• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:07
CEST 04:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"2ZeroSpace Early Access is Now Live!26Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)90
StarCraft 2
General
What's the best tug of war? Reynor: GSL Loss Wasn't About Preparation Format Balance hotfix patch 5.0.16b (July 16) How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard"
Tourneys
IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Making an Online Broodwar Manager Game BGH Auto Balance -> http://bghmmr.eu/ ASL22 General Discussion BW General Discussion How Famous was FlaSh before his Debut?
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend!
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
ZeroSpace Early Access is Now Live! Path of Exile General RTS Discussion Thread Nintendo Switch Thread Diablo IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance Vanilla Mini Mafia
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
How Games can Help with Majo…
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4828 users

Dustin Browder and Zerg Army Diversity - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 06 2010 15:30 GMT
#161
On April 02 2010 10:21 0mgVitaminE wrote:
Show nested quote +
On April 02 2010 02:16 Jyxz wrote:
SC1: terran has 12 units
toss has 13
zerg 10

Even so, zerg in sc1 was much more diverse than it is in sc2. Each matchup had different unit compositions, and even if you used the same composition how you used each unit changed. Mutas are a great example of this, as their role changes drastically from mid game ZvT to ZvP.


10 years of trying shit out and making strats will do that.
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 01 2010 21:13 GMT
#162
Sorry to necro the thread but a thought just crossed my mind. Even though zerg is about numbers (which I only agree halfway with. They are only about numbers when it comes to production, but their units are just as expensive as terran units in general)

The diversity of the zerg isn't necessarily because of a lack of spellcasters but because they have no TACTICAL units that can do serious damage in small groups of like 2.

Consider 2 reapers, 2 banshees, 2 hellions, 2 vikings or 2 ghosts. These are units with some serious harass/tactical potential.

Zerg does not have any unit that compares to that kind of destruction in small numbers. Banelings are suicidal so they obviously don't work.
I am not nice.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 01 2010 21:50 GMT
#163
On May 02 2010 06:13 Vexx wrote:
Sorry to necro the thread but a thought just crossed my mind. Even though zerg is about numbers (which I only agree halfway with. They are only about numbers when it comes to production, but their units are just as expensive as terran units in general)

The diversity of the zerg isn't necessarily because of a lack of spellcasters but because they have no TACTICAL units that can do serious damage in small groups of like 2.

Consider 2 reapers, 2 banshees, 2 hellions, 2 vikings or 2 ghosts. These are units with some serious harass/tactical potential.

Zerg does not have any unit that compares to that kind of destruction in small numbers. Banelings are suicidal so they obviously don't work.

That's where the Lurker used to come in.
REEBUH!!!
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-05-01 22:01:51
May 01 2010 21:56 GMT
#164
Dustin obviously wasn't aware the number of units the zerg had. Thanks for reminding him.

This is kind of a dumb OP imo. Dustin starts out by outlining that the reason why zerg are not diverse is because 3 units in the zerg arsenal aren't really being used.

This is a valid statement.

The logical solution to this problem is to balance them, not to make 3 more useless units.


Problem : Zerg are only using Zerglings, Banelings, Roaches, Mutalisks, Hydralisks, and Brood Lords, causing a loss of army diversity.

Which of these solutions sounds better

Solution a : Rebalance the remaining zerg units, Corruptors, Infestors, and Ultralisks, to see more regular use.

Solution b : Add in 3 more units with no clear precedent completely imbalancing the game a month before release on the hope that people will actually use them.


Lets give the zerg more units if once the units that already have are all frequently used, there is still a problem.
Too Busy to Troll!
swymaboi
Profile Joined September 2009
Canada85 Posts
May 01 2010 22:22 GMT
#165
sorry i couldn't read all 9+ pages of this

But i think for blizzard's side, not having a lot of units for any of the races would be in their best interest

As we all know, SC2 will be released in 3 separate times; one for each campaign.
Within each release, Blizzard could use the creation of new units or abilities as marketing tactics to draw people in to purchase the game.

Some people do not care for the campaign so they are satisfied with just online play. However, if they release expansions with new units like they did with BW, people would flock the stores for it.

The counter argument to this would be that blizzard could just release new units via web updates and sell the campaign as a separate entity; however, if you were blizzard, what would make you more money: Selling Campaign + expansion in disc form or selling them separately each at their respective prices?

I do agree that Zerg lack unit diversity, which is mainly why I use them because it is easy to understand unit match-ups and army compositions. I can see how this would get "boring" in terms of gameplay

however, we must remember that as a result of our experiences with SC1, we can't be expecting SC2 to succeed the success that was found in SC1.

This is a new game and we should have new hopes for it instead of dwelling into SC1 for answers/solutions



ZvZ? no, it is JvZ
IaniAniaN
Profile Joined September 2007
Canada555 Posts
May 01 2010 22:34 GMT
#166
I have faith that Blizz will probably destroy some of the most boring/op strats over-time like they did in the transition of SC into BW. So personally I'm just hoping Roaches get Scout treatment.
Spaceninja
Profile Joined April 2010
United States211 Posts
May 01 2010 23:03 GMT
#167
you should have the warp prism for protoss and the overlord for zerg since terran have the medivac.
Haters Gonna Hate.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 02 2010 00:20 GMT
#168
Blizzard's random removal of the Lurker just before Beta along with their insistence that Zerg should have less combat units than the other races will continue to astound us all. Lurkers quite simply would solve the problem Zerg is having with diversity, adding ANY new unit to the Zerg army is the only way to accomplish this. Even if the standard Zerg army consisted of every combat units, including Queens, it still wouldn't have the potential diversity of Terran or Protoss.
i-bonjwa
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-05-02 00:53:52
May 02 2010 00:51 GMT
#169
On May 02 2010 09:20 SichuanPanda wrote:
Blizzard's random removal of the Lurker just before Beta along with their insistence that Zerg should have less combat units than the other races will continue to astound us all. Lurkers quite simply would solve the problem Zerg is having with diversity, adding ANY new unit to the Zerg army is the only way to accomplish this. Even if the standard Zerg army consisted of every combat units, including Queens, it still wouldn't have the potential diversity of Terran or Protoss.



Or when they give overseer some more abilities. I dont really see people using many corruptors, simply cuz they attack air only, unless they get an ability that can ground units as well (not talking about corruption of course). The infestor is a bit 'doubtful', sure they can do something nice, but I think its rather poor that the key to success with this unit is to use your opponents units :| . On top of that it has to be quite close in combat and is easily sniped.
Wut
OrtegaPeru
Profile Joined April 2010
79 Posts
May 02 2010 01:29 GMT
#170
Don't forget the Zerg have mobile defense buildings. They can wall or semi-wall, can be healed by the Queen, have good range and damage against most weak units. The Zerg can expand and saturate an expansion faster than any other army. We also have Nydus networks which have a whole range of uses (remote mining high yields for example). Also the Zerg probably should have less combat-units since they can switch up so fast. Zerg has more effective diversity than any other race. If I have early warning of my opponents tech I can tailor-make an army instantly. I also have fewer rally points to deal with.

I don't think Zerg need new combat units, they should just re-evaluate the lesser used ones. They could maybe buff spine/spore crawlers by giving them extra armor when burrowed but letting them attack when unburrowed. Any buff to mechanics or tactical choices aside from adding units is probably the best thing.

Personally I'm fine with the Queen mechanics as well. They could maybe buff the heal ability so it costs less.

Also I disagree with people who say Zerg have scouting problems. Not only do we have overlords, overseers, and changelings, but we can just send out burrowed roaches or fast lings to all the expansions or watchtowers. I can't tell you how many games I've won because of 2 to 6 Zerglings that I bought early and just left all around the map.

UnderDarkLord
Profile Joined April 2010
Canada5 Posts
May 02 2010 04:23 GMT
#171
Part of the problem, IMO, is that zerg don't use burrow tactically enough, setting up ambushes and the like (though maybe that's not efficient enough, I don't know) and part of it is the pure effectiveness of the units that ARE so commonly used, I mean hydralisks rape almost everything and have few vulnerabilities.

Partially, though, the greater part I think, IS the ability diversity of the other two races vs. zerg. Maybe doing stuff like giving the corrupter a unique ability that affects ground (like an attack speed slow, say, small AOE though, so you'd need lots to have an effect) that thus give them synergy with other units that attack ground. And one I've always thought should exist is that units that can move burrowed should be tunneling, and thus able to "cliff-jump".

There's my $.02, not that I expect anyone cares.
Expect the Unexpected
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:30
Crank Gathers S4: Playoffs
CranKy Ducklings62
LiquipediaDiscussion
PSISTORM Gaming Misc
22:55
FSLTeamLeaguePlayoffs STvsPOG
Liquipedia
OSC
22:00
Vespene Cup #2
SteadfastSC123
davetesta24
Liquipedia
The PiG Daily
15:00
Best Games of SC
SHIN vs herO
SHIN vs Classic
Rogue vs Cure
MaxPax vs Clem
PiGStarcraft653
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft653
NeuroSwarm 211
RuFF_SC2 126
SteadfastSC 123
Nina 28
FoxeR 19
StarCraft: Brood War
Britney 855
Mong 196
NaDa 107
Terrorterran 4
Counter-Strike
summit1g9231
minikerr30
Other Games
tarik_tv6148
JimRising 511
C9.Mang0482
ViBE189
Nathanias65
PiLiPiLi36
PPMD34
Organizations
Other Games
gamesdonequick1173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt201
Other Games
• Scarra638
Upcoming Events
Korean StarCraft League
54m
Afreeca Starleague
1h 54m
RSL Revival
6h 54m
Serral vs SHIN
herO vs Solar
Online Event
12h 54m
RSL Revival
1d 6h
Clem vs ByuN
Rogue vs Lambo
OSC
1d 9h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
INu's Battles
3 days
Cure vs herO
ByuN vs Rogue
PiGosaur Cup
3 days
[ Show More ]
The PondCast
4 days
Kung Fu Cup
4 days
Patches Events
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
5 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S3: W4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
ASL S22 SEASON OPEN Day 2
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Eternal Conflict S2 Finale
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
CSLAN 4
ASL Season 22
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.