Aesthetic and Sound Changes in SC2 - Page 3
| Forum Index > SC2 General |
|
251
United States1401 Posts
| ||
|
onmach
United States1241 Posts
They don't have good death sounds, like hydras, ultras, etc. They don't have good attack sounds, either, especially hydras. Hydras should make a different noise depending on what they are hitting. Shields should have a thud, metal a screech, etc. Ultras have some sort of scythe swing and no other sound along with it, which is pretty terrible for such a potentially awesome unit. Overlords now grunt. Lame. None of the units that I'm aware of have different sounds for when they are on the attack. Like zerglings, if I'm not mistaken, used to chirp when you moved them and growl when you made them attack, which was so appropriate. I may be making that memory up, but it feels real. The advisor is not bad, but her overlord, mineral, and gas sentences need to be less annoying and more brief, in my opinion. I gotta listen to those all game. On that note, it should check for supply before it checks for minerals and gas, because when you don't have enough supply for an ultra, you sit there waiting for enough minerals and gas then you have enough only to realize you have to spend the next minute building overlords, when you could have done it immediately while you were waiting and been better off. The roach near attack animation is extremely misleading, as is the hydra. I can forgive the hydra, but roaches are so common it needs to change. I would rather they spit acid right in the face of whatever they are next and it just sort of splashes in every direction outward. That way we know it is still a ranged acid attack. Hydras should just be given both a melee and a ranged attack. That way you can micro them near a unit or building to get more damage out of them. YOU'RE MISSING AN OBVIOUS MICRO POSSIBILITY BLIZZARD!! The creep really really needs to be lighter. I would almost go with darkish pink. Make sure that all the units contrast with it. Load the fucker up with units and make it lighter until everything is easily visible. Also, make sure the first overlord does not spawn directly on top of the hatchery at the beginning. Sometimes I click the overlord and try to make a drone instead of the hatchery. None of the zerg buildings bleed when they are injured, anymore. Both the other races have variants on burning, what's up with that? Sometimes I actually forget they are injured, causing me to lose them in the next attack. I've never been a fan of flapping brood lords. But I don't care because it's gg 30 seconds after they reach the enemy's base. I'm not a big fan of zergling wings, because it just doesn't look quite right to me, but I'm willing to let that slide. I guess a flying zergling would be a pretty terrifying spectacle from the ground. The spire when you morph it to a greater spire, it slams down into another wart for the next minute before becoming greater. That building really deserves an upgrade animation. Seige tank needs a louder seige attack. I actually think the unit itself has potential, and it is just that all the terrans suck right now. Many of the sounds are too dim, you can tell when they are right because battles actually feel like battles. Battlecruisers and hellions are perfect, sound wise. Marines could use a little more of a shocking sound per shot. Stim could be louder. Everything looks so polished on the protoss side, you should remove commit access to that entire section of code and force the designers to focus on zerg now. | ||
|
madsweepslol
161 Posts
Now compare those to what the protoss sound like in SC2 beta. Luckily it's beta so hopefully they'll get changed. ^^ | ||
|
251
United States1401 Posts
![]() | ||
|
sob3k
United States7572 Posts
especially the one they used for kerrigan!!!! I almost jizz myself when she talks in briefings!! what happened to them? | ||
|
Wolfpox
Canada164 Posts
Things sound very squishy, weak and similar. The attack of the zergling especially used to sound 90% like hitting a snare drum. "smack! smack! smack!" But now it's just "plsh plsh plsh". Also, I think that all projectiles need to be sped up greatly. The roach "stream" is so slow, are they worried that people won't see it? It's like they want to create a visual "line" to indicate who is shooting who, but it's so wide and lengthy that it looks like it's shooting underwater. In SC1 the hydralisk spit was instantaneous and had a good spitting sound effect, so that you couldn't even "track" a shot. This gave it the "impact" it needed. Roaches need to be the same way, as well as all projectiles. Just because it's 3D, doesn't mean you need to showcase the animation effects. Obviously SC1 has influenced my thinking, but all of the animations were short and sweet. Zealot attacks are a good example, and I noticed that things like the Ultralisk "standby" animations are distracting. When I notice a unit move, my first reaction is "what are they doing?" Shaking your head like a stupid horse? It looks like some weird ability. There are more examples, but the common denominator is that there are many times that it feels like the game has been made to be "showy" and "realistic" rather than designed around split-second decision making and satisfying impact. | ||
|
Deviation
United States134 Posts
1. I'd like to see new models for: Hellion, Thor, Spore Crawler, Spine Crawler, Mothership. 2. I'd like to see a new weapon model for the Marauder. 3. I'd like to see unit collision sizes increased so battles are more readable. 4. I'd like the Zerg Creep lightened so I can see dark colored Zerg on it. 5. I'd like to see the Medivac model made smaller or something so I can more easily see the Terran Bio army in battle. 6. I'd like to hear a new Zerg advisor. The high-pitched "We require more minerALZZZZZZZZZZZZZ" is very annoying. 7. I'd like the Scythe Dark Templar model's scythe to only have a single sickle. 8. I'd like Zerg Buildings to bleed when they are severely damaged. | ||
|
Retsukage
United States1002 Posts
| ||
|
Ryuu314
United States12679 Posts
| ||
|
Doomgaze
Sweden89 Posts
| ||
|
heynes
Germany201 Posts
I dont like them spitting little bones -.- Let them spit green acid again ! Also the sound is more like throwing then spitting. And i miss my overlords doing their crazy grunt thing "wao". | ||
|
stenole
Norway869 Posts
| ||
|
Icks
France186 Posts
I'm more concerned about the Roach, it looks like nothing. And the Ultralisk, what's this big flat head? Not even the room for a brain. (ok, they dont need one... but anyway...) (And maybe the Ghost, who wears a white pyjamas under his cloth, but you must zoom in to notice, so it doesnt matter...) | ||
|
Spook
Romania72 Posts
The neural parasite animation is horrible too, it looks like some sort of tentacle rape | ||
|
Talic_Zealot
688 Posts
| ||
|
Velr
Switzerland10877 Posts
Zerglings in SC1 were loveable and adorable for their sounds, quirckquirck, krkrkrkkk... adoreable. When you had a bunch of Crackling mauling a building you really heard these Hitpoints going down. I have no idea why they changed them that much... I want my adorable little head butting attack dogs back .Hydralisk... Splat, splat, splat, splat >>>>>>>> Ffft, fft, fft, fft, fft. And give them back the slime in the attack, I couldn't care less if I now actually see the spines or that the slime was illogical anyway... They just sounded way more badass. Roach... I actually like the sounds, for sure better then Hydra and Zergling... But I think their model is bad, it's kinda hard to tell what's what on them. Alltogether the untis are much more silent than in SC1... Terran: Hellion just don't fits? I like it's idea but the model?... So your gonna fight high tech psionic aliens and the brute force of forced evolution/assimilation of myriads of live forms with a beach buggy that has a flame thrower attached to it? Ballsy... No wonder you lost in SC/BW... Marines: Sound effects again, kinda like on the Zergling... Marine fire in SC/BW sounded like a nailcannon-machinegun tearing shit up, now it sounds like a paintball gun or something else not badass... Marauder: Pure hate for everything and anything this unit is... Except it's voice/lines. Medivac: Is ugly? Protoss: I actually like most of these and have no major gripes about any of them. Unit-Responses altogether seem to be less recognizable than in SC/BW and I don't know why... I played SC/BW only few times in the last 5-6 years but the sounds never felt "old" (the other stuff did feel like stone age, good stone age tho ). | ||
|
da_head
Canada3350 Posts
sounds: zergling attack, hydra attack, ultra attack, "overmind" | ||
|
Velr
Switzerland10877 Posts
So they wanted a "Woman" or something like this because the Overmind (male) is dead and Kerrigan/Queens rule. Fine and dandy... But Kerrigan in SC1 sounded awesome... The Speaker in SC2 sounds like a sick old granny that has some *physical* deficit... | ||
|
Talic_Zealot
688 Posts
| ||
|
bluesoup
Macedonia107 Posts
Also, i miss the recognizable DT sweep sound that was alert to scan. Right now i can only notice my units health dropping with no apparent reason... no DT waring sound, at least not one I can clearly distinguish... Now they are silent as well as invisible... Zerg hydras shooting also is almost invisible and inaudible. I have to look at the hydra animation to see if they are shooting... In general, unit attack sounds are several steps back from the original... Hope that these are only beta sounds... | ||
| ||

).