• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:04
CEST 15:04
KST 22:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20257Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
Google Play ASL (Season 20) Announced24BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8
StarCraft 2
General
Power Rank - Esports World Cup 2025 Tournament Spotlight: FEL Cracow 2025 #1: Maru - Greatest Players of All Time I offer completely free coaching services What tournaments are world championships?
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 704 users

(4)Bloom, (2)Bome, (4)Shade

Forum Index > SC2 General
Post a Reply
1 2 Next All
CagedMind
Profile Joined February 2010
United States506 Posts
Last Edited: 2010-07-09 03:27:46
April 25 2010 02:58 GMT
#1
Click on pics to get bigger image.

Bloom Update 3
Please do leave comments. You may not be able to play it but better then one person looking at it.

[image loading]
Medium shader
[image loading]
How come changing shaders makes such a drastic difference now.

Side expos have been redone.

Main/natural have been worked on again.

Path with destructible rocks widened.

At center point you can no longer get to middle from side ramps now.



Bloom Update 2

+ Show Spoiler +

[image loading]

[image loading]

[image loading]



Middle is bigger and more open room. The outer ring of mid has been pushed out to sides slightly. I took map and copy pasted two sections to make map bigger vertically and create more space in ring. Main ramp to the ring has been widened. Added a ramp on both sides of center to provide more attack paths. You can walk ramp to ramp the center doesn't block.
I think my perspective of size was bit off when I originally made map.

Nat terrain has been changed a bit and min gas position moved. Mostly to provide more room for army behind choke.

Los blockers have been added near the side expos.

Bunch of deco work.

Size changed to 128x136

Plus some stuff I probably forgot to mention


Bloom Update
+ Show Spoiler +
[image loading]

The middle has been opened up. Some of the highest ground lvl has been cut off and a wider ramp has been made on outside of it. The main ramp to get to outer ring of middle from based has been pushed out slightly. Do you think middle provides good enough breathing room now?

The side expos now have 2 regular vespene and I've edited in some cliffs to protect expo a little more. 5 now instead of 4 mineral patches at gold expos. Xel naga were move one place away from vespene. Kept doing this annoying thing if it was right on top of gas it keep shutting on and off from workers.

Nat /choke has been changed a bit. Easier to defend the sidepath. Tanks now can't shoot from behind cliff into nat mineral line.

Map is changed to 124x132. A little deco work.

Two gold expos are rich vespene.

Thank you blizz for letting it change map dimensions once you started. If not I would of gone crazy. Originally did most the work in 144x144 which equals 124x116 in game play bounds.

Old pics
+ Show Spoiler +
+ Show Spoiler +
[image loading]

Pictures with lighting turned off in spoiler. Makes it easier to see layout.
+ Show Spoiler +
[image loading]
[image loading]



Bome+ Show Spoiler +

[image loading]
[image loading]
[image loading]

Concept stage at this point. I'm kinda liking it more then when I first did it maybe some day I will do playing version.

Shade

+ Show Spoiler +
[image loading]
[image loading]
[image loading]

Map is 132x132

For some reason blizz angled the opposite rock destructibles different so the bottom left and top right destructibles at choke are made bigger to block.

This map needs a bit of a overhaul =/
your micro has been depleted
Pablols
Profile Joined August 2009
Chile517 Posts
April 25 2010 03:01 GMT
#2
very cool man, but in the middle of bloom i would put an expo, there is no reason for anyone to go in there, and in shade why not put a watchtower in the middle as well? just ideas they are all sexy
sob3k
Profile Blog Joined August 2009
United States7572 Posts
April 25 2010 03:03 GMT
#3
On April 25 2010 12:01 Pablols wrote:
very cool man, but in the middle of bloom i would put an expo, there is no reason for anyone to go in there, and in shade why not put a watchtower in the middle as well? just ideas they are all sexy


Can you edit the radius of watchtowers? It would be really cool if there was a watchtower in the center of Bloom that revealed most of the middle of the map...something worth fighting over.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
April 25 2010 03:09 GMT
#4
bloom is purdy lol
Must not sleep, must warn others
Hrrrrm
Profile Joined March 2010
United States2081 Posts
April 25 2010 03:09 GMT
#5
On April 25 2010 12:03 sob3k wrote:
Show nested quote +
On April 25 2010 12:01 Pablols wrote:
very cool man, but in the middle of bloom i would put an expo, there is no reason for anyone to go in there, and in shade why not put a watchtower in the middle as well? just ideas they are all sexy


Can you edit the radius of watchtowers? It would be really cool if there was a watchtower in the center of Bloom that revealed most of the middle of the map...something worth fighting over.


Yup you can edit the radius of the towers.
alot = a lot (TWO WORDS)
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
April 25 2010 03:25 GMT
#6
these new maps make me so exited
To change is to improve, to change often is to be perfect - Winston Chruchill
tyCe
Profile Joined March 2010
Australia2542 Posts
April 25 2010 03:28 GMT
#7
Woah, I love Bloom. It looks like a very battle-orientated map with a lot of flanking and micro. Plus, expansions aren't so hard to take either. The middle of the map is very technical, but I think it would encourage a lot of nice skirmishes. If you were tempted to add something, you could have a sensor tower in the middle that is held by a "King of the Hill" type principle (only for ground units).

Bome has a lot of ledges, but it seems that the nat is quite vulnerable except for a Terran with siege tanks. I like the semi-blocking rocks at the ramp. With the nat relatively difficult to take, at least the main is more protected.

Shade is quite interesting too. However, with the rocks blocking the entrance to the nat, I suspect there will be a lot BO-based games. It would probably be down to either taking the nat or going for some type of cheesy drop/rush due to the lack of scouting.
Betrayed by EG.BuK
Zlasher
Profile Blog Joined February 2010
United States9129 Posts
April 25 2010 03:28 GMT
#8
Wow I'm very impressed, obviously these maps will need testing, but those first two maps look great. The 3rd map I'm not too huge on just because the destructable rocks are the only entrance into the naturals, which means its a very FE/turtle happy map. Bloom is probably my favorite map of the three, Bome couldbe intriguing. I think the first two maps have great potential after some testing and seeing how balanced they are.
Follow me: www.twitter.com/zlasher
WorkersOfTheWorld
Profile Joined April 2010
United States619 Posts
April 25 2010 03:28 GMT
#9
Nice lookin maps. Makes me wish i had any skill with the map editor. I spent about 4 hours playing around with it when bnet was down the other night and I'm still totally clueless. >D
Samwise: You don't want to play Dustin [Browder]. He can't even beat the UI, let alone the AI. -
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 25 2010 03:31 GMT
#10
Bloom looks great. I really like that one. The others I'm not to big on. Great to see people already coming with big stuff though
Life is Good.
Setz3R
Profile Blog Joined March 2010
United States455 Posts
April 25 2010 03:34 GMT
#11
Bloom looks fantastic, but I would not like to play on Bome lol. It'll be a pain for my slow moving protoss ground forces, I can already tell!
twitch.tv/setz3r
CagedMind
Profile Joined February 2010
United States506 Posts
April 25 2010 17:34 GMT
#12
On April 25 2010 12:01 Pablols wrote:
very cool man, but in the middle of bloom i would put an expo, there is no reason for anyone to go in there, and in shade why not put a watchtower in the middle as well? just ideas they are all sexy

The middle of map should see a fair amount of action. It's the direct path for diagonal spawns and horizontal/vertical will get use out of it with some positioning and flanking stuff. Later on in game it could be a direct path with players spreading out.

I thought of putting in a xel naga tower on shade but wanted to resist the knee jerk reaction of putting down a tower. I think I will most likely put a tower there.

On April 25 2010 12:09 Hrrrrm wrote:
Show nested quote +
On April 25 2010 12:03 sob3k wrote:

Can you edit the radius of watchtowers? It would be really cool if there was a watchtower in the center of Bloom that revealed most of the middle of the map...something worth fighting over.


Yup you can edit the radius of the towers.


I was wondering about this before the editor was out and kinda forgot about it. I looked and can't find option where is it?

your micro has been depleted
CagedMind
Profile Joined February 2010
United States506 Posts
April 26 2010 00:00 GMT
#13
On April 25 2010 12:28 ZlaSHeR wrote:
Wow I'm very impressed, obviously these maps will need testing, but those first two maps look great. The 3rd map I'm not too huge on just because the destructable rocks are the only entrance into the naturals, which means its a very FE/turtle happy map. Bloom is probably my favorite map of the three, Bome couldbe intriguing. I think the first two maps have great potential after some testing and seeing how balanced they are.


Some rushes can happen on shade. Once you do get fe your gonna want to break out in a timely matter to get third. I myself prefer more of a micro style of map but the more kinds of maps you have the more variety you see in game. This map can potentially create some interesting gameplay.

On April 25 2010 12:28 tyCe wrote:
Woah, I love Bloom. It looks like a very battle-orientated map with a lot of flanking and micro. Plus, expansions aren't so hard to take either. The middle of the map is very technical, but I think it would encourage a lot of nice skirmishes. If you were tempted to add something, you could have a sensor tower in the middle that is held by a "King of the Hill" type principle (only for ground units).

Bome has a lot of ledges, but it seems that the nat is quite vulnerable except for a Terran with siege tanks. I like the semi-blocking rocks at the ramp. With the nat relatively difficult to take, at least the main is more protected.

Shade is quite interesting too. However, with the rocks blocking the entrance to the nat, I suspect there will be a lot BO-based games. It would probably be down to either taking the nat or going for some type of cheesy drop/rush due to the lack of scouting.


For shade type of map it's not known how it will be played out and needs to be tested. There are some things that can be done by editing. I'm thinking of perhaps adding a min wall for worker jumps and maybe a xel naga tower near expos so you can take a peep in and get idea on bo. On bloom you can see min line from xel naga tower. Everyones thoughts on this?
your micro has been depleted
gearvOsh
Profile Joined April 2010
United States1 Post
April 27 2010 04:08 GMT
#14
I really like bloom. However, the middle looks like it would be extremely terrible to play on. Way too many chokes.
Skee
Profile Joined March 2010
Canada702 Posts
Last Edited: 2010-04-27 04:34:36
April 27 2010 04:34 GMT
#15
sorry, I like clean and simple maps such as Python, Medusa and Bluestorm
Wi)nD
Profile Joined April 2010
Canada719 Posts
April 27 2010 05:14 GMT
#16
cool maps
VTArlock
Profile Blog Joined December 2009
United States1763 Posts
April 27 2010 05:15 GMT
#17
You did a great job on these maps. They look amazingly professional. Very good job sir.
Why?
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
April 27 2010 06:38 GMT
#18
Looks like some quality maps at a glance. Some playtesting to iron out the uneven stuff and they hopefully are gold. good job!
Do you really want chat rooms?
Weedman
Profile Joined April 2010
United States65 Posts
April 27 2010 08:07 GMT
#19
Nice maps, I like bloom also, I really like green maps :D
Smoke it!
CagedMind
Profile Joined February 2010
United States506 Posts
April 27 2010 15:58 GMT
#20
On April 27 2010 13:08 gearvOsh wrote:
I really like bloom. However, the middle looks like it would be extremely terrible to play on. Way too many chokes.

I have been worrying about the middle being too choked. In the current state at least it's not as bad as kulas. I'm currently working on some ways to open up middle a bit.
your micro has been depleted
1 2 Next All
Please log in or register to reply.
Live Events Refresh
FEL
09:00
Cracow 2025
Clem vs Krystianer
uThermal vs SKillousLIVE!
Reynor vs MaNa
Lambo vs Gerald
RotterdaM1411
ComeBackTV 1352
IndyStarCraft 417
WardiTV179
CranKy Ducklings179
Rex126
3DClanTV 81
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1411
IndyStarCraft 417
Rex 126
BRAT_OK 73
ProTech68
MindelVK 22
StarCraft: Brood War
Britney 50330
Horang2 7754
Hyuk 2257
EffOrt 1671
Barracks 1085
BeSt 800
Larva 742
firebathero 530
Soulkey 505
Hyun 438
[ Show more ]
Stork 429
Last 285
Rush 228
Shine 103
Dewaltoss 63
Sharp 59
sorry 50
sas.Sziky 46
sSak 43
Movie 37
Shinee 36
Free 35
zelot 23
Icarus 12
ajuk12(nOOB) 10
yabsab 10
Terrorterran 8
Dota 2
qojqva3196
XcaliburYe543
League of Legends
febbydoto3
Counter-Strike
sgares317
oskar196
Heroes of the Storm
Khaldor318
Other Games
B2W.Neo1708
Beastyqt757
Hui .313
DeMusliM235
Fuzer 172
QueenE39
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH288
• tFFMrPink 19
• intothetv
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3731
• WagamamaTV932
League of Legends
• Nemesis2324
• Jankos1229
Upcoming Events
BSL20 Non-Korean Champi…
56m
BSL20 Non-Korean Champi…
4h 56m
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
1d 20h
WardiTV European League
2 days
Online Event
2 days
uThermal 2v2 Circuit
3 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
[ Show More ]
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.