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The Roach is whats wrong with SC2. - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 28 Next All
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 05 2010 14:40 GMT
#321
After some thoughts of the issue, hard counters are not necessarily the problem. It's hard counters in the EARLY game. It's almost like if terran has a tier 1 AIR unit that you can get from the barrack. Ya, you can counter it but it forces an exact opening. If you don't go for what is forced upon you, you just die.. period. For marines/zealots and roach relationship, that's exactly it.

Though immortals and siege tank relationship, it's very iffy because siege tank was such an important part of the terran army and one unit pretty much make them undesirable(I won't say "useless"). The problem with immortals isn't the fact that they are hard counters to siege tanks, it's that there aren't a hard counter against them in the same magnitude. Of course, air to ground is a "hard" counter but support comes way too easily and air is never the ideal main army compositions. First problem is mostly due to costs of air units, it's not easily massable and usually pretty easily counterable. Second is that the counter from air to ground doesn't 3 shot an immortal like it does to a 125 gas costing siege tank AND the siege tank does little damage to the immortal. But this issue is different because it is not early game and there are many variations and choices, which doesn't make it as big of a deal as roach vs marine/zealots or even marauders vs zealots relationship.
shalafi
Profile Joined July 2008
394 Posts
April 05 2010 14:40 GMT
#322
I wish Blizzard listens to this as it did with the static defence.

If they fix this and the high to low ground advantage, SC2 is good to go for me.
TheRunawayFound
Profile Joined March 2009
64 Posts
Last Edited: 2010-04-05 14:48:26
April 05 2010 14:48 GMT
#323
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.
Kare
Profile Joined March 2009
Norway786 Posts
April 05 2010 14:50 GMT
#324
Makes alot of sense actually, I have been thinking the same thing.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
April 05 2010 14:55 GMT
#325
On April 05 2010 23:48 TheRunawayFound wrote:
Show nested quote +
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-05 15:08:22
April 05 2010 15:03 GMT
#326
I do not want a starcraft 1.. however, with the current "mass tier 1-2 units and win beacuse you're dumb if you don't" is not the kind of balance we want.

I do not know how deal with these armor units without pretty much re-creating starcraft 1(ie removing them).

It's a tough nut to crack for sure..

But the overall idea has to revolve around the following:

TIER 1 units must have soft counters within the tier and harder counters later in tech tree, you can't just mass marauders beacuse its the only way to beat mass roaches, they need to remove the forced choice.
"trash micro but win - its marine" MC commentary during HSC 4
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 05 2010 15:03 GMT
#327
On April 05 2010 23:12 Amber[LighT] wrote:
Show nested quote +
On April 05 2010 22:57 Ghardo wrote:
blizz developers should seriously read this. good and valid points!

standardization of units that once had distinct and "fun" roles cannot be the way to go. either discard the idea or balance the unit in a way that it has its own unique function in a diverse army and not the main allrounder role.



http://forums.battle.net/thread.html?topicId=24038430112&sid=5000

Whoever created this thread thanks

I would suggest everyone who has complaints to voice their opinions OVER THERE. Since they will probably read their own threads if it looks like it's a huge issue they will take it more seriously.


Agreed. Flood the field guys.
MMmmmmmmmm
Profile Joined May 2009
United States36 Posts
April 05 2010 15:12 GMT
#328
wow...this is actually exactly whats wrong with the game.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 15:19 GMT
#329
On April 06 2010 00:03 Senx wrote:
TIER 1 units must have soft counters within the tier and harder counters later in tech tree, you can't just mass marauders beacuse its the only way to beat mass roaches, they need to remove the forced choice.

Yeah, I want to have the freedom with my Reaper Harass to MMM Push build.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
April 05 2010 15:19 GMT
#330
On April 05 2010 10:45 Half wrote:

That a unit as absurd as a roach should be overpowered within a traditional SC framework.

...


Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas. SC is not designed around such a unit.

...

Remove it, or drastically rework it into something else, one more akin to the role of the Hydra


The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.
TranslatorBaa!
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2010-04-05 15:29:06
April 05 2010 15:28 GMT
#331
On April 06 2010 00:19 Carnivorous Sheep wrote:
Show nested quote +
On April 05 2010 10:45 Half wrote:

That a unit as absurd as a roach should be overpowered within a traditional SC framework.

...


Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas. SC is not designed around such a unit.

...

Remove it, or drastically rework it into something else, one more akin to the role of the Hydra


The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.



Oh come on dude. Really? No one is saying we want Brood War back. That's an asinine argument against this. All we want is a set of matchups that at their core aren't based around extensions to the Trinity of Blah that we have in the Roach Immortal and Marauder. In and of themselves I think most people aren't particularly enamored with the units, but adding to the fact that they all require the others to be built in order to stay competitive, it just leads to boring matchups (from a spectator AND player perspective). All this thread is about is stating that something needs to change to get us away from having to have these units define their respective races strategies. Nothing about Brood War. I promise.
FaZiNaTe
Profile Joined August 2009
Germany290 Posts
April 05 2010 15:35 GMT
#332
Roaches need to be 2Cap Unit not 1... that would fix them.

I know no unit from Toss is 1Cap only the Probe.

twitch.com/fazinate
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 05 2010 15:36 GMT
#333
On April 05 2010 23:12 Amber[LighT] wrote:
Show nested quote +
On April 05 2010 22:57 Ghardo wrote:
blizz developers should seriously read this. good and valid points!

standardization of units that once had distinct and "fun" roles cannot be the way to go. either discard the idea or balance the unit in a way that it has its own unique function in a diverse army and not the main allrounder role.



http://forums.battle.net/thread.html?topicId=24038430112&sid=5000

Whoever created this thread thanks

I would suggest everyone who has complaints to voice their opinions OVER THERE. Since they will probably read their own threads if it looks like it's a huge issue they will take it more seriously.

I also linked Plexa's marauder thread and I hope the OP will add it so they have both threads for reference, since both of these threads have had great discussions on Roaches/Marauders/Immortals.

Thanks to whoever re-posted my post in that thread. I can't post there myself since EU beta accounts can't post on the US beta forums.
hugman
Profile Joined June 2009
Sweden4644 Posts
April 05 2010 15:38 GMT
#334
I think the OP made a very good point but I doubt blizzard will make changes that dramatic
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 15:39 GMT
#335
On April 06 2010 00:19 Carnivorous Sheep wrote:
The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.

SC1's formula is just too good that you would be a fool to design an esport not based on it. Blizzard is making an esport and being forced to use Roaches/Immortals/Marauders every game wouldn't do any good for the long run.
ExoCorsair
Profile Joined February 2008
United States48 Posts
Last Edited: 2010-04-05 15:51:12
April 05 2010 15:50 GMT
#336
On April 06 2010 00:35 [ADT]-FaZiNaTe-[GeR] wrote:
Roaches need to be 2Cap Unit not 1... that would fix them.

I know no unit from Toss is 1Cap only the Probe.


Observer too, to be nit-picky.

Thanks to whoever re-posted my post in that thread. I can't post there myself since EU beta accounts can't post on the US beta forums.


You're welcome? :p

It needed to be posted, frankly.
_awake_
Profile Joined August 2007
196 Posts
April 05 2010 15:54 GMT
#337
rename it...
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
April 05 2010 16:16 GMT
#338
another annoying thing about marauders is that people think kiting is 'uber micro'.

hell no. any spaz can micro a clump of stimpack marauders against slowed units..
daz
Profile Blog Joined May 2008
Canada643 Posts
April 05 2010 16:23 GMT
#339
On April 05 2010 23:55 Zexion wrote:
Show nested quote +
On April 05 2010 23:48 TheRunawayFound wrote:
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?


No, it's not something we want to avoid at all. Did you forget that this is a Brood War website?
Some eat to remember, some smash to forget. 2009msl.com
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
April 05 2010 16:30 GMT
#340
On April 06 2010 01:23 daz wrote:
Show nested quote +
On April 05 2010 23:55 Zexion wrote:
On April 05 2010 23:48 TheRunawayFound wrote:
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?


No, it's not something we want to avoid at all. Did you forget that this is a Brood War website?

If 3 units are all that makes SC2 unique from BW, then I think we have some even more serious problems...

Having said that I don't think its necessary to remove them, just tweak their stats and the stats of other units in relation. It takes a lot of trial and error but no real major changes.
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