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Zerg is stale - Page 6

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kickinhead
Profile Joined December 2008
Switzerland2069 Posts
March 11 2010 16:04 GMT
#101
On March 12 2010 00:49 Gigaudas wrote:
While I disagree a lot with OP on some points:

Zerg is boring and a bunch of their units work much too well with A-move.


True, but what about the King of all overpowered and totally boring A-Move-Units, namely the Collossus and it's little Brother the Immortal? ^^'

Just slow, totally micro-unintensive CounterUnits that are a joke compared to Units from SC1 like the Reaver...

There are just so many totally boring and slow Units. Another example would be the Thor.

I really think Blizzard should change or get rid of those Units - the only ppl that like them are the ones that are afraid of loosing without them when they would actually have to micro anyways. ^^'
https://soundcloud.com/thesamplethief
0neder
Profile Joined July 2009
United States3733 Posts
March 11 2010 16:04 GMT
#102
Axe the hydra. Then zerg would really get interesting.
Esli
Profile Joined February 2010
United States36 Posts
Last Edited: 2010-03-11 16:43:46
March 11 2010 16:41 GMT
#103
^hilarious
Anyways, aside from all the lol's in your post, I think your basic premise was pretty solid. The zerg gameplay right now is rather uninteresting. I've been watching a lot of Oversky's games ( almost all of them ) and while he is a great Zerg player, I don't think the race itself is entertaining at all. The basic (common) structure of zerg composition is: make roaches to defend your base while you expand, or make zerglings to try and harass, then move to hydras for mid game defense/offense ( or mutas but I've seen most zerg players prefer hydras), stick a infestor or two in the mix for lols, then get ultralisks for a late game push. I extremely dislike how linear zerg composition is right now and I agree that they need additional units to spice up their gameplay ( either another spellcaster or fix the current ones ). Its starting to get to the point where I find it difficult to watch a zerg game because the same thing always happens and it just feels like there's no micromanagement going on at all. From the looks of things, it seems like all battles just consist of a+click. I really hope that Blizzard addresses these issues before the release of the game in 2 or 3 months because, to me(and I hope I'm not the only one), Zerg is just not fun to play or watch atm. Blizzard has to see that even though the game is balanced, it doesn't mean that the game is flawless. Fingers crossed for more polished Zergs.
HTX
Profile Joined February 2010
Germany265 Posts
March 11 2010 17:03 GMT
#104
One main aspect about Zerg bothers me a lot. Why do units have to spawn other units (Broodlord, Infester). Doesnt look good spectator wise, feels like Warcraft and is bad for micro stuff.
Lurkers or something similar will be in the Starcraft 2 Expansion Pack... hopefully.
The internet: a horrible collective liar
Anexor
Profile Joined April 2010
United States4 Posts
Last Edited: 2010-04-10 02:24:33
April 10 2010 02:22 GMT
#105
Sweet graphics-check

Awesome units-check

Plays like the original SC- check

Protoss are still BA- check

Terran are even more BA-check

Zerg look and sound like dinosaurs mixed with insects-NOT check

Basically I love the gameplay, the graphics are gonna force me to buy a new computer, and Terran and Protoss are sweet, they have cool units that are fun to play with.

SO I LIKE THE GAME...but the Zerg makeover is a turn for the worse. Basically sound more like bugs than dinosaurs. A good example of what Zerg should sound like are the Zerg from SC1.


Mutas sounded like dragons, and when they attack they scream and give you the feeling that you are being swarmed. Now they sound like bats. As for the unit model it looks cool except for the end where the glave wurm comes out, that part is a little too bulky and is reminiscent of the old SC2 siege tank design. Slim it down to look more like the Muta in the "hell its about time" video that flies in HOT.

Hydralisks look super cool but they lost their attack. Before they looked like they were forcing the stuff out at High velocity, and now they shoot giant spikes that arc? Spikes soo slow that they follow a noticeably parabolic path? Solution....Make their attack look like the old one, but make it 3D....done.

Zerglings look cool except now metabolic increase means giant wings to make them look like ant drones. Not cool, loose the wings, metabolic speed increase, is supposed to be something like vam(wasp speed(speed the drug)). Or the same as someone drinking a Monster Energy. So again loose the wings.


Now those things FAIL in comparison to how bad the new zerg voice is.

YOU REQUIRE MORE MEINERAAALLLLZZZZZZZZZZZZZZZZZZZZZZZZZZZ!!

THAT voice. Its super lame and doesnt even sound like zerg at all. Just sounds like some woman in a studio failing epically. The new zerg voice has got to go, cummon it doesnt even have any base(I mean sound base).

So basically I think we should take a long look at the zerg, cause in their current state they just aren't fun to play, and I really liked Zerg.

What do you guys think? (I you are going to say "its still in BETA" dont bother. heres why...the whole point of BETA is to get FEEDBACK so that they can make changes to a game BEFORE it ships. So this is my feedback, if you dont agree and you like the lame zerg thats fine, I guess Blizz made the game for you)
The Zerg are super lame now
Anexor
Profile Joined April 2010
United States4 Posts
Last Edited: 2010-04-10 02:43:53
April 10 2010 02:24 GMT
#106
The Zerg are super lame now
cartoon]x
Profile Joined March 2010
United States606 Posts
Last Edited: 2010-04-10 03:57:59
April 10 2010 03:56 GMT
#107
I do like the idea of giving the zerg a cliff hopping unit, just to make things more interesting. IMO they need another unit. But I think the reign of the roach is on its way out, just a little. In ZvZ for sure. The matchup was once all roaches, now lings are looking alot stronger and that opens the door to mutas and other crap. In ZvT... muta / ling / baneling is strong. In ZvP... I don't know the matchup well, I know roach / hydra works, but I also know mass lings are better to stop the immortal push. I've heard a ton of mutas are good there too. But yeah, they need another unit to get that feeling of diversity. If your zerg play is really boring maybe you should try dropping more / nydus worming more.
It is not enough to conquer; one must learn to seduce.
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