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Zerg is stale - Page 5

Forum Index > SC2 General
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Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-03-02 20:32:01
March 02 2010 20:28 GMT
#81
phoenixes deal with mutas even better than sentries, they just obliterate them, and are an insanely good opening unit even if they arent going spire. check louder's or insane's or response's games and youll see just how effective they are. also theyre even better than corruptors if used correctly, neither does extra dmg to each other but phoenixes are like SUPER fast and with just a little micro it's pretty much impossible to lose phoenixes as they just completely outrun corruptors. you dont even need the guardian shield but it woudl obviously help a ton if somehow youve fallen behind, it's better to still have shield + phoenixes rather than mass sentries.

and yeah after over 250+ games with ONLY zerg, I can agree with the title of the OP (will read post later) that zerg does feel a bit stale and needs possibly 1 major change or a number of smaller changes to really turn things around for them
ModeratorBlame yourself or God
IntoTheWow
Profile Blog Joined May 2004
is awesome32281 Posts
March 02 2010 20:35 GMT
#82
On March 03 2010 04:10 internetwarrior wrote:
Show nested quote +
On March 03 2010 04:00 IntoTheWow wrote:
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.


So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS).

I guess that's the Argentinian way?


I'm not going to answer to your intent of an insult.

What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today.

The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard.

That's the gamers way, "internetwarrior".
Moderator<:3-/-<
Motiva
Profile Joined November 2007
United States1774 Posts
March 02 2010 20:37 GMT
#83
My only real complaint is roaches. Roaches don't even work with they're name... lots of armor and HP? ranged attack? huh? Roach? Not to mention that's not even a zerg-like name?!

and a slow beefy unit COMPLETELY kills the Zerg feel. How about making roaches have 1/4 HP, 1/2 cost, 1/2 damage, and spawn 2 at at time? or something. Anything but how it is. lol.... Something Zerg-like not WC3-like plz.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 02 2010 22:17 GMT
#84
On March 03 2010 05:35 IntoTheWow wrote:
Show nested quote +
On March 03 2010 04:10 internetwarrior wrote:
On March 03 2010 04:00 IntoTheWow wrote:
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.


So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS).

I guess that's the Argentinian way?


I'm not going to answer to your intent of an insult.

What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today.

The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard.

That's the gamers way, "internetwarrior".


Oh my... somebody got owned pretty hard
beep boop
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-03-02 22:24:20
March 02 2010 22:23 GMT
#85
Although I just said the infestor was a defiler (as it is the Zergs ONLY spellcaster while the other races each have at least 2), it is really just a nerfed dark archon with some shitty summon spell( SPAWN INFESTED TERRANS IS THE STUPIDEST FUCKING SPELL IN THE GAME) instead of feedback and nerfed mind control and nerfed maelstorm (units still attack when affected).


Stopped reading here, first of all defiler is nothing like infestor. 2ndly a nerfed maelstrom? Fuck no, this spell is infinitely better than maelstrom.
Yes it holds unit in place. That is the only similarity between them.
The units can still attack, but who gives a fuck if they are melee they can't do much- if they are ranged they are gonna die in a matter of seconds anyways. (bling rape particularly).

On top of this, it does 36 damage over 8 seconds. So basically what this is like is a castable baneling shot with a wide explosion but slower dps.

VERY GOOD SPELL. granted the other spells pretty much suck in my experience, but they have their situational uses imo.

If I could, I would change fungal spore to do the damage over 4 or 5 seconds, 8 is a bit long (same as the new psi storm which does 80 or 85).
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
March 02 2010 22:25 GMT
#86
On March 02 2010 12:24 Fayth wrote:
Show nested quote +
On March 02 2010 12:23 StorrZerg wrote:
I find it super funny that you said mutas are crap, when its near impossible to deal with them effectively as toss.

what? sentries owns mutas lol

Watch louder vs artosis, the trick is to not let zerg get to muta, or even a 2nd base lmao
..and then I would, ya know, check em'. (Aka SpoR)
MaestroSC
Profile Blog Joined August 2009
United States2073 Posts
March 03 2010 00:45 GMT
#87
Lol zerglings are still fun. I just won a FFA where i killed every1 with nothing but zerglings fully upgrades with +3+3+mspeed+aspeed. Watching some1 with battlecruisers lose to mass zerglings is entertaining as hell. The first time tho ill admit i did build corrupters when he took the BC's to kill my base, i mean i ahd like 1000000 gas i wasnt using anyways. But about 130 supply of fully upgraded cracklings = funny as hell. In ffa people generally just get pissed and leave as soon as 100 supply of zerglings breaks there ramp, not even sticking around to watch them speed around frantically in their base lol.
Sabu113
Profile Blog Joined August 2009
United States11095 Posts
March 03 2010 00:56 GMT
#88
Just from a watching perspective I miss the Muta stackin micro. Still overall pretty entertaining thread.
Biomine is a drunken chick who is on industrial strength amphetamines and would just grab your dick and jerk it as hard and violently as she could while screaming 'OMG FUCK ME', because she saw it in a Sasha Grey video ...-Wombat_Ni
endGame
Profile Joined June 2009
United States394 Posts
March 03 2010 01:10 GMT
#89
On March 02 2010 12:16 Ideas wrote:
The beta has been out for two weeks now, and after watching tons of livestream the 1st week and being able to play several games on my friend’s account


How many games have you played exactly?
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
March 03 2010 01:15 GMT
#90
On March 03 2010 07:17 7mk wrote:
Show nested quote +
On March 03 2010 05:35 IntoTheWow wrote:
On March 03 2010 04:10 internetwarrior wrote:
On March 03 2010 04:00 IntoTheWow wrote:
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.


So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS).

I guess that's the Argentinian way?


I'm not going to answer to your intent of an insult.

What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today.

The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard.

That's the gamers way, "internetwarrior".


Oh my... somebody got owned pretty hard


this to the Nth degree
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
endGame
Profile Joined June 2009
United States394 Posts
March 03 2010 01:31 GMT
#91
On March 03 2010 05:35 IntoTheWow wrote:
Show nested quote +
On March 03 2010 04:10 internetwarrior wrote:
On March 03 2010 04:00 IntoTheWow wrote:
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.


So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS).

I guess that's the Argentinian way?


I'm not going to answer to your intent of an insult.

What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today.

The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard.

That's the gamers way, "internetwarrior".


Bravo, sir.
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
genwar
Profile Blog Joined March 2008
Canada537 Posts
March 03 2010 01:32 GMT
#92
I agree with the OP about how zerg is very uninteresting, protoss have ALL the neat stuff, blink, forcefield, warpin, guardian shield, cliff walkers, immortal shields, storm, phoenix launch in the air ability, chrono boost opens several different strategies and timings while queens offer extra larva and early harass defense, I'm not counting the 125 heal for 50 energy fucking useless. Creep tumor is basically a 1 time spell cast, it really should fit with the overseer. Zerg get very little interesting abilities.
Gaspa79
Profile Joined March 2010
Argentina5 Posts
March 03 2010 02:48 GMT
#93
On March 03 2010 05:35 IntoTheWow wrote:
Show nested quote +
On March 03 2010 04:10 internetwarrior wrote:
On March 03 2010 04:00 IntoTheWow wrote:
On March 03 2010 01:10 internetwarrior wrote:
For 9001 common sense points: guess how much more insight into game mechanics the design team has since SC1 was released!

As if Blizzard had to re-learn everything from scratch...


How about this: games are different and a mechanic from one doesnt have to apply to the other. lol.


So you learn nothing and start from scratch everytime? Silly me thinking you'd build on what you've learned from previous games especially of the same genre (RTS).

I guess that's the Argentinian way?


I'm not going to answer to your intent of an insult.

What i mean is: there's no reason why mutas should behave the same way they worked in SC1. Of course generals concepts of strategy can relate between games, but MECHANICS (key word you must have missed from my post) are different between games and that makes games FUN. You have discover new mechanics and that was the point of my first post. Did people know about the muta mechanics when SC got out? Hardly. The OL trick was discovered little ago. But people still used mutalisks for years before they actually got to work the way they do today.

The same thing can happen with SC2, but it needs time and working out mechanics and glitches is a job for the players, not blizzard.

That's the gamers way, "internetwarrior".


Lol

WTG Argentina. Anyways don't feed the troll. And regarding your post, I completely agree, and I just hope we can find the kind of stuff that will make this game more fun. But I'm just skeptic about finding as much as good stuff as we did in SC1. But I may be talking nonsense, it's just a speculation based on 2-weeks-gaming.
Who wants some
NET
Profile Blog Joined February 2009
United States703 Posts
March 03 2010 09:16 GMT
#94
I feel the same way, played Zerg the first time today and was like... That was boring. I am a Protoss player, and they are definitely alot more innovative it seems. Then again I've barely played that many games... The b-lings and underground movable roaches are pretty cool though.
"Dark Templar are the saviors of the Protoss Race." -Artosis
NET
Profile Blog Joined February 2009
United States703 Posts
March 03 2010 09:18 GMT
#95
On March 03 2010 05:37 Motiva wrote:
My only real complaint is roaches. Roaches don't even work with they're name... lots of armor and HP? ranged attack? huh? Roach? Not to mention that's not even a zerg-like name?!

and a slow beefy unit COMPLETELY kills the Zerg feel. How about making roaches have 1/4 HP, 1/2 cost, 1/2 damage, and spawn 2 at at time? or something. Anything but how it is. lol.... Something Zerg-like not WC3-like plz.


How about the Roach-u-lisk :D
"Dark Templar are the saviors of the Protoss Race." -Artosis
HowardRoark
Profile Blog Joined February 2010
1146 Posts
March 03 2010 09:48 GMT
#96
They must scrap Roaches, bring back hydra to tier 1, and move Baneling to tier 2 and beef them a bit. Also, I believe that another tier 2 unit needs to be available except Banelings, and that would be an evolve from hydra, but perhaps something different than Lurker. Perhaps something that can jump cliffs and attack melee on air and ground.

I say it again: The war3dev guy that was responsible for Zerg must be fired, the blandness of Zerg compared to the arsenal of new interesting fun Protoss stuff is just laughable.

It's almost as HuskytheHusky was in charge of Starcraft, knowing his love for Protoss he would give them all the good stuff!
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
endGame
Profile Joined June 2009
United States394 Posts
March 03 2010 21:59 GMT
#97
On March 03 2010 05:37 Motiva wrote:
My only real complaint is roaches. Roaches don't even work with they're name... lots of armor and HP? ranged attack? huh? Roach? Not to mention that's not even a zerg-like name?!

and a slow beefy unit COMPLETELY kills the Zerg feel. How about making roaches have 1/4 HP, 1/2 cost, 1/2 damage, and spawn 2 at at time? or something. Anything but how it is. lol.... Something Zerg-like not WC3-like plz.


Actually it would be completely awesome if they nerfed roaches and gave them a speed upgrade. Maybe that sounds totally retarded, but imo it would feel more "zerg"
"...As the world goes, is only in question between equals in power, while the strong do what they will and the weak suffer what they must." -Thucydides
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-03-11 15:38:45
March 11 2010 15:38 GMT
#98
I've seen far too many games won with just a big horde of Roaches and Hydras.
I love SC2. I love Blizzard. But a whole big horde of those units running around together looks like a big pile of horse shit.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
Last Edited: 2010-03-11 15:49:55
March 11 2010 15:49 GMT
#99
While I disagree a lot with OP on some points:

Zerg is boring and a bunch of their units work much too well with A-move.
I
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
March 11 2010 16:01 GMT
#100
Imo zerg isn't exactly boring. I'm having a lot of fun and haven't even used infestors or ultralisks more than once yet. Broodlords 3 times, twice when the game was over anyways.

Simple a-moving is suicide because banes against marauders are useless, HSM and collossi kill masses of units with ease.

I do agree that zerg could use some interesting spells though. Spawn Infested Terrans definitely is the most retarded spell ever.
If you have a good reason to disagree with the above, please tell me. Thank you.
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