• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:37
CEST 23:37
KST 06:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection3Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th The Death of Cheese: From a Professional Cheeser TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ 14k games analyzed: Cross Spawn Nexus first good? Tesagi Viewer - A new era of replay watching VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5659 users

Dustin Browder and Zerg Army Diversity - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 All
On_Slaught
Profile Joined August 2008
United States12190 Posts
April 06 2010 15:30 GMT
#161
On April 02 2010 10:21 0mgVitaminE wrote:
Show nested quote +
On April 02 2010 02:16 Jyxz wrote:
SC1: terran has 12 units
toss has 13
zerg 10

Even so, zerg in sc1 was much more diverse than it is in sc2. Each matchup had different unit compositions, and even if you used the same composition how you used each unit changed. Mutas are a great example of this, as their role changes drastically from mid game ZvT to ZvP.


10 years of trying shit out and making strats will do that.
Vexx
Profile Blog Joined March 2010
United States462 Posts
May 01 2010 21:13 GMT
#162
Sorry to necro the thread but a thought just crossed my mind. Even though zerg is about numbers (which I only agree halfway with. They are only about numbers when it comes to production, but their units are just as expensive as terran units in general)

The diversity of the zerg isn't necessarily because of a lack of spellcasters but because they have no TACTICAL units that can do serious damage in small groups of like 2.

Consider 2 reapers, 2 banshees, 2 hellions, 2 vikings or 2 ghosts. These are units with some serious harass/tactical potential.

Zerg does not have any unit that compares to that kind of destruction in small numbers. Banelings are suicidal so they obviously don't work.
I am not nice.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
May 01 2010 21:50 GMT
#163
On May 02 2010 06:13 Vexx wrote:
Sorry to necro the thread but a thought just crossed my mind. Even though zerg is about numbers (which I only agree halfway with. They are only about numbers when it comes to production, but their units are just as expensive as terran units in general)

The diversity of the zerg isn't necessarily because of a lack of spellcasters but because they have no TACTICAL units that can do serious damage in small groups of like 2.

Consider 2 reapers, 2 banshees, 2 hellions, 2 vikings or 2 ghosts. These are units with some serious harass/tactical potential.

Zerg does not have any unit that compares to that kind of destruction in small numbers. Banelings are suicidal so they obviously don't work.

That's where the Lurker used to come in.
REEBUH!!!
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-05-01 22:01:51
May 01 2010 21:56 GMT
#164
Dustin obviously wasn't aware the number of units the zerg had. Thanks for reminding him.

This is kind of a dumb OP imo. Dustin starts out by outlining that the reason why zerg are not diverse is because 3 units in the zerg arsenal aren't really being used.

This is a valid statement.

The logical solution to this problem is to balance them, not to make 3 more useless units.


Problem : Zerg are only using Zerglings, Banelings, Roaches, Mutalisks, Hydralisks, and Brood Lords, causing a loss of army diversity.

Which of these solutions sounds better

Solution a : Rebalance the remaining zerg units, Corruptors, Infestors, and Ultralisks, to see more regular use.

Solution b : Add in 3 more units with no clear precedent completely imbalancing the game a month before release on the hope that people will actually use them.


Lets give the zerg more units if once the units that already have are all frequently used, there is still a problem.
Too Busy to Troll!
swymaboi
Profile Joined September 2009
Canada85 Posts
May 01 2010 22:22 GMT
#165
sorry i couldn't read all 9+ pages of this

But i think for blizzard's side, not having a lot of units for any of the races would be in their best interest

As we all know, SC2 will be released in 3 separate times; one for each campaign.
Within each release, Blizzard could use the creation of new units or abilities as marketing tactics to draw people in to purchase the game.

Some people do not care for the campaign so they are satisfied with just online play. However, if they release expansions with new units like they did with BW, people would flock the stores for it.

The counter argument to this would be that blizzard could just release new units via web updates and sell the campaign as a separate entity; however, if you were blizzard, what would make you more money: Selling Campaign + expansion in disc form or selling them separately each at their respective prices?

I do agree that Zerg lack unit diversity, which is mainly why I use them because it is easy to understand unit match-ups and army compositions. I can see how this would get "boring" in terms of gameplay

however, we must remember that as a result of our experiences with SC1, we can't be expecting SC2 to succeed the success that was found in SC1.

This is a new game and we should have new hopes for it instead of dwelling into SC1 for answers/solutions



ZvZ? no, it is JvZ
IaniAniaN
Profile Joined September 2007
Canada555 Posts
May 01 2010 22:34 GMT
#166
I have faith that Blizz will probably destroy some of the most boring/op strats over-time like they did in the transition of SC into BW. So personally I'm just hoping Roaches get Scout treatment.
Spaceninja
Profile Joined April 2010
United States211 Posts
May 01 2010 23:03 GMT
#167
you should have the warp prism for protoss and the overlord for zerg since terran have the medivac.
Haters Gonna Hate.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
May 02 2010 00:20 GMT
#168
Blizzard's random removal of the Lurker just before Beta along with their insistence that Zerg should have less combat units than the other races will continue to astound us all. Lurkers quite simply would solve the problem Zerg is having with diversity, adding ANY new unit to the Zerg army is the only way to accomplish this. Even if the standard Zerg army consisted of every combat units, including Queens, it still wouldn't have the potential diversity of Terran or Protoss.
i-bonjwa
Koffiegast
Profile Joined February 2010
Netherlands346 Posts
Last Edited: 2010-05-02 00:53:52
May 02 2010 00:51 GMT
#169
On May 02 2010 09:20 SichuanPanda wrote:
Blizzard's random removal of the Lurker just before Beta along with their insistence that Zerg should have less combat units than the other races will continue to astound us all. Lurkers quite simply would solve the problem Zerg is having with diversity, adding ANY new unit to the Zerg army is the only way to accomplish this. Even if the standard Zerg army consisted of every combat units, including Queens, it still wouldn't have the potential diversity of Terran or Protoss.



Or when they give overseer some more abilities. I dont really see people using many corruptors, simply cuz they attack air only, unless they get an ability that can ground units as well (not talking about corruption of course). The infestor is a bit 'doubtful', sure they can do something nice, but I think its rather poor that the key to success with this unit is to use your opponents units :| . On top of that it has to be quite close in combat and is easily sniped.
Wut
OrtegaPeru
Profile Joined April 2010
79 Posts
May 02 2010 01:29 GMT
#170
Don't forget the Zerg have mobile defense buildings. They can wall or semi-wall, can be healed by the Queen, have good range and damage against most weak units. The Zerg can expand and saturate an expansion faster than any other army. We also have Nydus networks which have a whole range of uses (remote mining high yields for example). Also the Zerg probably should have less combat-units since they can switch up so fast. Zerg has more effective diversity than any other race. If I have early warning of my opponents tech I can tailor-make an army instantly. I also have fewer rally points to deal with.

I don't think Zerg need new combat units, they should just re-evaluate the lesser used ones. They could maybe buff spine/spore crawlers by giving them extra armor when burrowed but letting them attack when unburrowed. Any buff to mechanics or tactical choices aside from adding units is probably the best thing.

Personally I'm fine with the Queen mechanics as well. They could maybe buff the heal ability so it costs less.

Also I disagree with people who say Zerg have scouting problems. Not only do we have overlords, overseers, and changelings, but we can just send out burrowed roaches or fast lings to all the expansions or watchtowers. I can't tell you how many games I've won because of 2 to 6 Zerglings that I bought early and just left all around the map.

UnderDarkLord
Profile Joined April 2010
Canada5 Posts
May 02 2010 04:23 GMT
#171
Part of the problem, IMO, is that zerg don't use burrow tactically enough, setting up ambushes and the like (though maybe that's not efficient enough, I don't know) and part of it is the pure effectiveness of the units that ARE so commonly used, I mean hydralisks rape almost everything and have few vulnerabilities.

Partially, though, the greater part I think, IS the ability diversity of the other two races vs. zerg. Maybe doing stuff like giving the corrupter a unique ability that affects ground (like an attack speed slow, say, small AOE though, so you'd need lots to have an effect) that thus give them synergy with other units that attack ground. And one I've always thought should exist is that units that can move burrowed should be tunneling, and thus able to "cliff-jump".

There's my $.02, not that I expect anyone cares.
Expect the Unexpected
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:30
GSL Ro8 Group B Replay Cast
Maru vs SHIN
Rogue vs Zoun
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub348
SteadfastSC 149
ProTech88
Codebar 24
PiGStarcraft7
StarCraft: Brood War
Calm 4320
ajuk12(nOOB) 14
NaDa 10
League of Legends
Doublelift1904
Other Games
summit1g4829
Grubby3304
FrodaN2132
fl0m2000
shahzam443
JimRising 269
Liquid`Hasu260
mouzStarbuck235
C9.Mang0153
KnowMe123
ViBE18
PPMD15
OptimusSC25
Organizations
Other Games
BasetradeTV157
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• musti20045 62
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie918
• tFFMrPink 9
Upcoming Events
Replay Cast
2h 23m
PSISTORM Gaming Misc
2h 23m
Replay Cast
11h 23m
Solar vs Classic
uThermal 2v2 Circuit
17h 23m
Grudge Match
18h 23m
FlaShFTW vs A.Alm
OSC
23h 23m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
1d 10h
herO vs Rogue
Maru vs Cure
Patches Events
1d 15h
uThermal 2v2 Circuit
1d 17h
BSL
1d 21h
[ Show More ]
OSC
2 days
Monday Night Weeklies
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.