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So i click a lot when i play sc2 and from time to time ill accidentally double click on a unit and it will select all units of the same type. This gets me into trouble sometimes like when im trying to move one probe from my mineral line to build something but instead i double click and move ALL my probes making me lose precious mining time. Anyways i know that its my fault for double clicking, true, but the thing is, I don't even USE double clicking. I always use ctrl+click. All im saying is that there should be an option to enable and disable this double clicking selection, it just gets in the way for me.
Anybody else dealing with this?
And even if you're not, wouldn't you agree that it would be best to allow such a thing to be enabled/disabled in the menu?
Poll: Should there be an option to disable/enable double click selection?Yes (182) 70% No (78) 30% 260 total votes Your vote: Should there be an option to disable/enable double click selection? (Vote): Yes (Vote): No
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8751 Posts
As a temporary fix, you can change the double click speed of your mouse settings to as fast as possible so that it's really difficult to double click.
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I suppose it may get in the way at times, but I feel as though people might find it more useful than troublesome in the majority of situations.
I know some players out there don't use ctrl+click because they're either not used to it or they don't find it necessary. Ctrl+click is probably the most efficient way to be moving certain units, but what about if you want to group certain units together in the same hotkey? It would probably be a little more difficult without double-click as well.
I'm not too sure whether or not it should be a feature that can be enabled/disabled. What do you guys think?
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On April 20 2010 07:42 Liquid`NonY wrote: As a temporary fix, you can change the double click speed of your mouse settings to as fast as possible so that it's really difficult to double click.
whoa, I might just do that, thanks.
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doesn't rly affect me but why not?
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This is stupid. Don't be as sloppy with your actions and this won't happen.
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dont have any objection to this (or adding an on/off toggle to any feature of the ui) but it really is unnecessary.
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low on my priorities but i support anything that makes this much sense
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It doesn't really get in the way for me all that often, but as I use ctrl+click for selecting all units anyway, I guess I would appreciate to have this feature.
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On April 20 2010 07:42 Liquid`NonY wrote: As a temporary fix, you can change the double click speed of your mouse settings to as fast as possible so that it's really difficult to double click. You have to choose between opening folders easily and doub/e click in sc2. haha i know i would be too lazy to change the options each time
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Does CTRL+click do the same thing as double click?
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On April 20 2010 08:19 johnnybrav0 wrote: Does CTRL+click do the same thing as double click?
Yeah, theres no difference that I'm aware of
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On April 20 2010 08:03 ComradeDover wrote: This is stupid. Don't be as sloppy with your actions and this won't happen.
maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion
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too many options 
ofc ppl are going to vote yes, theres no real downside. i just dont think its necessary.
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Personally I think if people are going to try to spam their APM they should be accurate or face a penalty. That said.. I have pulled all workers trying to build one building 3 times so far in beta and each time it infuriated the hell out of me. Especially since I almost exclusively use ctrl-click for all of type selection. So I am on the fence.
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On April 20 2010 08:23 pzea469 wrote:Show nested quote +On April 20 2010 08:03 ComradeDover wrote: This is stupid. Don't be as sloppy with your actions and this won't happen. maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion
Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that.
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On April 20 2010 10:01 ComradeDover wrote:Show nested quote +On April 20 2010 08:23 pzea469 wrote:On April 20 2010 08:03 ComradeDover wrote: This is stupid. Don't be as sloppy with your actions and this won't happen. maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that.
I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished.
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On April 20 2010 10:05 Nytefish wrote:Show nested quote +On April 20 2010 10:01 ComradeDover wrote:On April 20 2010 08:23 pzea469 wrote:On April 20 2010 08:03 ComradeDover wrote: This is stupid. Don't be as sloppy with your actions and this won't happen. maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that. I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished.
Nobody is hostile here. I'm just disagreeing with his statement that his suggestion isn't stupid.
I don't know where everyone is getting this idea that Blizzard somehow is making the game "newb friendly". And even if they were making the game "newb friendly", that doesn't mean that sloppiness should be tolerated or encouraged with this change.
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On April 20 2010 10:08 ComradeDover wrote:Show nested quote +On April 20 2010 10:05 Nytefish wrote:On April 20 2010 10:01 ComradeDover wrote:On April 20 2010 08:23 pzea469 wrote:On April 20 2010 08:03 ComradeDover wrote: This is stupid. Don't be as sloppy with your actions and this won't happen. maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that. I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished. Nobody is hostile here. I'm just disagreeing with his statement that his suggestion isn't stupid. I don't know where everyone is getting this idea that Blizzard somehow is making the game "newb friendly". And even if they were making the game "newb friendly", that doesn't mean that sloppiness should be tolerated or encouraged with this change.
Calling someone's idea stupid isn't exactly the friendliest of gestures. Words like unnecessary would suffice. It's only a minor tweak that would hardly affect anyone, no reason not to at least try suggest it.
Why can't you tolerate sloppiness, Street Fighter 4 gives a lot of leeway for inputting commands but it's still a good game. Same concept here, don't fight the interface.
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On April 20 2010 10:11 Nytefish wrote:Show nested quote +On April 20 2010 10:08 ComradeDover wrote:On April 20 2010 10:05 Nytefish wrote:On April 20 2010 10:01 ComradeDover wrote:On April 20 2010 08:23 pzea469 wrote:On April 20 2010 08:03 ComradeDover wrote: This is stupid. Don't be as sloppy with your actions and this won't happen. maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that. I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished. Nobody is hostile here. I'm just disagreeing with his statement that his suggestion isn't stupid. I don't know where everyone is getting this idea that Blizzard somehow is making the game "newb friendly". And even if they were making the game "newb friendly", that doesn't mean that sloppiness should be tolerated or encouraged with this change. Calling someone's idea stupid isn't exactly the friendliest of gestures. Words like unnecessary would suffice. It's only a minor tweak that would hardly affect anyone, no reason not to at least try suggest it. Why can't you tolerate sloppiness, Street Fighter 4 gives a lot of leeway for inputting commands but it's still a good game. Same concept here, don't fight the interface.
If his idea is stupid, I'm going to tell him it's stupid instead of sugar coating it. It does him a disservice if I did otherwise.
This is a different situation from your SF4 example. You can't control the amount of leeway the game gives you for inputting commands -- It is what it is and that's it, you learn to play the game in that state. To include such an option the OP suggests would be like saying "Oh? What's that? You're innaccurate with your APM? LET'S INCLUDE A CRUTCH FOR YOU".
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Well you could say that about a lot of features like auto-casting, auto-mining, multiple building selection. It's not obvious where you draw the line. Anyway I understand where you're coming from but I have to disagree, let's end it there.
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No, you can't say that about those other features because those are industry standards that have come along over the past 10 years since StarCraft was released. In fact, all three of those have already been featured in previous Blizzard titles, and there was no way they weren't going to be there. The only people who make a big deal out of MBS and the like are the people who have never played any other RTS newer than StarCraft.
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omg, this isn't a newb friendly issue. Thats not the point. Its just a basic feature that could be implemented, along with customized keys. Along with showing building grid, or showing unit health bars, ONLY my suggestion is much less significant. I can play fine with out this implemented but from time to time i have this small issue. Its not a big deal or anything, but how someone could argue that to have this option is BAD is beyond me, I just don't get it. I can, like nony said, just change the time of my double clicking to avoid this problem, but it would just be dumb for that to be the only way as it is bothersome....
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On April 20 2010 10:26 pzea469 wrote: but how someone could argue that to have this option is BAD is beyond me,
To argue otherwise is to argue against the idea that every click counts.
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I've only played a handful of games, but this has already happened to me multiple times. It's annoying as hell.
*click* a mining SCV because I want it to switch to gas
Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead.
*click* on that SCV, right-click the gas
...All my SCVs rush over to the refinery
FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU
Thanks for the tip with the double click speed though, Nony, I'm just noticing it's kinda ridiculously low on my computer right now. That should help.
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On April 20 2010 10:37 hoborg wrote: I've only played a handful of games, but this has already happened to me multiple times. It's annoying as hell.
*click* a mining SCV because I want it to switch to gas
Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead.
*click* on that SCV, right-click the gas
...All my SCVs rush over to the refinery
FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU
Should they take out everything that's "annoying"? I suppose a lot of people find losing annoying, and plenty of zerg players have reported that they find it annoying when a sentry splits their army with force field. I'd imagine anyone who's ever been nuked has found that experience annoying. The list goes on and on...
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You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:
Good Interactions: Clicking a unit anywhere on the unit selects that unit Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed
Hypothetical Bad Interactions: You can only select a unit if you click directly on its head Moving the mouse all the way to the side of the screen makes all your units auto attack-move
Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.
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On April 20 2010 12:10 hoborg wrote: You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:
Good Interactions: Clicking a unit anywhere on the unit selects that unit Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed
Hypothetical Bad Interactions: You can only select a unit if you click directly on its head Moving the mouse all the way to the side of the screen makes all your units auto attack-move
Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.
The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.
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On April 20 2010 12:14 ComradeDover wrote:Show nested quote +On April 20 2010 12:10 hoborg wrote: You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:
Good Interactions: Clicking a unit anywhere on the unit selects that unit Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed
Hypothetical Bad Interactions: You can only select a unit if you click directly on its head Moving the mouse all the way to the side of the screen makes all your units auto attack-move
Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI. The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.
so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably
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I really don't like that everyone want options to disable/enable this and that little feature (an autokiting post really made me laugh), because he/she isn''t skilled enough to handle it. What skill would it be to play this game then? I give an option: get better...
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you weren't able to disable double click in bw, so what's the problem now?
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On April 21 2010 02:54 pzea469 wrote:Show nested quote +On April 20 2010 12:14 ComradeDover wrote:On April 20 2010 12:10 hoborg wrote: You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:
Good Interactions: Clicking a unit anywhere on the unit selects that unit Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed
Hypothetical Bad Interactions: You can only select a unit if you click directly on its head Moving the mouse all the way to the side of the screen makes all your units auto attack-move
Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI. The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control. so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably
Yes. Adding the OPTION is bad. To add this option would the equivilant of Blizzard officially sanctioning sloppy play. Denying this option isn't about forcing you to change your doubleclick speed in Windows as much as it is forcing you to be aware of every click you make and every action you take. THAT is going to make you a better player, not trying to get all these options added to compensate for your sloppy APM.
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Oh c'mon. This IS a stupid idea. Why should blizzard add an option to compensate for your twitchy fingers and misclicking?
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