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Patch 8 Discussion - Page 8

Forum Index > SC2 General
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ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
Last Edited: 2010-04-07 18:12:02
April 07 2010 18:10 GMT
#141
On April 08 2010 03:09 Zelniq wrote:
i have to say im disappointed at not seeing any other changes to zerg, like the infestor. but i guess theyre still working/struggling with it. or possibly content with it which i really hope not. i'm not actually that concerned about the other nerfs

The changelog is incomplete. There are still more changes.
On April 08 2010 03:10 NightOne wrote:
when is the muta nerf... pvz is still fukking broken...

I don't think Mutalisks are a big factor in the PvZ-is-Broken issue.
Puosu
Profile Blog Joined April 2007
7030 Posts
April 07 2010 18:11 GMT
#142
On April 08 2010 03:10 NightOne wrote:
when is the muta nerf... pvz is still fukking broken...

I'm sorry you're still so much behind others, that was like the big thing protoss players whined about in week 1 of the beta, since then though they've learned to adapt.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
April 07 2010 18:11 GMT
#143
On April 08 2010 03:10 lolaloc wrote:
Show nested quote +
On April 08 2010 03:09 Zelniq wrote:
i have to say im disappointed at not seeing any other changes to zerg, like the infestor. but i guess theyre still working/struggling with it. or possibly content with it which i really hope not. i'm not actually that concerned about the other nerfs

The changelog is incomplete. There are still more changes.

where'd you get this idea
ModeratorBlame yourself or God
link0
Profile Joined March 2010
United States1071 Posts
April 07 2010 18:11 GMT
#144
Immortal needs to be nerfed now. Seriously.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
Spartan
Profile Blog Joined July 2005
United States2030 Posts
April 07 2010 18:12 GMT
#145
Meh, I'm fine with the marauder nerf, but what the hell is a 5 second reduction going to do for the siege tank? On the faster setting that's only 2-3 seconds in real time. I expected at least from 50 to 40.

I'm, however, EXTREMELY pleased with the roach/hydralisk nerfs.
# http://nkspartan.com (web engineer)
# TL member since July 2005; CEO of Vile Gaming; President of Team Vile
tofucake
Profile Blog Joined October 2009
Hyrule19221 Posts
April 07 2010 18:12 GMT
#146
http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
;\
Liquipediaasante sana squash banana
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
April 07 2010 18:12 GMT
#147
I'm very curious about how this will effect void rays I'm probably the biggest void ray abuser there is.
I
motbob
Profile Blog Joined July 2008
United States12546 Posts
April 07 2010 18:12 GMT
#148
On April 08 2010 03:10 lolaloc wrote:
Show nested quote +
On April 08 2010 03:09 Zelniq wrote:
i have to say im disappointed at not seeing any other changes to zerg, like the infestor. but i guess theyre still working/struggling with it. or possibly content with it which i really hope not. i'm not actually that concerned about the other nerfs

The changelog is incomplete. There are still more changes.

Where are you pulling this statement from? Don't assume that because they pulled the patch notes, that there are more changes. It could be that they wanted to change the formatting from plain text to HTML.
ModeratorGood content always wins.
ccou
Profile Joined December 2008
United States681 Posts
April 07 2010 18:12 GMT
#149
void rays are nerfed when you're talking about transient combat if it's the same amount of time to reach FULLY charged.

If it took say 2 minutes to reach fully charged, previously you would have 1 minute of attack at low strength and then another minute of attack at medium strength before reaching fully charged. Now it's an entire 2 minutes of attack at low strength.

Once void rays reached fully charged, yes, then the new void rays are better... ish, it's slightly more dps at fully charged for 1 less armor and 50 more minerals.
Wake up Mr. B!
fspikec
Profile Joined March 2010
United States30 Posts
April 07 2010 18:12 GMT
#150
The just took down the Patch 7 is now live sticky on the beta forums....
lings? again? sigh...
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
April 07 2010 18:13 GMT
#151
On April 08 2010 02:43 SoleSteeler wrote:
They really should have tweaked the immortal a bit too >_<


This. What's the point of improving mech if terrans can't use it anyways?
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
keV.
Profile Blog Joined February 2009
United States3214 Posts
April 07 2010 18:13 GMT
#152
On April 08 2010 03:13 gillon wrote:
Show nested quote +
On April 08 2010 02:43 SoleSteeler wrote:
They really should have tweaked the immortal a bit too >_<


This. What's the point of improving mech if terrans can't use it anyways?


Stalkers are more of a threat to T then immortals. Use EMP...
"brevity is the soul of wit" - William Shakesman
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
April 07 2010 18:14 GMT
#153
Would rather see tanks cost less gas or have some +armor dmg bonus while in siege to deal with roaches a little better, 5seconds off build time doesn't address the issues with the tank
NightOne
Profile Joined March 2010
Canada215 Posts
April 07 2010 18:14 GMT
#154
[/QUOTE]

what the FUCK are you talking about? I hardly consider 50 additional minerals "a lot more". Also, now with only 2 attacks, they will charge up even faster.

Oh and learn to read, they DO do more damage.[/QUOTE]


it says they take just as long to charge up, you should learn to read too
Louder
Profile Blog Joined September 2002
United States2276 Posts
April 07 2010 18:14 GMT
#155
I think the change to marauders might work out to not be a bad thing, hard to say. I don't know why they changed void rays though
muckymuck
Profile Joined October 2008
United Kingdom14 Posts
April 07 2010 18:14 GMT
#156
Dustin Browder

Q. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it?

A. Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up.

You know it's coming...
zomgzergrush
Profile Joined August 2008
United States923 Posts
Last Edited: 2010-04-07 18:15:18
April 07 2010 18:14 GMT
#157
I'm waiting for the patch that says:

"All races
+ All hard counters removed
+ 70% low to high ground hit rate"
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
link0
Profile Joined March 2010
United States1071 Posts
April 07 2010 18:14 GMT
#158
I wouldn't mind if tanks did less damage to light and bonus damage to armored while in seige mode.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
BladeRunner
Profile Blog Joined February 2010
United States407 Posts
April 07 2010 18:14 GMT
#159
Oh man with that transfusion buff Dual queen drop got a lot stronger no? I'm dying to see a pro try this strat
Puosu
Profile Blog Joined April 2007
7030 Posts
April 07 2010 18:15 GMT
#160
On April 08 2010 03:14 muckymuck wrote:
Dustin Browder

Q. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it?

A. Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up.

You know it's coming...

I might be wrong but wasn't this interview right before they actually nerfed the infestor? Seems like Browder isn't exactly updated on how the balance team currently thinks about the game.
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