• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:50
CET 12:50
KST 20:50
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League76Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development How do you feel about the mass reverts in the 5.0.17 PTR? Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Hands of Pluto Recent recommended BW games Oceanic Brood War - Join and chat! Bot on ladder BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues [ASL22] Grand Finals [BSL23] RO24 Group C
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread European Politico-economics QA Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7741 users

The Roach is whats wrong with SC2. - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 28 Next All
ColorsOfRainbow
Profile Joined February 2010
Germany354 Posts
April 05 2010 10:29 GMT
#281
there is no balance problem with the roach ! fine unit its u !
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
April 05 2010 10:32 GMT
#282
On April 05 2010 19:10 Badjas wrote:
Show nested quote +
On April 05 2010 19:03 MavercK wrote:
holy batshit insane. morph 1 roach into 2 with half hp?
double your damage at the cost of health?
serious imbalance there.

At the cost of health and minerals (and gas I guess). Building roaches from larva should not be too much different. But it allows for roaches to be built somewhat more nearby the battlefield, and it is a way to salvage badly damaged roaches a bit more quickly, if the regeneration rate is somewhat dropped. I mean this idea mostly as a buff to counter nerf, making the role of the roach go in a bit of a different direction.

Don't violate the larva basis for zerg unit production, please.

I think cutting the marauder is the best option. Everything about it just seems wrong. (125 hit points on an infantry man? "The C&C Rocket Guy" in starcraft? Rockets with a slow effect?) Marines should have plenty of DPS versus heavy targets until tier 3. (If they don't, you gave the heavy targets too damn much HP/armor... try fixing that first.)

Also, now that I think about it, I'm surprised Reapers aren't Firebats With Jetpacks. And I'd bet that mech wouldn't be in such a mess if Hellions still had spider mines. (Or perhaps they could trade in concussion grenades or flamethrowers for an anti-vehicle rocket, as some folks suggested... now, vultures raid your base and kill your buildings! Leave the workers to the reapers.)
My strategy is to fork people.
vrok
Profile Joined August 2009
Sweden2541 Posts
April 05 2010 10:33 GMT
#283
As a zerg player I agree 100% with the OP. Roaches and the hard counters to it are all ridiculous. So much so that I practically refuse to take part in the ultra boring roach/marauder/immortal fest in ZvP and ZvT. In ZvZ I'm pretty much forced to unless I want to forfeit but that matchup seriously has me considering switching to protoss for now. I remember the interview with TLO saying that the worst part of playing random is that you might get ZvZ. :D
"Starcraft 2 very easy game" - White-Ra
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 05 2010 10:41 GMT
#284
I agree with the OP. But however since the entire game is balanced arround the existance of these 3 units any change in them would require drastic changes all over
7mk
Profile Blog Joined January 2009
Germany10157 Posts
April 05 2010 10:46 GMT
#285
God how much I dislike the roach, they are such a boring boring boring unit.
When they were first revealed it seemed like an interesting little early game harass unit cause of its regeneration, that is gonna suck against a real army, but I guess thats not what they were going for after all.

I dont think its gonna happen but please, either remove the roach or nerf it hard/change its role and give us Zerg an interesting unit
beep boop
Angra
Profile Blog Joined May 2009
United States2652 Posts
Last Edited: 2010-04-05 11:10:59
April 05 2010 11:03 GMT
#286
I just wanted to say that I'm really glad this thread is receiving a lot of attention. I couldn't exactly place my finger on what I didn't like about all of the hard counters and +damage to armored/light stuff, but the OP pretty much made it dawn on me that it was this trinity of units that is the big problem with almost the entirety of what people are saying is wrong with SC2 currently (the other main problem being almost no defender's advantage, but that's something for another topic). Something definitely should be reworked about marauders/roaches/immortals before release to make the game less stale and rock-paper-scissors.


As a side note, this thread also gives me a lot more hope that SC2 can turn into a really amazing game by release because of the fact that people are being able to start to pinpoint the problems with what is making SC2 not the game they want it to be, rather than not really being sure exactly what the problems are. Being able to pick out three units (roach, marauder, immortal) and one mechanic (high ground) as to what the biggest problems are will solve SO much if Blizzard can identify this also and rework it to something more dynamic and interesting by the time it's released. It makes me very hopeful for the future of SC2.
HTX
Profile Joined February 2010
Germany265 Posts
April 05 2010 11:05 GMT
#287
Why not have roach with low hp on tier 1 and after lair they transform into somewhat different unit type with high regeneration, hp, move while burrow ?
To make it more interesting the updates for Roach 2.0 could be upgraded at tier 1 level and then zerg can go for surprising timing attacks.
The internet: a horrible collective liar
Don Pedro
Profile Joined April 2010
Switzerland14 Posts
April 05 2010 11:07 GMT
#288
I totally agree with the OP!! If roach/marauder/(immortal) would be removed I think the game would get a lot more interessting!
i hate those marauder-ball vs roach-ball battles, where there is like a 30 marauders-ball focusing one unit, then retreating, firing again, retreating.. while the incoming roach-ball ist just a-moving into them and still has a chance to win. both units suck..

and anyway, what kind of zerg creature is the roach supposed to be? yeah, zerglings, hydras, mutas, ultras, lurkers.. they all kind of looked like zerg! but the roach? is just an ugly looking bug. ok that pretty sums it up: the roach is a bug.
Ronald_McD
Profile Blog Joined November 2008
Canada807 Posts
April 05 2010 11:09 GMT
#289
I don't think this is true. Not specifically the roach anyways.

The Marauder, Roach and Immortal are all equally imbalanced.

I actually find the Immortal to be the least overpowered out of all of these (and I'm not even a Protoss player). It at least holds a defined role as a hard counter to high damage units. I think it does a little too much damage considering it's also a tank for absorbing damage and relatively mobile. At least its supposed hard counters such as zerglings are actually a counter to it, much unlike the Marauder
FUCKING GAY LAGS
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
April 05 2010 11:15 GMT
#290
On April 05 2010 20:09 Ronald_McD wrote:
I don't think this is true. Not specifically the roach anyways.

The Marauder, Roach and Immortal are all equally imbalanced.

I actually find the Immortal to be the least overpowered out of all of these (and I'm not even a Protoss player). It at least holds a defined role as a hard counter to high damage units. I think it does a little too much damage considering it's also a tank for absorbing damage and relatively mobile. At least its supposed hard counters such as zerglings are actually a counter to it, much unlike the Marauder


The OP is actually claiming that. But the problem itselfs lies in the roach. The roach created the need for too strong marauders in T that then again created the immortal need.
Elite00fm
Profile Joined January 2008
United States548 Posts
April 05 2010 11:32 GMT
#291
i strongly agree with the OP, and I'm pretty sure anyone who doesn't probably doesn't understand his argument. He is talking about how stupid the hard counter system is.
NiGoL
Profile Joined September 2008
1868 Posts
April 05 2010 11:38 GMT
#292
They wont go away so
http://www.twitter.com/NiGoLBW playing league on a competitive level
violett
Profile Joined July 2007
Germany143 Posts
Last Edited: 2010-04-05 11:56:10
April 05 2010 11:55 GMT
#293
its a good point by the op, the whole game would change, the roach is overpowered against all ground units except marauder and immortal.
with a nerf by like 20% of the roach, marauder and immortal, more different openings would be viable.

but blizzards goal is to release the game in 2 month, the time would be to short to rebalance all the mu.
DeCoup
Profile Joined September 2006
Australia1933 Posts
April 05 2010 12:00 GMT
#294
I think that all 3 units just need a small drop in damage output. I don't mind the HP/Armor of the roach/marauder. And maybe take the heavy attribute off buildings. +dmg to structures can be added to units if needed.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
ExoCorsair
Profile Joined February 2008
United States48 Posts
April 05 2010 12:00 GMT
#295
but blizzards goal is to release the game in 2 month, the time would be to short to rebalance all the mu.


I don't see the problem with this. SC2 doesn't have to be perfectly balanced at release. That's what patches are for, no?
SirNeb
Profile Blog Joined April 2008
United States243 Posts
April 05 2010 12:00 GMT
#296
On April 05 2010 20:55 violett wrote:but blizzards goal is to release the game in 2 month, the time would be to short to rebalance all the mu.


that's kind of the problem with blizzard betas, they are putting out a beta that would have been a final product from another company. It's a good and bad thing. Good is that you don't have to deal with lots of bugs. Bad is that when there's something really wrong with balance/gameplay, they are not necessarily willing to change.

At this stage of the game, they are really just trying to fine tune everything. They aren't looking to make drastic changes unless the "data" shows it being overpowered or whatever. I guess we'll see, getting a lot of attention is good if Blizzard does look at this site and maybe Dustin is willing to listen to the gamers.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
April 05 2010 12:08 GMT
#297
They could just reduce the roaches armor from 2 to 0, would fix practically every issue about it.
iounas
Profile Joined July 2008
409 Posts
April 05 2010 12:12 GMT
#298
On April 05 2010 21:00 SirNeb wrote:
Show nested quote +
On April 05 2010 20:55 violett wrote:but blizzards goal is to release the game in 2 month, the time would be to short to rebalance all the mu.


that's kind of the problem with blizzard betas, they are putting out a beta that would have been a final product from another company. It's a good and bad thing. Good is that you don't have to deal with lots of bugs. Bad is that when there's something really wrong with balance/gameplay, they are not necessarily willing to change.

At this stage of the game, they are really just trying to fine tune everything. They aren't looking to make drastic changes unless the "data" shows it being overpowered or whatever. I guess we'll see, getting a lot of attention is good if Blizzard does look at this site and maybe Dustin is willing to listen to the gamers.

Nobody is expecting for sc2 to be perfectly balanced when it comes out.. It takes years to fine tune stuff..
Op post is big deal..
I like his idea of roaches -50hp but have constant +4 regen.. And then balance marauders to that..
It would make roaches more interesting to micro in smaller numbers..
Marauders have slow so they are also interesting to micro..
Stalkers could use some weaker form of blink with current blink researchable so they have some interesting micro early game..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
IaniAniaN
Profile Joined September 2007
Canada555 Posts
April 05 2010 12:23 GMT
#299
On April 05 2010 21:00 SirNeb wrote:
Show nested quote +
On April 05 2010 20:55 violett wrote:but blizzards goal is to release the game in 2 month, the time would be to short to rebalance all the mu.


that's kind of the problem with blizzard betas, they are putting out a beta that would have been a final product from another company. It's a good and bad thing. Good is that you don't have to deal with lots of bugs. Bad is that when there's something really wrong with balance/gameplay, they are not necessarily willing to change.

At this stage of the game, they are really just trying to fine tune everything. They aren't looking to make drastic changes unless the "data" shows it being overpowered or whatever. I guess we'll see, getting a lot of attention is good if Blizzard does look at this site and maybe Dustin is willing to listen to the gamers.

The problem is their data can't show disappointment and boredom in mus. =p
Spaylz
Profile Blog Joined March 2010
Japan1743 Posts
Last Edited: 2010-04-05 12:32:48
April 05 2010 12:24 GMT
#300
Roaches are too good. I mean, 75/25, 145 hp, 16 base damage with 3 range AND IT ONLY TAKES 1 FOOD. That's what's ridiculous. The 1 food thing.

I think Blizzard should decrease the Roaches' hp, like maybe from 145 to 115, 120... Also, it should definitely take 2 food. You just have to watch DIMAGA's game to see it. The guy doesn't even bother with anything else, he goes fe, prod two Queens and then masses up Roaches and crushes most of his P opponents.
I like words.
Prev 1 13 14 15 16 17 28 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
20:00
Premier - Group C
ByuN vs Lambo
MaxPax vs Bunny
IntoTheiNu 951
WardiTV440
Rex115
TKL 69
CranKy Ducklings49
CranKy Ducklings SOOP12
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko233
OGKoka 231
Rex 115
TKL 69
StarCraft: Brood War
Britney 24005
Calm 9602
Bisu 988
Horang2 778
actioN 664
BeSt 410
Jaedong 378
Hyuk 326
Larva 278
Mini 250
[ Show more ]
Stork 244
ggaemo 228
EffOrt 208
Soma 192
Zeus 145
Light 145
Snow 110
Pusan 70
Hyun 66
hero 52
Killer 52
Barracks 50
Mong 40
Shinee 38
Mind 38
HiyA 34
Shine 33
Movie 31
ToSsGirL 30
Sharp 28
Sacsri 15
Noble 14
yabsab 6
Dota 2
Cr1tdota606
XcaliburYe372
Fuzer 114
Counter-Strike
olofmeister920
x6flipin196
Heroes of the Storm
Trikslyr59
Other Games
B2W.Neo1051
Pyrionflax223
RotterdaM16
Organizations
Counter-Strike
PGL17703
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
PiGosaur Cup
12h 10m
The PondCast
22h 10m
Kung Fu Cup
23h 10m
IntoTheTV X SOOP
1d 23h
SHIN vs GuMiho
Clem vs Classic
OSC
2 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
5 days
WardiTV Weekly
6 days
Replay Cast
6 days
Rogue vs Classic
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.