest map possible. Is it like BGH? Is the game speed just increased or just mass money like BGH?
RIP MBC Game Hero
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
Last Edited: 2010-04-26 19:18:56
April 26 2010 19:18 GMT
#73
On April 27 2010 04:14 Crais wrote:
Sorry I don't think I am familiar with fastest map possible. Is it like BGH? Is the game speed just increased or just mass money like BGH?


mass money, but all the mineral patches are stacked onto the same spot, and they are all right next to the nexus/hatch/CC, giving you money as fast as possible without changing any unit stats or game speed. Don't you see the videos posted in the OP?
next week on Everybody Loves HypnoToad:
Crais
Profile Blog Joined March 2010
Canada2136 Posts
April 26 2010 19:21 GMT
#74
I see the videos but am at work and youtube is blocked. Thank you for the reply.
RIP MBC Game Hero
johnnybrav0
Profile Joined March 2010
United States61 Posts
April 26 2010 19:21 GMT
#75
On April 27 2010 03:54 BlasiuS wrote:
Show nested quote +
On April 27 2010 03:37 emikochan wrote:
I don't see how mules are any more imba in fastest than in normal play though, they get the same % returns extra for being closer. And energy doesn't come back any faster on OC.


In normal maps there are limited amounts of minerals, so spamming OCs isn't really viable.

But in these types of maps, unlimited money = unlimited OCs = unlimited MULEs
But like you said.. you already have unlimited money....
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 26 2010 19:31 GMT
#76
I don't see mules becoming too imbalanced mid/late-game, actually. Like Mr. Bravo said, you already have unlimited money. Protoss can chrono boost out probes quick to gain their advantage, and Zerg can mass drones quick for their's respectively.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
Simple
Profile Blog Joined February 2009
United States801 Posts
April 26 2010 19:33 GMT
#77
FMP is inevitable. what im curious about is if they can set such that you can build a cc/nexus/hatch right next to a mineral node. that would be a hallmark for sc2 fastest maps
Rickilicious
Profile Joined July 2009
United States220 Posts
Last Edited: 2010-04-26 19:41:11
April 26 2010 19:40 GMT
#78
On April 27 2010 03:56 sYz-Adrenaline wrote:
Thall shall not play fastest..



Its actually thou. And shalt.


But on topic, can't wait haters gonna hate
Why do people who love fastest get so fired up because people hate on fastest? Just ignore them and move along

+ Show Spoiler +
[image loading]
Doug Righteous
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 26 2010 20:00 GMT
#79
The idea for a map like this is dumb, the only reason it survived in sc1 was because it was seen as a normal map instead of a custom map allowing people to play it for stats. I mean, you could just as well make each SCV turn in 20 minerals per trip as doing this and call it fastest and it would be the same thing, and really who would do that? And why stop at 20, why not increase it to 30, or even 50? Then it would be even faster, no? BUT, that is the point, without a hardcoded cap like you had in BW (Fastest was the fastest you could have without making a "use map settings" map) you will not have a limit which will fragment the playerbase and ultimately destroy it.

Fastest maps will be dead within a few months of release, I am sure of it. What will survive though are the normal money maps like BGH since they don't change the game except for making bases not run out of minerals.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
April 26 2010 20:13 GMT
#80
On April 27 2010 01:43 Senx wrote:
Combat-EX will indeed find his place in SC2 as well.


How will he abuse with auto-match making?

On April 27 2010 02:30 TwilightStar wrote:
Fastest makes me facepalm to infinity... It's just not StarCraft...


Nor is Crash RPG, Lurker D, 5v3 CPU INSANE XPERTS ONLY, Diplo, Evolves etc.. yet noone's shitting on me for playing those games

On April 27 2010 03:40 GoSu] wrote:
Fortunately, matchmaking makes it so people can't exclusively play fastest or bgh *cough* US East BW


What? I'm gonna be forced to play competitive maps if I don't wanna play ladder games?
Trucy Wright is hot
Grim(Reaper)
Profile Joined March 2010
Canada58 Posts
April 27 2010 01:04 GMT
#81
On April 27 2010 05:00 Klockan3 wrote:
The idea for a map like this is dumb, the only reason it survived in sc1 was because it was seen as a normal map instead of a custom map allowing people to play it for stats. I mean, you could just as well make each SCV turn in 20 minerals per trip as doing this and call it fastest and it would be the same thing, and really who would do that? And why stop at 20, why not increase it to 30, or even 50? Then it would be even faster, no? BUT, that is the point, without a hardcoded cap like you had in BW (Fastest was the fastest you could have without making a "use map settings" map) you will not have a limit which will fragment the playerbase and ultimately destroy it.

Fastest maps will be dead within a few months of release, I am sure of it. What will survive though are the normal money maps like BGH since they don't change the game except for making bases not run out of minerals.

you know your argument against fmp can be said the same for bgh as well.

hell, why not just make a custom trigger where no mining is needed, right? o_o
you call down the thunder?
GiantEnemyCrab
Profile Blog Joined April 2010
Canada503 Posts
April 27 2010 01:12 GMT
#82
i love fastest cuz it bring back great memories. i play bgh/iccup now tho but when i started playing starcraft fastest was THE SHIT! so much fun big armies. its nice to try out everything a game has to offer rather then some close korean wanna bes in this forum :D
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯ ¯\_(ツ)_/¯
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-04-27 01:36:22
April 27 2010 01:31 GMT
#83
i love how these some of these hypocrites bash on fastest maps but praise the hell out of BGH at the same time. BGH is esentially the same thing as fastest maps only without the fastest part. you still stick to one base and MAYBE get ur natural or another double gas on BGH since theres no real need to expand at all.

its so stupid how some of you guys think. and the amount of ppl that choose BGH over the original and REAL hunters map is just as insane as fastest players. and whats even funnier is that some ppl consider BGH a non money map -_-; seriously ppl stop being dum asses.

and all of you "1v1 pytho obs" players are no better. playing one map and ONLY one map is nothing special what so ever so stop trying to be a elitist asshole.

fastest maps does not "ruin the game" like some retards may think. if it "ruined the game" then why the hell do we have a pro scene in starcraft? what would that make TL for if fastest maps "runied the game"? all of the pro players over in korea and the foreign pros are still playing starcraft competivily with or without fastest maps. so tell me how the hell it "ruins the game" if only casual players play on fastest maps?

seriously gtfo with that retarded bs. this fastest map ridiculing and elitism vs money map and non money map players has to fucking stop. its getting old and only shows your stupidity.
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 27 2010 02:30 GMT
#84
You've said everything I've been thinking, but in such an eloquent matter. +1!
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
April 27 2010 02:55 GMT
#85
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-04-27 04:11:48
April 27 2010 04:07 GMT
#86
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool

Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-04-27 04:47:28
April 27 2010 04:46 GMT
#87
On April 27 2010 05:00 Klockan3 wrote:
The idea for a map like this is dumb, the only reason it survived in sc1 was because it was seen as a normal map instead of a custom map allowing people to play it for stats. I mean, you could just as well make each SCV turn in 20 minerals per trip as doing this and call it fastest and it would be the same thing, and really who would do that? And why stop at 20, why not increase it to 30, or even 50? Then it would be even faster, no? BUT, that is the point, without a hardcoded cap like you had in BW (Fastest was the fastest you could have without making a "use map settings" map) you will not have a limit which will fragment the playerbase and ultimately destroy it.

Fastest maps will be dead within a few months of release, I am sure of it. What will survive though are the normal money maps like BGH since they don't change the game except for making bases not run out of minerals.


^

Well said. Even blizzard stated that they didn't really expect fastest maps to last that long. Who on the right mind would play fastest for no stats when they could just play their choice of random, casual, and actually well made UMS from a huge list.
Too Busy to Troll!
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 27 2010 06:24 GMT
#88
And where exactly did Blizzard say that? It's very easy to put words into someone else's mouth. :o
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
mynameisbean
Profile Joined April 2010
Australia82 Posts
April 27 2010 10:18 GMT
#89
On April 27 2010 13:46 Half wrote:
Show nested quote +
On April 27 2010 05:00 Klockan3 wrote:
The idea for a map like this is dumb, the only reason it survived in sc1 was because it was seen as a normal map instead of a custom map allowing people to play it for stats. I mean, you could just as well make each SCV turn in 20 minerals per trip as doing this and call it fastest and it would be the same thing, and really who would do that? And why stop at 20, why not increase it to 30, or even 50? Then it would be even faster, no? BUT, that is the point, without a hardcoded cap like you had in BW (Fastest was the fastest you could have without making a "use map settings" map) you will not have a limit which will fragment the playerbase and ultimately destroy it.

Fastest maps will be dead within a few months of release, I am sure of it. What will survive though are the normal money maps like BGH since they don't change the game except for making bases not run out of minerals.


^

Well said. Even blizzard stated that they didn't really expect fastest maps to last that long. Who on the right mind would play fastest for no stats when they could just play their choice of random, casual, and actually well made UMS from a huge list.


LOL!!

You do realise that Fastest Map is easier for noobs to start on than any of the other 'normal' maps SC1 offered.

I would have been super lost in the normal maps. But when my friend introduced me to SC1, it was to FMP - and I got hooked.

So there are benefits to FMP - you reel in players who might not have otherwise wanted to play SC1 online. It's a start anyway.
You aint worth a Bean. - Poke.
PatandPat
Profile Blog Joined March 2010
Canada29 Posts
April 27 2010 10:25 GMT
#90
i dont know if this was mentioned but WONT MULES OWN IN THIS giving terran a far superior eco????
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 27 2010 11:03 GMT
#91
Chrono will give Protoss an equal boost, and so will Zerg's spawn larvae. I think it'll actually be almost even between each race's economy/macro mechanic.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
April 27 2010 23:53 GMT
#92
On April 27 2010 13:07 Ballistixz wrote:
Show nested quote +
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"
Ballistixz
Profile Joined January 2010
United States1269 Posts
April 28 2010 00:11 GMT
#93
On April 28 2010 08:53 saltywet wrote:
Show nested quote +
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 28 2010 00:27 GMT
#94
Fastest maps do have the benefit of showing the abilities of all units, though. Even though you normally would never be able to mass 200/200 of BC's, you get to see what happens if you were somehow able to

That said, good luck having the proper rig for it. I drop to like 10-20fps watching maxed out ZvT armies fight with all those damn lings and marines.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
April 28 2010 00:38 GMT
#95
On April 28 2010 09:11 Ballistixz wrote:
Show nested quote +
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.
shinosai
Profile Blog Joined April 2010
United States1577 Posts
April 28 2010 00:45 GMT
#96
I doubt fastest money maps will last long in an environment like sc2. In sc1 you had no working ladder, only custom games... and playing on fastest money maps was essentially equal in value to playing on a real map with reference to your stats. With a working ladder and no reward for winning in fastest money maps, these maps will cease to exist fairly quickly. I'd suggest you guys keep your focus on sc1, because you are fighting an AMM with real stats and real ladder rankings.
Be versatile, know when to retreat, and carry a big gun.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 28 2010 00:47 GMT
#97
On April 27 2010 20:03 Spartan wrote:
Chrono will give Protoss an equal boost, and so will Zerg's spawn larvae. I think it'll actually be almost even between each race's economy/macro mechanic.


Thinking about this, i think now terran will actually have the most trouble since their macro mechanic won't matter as much anymore...

Or I could be completely wrong and 4 orbital commands becomes insta-moneyhax and will just make an entire base and army appear at instatly.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 28 2010 00:53 GMT
#98
On April 28 2010 09:38 saltywet wrote:
Show nested quote +
On April 28 2010 09:11 Ballistixz wrote:
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.

It's not "occasionally" fun if the players enjoy it then fuck off of them seriously. BGH is pretty much the same thing except you have to micro and all of that,because its a more refined map..
Artillery spawned from the forges of Hell
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 28 2010 00:56 GMT
#99
I think we should all accept that in the map department, all we love, hate, and more, will come back to us in SC2.

So we should just accept it and move on.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
April 28 2010 00:56 GMT
#100
if you play on fastest though you can learn all the skills and units and tech trees and everything much faster
Nony is Bonjwa
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-04-28 01:04:20
April 28 2010 01:00 GMT
#101
On April 28 2010 09:38 saltywet wrote:
Show nested quote +
On April 28 2010 09:11 Ballistixz wrote:
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.



lol are you for real? each mineral patch on BGH is 50k minerals and each gas patch is 50k or 100k gas. most ppl that go on BGH stick to one base and turtle up just like on fastest... in 3v3s they either mass up zealots/lings and rush the hell out of someone. or they take advantage of the cliff in the back of ur base and siege there. zerg is horrible on that map because of the narrow chokes and the only open space being the center and toss can just cannon up and forever storm the choke when ever a mass of units come charging in. BGH is no diffrent from a fastest map and you only proved my point that i was making in my other post with what you said in this one.

ppl are hypocrites and the retardation lvl is just insane. the only thing diffrent between BGH and fastes is the location of the gass and minerals. but the way ppl play it is the exact same. they turtle up and mass a 200/200 army and send it to each other if there first rush fails.

another thing about BGH is whichever team controls the center of the map wins the game. that is automatic. get a terran, siege up the mid and plant some mines/turret and u will win 95% of the time i gurantee it. its no diffrent from fastest and ppl that say it takes more skill then fastest are just being ignorant trolls.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
Last Edited: 2010-04-28 02:03:58
April 28 2010 01:59 GMT
#102
On April 28 2010 10:00 Ballistixz wrote:
Show nested quote +
On April 28 2010 09:38 saltywet wrote:
On April 28 2010 09:11 Ballistixz wrote:
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.



lol are you for real? each mineral patch on BGH is 50k minerals and each gas patch is 50k or 100k gas. most ppl that go on BGH stick to one base and turtle up just like on fastest... in 3v3s they either mass up zealots/lings and rush the hell out of someone. or they take advantage of the cliff in the back of ur base and siege there. zerg is horrible on that map because of the narrow chokes and the only open space being the center and toss can just cannon up and forever storm the choke when ever a mass of units come charging in. BGH is no diffrent from a fastest map and you only proved my point that i was making in my other post with what you said in this one.

ppl are hypocrites and the retardation lvl is just insane. the only thing diffrent between BGH and fastes is the location of the gass and minerals. but the way ppl play it is the exact same. they turtle up and mass a 200/200 army and send it to each other if there first rush fails.

another thing about BGH is whichever team controls the center of the map wins the game. that is automatic. get a terran, siege up the mid and plant some mines/turret and u will win 95% of the time i gurantee it. its no diffrent from fastest and ppl that say it takes more skill then fastest are just being ignorant trolls.


controlling map is part of strategy, and frankly, controlling map in fastest doesnt work. its not easy to control map as long as your team and opponents are competent. on fastest, a 4 protoss team will almost alway win against any other race combinations just through pure zealots followed up by mass dragoons.

im in no way justifying bgh as a normal, but the way you play BGH is definitely different than playing fastest. on BGH, you can turtle and tech to late game and use various strategies. on fastest, you use only 1 strategy and rush.
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-04-28 02:10:37
April 28 2010 02:03 GMT
#103
On April 28 2010 10:59 saltywet wrote:
Show nested quote +
On April 28 2010 10:00 Ballistixz wrote:
On April 28 2010 09:38 saltywet wrote:
On April 28 2010 09:11 Ballistixz wrote:
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.



lol are you for real? each mineral patch on BGH is 50k minerals and each gas patch is 50k or 100k gas. most ppl that go on BGH stick to one base and turtle up just like on fastest... in 3v3s they either mass up zealots/lings and rush the hell out of someone. or they take advantage of the cliff in the back of ur base and siege there. zerg is horrible on that map because of the narrow chokes and the only open space being the center and toss can just cannon up and forever storm the choke when ever a mass of units come charging in. BGH is no diffrent from a fastest map and you only proved my point that i was making in my other post with what you said in this one.

ppl are hypocrites and the retardation lvl is just insane. the only thing diffrent between BGH and fastes is the location of the gass and minerals. but the way ppl play it is the exact same. they turtle up and mass a 200/200 army and send it to each other if there first rush fails.

another thing about BGH is whichever team controls the center of the map wins the game. that is automatic. get a terran, siege up the mid and plant some mines/turret and u will win 95% of the time i gurantee it. its no diffrent from fastest and ppl that say it takes more skill then fastest are just being ignorant trolls.


controlling map is part of strategy, and frankly, controlling map in fastest doesnt work. its not easy to control map as long as your team and opponents are competent. on fastest, a 4 protoss team will almost alway win against any other race combinations just through pure zealots followed up by mass dragoons.



the exact same thing can be said for BGH. since the bases are not that far away on BGH a 4 team toss can easily 2 gate rush someone and that someone is gonna always be a zerg player.

and yes map control is part of real strategy but the thing is the way BGH is built its easy to gain the center and even easier to hold if your terran. infact its PERFECT for terran, zerg nor toss can hold the center down as efficient as terran can. they way its built is just unbalanced towards certain races. zerg is terrible on that map where ass toss have isanely good offensive capablities and terrans defense makes it impossible for anyone to advance if they take center. fastest is actually alot more balanced then BGH is.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
Last Edited: 2010-04-28 02:07:50
April 28 2010 02:07 GMT
#104
On April 28 2010 11:03 Ballistixz wrote:
Show nested quote +
On April 28 2010 10:59 saltywet wrote:
On April 28 2010 10:00 Ballistixz wrote:
On April 28 2010 09:38 saltywet wrote:
On April 28 2010 09:11 Ballistixz wrote:
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.



lol are you for real? each mineral patch on BGH is 50k minerals and each gas patch is 50k or 100k gas. most ppl that go on BGH stick to one base and turtle up just like on fastest... in 3v3s they either mass up zealots/lings and rush the hell out of someone. or they take advantage of the cliff in the back of ur base and siege there. zerg is horrible on that map because of the narrow chokes and the only open space being the center and toss can just cannon up and forever storm the choke when ever a mass of units come charging in. BGH is no diffrent from a fastest map and you only proved my point that i was making in my other post with what you said in this one.

ppl are hypocrites and the retardation lvl is just insane. the only thing diffrent between BGH and fastes is the location of the gass and minerals. but the way ppl play it is the exact same. they turtle up and mass a 200/200 army and send it to each other if there first rush fails.

another thing about BGH is whichever team controls the center of the map wins the game. that is automatic. get a terran, siege up the mid and plant some mines/turret and u will win 95% of the time i gurantee it. its no diffrent from fastest and ppl that say it takes more skill then fastest are just being ignorant trolls.


controlling map is part of strategy, and frankly, controlling map in fastest doesnt work. its not easy to control map as long as your team and opponents are competent. on fastest, a 4 protoss team will almost alway win against any other race combinations just through pure zealots followed up by mass dragoons.



the exact same thing can be said for BGH. since the bases are not that far away on BGH a 4 team toss can easily 2 gate rush someone and that someone is gonna always be a zerg player.


that will depend on team composition and spawn positions. in a very bad spawn location, yes the zerg will die (however, that zerg can still make 4-5 sunks with a good simcity, and likely live). but against a team of 3 zergs,1 terran and random positioning, it wont work

ps, editted previous post
Ballistixz
Profile Joined January 2010
United States1269 Posts
Last Edited: 2010-04-28 02:23:41
April 28 2010 02:18 GMT
#105
On April 28 2010 11:07 saltywet wrote:
Show nested quote +
On April 28 2010 11:03 Ballistixz wrote:
On April 28 2010 10:59 saltywet wrote:
On April 28 2010 10:00 Ballistixz wrote:
On April 28 2010 09:38 saltywet wrote:
On April 28 2010 09:11 Ballistixz wrote:
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.



lol are you for real? each mineral patch on BGH is 50k minerals and each gas patch is 50k or 100k gas. most ppl that go on BGH stick to one base and turtle up just like on fastest... in 3v3s they either mass up zealots/lings and rush the hell out of someone. or they take advantage of the cliff in the back of ur base and siege there. zerg is horrible on that map because of the narrow chokes and the only open space being the center and toss can just cannon up and forever storm the choke when ever a mass of units come charging in. BGH is no diffrent from a fastest map and you only proved my point that i was making in my other post with what you said in this one.

ppl are hypocrites and the retardation lvl is just insane. the only thing diffrent between BGH and fastes is the location of the gass and minerals. but the way ppl play it is the exact same. they turtle up and mass a 200/200 army and send it to each other if there first rush fails.

another thing about BGH is whichever team controls the center of the map wins the game. that is automatic. get a terran, siege up the mid and plant some mines/turret and u will win 95% of the time i gurantee it. its no diffrent from fastest and ppl that say it takes more skill then fastest are just being ignorant trolls.


controlling map is part of strategy, and frankly, controlling map in fastest doesnt work. its not easy to control map as long as your team and opponents are competent. on fastest, a 4 protoss team will almost alway win against any other race combinations just through pure zealots followed up by mass dragoons.



the exact same thing can be said for BGH. since the bases are not that far away on BGH a 4 team toss can easily 2 gate rush someone and that someone is gonna always be a zerg player.


that will depend on team composition and spawn positions. in a very bad spawn location, yes the zerg will die (however, that zerg can still make 4-5 sunks with a good simcity, and likely live). but against a team of 3 zergs,1 terran and random positioning, it wont work

ps, editted previous post



4-5 sunks will put the zerg very far behind and in that case they would just move on to the next person since the zerg wont have nearly enough units to help there teammates.

and fastest maps isnt generally just 1 strategy, you should really watch some youtube vids of fastest maps that go on for like 20-30+ mins. that is where the real fun starts and believe it or not but it DOES get micro extensive and the very second you slow down on your macroing you loose.

as long as you have a decent team that actually helps when your in trouble you wont loose to the something like 4 toss going to 1 person and killing them. if no one helps you OF COURSE you will loose to a 4v1 gang bang lol. get your team to help and you wont loose to things like that. same goes for BGH actually.

your apm actually gets pretty dam high in a long lasting fastest map.
saltywet
Profile Blog Joined August 2009
Hong Kong1316 Posts
April 28 2010 02:25 GMT
#106
On April 28 2010 11:18 Ballistixz wrote:
Show nested quote +
On April 28 2010 11:07 saltywet wrote:
On April 28 2010 11:03 Ballistixz wrote:
On April 28 2010 10:59 saltywet wrote:
On April 28 2010 10:00 Ballistixz wrote:
On April 28 2010 09:38 saltywet wrote:
On April 28 2010 09:11 Ballistixz wrote:
On April 28 2010 08:53 saltywet wrote:
On April 27 2010 13:07 Ballistixz wrote:
On April 27 2010 11:55 saltywet wrote:
fastest map is so stupid

all the non d- protosses will go mass zealots transition into mass dragoons, the zergs will turtle and then mass hydras, and terran, well terran is the hardest race to play on this map

everyone just does the same thing



d- is a casual player and thus just wants to enjoy the game and will have no desire to become a "pro" player. so who the fuck are u to take his enjoyment away from him just because he is a casual player? gtfo and let them have fun. if you want to watch pro players play then go watch them play and stop trying to bash on a casual player for being a fucking casual player -_-

i know this is TL and its a site dedicated to pro gaming of starcraft, but someone has to draw the line some fucking where and let ppl enjoy starcraft any way they want to enjoy it. ppl bashing on other ppl just because there method of enjoying the game is different from another is just not cool



you got issues, go get some counselling. how am i taking enjoyment away from players? where am i bashing players? i was just bashing the map. there is nothing enjoyable about doing the same goddam repetitive thing on this map just to win.

i wasnt talking about the d- players anyways, if you couldnt read ill spell it out for you: "non d-"



your entire post was there to bash on the map and the ppl that play on that map and its very obvious you were doing just that -_-


i bash it because its a map where only occasionally its fun to mess around on it. people who know how to play actually play it seriously, which is meaningless and boring. and BGH is actually a lot better than fastest.

bgh is a money map, but it takes more skill to play bgh, because on bgh you can't get 200/200 army in 6 minutes, on team games race composition plays a huge role, map position plays a huge role as well. you would not be able to beat 4 zergs with 4 protosses on bgh, you would have a difficult time as protoss spawning at 11 or 12 next to a zerg, but on fastest it doesnt matter.



lol are you for real? each mineral patch on BGH is 50k minerals and each gas patch is 50k or 100k gas. most ppl that go on BGH stick to one base and turtle up just like on fastest... in 3v3s they either mass up zealots/lings and rush the hell out of someone. or they take advantage of the cliff in the back of ur base and siege there. zerg is horrible on that map because of the narrow chokes and the only open space being the center and toss can just cannon up and forever storm the choke when ever a mass of units come charging in. BGH is no diffrent from a fastest map and you only proved my point that i was making in my other post with what you said in this one.

ppl are hypocrites and the retardation lvl is just insane. the only thing diffrent between BGH and fastes is the location of the gass and minerals. but the way ppl play it is the exact same. they turtle up and mass a 200/200 army and send it to each other if there first rush fails.

another thing about BGH is whichever team controls the center of the map wins the game. that is automatic. get a terran, siege up the mid and plant some mines/turret and u will win 95% of the time i gurantee it. its no diffrent from fastest and ppl that say it takes more skill then fastest are just being ignorant trolls.


controlling map is part of strategy, and frankly, controlling map in fastest doesnt work. its not easy to control map as long as your team and opponents are competent. on fastest, a 4 protoss team will almost alway win against any other race combinations just through pure zealots followed up by mass dragoons.



the exact same thing can be said for BGH. since the bases are not that far away on BGH a 4 team toss can easily 2 gate rush someone and that someone is gonna always be a zerg player.


that will depend on team composition and spawn positions. in a very bad spawn location, yes the zerg will die (however, that zerg can still make 4-5 sunks with a good simcity, and likely live). but against a team of 3 zergs,1 terran and random positioning, it wont work

ps, editted previous post



4-5 sunks will put the zerg very far behind and in that case they would just move on to the next person since the zerg wont have nearly enough units to help there teammates.

and fastest maps isnt generally just 1 strategy, you should really watch some youtube vids of fastest maps that go on for like 20-30+ mins. that is where the real fun starts and believe it or not but it DOES get micro extensive and the very second you slow down on your macroing you loose.

as long as you have a decent team that actually helps when your in trouble you wont loose to the something like 4 toss going to 1 person and killing them. if no one helps you OF COURSE you will loose to a 4v1 gang bang lol. get your team to help and you wont loose to things like that. same goes for BGH actually.


uh no, on fastest, terrans and zergs cant do much early game except turtle, because terrans are weaker and zergs need more hatcheries before being able to do anything. so that means on fastest you cant get help from those players if you get rushed. a sim city also wont work, the zealots can just target buildings, kill them and reinforcements from 8 gateways each will be as quick as that.

of course its possible to variate your build, but my complain all along is that almost everytime i join a fastest game, i only see one strategy. and that strategy is very effective and almost always works. in the end if you want to win and you're playing against non d-'s, it all boils down to 2 teams of 4 protosses mass zealots and dragoons and seeing who can win
AyeH
Profile Blog Joined March 2010
United States534 Posts
April 28 2010 02:27 GMT
#107
i loved playing fastest on sc1. except there were a shit ton of hackers that played fastest. i honestly do think fastest takes skill too (not as much) because you gotta learn when to tech/mass and actually protect your mineral line because you can lose ALL your workers in one storm (imagine losing 50 workers to one storm). i love both low money and fastest but prefer the quicker pace of fastest games because every low money game i play lasts way too long and sometimes i just want to squeeze a game inside 5-10 mins and with low money, unless you have a solid rush, it's quite difficult to have a short game a majority of the time.
Is it in you?
CagedMind
Profile Joined February 2010
United States506 Posts
April 28 2010 02:36 GMT
#108
Love how fmp gets more posts then my thread http://www.teamliquid.net/forum/viewmessage.php?topic_id=121468
Maybe I should hire some people to argue in it.
your micro has been depleted
Falling
Profile Blog Joined June 2009
Canada11349 Posts
April 28 2010 02:42 GMT
#109
re OP,

I don't there is anything to prevent. If people find Fastest fun, who's going to stop that? There is an element of strategy in the map and definitely a lot of simcity. I don't think it's to the same extent as low econ maps, but I'm not going to stomp on someone's fun.

The one thing I find rather doubtful is it's utility to teach people the game. As limiting as the campaign is, I think I'd rather use that because resources run out. I have a heck of a time trying to get people to play low econ maps if they began their SC experience with big money maps. Whereas when I recruited people from other RTS's that were used to low econ maps, they were completely game to play on the proleague maps.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
BlackHat
Profile Joined April 2010
United States264 Posts
April 28 2010 03:28 GMT
#110
Hmm... I don't play fastest, but it would be interesting to see how unlimited unit selection affects it.
Borsalino for life.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 28 2010 04:51 GMT
#111
On April 28 2010 12:28 BlackHat wrote:
Hmm... I don't play fastest, but it would be interesting to see how unlimited unit selection affects it.

It's actually only 255.

Not that that really matters unless you only have zerglings....
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
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