From what i've seen there is a left handed version for both standard and Grid, but im mainly concerned about the right hand.
So standard seems to be the default that we have all been playing with. Grid seems to create a 5x5 grid that is a button for everything on the bottom right. this 5x5 grid is customizable for any set of buttons but the defaults are "qwert, asdfg, zxcvb" Specific keys aren't customizable for instance changing "e" for probes to "z" or something. Although maybe the classic puts probes back to "p".
My question to everyone: what will you use and why?
Also what do you think the pros/majority will use and why?
On April 23 2010 06:05 icesolo wrote: Ive noticed that you can CTRL+F5 - F6 - F7 - F8 to "save" screen locations, and obviously recall by pushing F5 - F6 - F7 - F8..
for all the new players, it would easier to have them use grid, instead of memorizing all keys. wondering if we take the time to adapt, if it'll be more effective?
On April 23 2010 06:22 trueaspects wrote: for all the new players, it would easier to have them use grid, instead of memorizing all keys. wondering if we take the time to adapt, if it'll be more effective?
Unless grid is your thing, it's not that much of an advantage. The standard is pretty intuitive, and is easily accessible with the left hand. Even if you play random, after 2 or 3 games with each race you should be familiar with the hotkeys.
I prefer my own custom grid, much more convenient than the standard grid:
Make Buildings: Q = Basic Building W = Advanced Buildings QQ = Make Supply Depot QW = Make Barrack QE = Make Refinery WQ = Make Factory WW = Make Star Port
Make Units from Barracks Q=Marine W=Marauder E=Reaper R=Ghost
CommandCenter Q=Make SCV W=Call down Mule E=Scan
Unit Abilities for Ghost Q=Snipe W=EMP E=Cloak R=Decloak etc.
I'm changing over from what was standard to grid because i'm playing random not because i don't have a main race or anything just because i want achievements and playing random gets me playing all the races and fills up playing random so it just gets achievements faster.
But currently i'm making the transition and only played like 10 games with grid and i feel completely awkward using t for a move and positional crap my old habits are strong enough with each race but grid seems more efficient haha.
I came directly from BW to SC2, so i use classic. apparently most people use grid+standard. The only problem ive had with this is that in campaign "vikings" and "wraiths" are both use w as the hotkey, and viking is 1st in the auto select, so i have to use manually click on wraiths, but thats fine.
I assume that the default is standard, in which case I believe most if not all beta users will be using standard, since it was the only available option at the time.
I think its pretty intuitive, although pressing "e" for pylon did throw me off a bit lol but it's pretty easy to get use to regardless
Grid: only because it keeps your hand from changing positions. Who wants to go all the way to "I" for Immortals, "O" for Observers, or "P" for Pheonixes. That shit is difficult to accurately touch type (without looking) when in a high-paced game! Grid makes it dead simple.
I've been using the standard because I've been assuming that grid won't work right with zerg. If I'm not mistaken, both create drone and select larvae are on the same key, so at the beginning of the game you are spamming select larvae, if you are in grid form it will make a drone if you aren't careful. And I can't think of a way around that. If it weren't for that I would be grid right now, as it is obviously superior in every other way.
Best is custom set keys. Thanks to SC2tools this is even possible ;P
Especially for abilities it is important that I set them on the keys that are easily accessible by my standard hand positioning (for like 10 finger typing).
So while I have A and S for Attack and Stop I use D, F, G, E and R for almost 95% of the abilities.
using grid, used to it due to my wc3 days and since i played a lot of FPS and some WoW( yes, shame on me! ) it just feels right to have my hand placed there
On April 23 2010 06:05 icesolo wrote: Ive noticed that you can CTRL+F5 - F6 - F7 - F8 to "save" screen locations, and obviously recall by pushing F5 - F6 - F7 - F8..
Is this a new feature from the Patch 9 ?
lol no wonder it didn't work for me ive been trying to use shift f5-f8
So, I guess it isn't possible to move the icons in the grid like it was in WC3 (warkeys tool), as I see everyone struggeling with the misplaced attack key? I use standard layout myself, while I really want to use grid, but the placement of the icons in the grid makes no sense to me and is too much different from what I already am used to.
Any solutions available? And would these solutions be allowed on tournaments?
Think the keys and icon positions in grid should be totaly customizable from within the game itself, as the keys are already different for everybody. The standard grid layout will make sense to some people while it doesn't for others.
Standard is clearly designed from the point of view of having the most commonly hit keys easiest to hit, which makes it the best for players who play a single race. There is very little I could actually improve about Standard, at least for Protoss.
For Random players or players who play a combination of races, Grid is probably slightly better, depending on your memory.
I was wondering whether i should try grid and use 5-X for units, so i wouldn't have any troubles with T-attack move. Maybe production buildings on 1-4 could improve the macro.
Yet i still didn't try this. I guess because i'm too lazy to adapt, since it really feels weird if you have to change your hotkey usage. Standard just feels so natural to me as a broodwar player.
On August 07 2010 21:58 Wire wrote: I assume that the default is standard, in which case I believe most if not all beta users will be using standard, since it was the only available option at the time.
No, I used grid from day 1 of the Beta (actually day 6 or so when I got my key ^^).
Thx. I really don't know what i should do now^^ I'm using standard (english client) and play protoss and i'm pretty fine with this hotkeys but for example Immortal (i) and sometimes i'm not sure if it's just habit. So i think about trying out grid, i did also, but it's hard to switch to another set^^
I use grid, and my only gripe is that the attack hotkey (T) is so awkward, especially if I'm moving units hotkeyed to 1. I actually find it so annoying I may switch to standard, especially now that I have a strong racial preference (Protoss).
I use grid, since it makes perfect sense in my head. The other standard hotkeys force me to constantly look at the keyboard since I lose orientation if I don't. With grid I don't have to move my hand.
Speaking of all this, I was wondering if using custom shortcuts is legal in tournaments? I don't want to develop muscle memory for shortcuts if I'll have to abandon them once I reach a certain level of play.
There is a warning about bumping this thread, but I guess it's better to bump this one than create second one about the same thing.
It has been over a year sice sc2 came out, and over 6 months since a last post here, so I'm curious how does it look nowadays. There are plenty of usefull hotkeys which are uncomfortable to press sometimes, so why not change them? If it's allowed now, I see no reason to not customize at least few of them, even for pro players. I know you might got used to a standard config, but I'm sure custom hotkeys are slightly more efficient and comfortable than standard after short period of time using them.
I'm not certain but I assume that most of players keep their hand somewhere under 1-5 or 4-7, so pressing something like ctrl+F5 to create a camera location or shift+P to queue patrol command is not really comfortable at all, for me personally it's impossible to do that without pressing right ctrl/shift or making very weird body movements :S These examples are ofc ones of the most troublesome, no matter if you play on standard/grid or classic settings. Even the units/structures commands could be more efficient and comfortable than in any of "standard" profiles. E.g. If you play with grid settings, T as attack is quite annoying. P as patrol on standard, if you play mostly in 1-5 area, P is far from your hand.
Don't get me wrong I'm not saying you can't play efficiently with classic/standard/grid settings or that they suck, but it's pretty intuitive that compacted hotkeys are simply better than scattered.
It's obvious that moving your hand from lets say A to shift+P takes less time than doing it from A to shift+R(e.g.)
I know you might say that those time differences don't matter, but if you think about it, in sc2 every split second matters. And guess what 150 apm is 0,4 second for one action, so if moving your hand to press P after A takes 0,2s(this is pretty fast) and you can reduce it to 0 than I think it matters. Your level of play is irrelevant in this case. From bronze looking at keybord, through diamond sometimes missing keys to pros who know keyboard inside out, I think it's worth to change some of them.
Ofc perfect setup would be - you never press 2 hotkeys in a row with one finger. That is impossible, so we should figure out the closest possible setup.
Now I want to ask you: Are custom settings allowed everywhere nowadays?
Standard with a few customisations (control groups 9 and 0 are mapped to my side mouse buttons). I've wanted to remap things like Melee attack, ling speed, infestation pit, ovie speed, patrol for a while, but never got round to it.
I use standard with some customizations; Alternative hotkeys; § (left of 1 on my Swedish keybord) for 9 and "," for 0 (for easier access to these control groups). Also changed the "Jump between bases" (Backspace as standard) to Space for easy access, just bump the thumb.
When I used the "backspace method" for queen inject above settings allowed for quicker inject through closeness between 0 (alt: ",", where my queens where grouped), Space for jumping between bases and "v" for inject.
The problem with grid is that it places too much strain on my pinky. It's slower, less accurate, and more easily exhausted. I use standard with a few adjustments.
On December 17 2011 00:13 KevinIX wrote: The problem with grid is that it places too much strain on my pinky. It's slower, less accurate, and more easily exhausted. I use standard with a few adjustments.
Your pinky? I guess it depends where you keep your hand while playing.
Grid is the future, it's the most efficient hot key setup, there are a few problems with both creating and detonating banelings being the same hotkey, and select larva + drones being the same hotkey, but if you can get used to these few contentious areas it is unarguably faster to keep your hand in the one spot than it is to jump around the keyboard for hotkeys.
On December 17 2011 00:13 KevinIX wrote: The problem with grid is that it places too much strain on my pinky. It's slower, less accurate, and more easily exhausted. I use standard with a few adjustments.
Its really good for people with shorter fingers/smaller hands (grid that is). Though I use 0 for my forges so I guess its kind of a moot point now beyond me having muscle memory for everything on grid.
I guess using your pinky for basically every spell in the game is the problem you have?
I use classic, muscle memory prevents me from changing anything.
I would use grid if I didn't, because I played a lot...a lot of WC3 and that's second best. But I have totally memorized the BW hotkeys and am so used to doing things in BW that one way, so it was actually harder for me to play the game on the new "standard" SC2 hotkeys.
Tons of my games as protoss (random user) where I selected my nexus, hit P, split probes...then realized no fucking probe queued.
I think after the 20th game I just went RAAAAAAAAAAGGEEEE and went back to classic.
I remapped quite a few keys, but based mostly on the Default settings.
I used the following guidelines (I play Terran)
1. Nothing further right than 7, Y, H, B 2. groups 8 9 0 are ` q w - these are special units, tanks, army This helped me a ton, since my bldgs are 1-5, which I used in SC I and never got over. 2. If the research grants an ability with a key to use it, the research is the same key (stim, yamato cannon) 3. If the research helps one unit, the research is that unit's construction key (combat shields, conc shells, etc) 4. Attack research is A, Defense is D (infantry and vehicles). Alternate attack and defense is S, F (turrets, air)
For my (horrible) offracing as Protoss, I had to change the warp prism's mode change to E,D to match the Viking & Tank mode changes.
On April 23 2010 06:05 icesolo wrote: Ive noticed that you can CTRL+F5 - F6 - F7 - F8 to "save" screen locations, and obviously recall by pushing F5 - F6 - F7 - F8..
Is this a new feature from the Patch 9 ?
Yes.
Pretty sure this has been around for a long long time? Camera hotkeys are nothing new. I've rebound mine to SHIFT + F1 - F2 - F3 - F4. Easier to reach and super useful. Other than that I use a mouse button instead of backspace for my base camera to inject and standard otherwise.
On April 23 2010 06:05 icesolo wrote: Ive noticed that you can CTRL+F5 - F6 - F7 - F8 to "save" screen locations, and obviously recall by pushing F5 - F6 - F7 - F8..
Is this a new feature from the Patch 9 ?
Yes.
Pretty sure this has been around for a long long time? Camera hotkeys are nothing new. I've rebound mine to SHIFT + F1 - F2 - F3 - F4. Easier to reach and super useful. Other than that I use a mouse button instead of backspace for my base camera to inject and standard otherwise.
the post u are quoting is from april 2010...
On topic: I use a grid standard hybrid setup, using b and v for build and advanced build, f1-f4 for base locations, have warp remapped to t (right below 5 which is robo/sg/barracks/queen1). Some unit hotkeys are grid and some (ex tank medivac) are completely custom (A). edit edit: Recently switched to standard ^____^ Now i dont know the Toss hotkeys = ), and have only adjusted to T =)
Im using Grid because, it easy to get into, the hotkeys are the same for all races and its intuitive. But you have to use 4 and 5 as army hotkeys, then it fits perfect with T as Attackmove, imo. Then you dont need to move your fingers to control 2 armys with attackmove.
i use a hybrid between grid and standard.. i use grid for everything but attack stop patrol etc are all in the standard keys cause im already used to A to attack and stuff also burrow and cloak are on the standard keys other than that its all grid everything in the buildings and skills