fastest money maps on sc2 - Page 3
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EleanorRIgby
Canada3923 Posts
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skronch
United States2717 Posts
that said, i can't wait to play some games on it :D | ||
WormSy
France30 Posts
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TelecoM
United States10671 Posts
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Chronopolis
Canada1484 Posts
On April 26 2010 19:18 Appendix wrote: I think fastest maps won´t be as much of a "problem" in SC2, because of Galaxy. There will be a mountain of awesome mods for the faint-hearted, offering easier ways to crack open the shell and overindulge the sweet fruits that are dangling from the SC2 tree. UMS is going to be 10x as epic. Dota will probably be made, then played, then raged about. I think there needs to be some melee maps with absolutely stunning backgrounds, just to crank up the awe factor. On April 27 2010 01:43 Senx wrote: Combat-EX will indeed find his place in SC2 as well. In THE COPPER LEAGUE. Well at least the ban-hammer works well in sc2. | ||
Orpheos
United States1663 Posts
now BGH on the other hand. thats a freakin fantastic map =P | ||
Auronz
Brazil119 Posts
On April 26 2010 18:47 mynameisbean wrote: - No need to worry about crazy, unpredictable maps - No need to worry about mining. - No need to worry about expanding. Might as well just watch other people's games, no? | ||
SichuanPanda
Canada1542 Posts
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TwilightStar
United States649 Posts
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Stopdroproll
United States101 Posts
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infinity2k9
United Kingdom2397 Posts
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GreggSauce
United States566 Posts
yes i know those are necessities in higher level non $ map play, stay with me though. to say it reduces the skill level is idiotic. i guarentee you if pro gamers played fme there would be some sick gameplay going on and plaaaguuuu. its like supcom 1 to 2 or dow 1 to 2. they both have simpler mechanics but the game is still as challenging, its just easier to get into for casual players which is why more people play it. its much easier to compete on fme, no doubt about that, but the skill level cap is nearly as high as it would be in the normal game. it would just be more about keeping your peons unharrassed and microing the shit out of every unit you have. less about expanding and map control. with that all said i dont foresee myself ever playing one of those maps on sc2 but on sc1 its nice to not get murdered by some b- iccup guy on b.net and play fme instead besides seriously nothing feels better then killing those damn workers with splash. nothing. | ||
KawaiiRice
United States2914 Posts
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SichuanPanda
Canada1542 Posts
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Kezzer
United States1268 Posts
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Crisium
United States1618 Posts
On April 27 2010 03:04 BDF92 wrote: I think there may be problems with sentry spam. You can just get 20 sentry so easily and infinitly block off your choke(depending on how big it is in the map). That's what Battlecruisers, Carriers, and Broodlords are for. It is fastest, after all. | ||
Lysergide
United States18 Posts
FME can be fun in certain circumstances, but it really ruins a large chunk of the core gameplay in SC, like expansion and timings. It becomes a big colorful blob vs blob battle. In SC2, I also don't see how FME is going to work so well with MBS... Zerg is going to be completely unstoppable past five minutes in, once they get a bunch of hatcheries + queens constantly spamming. | ||
danl9rm
United States3111 Posts
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emikochan
United Kingdom232 Posts
I don't see how mules are any more imba in fastest than in normal play though, they get the same % returns extra for being closer. And energy doesn't come back any faster on OC. If I ever play a game of this, I'm teching straight to storm. Ugh. | ||
SiN]
United States540 Posts
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