I really like this one.
Map Design Thread - Page 11
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xmo
United States60 Posts
I really like this one. | ||
iDfyU
Germany45 Posts
indead, looks great. would love to play it in ladder | ||
wishbones
Canada2600 Posts
~wishbones. and give a big thanks to dyren when you see the new style. | ||
Orion-TF
Sweden114 Posts
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Ganondorf
Italy600 Posts
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Rikerr
United States69 Posts
Be cool if someone made a map themed after the bug rush in starship troppers at the the outpost in the desert. | ||
ilnp
Iceland1330 Posts
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DeCoup
Australia1933 Posts
On April 28 2010 05:50 Rikerr wrote: ooo i like risk station well done. Be cool if someone made a map themed after the bug rush in starship troppers at the the outpost in the desert. Thats the first thing I started doing haha. But it's getting less and less Starship Troopers like as I mess with units and ideas. | ||
Leoj
United States396 Posts
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wishbones
Canada2600 Posts
On April 28 2010 04:42 wishbones wrote: Hello everbody, no this is not an update to the thread, there haven't been many currently. Please keep it that way until I have posted a new post in red "Alright Updated". I am asking this because I am changing everyones spoiler on the OP. dyren has given me a great idea that he came up with, I was hesitant to do it at first, considering in Microsoft Word there is already 22 pages with 4k+ words. So just wait to add new maps, I will have a beautiful new spoiler layout which gives more ease to voting. Thanks in advance: ~wishbones. and give a big thanks to dyren when you see the new style. Alright Updated OK so I won't be changing everyones spoiler in one sitting. For now check out B's new look that is what I am aiming for, for everyone. | ||
SirGlinG
Sweden933 Posts
(for example a spoiler with names and pic of the map). It's not too tempting just seeing A B C D E F G... Thx | ||
dyren
United States260 Posts
SirGlinG - the OP is being updated to make it easier to view/use.. still a lot of spoilers but the images are embedded. I think it's smart to organize by author and alphabetically.. at least it's easy to find a map/author this way. Keep up the good work. | ||
Radaka
United States5 Posts
Great system you have going here Wishbones, and nooby question: How do I add the text "Rate this map!" inside the spoiler tags? + Show Spoiler + Mapper: Radaka Maps: Cleaver, Download, WIP, Overview Image, Middle Image, Bottom Left Pit Image, Top Left Pit Image, Bottom Right Pit Image, Top Right Pit Image, + Show Spoiler + | ||
Orion-TF
Sweden114 Posts
On April 28 2010 05:50 Rikerr wrote: ooo i like risk station well done. Be cool if someone made a map themed after the bug rush in starship troppers at the the outpost in the desert. Thank you:D It took me many hours to make, it will be interesting to see how it plays. I was going for the classic risk concept ![]() | ||
SirGlinG
Sweden933 Posts
On April 28 2010 07:25 dyren wrote: Everybody, don't forget to thank wishbones for taking the time to keep this thread updated. SirGlinG - the OP is being updated to make it easier to view/use.. still a lot of spoilers but the images are embedded. I think it's smart to organize by author and alphabetically.. at least it's easy to find a map/author this way. Keep up the good work. Yeah I don't want to remove the system as it is just add another function since I have no idea what new name the Destination remake has etc. A quick preview with embedded pictures would make this easier, then u can look them up for more details and download in the ABCDE system. | ||
SichuanPanda
Canada1542 Posts
Map Release Code: A10105 Name: Basin / Version: 1.0 Status: WIP / Complete* Size: 96 x 160 Tileset: Zhakul'Das (Jungle) Map Type: 1v1 Download: Here. *The map is finished and definitely ready for play, however there are a couple of things not yet implemented. Map Screen Description: Two opponents attempt to control this particularity rich river Basin. Features: 1. I've spent roughly 5+ hours texturing the entire map including the cliffs to make sure that everything looks rich in texture. 2. The map has a very easy to defend natural. The naturals also only have one high-yield geyser as opposed to two regular yield geysers. 3. For the third base players have a choice of a harder to defend high-yield, but that also puts them closer to the opponent, or a destructible-rock protected regular-yield expansion. 4. (NYI) I am going to implement vision blockers in key locations to make play more interesting. 5. (NYI) For a future version I'm considering re-tooling the rivers in the middle of the map to allow for extra expansion. I will wait until play testing occurs. At this time both players have access 2+1(Natural). Screens: Overhead View + Show Spoiler + ![]() Close-Up Texture - High-Yield + Show Spoiler + ![]() Bird's Eye View + Show Spoiler + ![]() Close-Up Main/Natural + Show Spoiler + ![]() | ||
teekesselchen
Germany886 Posts
Type: 1v1 Melee Status: Work in Progress It's pretty much been just checking how the editor feels in terms of terrain although I wanted to create something more or less playable. It's kinda small in overall size and I don't think it's suitable for standard play as each player has some kind of backdoor, only that it's very close to the main. On the other hand, that makes it easy to observe and defend it. Actually I only included it after I discovered that there only is one attack path without it ^^ I'm kinda obsessed with terraining/creating more or less realistic and optically nice places (here: lower left corner) but I didn't finished it all around the map yet. Hard for me to keep it simple in terms of doodad placement, I spent alot of time on deleting those which were just too much. Screenshots: + Show Spoiler + ![]() ![]() ![]() ![]() ![]() ![]() | ||
dyren
United States260 Posts
Notes for 0.5: Added a lot of pathing blockers so the map plays right and has no "tank holes." Tweaked terrain between nat and mineral only. Added third and fourth LoS zones. Triggers should be set now! Cheers. + Show Spoiler [wide/image heavy] + ![]() Above: Map Overview Version 0.5 ![]() Above: Angled overview (Large Image) ![]() Above: Main and Natural Overview ![]() Above: Natural Ramp / Area between Nat and Mineral Only ![]() Above: Map Center ![]() Above: High Ground "Pod" ![]() Above: Gold Expo (12 and 6 o'clock) ![]() Above: Detail of texture blends | ||
a176
Canada6688 Posts
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wishbones
Canada2600 Posts
Finished B, C, O, S, and V, for the new spoiler layout. Go vote when you can so check it out. Added Orion-TF to the letter O, Radaka to the letter R, and the map Basin to SichuanPanda's profile. | ||
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