• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:40
CEST 13:40
KST 20:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down1StarCraft open world shooter announced at BlizzCon100Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?179Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Yamato Cup Series StarCraft open world shooter announced at BlizzCon Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Has online-only competition during the pandemic changed your enjoyment of pro SC2? How do you feel about the StarCraft shooter announcement at BlizzCon 2026?
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ Syncronization issues and can't find games a Announcement on the JEDI Ringing
Tourneys
[ASL22] Ro16 Group D [Megathread] Daily Proleagues The Casual Games of the Week Thread Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Warcraft III: The Frozen Throne Nintendo Switch Thread Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Canadian Politics Mega-thread Post Your Watch!
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
[meme] I finally understa…
LUCKY_NOOB
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9256 users

SC2 Tool - Hits to Kill Chart - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 7 8 9 Next All
cyllu2
Profile Joined February 2010
Sweden74 Posts
Last Edited: 2010-04-01 15:41:05
April 01 2010 15:39 GMT
#21
As much as I wished it would be so, Hydras don't have +6 to armored units.

edit: it doesn't seem to calculate with +6 to armored, it just says they have that bonus.
what
WaveMotion
Profile Blog Joined January 2010
United States147 Posts
April 01 2010 15:56 GMT
#22
woah thats sick. nice job.
In heaven, everything is fine.
Ajax77
Profile Joined April 2010
United States75 Posts
April 01 2010 16:12 GMT
#23
A simple addition that might increase it's utility... add the rate of fire and show how quickly it will kill the corresponding unit. Also, if you could easily swap attacker and defender, that might also be nice. Good work!
zurg
Profile Blog Joined September 2004
1923 Posts
April 01 2010 16:41 GMT
#24
nice!
god job man thanks
우리는 대-한민국입니다
MajicPanda
Profile Joined March 2010
70 Posts
April 01 2010 17:56 GMT
#25
On April 02 2010 01:12 Ajax77 wrote:
A simple addition that might increase it's utility... add the rate of fire and show how quickly it will kill the corresponding unit. Also, if you could easily swap attacker and defender, that might also be nice. Good work!


Pretty sure Blizzard uses float numbers for rate of fire. I've seen some dmg calcs out there, but I don't see how they are accurate. I would prefer not to add data that is "kind of" accurate. If this is not correct please tell me and I'd be happy to add it, but I think attack delay is stuff like .34623 seconds.
Its panda monium.
MajicPanda
Profile Joined March 2010
70 Posts
April 01 2010 17:59 GMT
#26
On April 02 2010 00:39 cyllu2 wrote:
As much as I wished it would be so, Hydras don't have +6 to armored units.

edit: it doesn't seem to calculate with +6 to armored, it just says they have that bonus.


It actually was being calculated vs air units.. fixed. Thanks for the heads up. I'm going to output a lot more data to show what's happening so that we can make sure the calculations are proper soon.
Its panda monium.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
April 01 2010 18:01 GMT
#27
It's not very useful at the moment, but can you add in how much time it takes as well? If something takes 5.5 hits to kill something else, put both the time for 5.5 hits and 6 hits.
Vexx
Profile Blog Joined March 2010
United States462 Posts
April 01 2010 18:02 GMT
#28
On April 02 2010 00:39 cyllu2 wrote:
As much as I wished it would be so, Hydras don't have +6 to armored units.

edit: it doesn't seem to calculate with +6 to armored, it just says they have that bonus.


Lol. That's the first unit I tried too and when I saw the +6 to armor I was like... I never knew!!!!

Rushed to check only to be disappointed. I don't mind though, hydras own.
I am not nice.
MajicPanda
Profile Joined March 2010
70 Posts
April 01 2010 18:08 GMT
#29
On April 02 2010 03:02 Vexx wrote:
Show nested quote +
On April 02 2010 00:39 cyllu2 wrote:
As much as I wished it would be so, Hydras don't have +6 to armored units.

edit: it doesn't seem to calculate with +6 to armored, it just says they have that bonus.


Lol. That's the first unit I tried too and when I saw the +6 to armor I was like... I never knew!!!!

Rushed to check only to be disappointed. I don't mind though, hydras own.


The primary weapon targeted both air and ground, so that was old errant data that somehow found its way into my data set. I think at one time there were 2 separate attacks.. one for ground and one for air. It wasn't being calculated in my data, so really.. it was just a letdown to see it, nothing more
Its panda monium.
MajicPanda
Profile Joined March 2010
70 Posts
Last Edited: 2010-04-01 18:22:10
April 01 2010 18:21 GMT
#30
If we have REAL attack time values at some point.. if someone can extract the actual unit data, I can factor in attack times like a Marine fires every .346 seconds then if totalAttackTime % 2 = 0, regenerate 1hp if defending unit race = Zerg. I don't want to add this kind of data until we get exact numbers though as it would be misleading if its not 100% absolutely accurate to the .00001
Its panda monium.
nik_0_0
Profile Joined March 2010
Canada82 Posts
April 01 2010 19:05 GMT
#31
One thing, it seems like you are missing the x2 on the viking's air attack. Other wise pretty cool!
Eh?
MajicPanda
Profile Joined March 2010
70 Posts
April 01 2010 19:13 GMT
#32
On April 02 2010 03:01 Chairman Ray wrote:
It's not very useful at the moment, but can you add in how much time it takes as well? If something takes 5.5 hits to kill something else, put both the time for 5.5 hits and 6 hits.


I appreciate your opinion, but knowing a Reaper can 2 shot Zerg and protoss workers if you get the +1 damage upgrade is QUITE useful information
Its panda monium.
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
April 01 2010 19:15 GMT
#33
I get the feeling this is going to be Day9's favorite chart.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
Last Edited: 2010-04-01 20:56:37
April 01 2010 19:23 GMT
#34
Bug report: currently a drone takes 233.33 hits to kill a mothership

Nice job on the presentation, it looks pretty. A few comments, the interface is geared to giving information on two units, and then there's the single bit of information in the number of shots it takes to kill the other unit. This information is most useful in comparison to other unit combinations. By itself it doesn't say that much. Ah wait I read your comment and now I tried out that extra button you made that shows more damage calculations. Presentation in a sorted list please? :D

Besides the number of shots it takes to kill the unit, it would be informative if you would indicate the number of shots it takes the other way around, and then add a number of efficiency:

For the numbers, I will assume that regeneration is already compensated for.

It takes a zergling 18 hits to kill a hydra.
It takes a hydra 2,92 hits to kill a zergling. But it makes more sense to say that three shots kill a zergling, as that last 0,08 bit of a shot goes completely lost.
A zergling costs 25 minerals, 0 gas
A hydra costs 100 minerals, 50 gas
Attacking a hydra with a zergling, ignoring range versus melee advantage, and partial damage/healing and the like, can be given an efficiency rating. Either you give minerals and gas a separate rating, or you could value gas as double the worth of minerals or any other weight. If taken separate, the efficiency in minerals would be:
0,648888889 = (100*3)/(25*18)
mineral efficiency of zergling attacking hydra = (hydra mineral * hydra hits to kill a zergling) / (zergling mineral * zergling hits to kill a hydra)
gas efficiency would yield a divide by zero. If I were to weigh gas twice the value as minerals, I would get an efficiency of zergling attack a hydra:
1,33333 = ((100+2*50)*3)/((25+2*0)*18)
when gas is equal worth to minerals:
1=((100+50)*3)/((25+0)*18)
That is a perfect balance, I guess by design.

If such a score could be incorporated, that'd be neat.

Edit: oopsie, I made a mistake. You'll have to take attack cooldown into account in the efficiency rating. With the zergling/hydra example you'll see then, I predict, that the zergling is more efficient than the hydra, but if you factor in melee versus ranged it should balance out somewhat again as the hydra can get some hits in while the zergling is moving to the hydra (also calculable).
I <3 the internet, I <3 you
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
April 01 2010 19:31 GMT
#35
wow really cool i dont even have to download and its fast.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
MajicPanda
Profile Joined March 2010
70 Posts
April 01 2010 20:47 GMT
#36
On April 02 2010 04:23 Badjas wrote:
Bug report: currently a drone takes 233.33 hits to kill a mothership


And this is an issue why? lol

5dmg - 2armor = 3dmg per hit
350hp + 350shields = 700
700 / 3 = 233.33
Its panda monium.
hzhao
Profile Joined June 2007
China75 Posts
April 01 2010 20:50 GMT
#37
On April 02 2010 05:47 MajicPanda wrote:
Show nested quote +
On April 02 2010 04:23 Badjas wrote:
Bug report: currently a drone takes 233.33 hits to kill a mothership


And this is an issue why? lol

5dmg - 2armor = 3dmg per hit
350hp + 350shields = 700
700 / 3 = 233.33

shield have 2 armor?
drone can attack mothership?
L
Profile Blog Joined January 2008
Canada4732 Posts
April 01 2010 20:52 GMT
#38
Ultralisks are taking 35 shots to kill each other. I think Kaiserblades are outprioritizing headbutt for the calculation.
The number you have dialed is out of porkchops.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
April 01 2010 20:58 GMT
#39
On April 02 2010 05:47 MajicPanda wrote:
Show nested quote +
On April 02 2010 04:23 Badjas wrote:
Bug report: currently a drone takes 233.33 hits to kill a mothership


And this is an issue why? lol

5dmg - 2armor = 3dmg per hit
350hp + 350shields = 700
700 / 3 = 233.33

I don't think drones can attack air, and a mothership most definitely hovers in the air.
I <3 the internet, I <3 you
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
April 01 2010 21:00 GMT
#40
I think you could go a bit more in-depth ^_^ On Liquipedia II, there are numbers for cooldown and movement. Can you tell where I'm going with this? XD

With the cooldown speed, you can calculate how efficiently a unit can kill another unit (i.e. how much life they will have less, how much time it takes, etc.)

With the movement speed, you can calculate exactly how well a melee unit will perform against a ranged unit, and even calculate for kiting.

Obviously, it would take forever, but it's possible; especially easier since cooldowns are measured in game seconds, and movement speeds are measured in game seconds per matrix, rather than the funky system they used for SC1.

Any plans? XD
Prev 1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
IntoTheTV X SOOP
11:00
Monthly #1 - Day 2
herO vs SHINLIVE!
Percival vs ByuN
IntoTheiNu 968
CranKy Ducklings SOOP54
Rex14
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko338
BRAT_OK 43
Rex 14
EnDerr 12
StarCraft: Brood War
Britney 38812
Hyuk 2077
Shuttle 743
Soulkey 406
Rush 307
actioN 303
Stork 236
Soma 215
Mini 198
EffOrt 196
[ Show more ]
Leta 166
Larva 135
Dewaltoss 116
Zeus 101
Pusan 100
Killer 89
Barracks 55
Sea.KH 42
sorry 36
ToSsGirL 34
Aegong 28
sSak 28
hero 25
Sharp 23
soO 19
Yoon 18
yabsab 17
Sexy 11
SilentControl 11
Noble 10
JulyZerg 5
Counter-Strike
edward50
Other Games
singsing1347
DeMusliM233
Pyrionflax180
OGKoka 101
Organizations
Other Games
gamesdonequick958
BasetradeTV68
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH353
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1932
Other Games
• WagamamaTV214
Upcoming Events
RotterdaM Event
4h 35m
Replay Cast
12h 20m
GSL
23h 20m
Replay Cast
1d 12h
GSL
1d 23h
Shopify Rebellion Sundays
2 days
Spirit vs Mixu
Replay Cast
2 days
Afreeca Starleague
2 days
Shine vs Rush
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Light vs EffOrt
PiGosaur Cup
4 days
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 3
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Calamity Invitational
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.