• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:32
CEST 11:32
KST 18:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Best Vape & Smoke Shop in Rendon, Mansfield Area Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1509 users

Zerg is stale - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Vedic
Profile Joined March 2008
United States582 Posts
Last Edited: 2010-03-02 15:01:29
March 02 2010 15:00 GMT
#61
Roach and Hydra are too alike, muta is slow paced, zerglings do all the work for you with the AI, etc... The race has lost the interactivity that it had in BW.
I tried to commit seppuku, but I accidentally committed bukkake.
ZerglingShepherd
Profile Joined January 2009
Canada99 Posts
March 02 2010 15:09 GMT
#62
Holy crap, great post OP.
I completely agree that the lurker should be brought back. It was just such a dynamic and interesting unit in SC1, with so many possibilities.
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 02 2010 15:15 GMT
#63
The lurker is not a disposable, mass producable unit that moves fast so he doesn't fit the zerg race at all, that's why they took him out.
here i am
Nyth
Profile Joined March 2010
Netherlands19 Posts
March 02 2010 15:19 GMT
#64
I partially agree and partially disagree.

It's true that Zerg has lost some of its micro flavor that it has in BW. I think one of the main causes on that is the improved AI though. But a lot of zerg fights boil down to just tossing the biggest army of unit X (substitude with lings / roaches / hydras / mutas) at your opponent and either win or lose.

I read the OP though and to be honest, though I can see the underlying issue. It's a bunch of QQ.
You just keep on going and going how you prefered BW units and how you miss defilers.
This is a new game, man up and get to know the new units. Though zerg lost some obvious micro flavor there is still a lot remaining.

Don't dismiss something because it's new. There are some really sweet combos.
The infestor can be really strong if used defensively. Parasite something like a colossus and you can turn the fight around in a split second. The snare can be quite good too. I agree that the infested terrans kinda suck.

But seriously stop bitching because it isnt a copy of BW.
Misrah
Profile Blog Joined February 2008
United States1695 Posts
March 02 2010 15:25 GMT
#65
So many new people here. OP i am in 100% agreement with you! Zerg are stale, and frankly i don't think that i will play them if i do decide to buy sc2. Ohh well Blizz will do what they want, and all of the newbs will be happy about it. SC2 will never be anywhere close to the epic that was BW. But hey who cares? I love it when something so beautiful is run over by the masses of foaming at the mouth kids. I mean hey- SC2 is shiny, and there fore the must buy it!

Why does SC2 strike me as a huge joke of a game?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
internetwarrior
Profile Joined February 2010
32 Posts
Last Edited: 2010-03-02 16:00:14
March 02 2010 15:54 GMT
#66
Agree with OP.
For people who can't read: the problem isn't that Zerg is "underpowered", just that it's BORING, STALE, compared to SC1.

As was very well pointed out, there is no unit that promotes finesse. It's all AMove, win or lose. No, the infestor spells aren't good. Yes, Nydus is another AMove with a shortcut. Yes, roaches are tough and can do damage and be used to harass (although detection is a lot easier to come by in general) but why give Zerg a T1 "tank" unit? Hydras feel wrong at 2 supply, and are slow as hell. No lurkers which is one of the most interesting units gameplay wise because "it doesn't fit lore"? Give me a break, save that line for WOW. If you're going to cut scourge, lurker, defiler and make hydras 2 supply+slow, you better have something interesting to compensate. Right now all we have is the roach. The roach is bland as can be. It doesn't even look good when walking around.

To top all this greatness off, the Zerg sound effects in SC2 are also uninspired when not outright bad. I think just about everyone can agree on that.

For the obsessive individuals who are seeing just about every complaint as a SC1 nostalgia whine, nobody here is complaining about the novelty factor when it comes to Protoss, for instance. This isn't a biased argument because one JUST cares about Zerg. The new Zerg is objectively not remotely as interesting as the new Toss or Terran. The ONLY saving grace of Zerg in SC2 is larva injection.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
March 02 2010 16:06 GMT
#67
For 10 TL COOL POINTS: Guess how wonderful Mutas were in SC1 when the game was released?
Moderator<:3-/-<
member1987
Profile Joined February 2010
141 Posts
March 02 2010 16:08 GMT
#68
the time used to write how imba SC2 beta is, could have been spend saving a person.
ARC - act of random mercy
internetwarrior
Profile Joined February 2010
32 Posts
March 02 2010 16:10 GMT
#69
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...
Ideas
Profile Blog Joined April 2008
United States8168 Posts
March 02 2010 16:17 GMT
#70
On March 03 2010 00:19 Nyth wrote:
I partially agree and partially disagree.

It's true that Zerg has lost some of its micro flavor that it has in BW. I think one of the main causes on that is the improved AI though. But a lot of zerg fights boil down to just tossing the biggest army of unit X (substitude with lings / roaches / hydras / mutas) at your opponent and either win or lose.

I read the OP though and to be honest, though I can see the underlying issue. It's a bunch of QQ.
You just keep on going and going how you prefered BW units and how you miss defilers.
This is a new game, man up and get to know the new units. Though zerg lost some obvious micro flavor there is still a lot remaining.

Don't dismiss something because it's new. There are some really sweet combos.
The infestor can be really strong if used defensively. Parasite something like a colossus and you can turn the fight around in a split second. The snare can be quite good too. I agree that the infested terrans kinda suck.

But seriously stop bitching because it isnt a copy of BW.



just because its new doesnt mean it has to be boring as shit
Free Palestine
Nuxar
Profile Joined February 2009
Canada212 Posts
March 02 2010 16:29 GMT
#71
On March 03 2010 00:15 wintergt wrote:
The lurker is not a disposable, mass producable unit that moves fast so he doesn't fit the zerg race at all, that's why they took him out.


Neither is the Ultralisk and the Broodlord...

Although I like the Zerg right now and I would play them when Sc2 comes out, I do agree that they are missing...something. The fell very bland and simple in terms of unit specialization. I would totally agree on bringing the Lurker back.
SevenAteNine
Profile Joined February 2010
126 Posts
Last Edited: 2010-03-02 16:38:21
March 02 2010 16:29 GMT
#72
Simple question, how many of the people who posted previously in this thread have played over 100 games in this beta?

truthfully we wont see many units FULL potential for months to come and timings are exploited and zerg players figure out timings of when to power drones and when to mass troops.

Im like 80% sure people are whining about muta, scourge, lurker, and defiler because those were zergs go to units in SC1 and they are so used to those units that anything else is foreign ground. Terrans dont have the same OP tanks as they did in SC1 and they arnt exactly complaining

oh BTW lurkers wernt in original starcraft they were added in the expantion
omnomnomnom
Irrelevant
Profile Blog Joined June 2009
United States2364 Posts
March 02 2010 16:37 GMT
#73
so wait, you haven't even played the game, but make massive rants about how a race plays...
Go0g3n
Profile Blog Joined December 2009
Russian Federation410 Posts
Last Edited: 2010-03-02 17:17:15
March 02 2010 16:38 GMT
#74
I played over 100 games for Z in this Beta, close to ~130 now.

I can't be bothered to read all that, heres' my take. Zerg is now:

a. Boring. Roaches, an early powerful unit that absolutely needs to be pushed out kills everything it faces and all the fun with it. The role of Zerglings has been downgraded significantly.

b. Not challenging at all for Zerg user. The Zerg units setup in StarCraft II reminds me of an early version of StarCraft, pre Brood War. Let's say in StarCraft 1.04 there were no medics, lurkers, corsairs, no muta micro either. Hydralisks were 75 minerals only, later added + 25 gas, they were slower, had shorter attack range (sounds familiar, doesn't it?). Also there was no variation, only unit at Tier 2 was Mutalisk, and it was just as useful as Muta can be without Micro.

c. Zerg is now very similar to Protoss in SCBW. It has a strong early unit/combination, like never before. It can easliy live off and produce tons of units with 2 bases, there is no real need to go to Hive Tech, because there're no defilers and new Guardians or whatever they're called just suck.

As a result of all that I believe Zerg needs to be retooled.

1. Baneling Nest should be an upgrade for Pool available on Lair Tech, as a trade-off banes should be made more powerful overall, and especially against protoss, maybe 120% hit on shields.
2. Remove 'underground movement' ability from roaches, immense healing speed while burrowed is more than enough.
3. Add a mutation or an upgrade for roach that would make it easier to stop early Protoss immortal push, it needs stopping power, not offensive power. Roach as a unit should not be able to win all the matchups. Perhaps a +defence or +something on your own creep.
4. Bring back lurkers or a variation of Hydralis mutation to create a level 2.5 tech, capable of moving while burrowed.
5. Mutalisks to compensate for the lost micro need some sort of an extra third upgrade extending the range a tiny bit or even better - the amount of consecutively hit targets by whatever they attack with.
6. Zerg needs a better caster unit on 2nd tier, maybe bring back Plague capable of damaging only to 50% or by a set, but short amount/time, slowing regeneration/healing rate, keep mind control ability.
7. Lings need to be a little tougher, maybe at the expense of decreased speed with glands researched.
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
March 02 2010 19:00 GMT
#75
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.
Moderator<:3-/-<
GreEny K
Profile Joined February 2008
Germany7312 Posts
March 02 2010 19:07 GMT
#76
I opened up a bag of chips as i read this and they were stale i T_T instantly
Why would you ever choose failure, when success is an option.
internetwarrior
Profile Joined February 2010
32 Posts
March 02 2010 19:10 GMT
#77
On March 03 2010 04:00 IntoTheWow wrote:
Show nested quote +
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.


So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS).

I guess that's the Argentinian way?
0neder
Profile Joined July 2009
United States3733 Posts
March 02 2010 19:14 GMT
#78
On March 03 2010 00:15 wintergt wrote:
The lurker is not a disposable, mass producable unit that moves fast so he doesn't fit the zerg race at all, that's why they took him out.

No, they took him out b/c things don't fit b/c the caster doesn't have a good role and b/c lurkers don't fit at tier 3 seige units.
UdderChaos
Profile Blog Joined February 2010
United Kingdom707 Posts
Last Edited: 2010-03-02 19:22:01
March 02 2010 19:21 GMT
#79
On March 03 2010 04:10 internetwarrior wrote:
Show nested quote +
On March 03 2010 04:00 IntoTheWow wrote:
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.


So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS).

I guess that's the Argentinian way?


First of all: TL 10 cmds see the 6th rule, be carefull because im pretty sure your breaking it or close to with that argentinian comment.

Secondly i think you'll find that it's irelavent anyways seeing as the sc2 team is pretty new, most of the original guys left, mainly to join arenanet. And even if they didn't, it's still been 11 years since they made starcraft, and 5 since they have made an rts.
Nunquam iens addo vos sursum
marshmallow
Profile Joined May 2007
United States93 Posts
March 02 2010 20:23 GMT
#80
People were pointing this stuff out when the Zerg were first revealed. Removing scourge, defilers, and lurkers is OK as long as you have something cool to replace them with. Otherwise we are talking a massive downgrade, and that's pretty much what happened. I always thought scourge chasing dropships/vessels, lurkers scuttling towards the frontline, and defilers desperately consuming and doing leapfrog swarms etc. was all really entertaining and fun. Where's the beef, Blizzard?

But hey, at least the Zerg art is pretty slick. Check out the Terran units. You build a marine, then a slightly fatter marine, then a marine the size of a CC. Snore.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 53
SortOf 1
StarCraft: Brood War
Jaedong 963
Hyuk 433
BeSt 364
ToSsGirL 263
Pusan 166
Aegong 152
Stork 147
Zeus 111
Dewaltoss 106
Leta 82
[ Show more ]
Backho 63
Sharp 61
910 45
JulyZerg 38
SilentControl 23
yabsab 21
scan(afreeca) 14
ZerO 11
zelot 11
Terrorterran 7
Barracks 5
[sc1f]eonzerg 1
Dota 2
XaKoH 369
XcaliburYe167
NeuroSwarm104
League of Legends
JimRising 457
KnowMe43
Counter-Strike
olofmeister2337
shoxiejesuss1126
allub257
Super Smash Bros
Mew2King152
Other Games
singsing1425
ceh9565
WinterStarcraft357
Happy236
crisheroes135
Livibee29
Trikslyr19
Organizations
Dota 2
PGL Dota 2 - Main Stream9832
Other Games
gamesdonequick635
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos827
• Stunt711
• TFBlade440
Upcoming Events
The PondCast
28m
KCM Race Survival
28m
WardiTV Map Contest Tou…
1h 28m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
5h 28m
CranKy Ducklings
14h 28m
Escore
1d
RSL Revival
1d 7h
Replay Cast
1d 14h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.