• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:38
CEST 22:38
KST 05:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
StarCraft open world shooter announced at BlizzCon31Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?158Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL: II Winner will earn a spot at HSC 30!
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 KSL Week #92 IntoTheTV X SOOP SC2 League : Weekly & Monthly 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? Broodwar Prediction Market BGH Auto Balance -> http://bghmmr.eu/ Practice Partners (Official) [D] Brainstorming a balance patch for Brood war
Tourneys
[ASL22] Ro16 Group A [ASL22] Ro16 Group B Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Diablo Animated Series on Netflix Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6177 users

Dustin Browder and Zerg Army Diversity - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 06 2010 15:30 GMT
#161
On April 02 2010 10:21 0mgVitaminE wrote:
Show nested quote +
On April 02 2010 02:16 Jyxz wrote:
SC1: terran has 12 units
toss has 13
zerg 10

Even so, zerg in sc1 was much more diverse than it is in sc2. Each matchup had different unit compositions, and even if you used the same composition how you used each unit changed. Mutas are a great example of this, as their role changes drastically from mid game ZvT to ZvP.


10 years of trying shit out and making strats will do that.
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 01 2010 21:13 GMT
#162
Sorry to necro the thread but a thought just crossed my mind. Even though zerg is about numbers (which I only agree halfway with. They are only about numbers when it comes to production, but their units are just as expensive as terran units in general)

The diversity of the zerg isn't necessarily because of a lack of spellcasters but because they have no TACTICAL units that can do serious damage in small groups of like 2.

Consider 2 reapers, 2 banshees, 2 hellions, 2 vikings or 2 ghosts. These are units with some serious harass/tactical potential.

Zerg does not have any unit that compares to that kind of destruction in small numbers. Banelings are suicidal so they obviously don't work.
I am not nice.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 01 2010 21:50 GMT
#163
On May 02 2010 06:13 Vexx wrote:
Sorry to necro the thread but a thought just crossed my mind. Even though zerg is about numbers (which I only agree halfway with. They are only about numbers when it comes to production, but their units are just as expensive as terran units in general)

The diversity of the zerg isn't necessarily because of a lack of spellcasters but because they have no TACTICAL units that can do serious damage in small groups of like 2.

Consider 2 reapers, 2 banshees, 2 hellions, 2 vikings or 2 ghosts. These are units with some serious harass/tactical potential.

Zerg does not have any unit that compares to that kind of destruction in small numbers. Banelings are suicidal so they obviously don't work.

That's where the Lurker used to come in.
REEBUH!!!
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-05-01 22:01:51
May 01 2010 21:56 GMT
#164
Dustin obviously wasn't aware the number of units the zerg had. Thanks for reminding him.

This is kind of a dumb OP imo. Dustin starts out by outlining that the reason why zerg are not diverse is because 3 units in the zerg arsenal aren't really being used.

This is a valid statement.

The logical solution to this problem is to balance them, not to make 3 more useless units.


Problem : Zerg are only using Zerglings, Banelings, Roaches, Mutalisks, Hydralisks, and Brood Lords, causing a loss of army diversity.

Which of these solutions sounds better

Solution a : Rebalance the remaining zerg units, Corruptors, Infestors, and Ultralisks, to see more regular use.

Solution b : Add in 3 more units with no clear precedent completely imbalancing the game a month before release on the hope that people will actually use them.


Lets give the zerg more units if once the units that already have are all frequently used, there is still a problem.
Too Busy to Troll!
swymaboi
Profile Joined September 2009
Canada85 Posts
May 01 2010 22:22 GMT
#165
sorry i couldn't read all 9+ pages of this

But i think for blizzard's side, not having a lot of units for any of the races would be in their best interest

As we all know, SC2 will be released in 3 separate times; one for each campaign.
Within each release, Blizzard could use the creation of new units or abilities as marketing tactics to draw people in to purchase the game.

Some people do not care for the campaign so they are satisfied with just online play. However, if they release expansions with new units like they did with BW, people would flock the stores for it.

The counter argument to this would be that blizzard could just release new units via web updates and sell the campaign as a separate entity; however, if you were blizzard, what would make you more money: Selling Campaign + expansion in disc form or selling them separately each at their respective prices?

I do agree that Zerg lack unit diversity, which is mainly why I use them because it is easy to understand unit match-ups and army compositions. I can see how this would get "boring" in terms of gameplay

however, we must remember that as a result of our experiences with SC1, we can't be expecting SC2 to succeed the success that was found in SC1.

This is a new game and we should have new hopes for it instead of dwelling into SC1 for answers/solutions



ZvZ? no, it is JvZ
IaniAniaN
Profile Joined September 2007
Canada555 Posts
May 01 2010 22:34 GMT
#166
I have faith that Blizz will probably destroy some of the most boring/op strats over-time like they did in the transition of SC into BW. So personally I'm just hoping Roaches get Scout treatment.
Spaceninja
Profile Joined April 2010
United States211 Posts
May 01 2010 23:03 GMT
#167
you should have the warp prism for protoss and the overlord for zerg since terran have the medivac.
Haters Gonna Hate.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 02 2010 00:20 GMT
#168
Blizzard's random removal of the Lurker just before Beta along with their insistence that Zerg should have less combat units than the other races will continue to astound us all. Lurkers quite simply would solve the problem Zerg is having with diversity, adding ANY new unit to the Zerg army is the only way to accomplish this. Even if the standard Zerg army consisted of every combat units, including Queens, it still wouldn't have the potential diversity of Terran or Protoss.
i-bonjwa
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-05-02 00:53:52
May 02 2010 00:51 GMT
#169
On May 02 2010 09:20 SichuanPanda wrote:
Blizzard's random removal of the Lurker just before Beta along with their insistence that Zerg should have less combat units than the other races will continue to astound us all. Lurkers quite simply would solve the problem Zerg is having with diversity, adding ANY new unit to the Zerg army is the only way to accomplish this. Even if the standard Zerg army consisted of every combat units, including Queens, it still wouldn't have the potential diversity of Terran or Protoss.



Or when they give overseer some more abilities. I dont really see people using many corruptors, simply cuz they attack air only, unless they get an ability that can ground units as well (not talking about corruption of course). The infestor is a bit 'doubtful', sure they can do something nice, but I think its rather poor that the key to success with this unit is to use your opponents units :| . On top of that it has to be quite close in combat and is easily sniped.
Wut
OrtegaPeru
Profile Joined April 2010
79 Posts
May 02 2010 01:29 GMT
#170
Don't forget the Zerg have mobile defense buildings. They can wall or semi-wall, can be healed by the Queen, have good range and damage against most weak units. The Zerg can expand and saturate an expansion faster than any other army. We also have Nydus networks which have a whole range of uses (remote mining high yields for example). Also the Zerg probably should have less combat-units since they can switch up so fast. Zerg has more effective diversity than any other race. If I have early warning of my opponents tech I can tailor-make an army instantly. I also have fewer rally points to deal with.

I don't think Zerg need new combat units, they should just re-evaluate the lesser used ones. They could maybe buff spine/spore crawlers by giving them extra armor when burrowed but letting them attack when unburrowed. Any buff to mechanics or tactical choices aside from adding units is probably the best thing.

Personally I'm fine with the Queen mechanics as well. They could maybe buff the heal ability so it costs less.

Also I disagree with people who say Zerg have scouting problems. Not only do we have overlords, overseers, and changelings, but we can just send out burrowed roaches or fast lings to all the expansions or watchtowers. I can't tell you how many games I've won because of 2 to 6 Zerglings that I bought early and just left all around the map.

UnderDarkLord
Profile Joined April 2010
Canada5 Posts
May 02 2010 04:23 GMT
#171
Part of the problem, IMO, is that zerg don't use burrow tactically enough, setting up ambushes and the like (though maybe that's not efficient enough, I don't know) and part of it is the pure effectiveness of the units that ARE so commonly used, I mean hydralisks rape almost everything and have few vulnerabilities.

Partially, though, the greater part I think, IS the ability diversity of the other two races vs. zerg. Maybe doing stuff like giving the corrupter a unique ability that affects ground (like an attack speed slow, say, small AOE though, so you'd need lots to have an effect) that thus give them synergy with other units that attack ground. And one I've always thought should exist is that units that can move burrowed should be tunneling, and thus able to "cliff-jump".

There's my $.02, not that I expect anyone cares.
Expect the Unexpected
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
OSC
20:30
Masters Cup #151
Liquipedia
AI Arena Tournament
17:00
Swiss - Round 1
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 748
Tasteless 534
CosmosSc2 59
ViBE18
StarCraft: Brood War
Britney 16909
Artosis 643
Dewaltoss 98
HiyA 74
Mong 49
NaDa 17
Noble 7
Dota 2
monkeys_forever213
canceldota55
LuMiX1
League of Legends
Doublelift4063
JimRising 444
Counter-Strike
fl0m4261
Super Smash Bros
hungrybox172
C9.Mang0142
Chillindude19
Heroes of the Storm
Liquid`Hasu1409
Trikslyr97
Other Games
Grubby7618
summit1g6017
B2W.Neo1309
Mlord461
XaKoH 166
QueenE57
Organizations
Heroes of the Storm
Heroes of the Storm3997
StarCraft 2
StarCraft1298
Other Games
EGCTV1200
StarCraft: Brood War
Afreeca ASL 530
Other Games
BasetradeTV258
angryscii23
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 103
• Adnapsc2 12
• IndyKCrew
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
StarCraft: Brood War
• Airneanach36
• FirePhoenix18
• Pr0nogo 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2921
Other Games
• imaqtpie927
• Shiphtur144
Upcoming Events
Sparkling Tuna Cup
13h 22m
WardiTV Invitational
14h 22m
ByuN vs Percival
Cure vs Classic
Shopify Rebellion Sundays
18h 22m
Spirit vs Mixu
Clem vs TBD
RSL Revival
19h 22m
Serral vs Rogue
BlizzCon
21h 52m
IdrA vs MC
Replay Cast
1d 3h
Afreeca Starleague
1d 13h
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
1d 14h
Monday Night Weeklies
1d 19h
Afreeca Starleague
2 days
Snow vs Shinee
Shine vs EffOrt
[ Show More ]
GSL
2 days
PiGosaur Cup
3 days
The PondCast
3 days
Kung Fu Cup
3 days
Replay Cast
4 days
KCM Race Survival
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
IntoTheTV X SOOP
5 days
Replay Cast
6 days
GSL
6 days
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.