• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:28
CEST 00:28
KST 07:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt1: Fresh Flow1[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy21ByuL: The Forgotten Master of ZvT30
Community News
$5,000 WardiTV TLMC tournament - Presented by Monster Energy5GSL CK: More events planned pending crowdfunding7Weekly Cups (May 30-Apr 5): herO, Clem, SHIN win0[BSL22] RO32 Group Stage5Weekly Cups (March 23-29): herO takes triple6
StarCraft 2
General
MaNa leaves Team Liquid Team Liquid Map Contest #22 - Presented by Monster Energy Quebec Clan still alive ? BGE Stara Zagora 2026 cancelled Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
$5,000 WardiTV TLMC tournament - Presented by Monster Energy Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event GSL CK: More events planned pending crowdfunding Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 521 Memorable Boss The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power
Brood War
General
JD's Ro24 review The Korean Terminology Thread so ive been playing broodwar for a week straight. [ASL21] Ro16 Preview Pt1: Fresh Flow ASL21 General Discussion
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro24 Group F [BSL22] RO32 Group B - Sunday 21:00 CEST
Strategy
Any training maps people recommend? Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Stormgate/Frost Giant Megathread Battle Aces/David Kim RTS Megathread Nintendo Switch Thread General RTS Discussion Thread Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread The China Politics Thread Trading/Investing Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
lurker extra damage testi…
StaticNine
How Streamers Inspire Gamers…
TrAiDoS
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1740 users

The Roach is whats wrong with SC2. - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 28 Next All
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 05 2010 14:40 GMT
#321
After some thoughts of the issue, hard counters are not necessarily the problem. It's hard counters in the EARLY game. It's almost like if terran has a tier 1 AIR unit that you can get from the barrack. Ya, you can counter it but it forces an exact opening. If you don't go for what is forced upon you, you just die.. period. For marines/zealots and roach relationship, that's exactly it.

Though immortals and siege tank relationship, it's very iffy because siege tank was such an important part of the terran army and one unit pretty much make them undesirable(I won't say "useless"). The problem with immortals isn't the fact that they are hard counters to siege tanks, it's that there aren't a hard counter against them in the same magnitude. Of course, air to ground is a "hard" counter but support comes way too easily and air is never the ideal main army compositions. First problem is mostly due to costs of air units, it's not easily massable and usually pretty easily counterable. Second is that the counter from air to ground doesn't 3 shot an immortal like it does to a 125 gas costing siege tank AND the siege tank does little damage to the immortal. But this issue is different because it is not early game and there are many variations and choices, which doesn't make it as big of a deal as roach vs marine/zealots or even marauders vs zealots relationship.
shalafi
Profile Joined July 2008
394 Posts
April 05 2010 14:40 GMT
#322
I wish Blizzard listens to this as it did with the static defence.

If they fix this and the high to low ground advantage, SC2 is good to go for me.
TheRunawayFound
Profile Joined March 2009
64 Posts
Last Edited: 2010-04-05 14:48:26
April 05 2010 14:48 GMT
#323
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.
Kare
Profile Joined March 2009
Norway786 Posts
April 05 2010 14:50 GMT
#324
Makes alot of sense actually, I have been thinking the same thing.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
April 05 2010 14:55 GMT
#325
On April 05 2010 23:48 TheRunawayFound wrote:
Show nested quote +
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-05 15:08:22
April 05 2010 15:03 GMT
#326
I do not want a starcraft 1.. however, with the current "mass tier 1-2 units and win beacuse you're dumb if you don't" is not the kind of balance we want.

I do not know how deal with these armor units without pretty much re-creating starcraft 1(ie removing them).

It's a tough nut to crack for sure..

But the overall idea has to revolve around the following:

TIER 1 units must have soft counters within the tier and harder counters later in tech tree, you can't just mass marauders beacuse its the only way to beat mass roaches, they need to remove the forced choice.
"trash micro but win - its marine" MC commentary during HSC 4
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 05 2010 15:03 GMT
#327
On April 05 2010 23:12 Amber[LighT] wrote:
Show nested quote +
On April 05 2010 22:57 Ghardo wrote:
blizz developers should seriously read this. good and valid points!

standardization of units that once had distinct and "fun" roles cannot be the way to go. either discard the idea or balance the unit in a way that it has its own unique function in a diverse army and not the main allrounder role.



http://forums.battle.net/thread.html?topicId=24038430112&sid=5000

Whoever created this thread thanks

I would suggest everyone who has complaints to voice their opinions OVER THERE. Since they will probably read their own threads if it looks like it's a huge issue they will take it more seriously.


Agreed. Flood the field guys.
MMmmmmmmmm
Profile Joined May 2009
United States36 Posts
April 05 2010 15:12 GMT
#328
wow...this is actually exactly whats wrong with the game.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 15:19 GMT
#329
On April 06 2010 00:03 Senx wrote:
TIER 1 units must have soft counters within the tier and harder counters later in tech tree, you can't just mass marauders beacuse its the only way to beat mass roaches, they need to remove the forced choice.

Yeah, I want to have the freedom with my Reaper Harass to MMM Push build.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
April 05 2010 15:19 GMT
#330
On April 05 2010 10:45 Half wrote:

That a unit as absurd as a roach should be overpowered within a traditional SC framework.

...


Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas. SC is not designed around such a unit.

...

Remove it, or drastically rework it into something else, one more akin to the role of the Hydra


The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.
TranslatorBaa!
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2010-04-05 15:29:06
April 05 2010 15:28 GMT
#331
On April 06 2010 00:19 Carnivorous Sheep wrote:
Show nested quote +
On April 05 2010 10:45 Half wrote:

That a unit as absurd as a roach should be overpowered within a traditional SC framework.

...


Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas. SC is not designed around such a unit.

...

Remove it, or drastically rework it into something else, one more akin to the role of the Hydra


The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.



Oh come on dude. Really? No one is saying we want Brood War back. That's an asinine argument against this. All we want is a set of matchups that at their core aren't based around extensions to the Trinity of Blah that we have in the Roach Immortal and Marauder. In and of themselves I think most people aren't particularly enamored with the units, but adding to the fact that they all require the others to be built in order to stay competitive, it just leads to boring matchups (from a spectator AND player perspective). All this thread is about is stating that something needs to change to get us away from having to have these units define their respective races strategies. Nothing about Brood War. I promise.
FaZiNaTe
Profile Joined August 2009
Germany290 Posts
April 05 2010 15:35 GMT
#332
Roaches need to be 2Cap Unit not 1... that would fix them.

I know no unit from Toss is 1Cap only the Probe.

twitch.com/fazinate
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 05 2010 15:36 GMT
#333
On April 05 2010 23:12 Amber[LighT] wrote:
Show nested quote +
On April 05 2010 22:57 Ghardo wrote:
blizz developers should seriously read this. good and valid points!

standardization of units that once had distinct and "fun" roles cannot be the way to go. either discard the idea or balance the unit in a way that it has its own unique function in a diverse army and not the main allrounder role.



http://forums.battle.net/thread.html?topicId=24038430112&sid=5000

Whoever created this thread thanks

I would suggest everyone who has complaints to voice their opinions OVER THERE. Since they will probably read their own threads if it looks like it's a huge issue they will take it more seriously.

I also linked Plexa's marauder thread and I hope the OP will add it so they have both threads for reference, since both of these threads have had great discussions on Roaches/Marauders/Immortals.

Thanks to whoever re-posted my post in that thread. I can't post there myself since EU beta accounts can't post on the US beta forums.
hugman
Profile Joined June 2009
Sweden4644 Posts
April 05 2010 15:38 GMT
#334
I think the OP made a very good point but I doubt blizzard will make changes that dramatic
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 15:39 GMT
#335
On April 06 2010 00:19 Carnivorous Sheep wrote:
The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.

SC1's formula is just too good that you would be a fool to design an esport not based on it. Blizzard is making an esport and being forced to use Roaches/Immortals/Marauders every game wouldn't do any good for the long run.
ExoCorsair
Profile Joined February 2008
United States48 Posts
Last Edited: 2010-04-05 15:51:12
April 05 2010 15:50 GMT
#336
On April 06 2010 00:35 [ADT]-FaZiNaTe-[GeR] wrote:
Roaches need to be 2Cap Unit not 1... that would fix them.

I know no unit from Toss is 1Cap only the Probe.


Observer too, to be nit-picky.

Thanks to whoever re-posted my post in that thread. I can't post there myself since EU beta accounts can't post on the US beta forums.


You're welcome? :p

It needed to be posted, frankly.
_awake_
Profile Joined August 2007
196 Posts
April 05 2010 15:54 GMT
#337
rename it...
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
April 05 2010 16:16 GMT
#338
another annoying thing about marauders is that people think kiting is 'uber micro'.

hell no. any spaz can micro a clump of stimpack marauders against slowed units..
daz
Profile Blog Joined May 2008
Canada643 Posts
April 05 2010 16:23 GMT
#339
On April 05 2010 23:55 Zexion wrote:
Show nested quote +
On April 05 2010 23:48 TheRunawayFound wrote:
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?


No, it's not something we want to avoid at all. Did you forget that this is a Brood War website?
Some eat to remember, some smash to forget. 2009msl.com
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
April 05 2010 16:30 GMT
#340
On April 06 2010 01:23 daz wrote:
Show nested quote +
On April 05 2010 23:55 Zexion wrote:
On April 05 2010 23:48 TheRunawayFound wrote:
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?


No, it's not something we want to avoid at all. Did you forget that this is a Brood War website?

If 3 units are all that makes SC2 unique from BW, then I think we have some even more serious problems...

Having said that I don't think its necessary to remove them, just tweak their stats and the stats of other units in relation. It takes a lot of trial and error but no real major changes.
Prev 1 15 16 17 18 19 28 Next All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO32 Group B
Sterling vs Azhi_Dahaki
Napoleon vs Mazur
Jimin vs Nesh
spx vs Strudel
ZZZero.O183
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 330
CosmosSc2 76
StarCraft: Brood War
Artosis 332
ZZZero.O 183
Dota 2
canceldota120
League of Legends
JimRising 411
Counter-Strike
pashabiceps3157
Super Smash Bros
Mew2King60
Heroes of the Storm
Khaldor159
Other Games
gofns16845
summit1g15268
tarik_tv8163
Grubby3306
Liquid`RaSZi2133
C9.Mang0234
Liquid`Hasu189
febbydoto5
Organizations
Other Games
gamesdonequick842
Counter-Strike
PGL465
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• musti20045 50
• davetesta20
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4269
Other Games
• Scarra1539
• imaqtpie1438
Upcoming Events
Replay Cast
10h 32m
Wardi Open
11h 32m
Afreeca Starleague
11h 32m
Soma vs YSC
Sharp vs sSak
Monday Night Weeklies
17h 32m
OSC
1d 1h
Afreeca Starleague
1d 11h
Snow vs PianO
hero vs Rain
WardiTV Map Contest Tou…
1d 11h
GSL
1d 13h
Replay Cast
2 days
Kung Fu Cup
2 days
[ Show More ]
The PondCast
3 days
WardiTV Map Contest Tou…
3 days
Escore
4 days
WardiTV Map Contest Tou…
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
WardiTV Map Contest Tou…
5 days
IPSL
5 days
WolFix vs nOmaD
dxtr13 vs Razz
BSL
5 days
Sparkling Tuna Cup
6 days
WardiTV Map Contest Tou…
6 days
Ladder Legends
6 days
BSL
6 days
IPSL
6 days
JDConan vs TBD
Aegong vs rasowy
Liquipedia Results

Completed

Escore Tournament S2: W2
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
WardiTV TLMC #16
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.