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Active: 1992 users

Option to disable double clicking units

Forum Index > SC2 General
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pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 19 2010 22:39 GMT
#1
So i click a lot when i play sc2 and from time to time ill accidentally double click on a unit and it will select all units of the same type. This gets me into trouble sometimes like when im trying to move one probe from my mineral line to build something but instead i double click and move ALL my probes making me lose precious mining time. Anyways i know that its my fault for double clicking, true, but the thing is, I don't even USE double clicking. I always use ctrl+click. All im saying is that there should be an option to enable and disable this double clicking selection, it just gets in the way for me.

Anybody else dealing with this?

And even if you're not, wouldn't you agree that it would be best to allow such a thing to be enabled/disabled in the menu?

Poll: Should there be an option to disable/enable double click selection?

Yes (182)
 
70%

No (78)
 
30%

260 total votes

Your vote: Should there be an option to disable/enable double click selection?

(Vote): Yes
(Vote): No



Kill the Deathball
NonY
Profile Blog Joined June 2007
8751 Posts
April 19 2010 22:42 GMT
#2
As a temporary fix, you can change the double click speed of your mouse settings to as fast as possible so that it's really difficult to double click.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
Last Edited: 2010-04-19 22:43:50
April 19 2010 22:43 GMT
#3
I suppose it may get in the way at times, but I feel as though people might find it more useful than troublesome in the majority of situations.

I know some players out there don't use ctrl+click because they're either not used to it or they don't find it necessary. Ctrl+click is probably the most efficient way to be moving certain units, but what about if you want to group certain units together in the same hotkey? It would probably be a little more difficult without double-click as well.

I'm not too sure whether or not it should be a feature that can be enabled/disabled. What do you guys think?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 19 2010 22:44 GMT
#4
On April 20 2010 07:42 Liquid`NonY wrote:
As a temporary fix, you can change the double click speed of your mouse settings to as fast as possible so that it's really difficult to double click.


whoa, I might just do that, thanks.
Kill the Deathball
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
April 19 2010 22:47 GMT
#5
doesn't rly affect me but why not?
https://soundcloud.com/thesamplethief
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 19 2010 23:03 GMT
#6
This is stupid. Don't be as sloppy with your actions and this won't happen.
Bring back 2v2s!
Tropics
Profile Joined August 2007
United Kingdom1132 Posts
April 19 2010 23:07 GMT
#7
dont have any objection to this (or adding an on/off toggle to any feature of the ui) but it really is unnecessary.
Sixears
Profile Joined April 2010
United States22 Posts
April 19 2010 23:16 GMT
#8
low on my priorities but i support anything that makes this much sense
In order to succeed, your desire for success should be greater than your fear of failure. - Bill Cosby
Daudr
Profile Joined November 2009
Sweden275 Posts
Last Edited: 2010-04-19 23:18:30
April 19 2010 23:18 GMT
#9
It doesn't really get in the way for me all that often, but as I use ctrl+click for selecting all units anyway, I guess I would appreciate to have this feature.
☜(゚ヮ゚☜)
Ruthless
Profile Joined August 2008
United States492 Posts
April 19 2010 23:19 GMT
#10
On April 20 2010 07:42 Liquid`NonY wrote:
As a temporary fix, you can change the double click speed of your mouse settings to as fast as possible so that it's really difficult to double click.

You have to choose between opening folders easily and doub/e click in sc2. haha i know i would be too lazy to change the options each time
johnnybrav0
Profile Joined March 2010
United States61 Posts
April 19 2010 23:19 GMT
#11
Does CTRL+click do the same thing as double click?
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 19 2010 23:22 GMT
#12
On April 20 2010 08:19 johnnybrav0 wrote:
Does CTRL+click do the same thing as double click?


Yeah, theres no difference that I'm aware of
Kill the Deathball
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 19 2010 23:23 GMT
#13
On April 20 2010 08:03 ComradeDover wrote:
This is stupid. Don't be as sloppy with your actions and this won't happen.


maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion
Kill the Deathball
seRapH
Profile Blog Joined April 2009
United States9801 Posts
April 20 2010 00:06 GMT
#14
too many options

ofc ppl are going to vote yes, theres no real downside. i just dont think its necessary.
boomer hands
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 20 2010 01:00 GMT
#15
Personally I think if people are going to try to spam their APM they should be accurate or face a penalty. That said.. I have pulled all workers trying to build one building 3 times so far in beta and each time it infuriated the hell out of me. Especially since I almost exclusively use ctrl-click for all of type selection. So I am on the fence.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:01 GMT
#16
On April 20 2010 08:23 pzea469 wrote:
Show nested quote +
On April 20 2010 08:03 ComradeDover wrote:
This is stupid. Don't be as sloppy with your actions and this won't happen.


maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion


Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that.
Bring back 2v2s!
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
April 20 2010 01:05 GMT
#17
On April 20 2010 10:01 ComradeDover wrote:
Show nested quote +
On April 20 2010 08:23 pzea469 wrote:
On April 20 2010 08:03 ComradeDover wrote:
This is stupid. Don't be as sloppy with your actions and this won't happen.


maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion


Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that.


I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished.
No I'm never serious.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:08 GMT
#18
On April 20 2010 10:05 Nytefish wrote:
Show nested quote +
On April 20 2010 10:01 ComradeDover wrote:
On April 20 2010 08:23 pzea469 wrote:
On April 20 2010 08:03 ComradeDover wrote:
This is stupid. Don't be as sloppy with your actions and this won't happen.


maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion


Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that.


I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished.


Nobody is hostile here. I'm just disagreeing with his statement that his suggestion isn't stupid.

I don't know where everyone is getting this idea that Blizzard somehow is making the game "newb friendly". And even if they were making the game "newb friendly", that doesn't mean that sloppiness should be tolerated or encouraged with this change.
Bring back 2v2s!
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
April 20 2010 01:11 GMT
#19
On April 20 2010 10:08 ComradeDover wrote:
Show nested quote +
On April 20 2010 10:05 Nytefish wrote:
On April 20 2010 10:01 ComradeDover wrote:
On April 20 2010 08:23 pzea469 wrote:
On April 20 2010 08:03 ComradeDover wrote:
This is stupid. Don't be as sloppy with your actions and this won't happen.


maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion


Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that.


I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished.


Nobody is hostile here. I'm just disagreeing with his statement that his suggestion isn't stupid.

I don't know where everyone is getting this idea that Blizzard somehow is making the game "newb friendly". And even if they were making the game "newb friendly", that doesn't mean that sloppiness should be tolerated or encouraged with this change.


Calling someone's idea stupid isn't exactly the friendliest of gestures. Words like unnecessary would suffice. It's only a minor tweak that would hardly affect anyone, no reason not to at least try suggest it.

Why can't you tolerate sloppiness, Street Fighter 4 gives a lot of leeway for inputting commands but it's still a good game. Same concept here, don't fight the interface.
No I'm never serious.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:14 GMT
#20
On April 20 2010 10:11 Nytefish wrote:
Show nested quote +
On April 20 2010 10:08 ComradeDover wrote:
On April 20 2010 10:05 Nytefish wrote:
On April 20 2010 10:01 ComradeDover wrote:
On April 20 2010 08:23 pzea469 wrote:
On April 20 2010 08:03 ComradeDover wrote:
This is stupid. Don't be as sloppy with your actions and this won't happen.


maybe I'm incredibly sloppy, but that doesn't make this a stupid suggestion


Yes, it is a stupid suggestion. By being able to toggle this option off, Blizzard would be saying it's okay to be sloppy. And it isn't. If you're sloppy, there's some kind of penalty associated with that.


I think there's no need to be so hostile here, it's just a minor interface change and Blizzard are trying to make the game "newb-friendly" anyway so it doesn't seem like being sloppy should be punished.


Nobody is hostile here. I'm just disagreeing with his statement that his suggestion isn't stupid.

I don't know where everyone is getting this idea that Blizzard somehow is making the game "newb friendly". And even if they were making the game "newb friendly", that doesn't mean that sloppiness should be tolerated or encouraged with this change.


Calling someone's idea stupid isn't exactly the friendliest of gestures. Words like unnecessary would suffice. It's only a minor tweak that would hardly affect anyone, no reason not to at least try suggest it.

Why can't you tolerate sloppiness, Street Fighter 4 gives a lot of leeway for inputting commands but it's still a good game. Same concept here, don't fight the interface.


If his idea is stupid, I'm going to tell him it's stupid instead of sugar coating it. It does him a disservice if I did otherwise.

This is a different situation from your SF4 example. You can't control the amount of leeway the game gives you for inputting commands -- It is what it is and that's it, you learn to play the game in that state. To include such an option the OP suggests would be like saying "Oh? What's that? You're innaccurate with your APM? LET'S INCLUDE A CRUTCH FOR YOU".
Bring back 2v2s!
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
April 20 2010 01:19 GMT
#21
Well you could say that about a lot of features like auto-casting, auto-mining, multiple building selection. It's not obvious where you draw the line. Anyway I understand where you're coming from but I have to disagree, let's end it there.
No I'm never serious.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:25 GMT
#22
No, you can't say that about those other features because those are industry standards that have come along over the past 10 years since StarCraft was released. In fact, all three of those have already been featured in previous Blizzard titles, and there was no way they weren't going to be there. The only people who make a big deal out of MBS and the like are the people who have never played any other RTS newer than StarCraft.
Bring back 2v2s!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 20 2010 01:26 GMT
#23
omg, this isn't a newb friendly issue. Thats not the point. Its just a basic feature that could be implemented, along with customized keys. Along with showing building grid, or showing unit health bars, ONLY my suggestion is much less significant. I can play fine with out this implemented but from time to time i have this small issue. Its not a big deal or anything, but how someone could argue that to have this option is BAD is beyond me, I just don't get it. I can, like nony said, just change the time of my double clicking to avoid this problem, but it would just be dumb for that to be the only way as it is bothersome....
Kill the Deathball
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:28 GMT
#24
On April 20 2010 10:26 pzea469 wrote:
but how someone could argue that to have this option is BAD is beyond me,


To argue otherwise is to argue against the idea that every click counts.
Bring back 2v2s!
hoborg
Profile Blog Joined December 2009
United States430 Posts
April 20 2010 01:37 GMT
#25
I've only played a handful of games, but this has already happened to me multiple times. It's annoying as hell.

*click* a mining SCV because I want it to switch to gas

Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead.

*click* on that SCV, right-click the gas

...All my SCVs rush over to the refinery

FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU

Thanks for the tip with the double click speed though, Nony, I'm just noticing it's kinda ridiculously low on my computer right now. That should help.
blbl | CJ and ACE fighting!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 01:40 GMT
#26
On April 20 2010 10:37 hoborg wrote:
I've only played a handful of games, but this has already happened to me multiple times. It's annoying as hell.

*click* a mining SCV because I want it to switch to gas

Oh wait, there's an scv right next to it that has just returned it's minerals, it would be more efficient to use that SCV instead.

*click* on that SCV, right-click the gas

...All my SCVs rush over to the refinery

FFFFFFFFFFFFFFFFFFFFUUUUUUUUUU


Should they take out everything that's "annoying"? I suppose a lot of people find losing annoying, and plenty of zerg players have reported that they find it annoying when a sentry splits their army with force field. I'd imagine anyone who's ever been nuked has found that experience annoying. The list goes on and on...
Bring back 2v2s!
hoborg
Profile Blog Joined December 2009
United States430 Posts
Last Edited: 2010-04-20 03:10:57
April 20 2010 03:10 GMT
#27
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.
blbl | CJ and ACE fighting!
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
April 20 2010 03:14 GMT
#28
On April 20 2010 12:10 hoborg wrote:
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.


The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.
Bring back 2v2s!
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 20 2010 17:54 GMT
#29
On April 20 2010 12:14 ComradeDover wrote:
Show nested quote +
On April 20 2010 12:10 hoborg wrote:
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.


The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.


so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably
Kill the Deathball
virusak
Profile Joined December 2009
Czech Republic344 Posts
Last Edited: 2010-04-20 18:01:28
April 20 2010 18:01 GMT
#30
I really don't like that everyone want options to disable/enable this and that little feature (an autokiting post really made me laugh), because he/she isn''t skilled enough to handle it. What skill would it be to play this game then? I give an option: get better...
da_head
Profile Blog Joined November 2008
Canada3350 Posts
April 20 2010 18:08 GMT
#31
you weren't able to disable double click in bw, so what's the problem now?
When they see MC Probe, all the ladies disrobe.
ComradeDover
Profile Joined November 2009
Bulgaria758 Posts
Last Edited: 2010-04-20 20:49:41
April 20 2010 18:43 GMT
#32
On April 21 2010 02:54 pzea469 wrote:
Show nested quote +
On April 20 2010 12:14 ComradeDover wrote:
On April 20 2010 12:10 hoborg wrote:
You are mentioning aspects of game design, that's not what we're talking about at all. We're talking about the user interface, which has to do with having good interaction design. The most important elements of interaction design are for the interactions to be intuitive, be consistent, and be easy to use. For example:

Good Interactions:
Clicking a unit anywhere on the unit selects that unit
Moving the mouse all the way to the side of the screen scrolls the screen, with an option for scroll speed

Hypothetical Bad Interactions:
You can only select a unit if you click directly on its head
Moving the mouse all the way to the side of the screen makes all your units auto attack-move

Those "bad interactions" would certainly make the game more difficult, but not in a way that is relevant to the game design, instead in a way that irritates the user through interactions that are not intuitive. That is how I see the double-click thing. It's the one blemish I've encountered in an otherwise flawless UI.


The OP isn't suggesting a UI improvement. He's suggesting an option so he doesn't have to break his bad habbit of double clicking when he means to single click. Currently, clicking a unit selects that unit and double clicking it selects all units of that type. This is intuitive, easy to understand, and has been an industry standard for over a decade. If the OP is doing one when he means to do the other, it's not the fault of the UI or any kind of lack of option. He simply needs to get a better grip on his control.


so having the OPTION to disable this is bad? I believe people were also talking about disabling ctrl + click as attack. I havn't ran into this problem yet but i understand how one could and it just makes sense to be able to disable things like this. I don't see why you want to force me to change my double click speed in Windows instead of just disabling it in-game comfortably


Yes. Adding the OPTION is bad. To add this option would the equivilant of Blizzard officially sanctioning sloppy play. Denying this option isn't about forcing you to change your doubleclick speed in Windows as much as it is forcing you to be aware of every click you make and every action you take. THAT is going to make you a better player, not trying to get all these options added to compensate for your sloppy APM.
Bring back 2v2s!
sickman
Profile Joined March 2010
Canada34 Posts
April 20 2010 19:45 GMT
#33
Oh c'mon. This IS a stupid idea. Why should blizzard add an option to compensate for your twitchy fingers and misclicking?
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