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StarCraft II: Broken Wide - Page 4

Forum Index > SC2 General
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NuclearLockdown
Profile Joined March 2010
England6 Posts
March 06 2010 02:22 GMT
#61
On March 06 2010 11:18 buhhy wrote:

Show nested quote +
On March 06 2010 11:02 mikku wrote:
Bring back lurkers


How is Blizzard gonna justify this one lore-wise?


Why did they take the Lurker out, lore-wise? A link would be appreciated, but so would any explanation. I'm completely clueless about why the Zerg dropped them.
Simple
Profile Blog Joined February 2009
United States801 Posts
March 06 2010 02:25 GMT
#62
On March 06 2010 10:39 CynanMachae wrote:
Wow that was pretty amazing story. I love those. I jsut wish they released something like that for every new zerg unit

they probably decided banelings will be one of the new iconic units
Cade)Flayer
Profile Joined March 2010
United Kingdom279 Posts
March 06 2010 02:35 GMT
#63
That story didn't make any sense. Why would Zergs develop into Banelings by being shot up a lot? The story makes more sense if the Zerglings transformed into Roaches from that experiment. Tough units that can burrow and hide underground, that's the evolutionary step from being blown to bits in a narrow tunnel.
That boys a monster
Djzapz
Profile Blog Joined August 2009
Canada10681 Posts
March 06 2010 03:46 GMT
#64
Such a great read
"My incompetence with power tools had been increasing exponentially over the course of 20 years spent inhaling experimental oven cleaners"
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
March 06 2010 03:56 GMT
#65
On March 06 2010 11:35 Cade)Flayer wrote:
That story didn't make any sense. Why would Zergs develop into Banelings by being shot up a lot? The story makes more sense if the Zerglings transformed into Roaches from that experiment. Tough units that can burrow and hide underground, that's the evolutionary step from being blown to bits in a narrow tunnel.


It was the cave mold they were after. It's acidic properties and such.
3.
3FFA
Profile Blog Joined February 2010
United States3931 Posts
March 06 2010 13:14 GMT
#66
btw guys, on my poll I didn't vote. Who put the F? I'd like to know the reason.
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
quinnydinny
Profile Joined February 2010
United States38 Posts
March 06 2010 14:13 GMT
#67
just made that baneling artwork my new background. I love the SC2 artwork.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
March 06 2010 15:22 GMT
#68
Evolution is a lie! Intelligent design ftw!!!
HS: cascades#1595 || LoL: stoppin
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
March 06 2010 16:20 GMT
#69
Nice read. About the ending, one could also say that + Show Spoiler +
Ayers sort of became a baneling herself, though of course not literally. She becomes the monster after having seen the monster, so to speak. Also, the captain was prepared to let people die because he wanted to let the banelings develop and see them, and as an answer to this, Ayers shows them to him up close.

I also like to read the story as a tribute to the medic unit that we all love (when playing terran) and have to say goodbye to soon. Speculating that the terran command got rid of the medics because of this incident would probably be a little far-fetched though...

The one thing I didn't quite get is what the mold had to do with anything. The zerg forced themselves to mutate in order to break the cask, right? Was the mold just put in the story to show how the zerg absorb biological features or is there more to it? It seems to me they wouldn't have needed to get into the cask to get the mold since they already had it when Ayers collected the zerg remains.
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