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Patch 8 Discussion - Page 9

Forum Index > SC2 General
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Prev 1 7 8 9 10 11 52 Next
Avidkeystamper
Profile Blog Joined June 2008
United States8556 Posts
April 07 2010 18:15 GMT
#161
On April 08 2010 03:12 ccou wrote:
void rays are nerfed when you're talking about transient combat if it's the same amount of time to reach FULLY charged.

If it took say 2 minutes to reach fully charged, previously you would have 1 minute of attack at low strength and then another minute of attack at medium strength before reaching fully charged. Now it's an entire 2 minutes of attack at low strength.

Once void rays reached fully charged, yes, then the new void rays are better... ish, it's slightly more dps at fully charged for 1 less armor and 50 more minerals.

It's "low" attack strength is now 150% stronger.
Jaedong
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 18:15 GMT
#162
On April 08 2010 03:12 motbob wrote:
It could be that they wanted to change the formatting from plain text to HTML.
I didn't catch the patch notes so I didn't know this. I was thinking of a logical reason of why they would accidentally upload the notes. I thought that it's like they accidentally clicked the "Post" button instead of the "Preview".
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
Last Edited: 2010-04-07 18:16:07
April 07 2010 18:15 GMT
#163
On April 08 2010 02:58 duckhunt wrote:
VOIDRAYS GOT BUFFED GUYS LEARN TO READ THEY DO +1 DMG VS BUILDINGS NOW AND WAAY MORE DMG VS LIGHT


LERN 2 R3@D

with the armor NERF as well as COST INCREASE that makes them less interesting
Hwaseung Oz fan for life. Swing out, always swing out.
BentoBox
Profile Joined November 2009
Canada303 Posts
Last Edited: 2010-04-07 18:57:51
April 07 2010 18:16 GMT
#164
misread wiki ;_;

Only dead fish swim with the stream
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
April 07 2010 18:16 GMT
#165
On April 08 2010 03:10 NightOne wrote:
when is the muta nerf... pvz is still fukking broken...

PvZ will probably be broken in favour of P because the strength of the immortal hasnt been changed, so P will be able to make a nigh unstoppable timing attack allin early on.
People are making a way bigger deal of the hydra 10 hp nerf then they should though, its fucking ridiculous. OH MY GOD HYDRAS 10 HP LESS welp thats gamebreaking time to stop playing the race that was unrefutedly broken before the patch ;/ :C QQ
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 18:16 GMT
#166
On April 08 2010 03:14 muckymuck wrote:
Dustin Browder

Q. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it?

A. Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up.

You know it's coming...


then stop fucking around with the useless abilities (infested terran) and fucking up the useful abilities (neural parasite range).

Should be required for blizz balance team to watch high level tourneys
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Louder
Profile Blog Joined September 2002
United States2276 Posts
April 07 2010 18:16 GMT
#167
Oh and... let's see them make force field an upgrade now :|
diehilde
Profile Joined September 2008
Germany1596 Posts
April 07 2010 18:16 GMT
#168
lulz time to get some more ladder games in before zerg gets their head smashed like a pumpkin in every game.
Savior: "I will cheat everyone again in SC2!" - SCII Beta Tester
Puosu
Profile Blog Joined April 2007
7035 Posts
April 07 2010 18:17 GMT
#169
On April 08 2010 03:16 zomgzergrush wrote:
Show nested quote +
On April 08 2010 03:14 muckymuck wrote:
Dustin Browder

Q. Do you agree that the Zerg currently suffers from a lack of diverse army composition, and if so what are your plans to fix it?

A. Yes, we are looking at the Zerg diversity issue. We are working to make the Infestor a more core part of more match-ups. We will continue to moniter the use of Banelings, Roaches, Hydras, Zerglings, Mutalisks and Corruptors to make sure the Zerg army remains diverse in each match-up.

You know it's coming...


then stop fucking around with the useless abilities (infested terran) and fucking up the useful abilities (neural parasite range).

Should be required for blizz balance team to watch high level tourneys

You know what happens when an useless ability is made better?

It might get used .. and being versatile is a good thing.
zomgzergrush
Profile Joined August 2008
United States923 Posts
April 07 2010 18:18 GMT
#170
On April 08 2010 03:16 BentoBox wrote:
So for all the people screaming VOID RAY NERF

Here's some math. (based off http://wiki.teamliquid.net/starcraft2/Void_Ray)

-The VR currently deals 2,4,8 & 4,8,16 against non-armored and armored foes.
-Since it takes the VR 3 seconds to fully power up and hits twice a second (again, according to liquipedia), it hence deals 4,8,16 & 12,24,48 damage per second.

-With the supposed nerf, the VR would deal 10,10,20 & 20,20,55 damage per second.

That's 28 & 84 total damage after 3 seconds compared to 40 & 95.

The VR gets buffed.

Or maybe I suck at math. You tell me.




this

On April 08 2010 03:15 StorrZerg wrote:
Show nested quote +
On April 08 2010 02:58 duckhunt wrote:
VOIDRAYS GOT BUFFED GUYS LEARN TO READ THEY DO +1 DMG VS BUILDINGS NOW AND WAAY MORE DMG VS LIGHT


LERN 2 R3@D

with the armor NERF as well as COST INCREASE that makes them less interesting


50 MINERALS DOESNT BREAK THE FUCKING BANK

it's not even a fuckign gas change. Increase gas by 50, THEN theyre more expensive.
Bronze skipping straight to Diamond in 40 games retail release. Bnet 2.0 ladder really takes it's sweet time to think about that league placement.
Pervect
Profile Joined June 2007
1280 Posts
April 07 2010 18:18 GMT
#171
Glad everyone's already started to scream their race will be shit now before anyone has even played on the patch.
StorrZerg
Profile Blog Joined February 2008
United States13921 Posts
April 07 2010 18:18 GMT
#172
So now with the armor nerf on the void ray, does 1 queen beat a void ray?
Hwaseung Oz fan for life. Swing out, always swing out.
h0munkulus
Profile Joined March 2010
Austria1481 Posts
April 07 2010 18:18 GMT
#173
my 2 cents:

- thor build time is fast now. lookout for some serious proxy factory thor+mass scv allins. not gonna be gamebreaking but certainly abused for some time until all players can handle it. combined with shorter tank build time mech might be a little more viable to mass. will still need some bio support though.

- conc nade now an upgrade -> great change

- void-ray -> 50mins more is not huge and 1 armor less is not much of a difference... died superfast to marines/hydras anyway (maybe needed because dmg to light units was buffed). dmg will take a little longer to kick in (no 2nd level, 3rd level takes same time) but will ultimatley be 1 dps higher.
i think void-ray will still be viable as "base-raider" but opponents have a little more reaction time. might not be able to kill queen 1on1 anymore? dmg increase against light units will be equalized with armor debuff. still not really viable as support figher.

- roach 1 armor -> finally :D. not so much game balance but just utter nonsense to have same starting armor as bc's xD. roach has still great value for cost.

- hydra life nerf -> puzzled by that decision? maybe reaction to colossi dmg nerf last patch?


all in all like the patch!
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
April 07 2010 18:18 GMT
#174
On April 08 2010 03:16 Louder wrote:
Oh and... let's see them make force field an upgrade now :|


That would make speedling rushes and aggressive warpgates too powerful against P.
n.Die_Jaedong <3
MayanSc2
Profile Joined March 2010
United States198 Posts
April 07 2010 18:19 GMT
#175
patch is real

http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
they have patch 8 there.
michiko
Profile Joined April 2010
United States75 Posts
April 07 2010 18:20 GMT
#176
On April 08 2010 03:19 TechnoBoy wrote:
patch is real

http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
they have patch 8 there.


Still not seeing it at this link. I'm praying this is a fake...
keV.
Profile Blog Joined February 2009
United States3214 Posts
April 07 2010 18:20 GMT
#177
On April 08 2010 03:20 michiko wrote:
Show nested quote +
On April 08 2010 03:19 TechnoBoy wrote:
patch is real

http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
they have patch 8 there.


Still not seeing it at this link. I'm praying this is a fake...


It's not in the sticky, its the most recent post.
"brevity is the soul of wit" - William Shakesman
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 07 2010 18:20 GMT
#178
On April 08 2010 03:19 TechnoBoy wrote:
patch is real

http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
they have patch 8 there.

Yeap. People just needs to scroll down though.
crate
Profile Blog Joined May 2009
United States2474 Posts
April 07 2010 18:20 GMT
#179
On April 08 2010 03:20 michiko wrote:
Show nested quote +
On April 08 2010 03:19 TechnoBoy wrote:
patch is real

http://forums.battle.net/thread.html?topicId=23094049316&sid=5000
they have patch 8 there.


Still not seeing it at this link. I'm praying this is a fake...

Scroll down.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Tristan
Profile Blog Joined December 2009
Canada566 Posts
April 07 2010 18:20 GMT
#180
StarCraft II Beta � Patch 9 (version 0.10.0.1337)

The latest patch notes can always be found on the StarCraft II Beta General Discussion forum.

General

Korea
Added support to allow games to continue in case of lost power during a Starleague final.


Balance Changes

TERRAN
Thor
Build time decreased from 60 seconds to 6 seconds.
Siege Tank
Build time increased from 45 seconds to 20 minutes.
Marauder
Changed voice to be more racially sensitive.


PROTOSS
Void Ray
Changed to have 8 damage levels instead of 3. Still takes the same amount of time to fully charge.
Name changed to Voidtapus
Cost increased from 200/150 to 250/150.


ZERG
Roach
New Lair tech ability used to keep hellions from burning themselves.
Hydralisk
Noone likes them anyway, REMOVED.
http://Zangano431.tumblr.com/
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