• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:41
CET 14:41
KST 22:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League77Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
[Megathread] Daily Funny Videos Hands of Pluto Recent recommended BW games Oceanic Brood War - Join and chat! Bot on ladder
Tourneys
[Megathread] Daily Proleagues [$1250] International ShieldBattery League [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8302 users

The Roach is whats wrong with SC2. - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 28 Next All
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 05 2010 14:40 GMT
#321
After some thoughts of the issue, hard counters are not necessarily the problem. It's hard counters in the EARLY game. It's almost like if terran has a tier 1 AIR unit that you can get from the barrack. Ya, you can counter it but it forces an exact opening. If you don't go for what is forced upon you, you just die.. period. For marines/zealots and roach relationship, that's exactly it.

Though immortals and siege tank relationship, it's very iffy because siege tank was such an important part of the terran army and one unit pretty much make them undesirable(I won't say "useless"). The problem with immortals isn't the fact that they are hard counters to siege tanks, it's that there aren't a hard counter against them in the same magnitude. Of course, air to ground is a "hard" counter but support comes way too easily and air is never the ideal main army compositions. First problem is mostly due to costs of air units, it's not easily massable and usually pretty easily counterable. Second is that the counter from air to ground doesn't 3 shot an immortal like it does to a 125 gas costing siege tank AND the siege tank does little damage to the immortal. But this issue is different because it is not early game and there are many variations and choices, which doesn't make it as big of a deal as roach vs marine/zealots or even marauders vs zealots relationship.
shalafi
Profile Joined July 2008
394 Posts
April 05 2010 14:40 GMT
#322
I wish Blizzard listens to this as it did with the static defence.

If they fix this and the high to low ground advantage, SC2 is good to go for me.
TheRunawayFound
Profile Joined March 2009
64 Posts
Last Edited: 2010-04-05 14:48:26
April 05 2010 14:48 GMT
#323
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.
Kare
Profile Joined March 2009
Norway786 Posts
April 05 2010 14:50 GMT
#324
Makes alot of sense actually, I have been thinking the same thing.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Zexion
Profile Blog Joined December 2009
Sweden971 Posts
April 05 2010 14:55 GMT
#325
On April 05 2010 23:48 TheRunawayFound wrote:
Show nested quote +
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?
Senx
Profile Blog Joined March 2008
Sweden5901 Posts
Last Edited: 2010-04-05 15:08:22
April 05 2010 15:03 GMT
#326
I do not want a starcraft 1.. however, with the current "mass tier 1-2 units and win beacuse you're dumb if you don't" is not the kind of balance we want.

I do not know how deal with these armor units without pretty much re-creating starcraft 1(ie removing them).

It's a tough nut to crack for sure..

But the overall idea has to revolve around the following:

TIER 1 units must have soft counters within the tier and harder counters later in tech tree, you can't just mass marauders beacuse its the only way to beat mass roaches, they need to remove the forced choice.
"trash micro but win - its marine" MC commentary during HSC 4
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
April 05 2010 15:03 GMT
#327
On April 05 2010 23:12 Amber[LighT] wrote:
Show nested quote +
On April 05 2010 22:57 Ghardo wrote:
blizz developers should seriously read this. good and valid points!

standardization of units that once had distinct and "fun" roles cannot be the way to go. either discard the idea or balance the unit in a way that it has its own unique function in a diverse army and not the main allrounder role.



http://forums.battle.net/thread.html?topicId=24038430112&sid=5000

Whoever created this thread thanks

I would suggest everyone who has complaints to voice their opinions OVER THERE. Since they will probably read their own threads if it looks like it's a huge issue they will take it more seriously.


Agreed. Flood the field guys.
MMmmmmmmmm
Profile Joined May 2009
United States36 Posts
April 05 2010 15:12 GMT
#328
wow...this is actually exactly whats wrong with the game.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 15:19 GMT
#329
On April 06 2010 00:03 Senx wrote:
TIER 1 units must have soft counters within the tier and harder counters later in tech tree, you can't just mass marauders beacuse its the only way to beat mass roaches, they need to remove the forced choice.

Yeah, I want to have the freedom with my Reaper Harass to MMM Push build.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
April 05 2010 15:19 GMT
#330
On April 05 2010 10:45 Half wrote:

That a unit as absurd as a roach should be overpowered within a traditional SC framework.

...


Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas. SC is not designed around such a unit.

...

Remove it, or drastically rework it into something else, one more akin to the role of the Hydra


The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.
TranslatorBaa!
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
Last Edited: 2010-04-05 15:29:06
April 05 2010 15:28 GMT
#331
On April 06 2010 00:19 Carnivorous Sheep wrote:
Show nested quote +
On April 05 2010 10:45 Half wrote:

That a unit as absurd as a roach should be overpowered within a traditional SC framework.

...


Zerg were not design to host a 145 2 armor 16 damage unit for 75 minerals and 25 gas. SC is not designed around such a unit.

...

Remove it, or drastically rework it into something else, one more akin to the role of the Hydra


The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.



Oh come on dude. Really? No one is saying we want Brood War back. That's an asinine argument against this. All we want is a set of matchups that at their core aren't based around extensions to the Trinity of Blah that we have in the Roach Immortal and Marauder. In and of themselves I think most people aren't particularly enamored with the units, but adding to the fact that they all require the others to be built in order to stay competitive, it just leads to boring matchups (from a spectator AND player perspective). All this thread is about is stating that something needs to change to get us away from having to have these units define their respective races strategies. Nothing about Brood War. I promise.
FaZiNaTe
Profile Joined August 2009
Germany290 Posts
April 05 2010 15:35 GMT
#332
Roaches need to be 2Cap Unit not 1... that would fix them.

I know no unit from Toss is 1Cap only the Probe.

twitch.com/fazinate
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
April 05 2010 15:36 GMT
#333
On April 05 2010 23:12 Amber[LighT] wrote:
Show nested quote +
On April 05 2010 22:57 Ghardo wrote:
blizz developers should seriously read this. good and valid points!

standardization of units that once had distinct and "fun" roles cannot be the way to go. either discard the idea or balance the unit in a way that it has its own unique function in a diverse army and not the main allrounder role.



http://forums.battle.net/thread.html?topicId=24038430112&sid=5000

Whoever created this thread thanks

I would suggest everyone who has complaints to voice their opinions OVER THERE. Since they will probably read their own threads if it looks like it's a huge issue they will take it more seriously.

I also linked Plexa's marauder thread and I hope the OP will add it so they have both threads for reference, since both of these threads have had great discussions on Roaches/Marauders/Immortals.

Thanks to whoever re-posted my post in that thread. I can't post there myself since EU beta accounts can't post on the US beta forums.
hugman
Profile Joined June 2009
Sweden4644 Posts
April 05 2010 15:38 GMT
#334
I think the OP made a very good point but I doubt blizzard will make changes that dramatic
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
April 05 2010 15:39 GMT
#335
On April 06 2010 00:19 Carnivorous Sheep wrote:
The entirety of this argument is trying to make this game Broodwar.

Starcraft 2 is not Broodwar, I don't understand why people have the overpowering urge to look at everything within a "traditional" SC framework. It's a new game, we should be looking at the framework of the new game, not trying to fit it into the old framework, and when realizing that doesn't work, begin complaining for patches until it does.

We want Starcraft 2, not Broodwar with prettier graphics. You even said it yourself - Roaches are fine in their role in SC2. Therefore, it's a fine unit. The dynamics of a matchup and all this other stuff is another matter completely. By, for example, removing the Roach, you're not introducing new-found life into SC2, you're trying to twist it into Broodwar.

SC1's formula is just too good that you would be a fool to design an esport not based on it. Blizzard is making an esport and being forced to use Roaches/Immortals/Marauders every game wouldn't do any good for the long run.
ExoCorsair
Profile Joined February 2008
United States48 Posts
Last Edited: 2010-04-05 15:51:12
April 05 2010 15:50 GMT
#336
On April 06 2010 00:35 [ADT]-FaZiNaTe-[GeR] wrote:
Roaches need to be 2Cap Unit not 1... that would fix them.

I know no unit from Toss is 1Cap only the Probe.


Observer too, to be nit-picky.

Thanks to whoever re-posted my post in that thread. I can't post there myself since EU beta accounts can't post on the US beta forums.


You're welcome? :p

It needed to be posted, frankly.
_awake_
Profile Joined August 2007
196 Posts
April 05 2010 15:54 GMT
#337
rename it...
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
April 05 2010 16:16 GMT
#338
another annoying thing about marauders is that people think kiting is 'uber micro'.

hell no. any spaz can micro a clump of stimpack marauders against slowed units..
daz
Profile Blog Joined May 2008
Canada643 Posts
April 05 2010 16:23 GMT
#339
On April 05 2010 23:55 Zexion wrote:
Show nested quote +
On April 05 2010 23:48 TheRunawayFound wrote:
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?


No, it's not something we want to avoid at all. Did you forget that this is a Brood War website?
Some eat to remember, some smash to forget. 2009msl.com
Slow Motion
Profile Blog Joined July 2009
United States6960 Posts
April 05 2010 16:30 GMT
#340
On April 06 2010 01:23 daz wrote:
Show nested quote +
On April 05 2010 23:55 Zexion wrote:
On April 05 2010 23:48 TheRunawayFound wrote:
On April 05 2010 10:59 Angra wrote:
I honestly wouldn't be surprised if removing roaches, marauders and immortals from the game made it 10x more interesting and fun to play/watch.


This.

I hope Blizzard gets the enough feed back to realize it.


Yeah, let's make it more like SC:BW!!! Isn't that something we want to avoid?


No, it's not something we want to avoid at all. Did you forget that this is a Brood War website?

If 3 units are all that makes SC2 unique from BW, then I think we have some even more serious problems...

Having said that I don't think its necessary to remove them, just tweak their stats and the stats of other units in relation. It takes a lot of trial and error but no real major changes.
Prev 1 15 16 17 18 19 28 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Group C
ByuN vs Lambo
MaxPax vs Bunny
IntoTheiNu 1248
WardiTV780
TKL 167
Rex127
CranKy Ducklings79
CranKy Ducklings SOOP11
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 167
Rex 127
StarCraft: Brood War
Britney 42328
Calm 8934
Bisu 1908
Mini 1043
Horang2 797
actioN 760
Larva 602
EffOrt 554
Jaedong 548
BeSt 390
[ Show more ]
Hyuk 388
Light 375
Soma 340
Stork 335
firebathero 222
Barracks 125
Zeus 91
hero 91
Snow 80
ggaemo 78
Sea.KH 73
Killer 48
Sharp 42
Shinee 41
Bishop 34
ToSsGirL 34
Mind 30
Mong 29
HiyA 27
Movie 22
Terrorterran 21
Yoon 19
Shine 16
910 14
scan(afreeca) 12
Sexy 11
ajuk12(nOOB) 9
Sacsri 9
yabsab 9
zelot 9
Rock 8
Icarus 6
Dota 2
Gorgc6403
Cr1tdota2713
XcaliburYe262
Counter-Strike
markeloff320
Heroes of the Storm
Trikslyr79
Other Games
B2W.Neo1251
hiko795
olofmeister576
crisheroes358
Lowko311
Beastyqt252
Pyrionflax247
DeMusliM112
RotterdaM50
fpsfer 1
Organizations
Counter-Strike
PGL19944
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV525
Upcoming Events
PiGosaur Cup
10h 20m
The PondCast
20h 20m
Kung Fu Cup
21h 20m
IntoTheTV X SOOP
1d 21h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
2 days
GSL
2 days
Epic.LAN
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Epic.LAN
3 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
5 days
Replay Cast
6 days
Rogue vs Classic
Patches Events
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.