• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:08
CEST 17:08
KST 00:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers19Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid25
StarCraft 2
General
MaNa leaves Team Liquid Maestros of the Game 2 announced 2026 GSL Tour plans announced Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers INu's Battles#14 <BO.9 2Matches> GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Leta's ASL S21 Ro.16 review FlaSh: This Will Be My Final ASL【ASL S21 Ro.16】 BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion BW General Discussion
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro16 Group C
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Diablo IV Total Annihilation Server - TAForever Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread McBoner: A hockey love story
World Cup 2022
Tech Support
Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1431 users

Aesthetic and Sound Changes in SC2

Forum Index > SC2 General
Post a Reply
Normal
Esli
Profile Joined February 2010
United States36 Posts
Last Edited: 2010-02-28 19:10:39
February 28 2010 19:08 GMT
#1
A thread to post the aesthetic or sound changes you would like to see in the final version of SC2. Yes, I realize this is beta and some of the animations/models/sounds are not final but as of now, this is what I'd like to see changed.

Animations:

Infestor - Terran Infestation
I believe the bouncing eggs look too cartoony.

This probably shouldn't go into this category but I really don't like the red text that pops up on the left side of the screen when I need more vesmine gas or more minerals. I think blizzard should give an option for players to be able to turn that off

Helion Flamethrower - I just don't like how they look. I'm not sure how it could be improved but right now I think it looks atrocious.

Scan - As mentioned in another post, they just look silly right now.

Models:

Helion - They just look completely ridiculous to me. What's a dune buggy with a flame thrower doing in outer space? In all seriousness, I think I despise this model because the model for the vulture was so great and the helion's is....not so great.

Sounds:

Zerg - Overall I think the zerg sounds just need to be completely revamped. The Zerg overmind, or whoever it is telling me I'm out of minerals is very annoying. There's no need for you to tell me I' am out of "Mineralllllllzzzzzz." I get that Blizzard is trying to make them more "bug-like" and make their sounds kind of crawl under your skin, but right now it just makes me wanna bash my brains out with a lamp and overall I don't think the zerg unit sounds compare to the SC1 zergs. I'll go into more detail if anyone asks.

Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 28 2010 19:15 GMT
#2
I think broodlords are quite ridiculous. I mean something that shoots spawn broodling?
qoou
Profile Joined December 2007
Norway145 Posts
February 28 2010 19:19 GMT
#3
The sound of the siege tank shooting (in mode) is soooo weak at the moment.
SC2, EU: Healthy WorldOfTanks, EU: Healthy
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
February 28 2010 19:23 GMT
#4
You know what would be cool is if you could make your broodlord fire banelings.

It would basically be a flying reaver :D

You get a ling, morph a baneling, "load" it into the brood lord, and wreak havoc!

The attack would hit like a normal baneling (dealing baneling damage), except at 8 range and from the air.

I wanted toss to have a unit that flies and shoots scarabs, but i guess the zerg could have it too...
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
February 28 2010 19:23 GMT
#5
on that note has anyone discovered a way to make any modifications to ingame sounds?
something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders:
\Sounds\Units\Zerg\Zergling\
and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or
ModeratorBlame yourself or God
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
February 28 2010 19:33 GMT
#6
On March 01 2010 04:23 Zelniq wrote:
on that note has anyone discovered a way to make any modifications to ingame sounds?
something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders:
\Sounds\Units\Zerg\Zergling\
and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or


I hope you don't think this serious lol. This post is an insult for game develeopers all around the world haha.
And all is illuminated.
Treeplant
Profile Blog Joined January 2010
United States214 Posts
February 28 2010 19:46 GMT
#7
On March 01 2010 04:08 Esli wrote:Helion - They just look completely ridiculous to me. What's a dune buggy with a flame thrower doing in outer space?

lol

I agree that the units look too cartoonish. It is especially bad for Terran on low settings, which I realize is kind of inevitable. I think the high templar, while bad-ass and final boss looking, looks completely out of place. The dude belongs in some Anime, not a game revolving around aliens and shit.

I think everyone misses the darker tone of BW. Too many things in SC2 have a much lighter, happier feeling; just take a break and listen to the T and P music. It's not necessarily bad, but it makes the game feel more carefree and whimsical like WC3, instead of the don't-fuck-around atmosphere of BW.
kerr0r
Profile Joined September 2008
Norway319 Posts
February 28 2010 19:48 GMT
#8
On March 01 2010 04:23 Zelniq wrote:
on that note has anyone discovered a way to make any modifications to ingame sounds?
something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders:
\Sounds\Units\Zerg\Zergling\
and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or

If you look in your game folder, you'll see that in /mods/Liberty.SC2Mod/ there is a 65MB file called enGB.SC2Assets. I would assume that all the unit sounds are in that file. While I have no doubt in my mind that the format will be cracked eventually, (or even possible to edit in the map editor, if Blizz decide to be awesome) it seems a bit early, no?
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
February 28 2010 19:52 GMT
#9
The Starport for terran

I hate how it looks, I hate how when it lifts it points towards teh destination etc. Just the most ugly building of all time! I really wish they would spend a few days and redo it slightly. The overall shape is just too ugly.
Warturtle - DOTA 2 is KING
kerr0r
Profile Joined September 2008
Norway319 Posts
February 28 2010 19:58 GMT
#10
Oh my god sweet! The SC2Assets files are just MPQ's with a fancy extension. They can be opened, and (i assume) fucked around with in Ladik's MPQ Editor. Go crazy! ^^
Umbrella
Profile Blog Joined September 2007
Taiwan936 Posts
February 28 2010 19:58 GMT
#11
Broodlord - In my opinion, they could make it better by launching an egg, then the egg hatches upon impact. I don't know, its attack just looks weird.

Helion - Just don't like this unit at all in every way.

Phoenix - Looks a lot weaker than the corsair.

I'm not sure if I like any of the Terran voices, especially the marine dying sound effect. =/ Only really like the Thor, Medivac and SCV. I liked how in Brood War each Terran unit had their own personality.

Besides all that, I think Blizzard did a great job with Terran and Protoss graphic-wise. Zerg looks a little samey throughout everything, but not that bad.
Mindrust
Profile Joined May 2009
United States33 Posts
February 28 2010 19:59 GMT
#12
I've gotta say, the most aesthetically displeasing race right now is Terran. The Starport, the Factory, the Hellion and the Thor need to be re-done. The Hellion looks like a RC car I used to play with when I was young.

Can't really think of anything else that bothers me as much as this.
It is in virtue that happiness consists, for virtue is the state of mind which tends to make the whole of life harmonious. - Zeno of Citium
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 28 2010 20:02 GMT
#13
On March 01 2010 04:58 Umbrella wrote:
Broodlord - In my opinion, they could make it better by launching an egg, then the egg hatches upon impact. I don't know, its attack just looks weird.
I thought it was like this when I first read about the Broodlord during SC2 Alpha. Kinda funny that broodlings could fly with broodlords then they just get stuck on the ground after they dive to their target.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
February 28 2010 20:10 GMT
#14
I don't know why people are so displeased about how units look/feel/sound. All the reasons for displeasure are so vague and people are just saying things "need to be redone". Can anyone actually offer some concrete examples of HOW things need to be redone? It's easy to criticize without offering solutions, but it's more helpful to criticize and then offer suggestions. Explain HOW things can be improved, WHY such changes would improve things. Don't just say certain things make for an overall vague whimsical feeling and that things just "look weird" and things are "displeasing" without any specific reasons and suggestions for specific changes.
REEBUH!!!
kerr0r
Profile Joined September 2008
Norway319 Posts
February 28 2010 20:19 GMT
#15
On March 01 2010 05:10 LunarC wrote:
I don't know why people are so displeased about how units look/feel/sound. All the reasons for displeasure are so vague and people are just saying things "need to be redone". Can anyone actually offer some concrete examples of HOW things need to be redone? It's easy to criticize without offering solutions, but it's more helpful to criticize and then offer suggestions. Explain HOW things can be improved, WHY such changes would improve things. Don't just say certain things make for an overall vague whimsical feeling and that things just "look weird" and things are "displeasing" without any specific reasons and suggestions for specific changes.

While I can agree that a lot of people are complaining needlessly, it must be said that it's often hard to describe why a certain unit or building looks or feels "weird" or "wrong".

As an exercise, try to tell me what has to be done to make the units in this screenshot look better. Unit X "has to be redone", "looks wrong", "is ugly", "is too toy-like" etc. are obviously not valid answers:
+ Show Spoiler +
[image loading]


Not that easy is it?
Savio
Profile Joined April 2008
United States1850 Posts
February 28 2010 20:30 GMT
#16
On March 01 2010 04:08 Esli wrote:

Helion - They just look completely ridiculous to me. What's a dune buggy with a flame thrower doing in outer space?

[image loading]

[image loading]

[image loading]

[image loading]



However, I do agree that Zerg voice need to be redone.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
February 28 2010 20:35 GMT
#17
They need the voice of Zasz/Daggoth to do the Zerg adviser. IMO, their voices were underrated.
LunarC
Profile Blog Joined October 2009
United States1186 Posts
Last Edited: 2010-02-28 21:26:49
February 28 2010 21:24 GMT
#18
@kerr0r: Of course it's not easy that's why people are shoving the specifics onto Blizzard rather than being actually helpful. Peoples' issues and concerns can bring them together, but listen to their solutions and they'll be a much more divided lot...

On the other side of the coin, since Blizzard didn't mess up Starcraft, I also think it's wise to say something's wrong and then leave Blizzard to fix it. However if this turns into a Displeased With SC2 SFX & Visuals Anonymous....
REEBUH!!!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
March 01 2010 00:00 GMT
#19
make the siege tank siege mode attack louder.
it sounds so wimpy when its firing now, as opposed to broodwar where it sounded like lightning striking
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
minus_human
Profile Blog Joined November 2006
4784 Posts
March 01 2010 00:08 GMT
#20
On March 01 2010 09:00 SoMuchBetter wrote:
make the siege tank siege mode attack louder.
it sounds so wimpy when its firing now, as opposed to broodwar where it sounded like lightning striking

you are referring to the sound wave created by lighting, commonly referred to as thunder

but yeah BW siege tanks own the hell out of sc2 tanks sound-wise
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2010-03-01 00:14:59
March 01 2010 00:13 GMT
#21
none of the Sc2 sounds have any "snap" or the high midrange. listen to the marine firing in sc1 compared to sc2, the sc2 one sound like you are listening to it from inside a cardboard box.

all they have to do is add a some treble and high mids

also
Hellions are garbage
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
mmp
Profile Blog Joined April 2009
United States2130 Posts
March 01 2010 00:22 GMT
#22
On March 01 2010 09:00 SoMuchBetter wrote:
make the siege tank siege mode attack louder.
it sounds so wimpy when its firing now, as opposed to broodwar where it sounded like lightning striking


They can make it louder when they un-nerf its damage output. :p
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
March 01 2010 00:27 GMT
#23
On March 01 2010 04:33 freelander wrote:
Show nested quote +
On March 01 2010 04:23 Zelniq wrote:
on that note has anyone discovered a way to make any modifications to ingame sounds?
something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders:
\Sounds\Units\Zerg\Zergling\
and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or


I hope you don't think this serious lol. This post is an insult for game develeopers all around the world haha.


I'm confused about what you mean. This is pretty much exactly how the sound in Starcraft works. Unless I'm reading what he said incorrectly.
mmp
Profile Blog Joined April 2009
United States2130 Posts
March 01 2010 00:29 GMT
#24
On March 01 2010 09:13 sob3k wrote:
none of the Sc2 sounds have any "snap" or the high midrange. listen to the marine firing in sc1 compared to sc2, the sc2 one sound like you are listening to it from inside a cardboard box.

all they have to do is add a some treble and high mids

also
Hellions are garbage


I think they may have just gone for a more modern, compressed, sound quality. SC1 had grittier effects, but to be honest they can be a little harsh on the ears.

I actually prefer the new seige tank sound effect, and most of the sounds more than surpass my expectations coming from SC1. The Zergs need some more attention, however.

Hellions look shitty, and don't fire 360 degrees.

Vultures were at least hoverbikes.
+ Show Spoiler +




Hoverbikes!
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
caution.slip
Profile Blog Joined June 2007
United States775 Posts
Last Edited: 2010-03-01 00:40:50
March 01 2010 00:38 GMT
#25
On March 01 2010 04:08 Esli wrote:
Animations:
Scan - As mentioned in another post, they just look silly right now.

I think its funny how people think this animation is "silly" but no one thought the SC1 scan animation of "spreading blue fairy dust" was silly

It does look bad though, i think it lasts too long. The WC3 equiv of scan (far sight) looks much better

as for an animation I want them to put in (taken from the SC2 general discussion thread)


When larvae turn into eggs theres no smooth transition where the egg takes its shape like in SC1. In SC2 they're larvae, now they're eggs.


put in an egg transition!

also overlord coming out of egg is awesome. its like "poof" floating overlord

Also with DT sounds...is it just me or are they really inaudible? Is that the direction they want to move DTs in? They're hard to notice...
Live, laugh, love
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 01 2010 00:43 GMT
#26
Btw, how does

"YOU MUST CONSTRUCT ADDITIONAL PYLONS"

Sound now?
0neder
Profile Joined July 2009
United States3733 Posts
March 01 2010 00:48 GMT
#27
I agree with the OP except for the scan. I think it's a nice abstract way of showing it.
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
March 01 2010 00:48 GMT
#28
On March 01 2010 09:43 neobowman wrote:
Btw, how does

"YOU MUST CONSTRUCT ADDITIONAL PYLONS"

Sound now?

Sounds like Aldaris.
Boblion
Profile Blog Joined May 2007
France8043 Posts
Last Edited: 2010-03-01 00:52:07
March 01 2010 00:50 GMT
#29
Hellions remind me of
[image loading]


( Awesome game btw ).


The worst thing is not even their look but the fact that you can't micro them like good old vults because they can't really fire while moving
fuck all those elitists brb watching streams of elite players.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 01 2010 01:16 GMT
#30
ABOOSIS IS UNDER ATTACK
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
r4j2ill
Profile Blog Joined September 2009
Canada111 Posts
March 01 2010 01:19 GMT
#31
hellions need an ablity called BOOM! if u accumalate 200 energy it turns into a nuke!
The enemy of my enemy of my enemy is my enemy but his enemy is my friend ;D - r4j2ill
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-03-01 01:24:42
March 01 2010 01:21 GMT
#32
On March 01 2010 09:22 mmp wrote:
Show nested quote +
On March 01 2010 09:00 SoMuchBetter wrote:
make the siege tank siege mode attack louder.
it sounds so wimpy when its firing now, as opposed to broodwar where it sounded like lightning striking


They can make it louder when they un-nerf its damage output. :p

lol?

Against anything that's not armored, the Siege Tank does more damage than it used to. Against armored targets it does 10 less in Siege Mode, and same as before in Tank Mode.


When larvae turn into eggs theres no smooth transition where the egg takes its shape like in SC1. In SC2 they're larvae, now they're eggs.

rofl I thought I didn't see the egg transition because my graphics settings were low. Kind of disappointing that even on higher settings there's no larva->egg animation.
Moderator
Vestige
Profile Joined November 2009
United States303 Posts
Last Edited: 2010-03-01 01:25:44
March 01 2010 01:24 GMT
#33
SC1 Zerg goes - "we require more MINERALS ( MUAHAHAHAHAHA I WILL FRICKEN EAT YOUR BABIES!)"
Sc2 Zerg goes - "we require more minerALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLSsssssssssssssssssssss(where the F*** is my oxygen tank >< )"
"You'd wish it were hell"
wintergt
Profile Joined February 2010
Belgium1335 Posts
March 01 2010 01:51 GMT
#34
On March 01 2010 10:24 Vestige wrote:
SC1 Zerg goes - "we require more MINERALS ( MUAHAHAHAHAHA I WILL FRICKEN EAT YOUR BABIES!)"
Sc2 Zerg goes - "we require more minerALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLSsssssssssssssssssssss(where the F*** is my oxygen tank >< )"

The sc1 voice for this was 10x better, ugh.
here i am
Savio
Profile Joined April 2008
United States1850 Posts
March 01 2010 02:02 GMT
#35
Personally I like the dune buggy look way better than hoverbike look. As far as their mirco, I can't say since I haven't tried terran yet.
The inherent vice of capitalism is the unequal sharing of the blessings. The inherent blessing of socialism is the equal sharing of misery. – Winston Churchill
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
March 01 2010 02:24 GMT
#36
The sounds are terrible in sc2. Especially zerg. I complained in another thread but you honestly hear nothing when half the shit dies. How is it a 12 year old game has better sound than this big budget, highly anticipated title
Archaic
Profile Blog Joined March 2008
United States4024 Posts
March 01 2010 02:27 GMT
#37
Undo the Hill-billy-fication of the SCV, please...
Zabestrial
Profile Joined June 2009
United States194 Posts
March 01 2010 02:35 GMT
#38
1. i share your h8 for the Zerg "overmind"

2. the ultralisk attack sound is so wimpy. It sounds like a ninja sword...

3. Protoss leader telling you stuff sounds too Terran, needs to have a voice changer.

4. all music needs to be revamped, i used to be able to blast SC music out my speakers and loved it but now its just an omnious noise in the bg...

FIX!!!!


-Zabestrial
www.YouTube.com/BreakingHaven
Nottoway
Profile Joined August 2009
United States15 Posts
March 01 2010 03:23 GMT
#39
Hellion needs a change. By far the ugliest unit in SC2.
DeepGray
Profile Joined October 2008
United States214 Posts
March 01 2010 04:28 GMT
#40
First thing I'm doing is ripping the Broodwar sounds and importing them into SC2. The music is decent though, I'll keep those but the unit and warning sounds have to be replaced, the majority of them don't sound right.
251
Profile Blog Joined March 2008
United States1401 Posts
March 01 2010 04:36 GMT
#41
I really hate how childish the new Ghost sounds (sounds like Raiden from MGS). Would definitely prefer for the gritty, almost sickly sound of the old one.
"If you can chill..........then chill."
onmach
Profile Blog Joined March 2009
United States1241 Posts
March 01 2010 05:19 GMT
#42
Oh my zerg. Most of the units are too timid, too quiet. They don't acknowledge when you select them very well.

They don't have good death sounds, like hydras, ultras, etc. They don't have good attack sounds, either, especially hydras. Hydras should make a different noise depending on what they are hitting. Shields should have a thud, metal a screech, etc.

Ultras have some sort of scythe swing and no other sound along with it, which is pretty terrible for such a potentially awesome unit.

Overlords now grunt. Lame.

None of the units that I'm aware of have different sounds for when they are on the attack. Like zerglings, if I'm not mistaken, used to chirp when you moved them and growl when you made them attack, which was so appropriate. I may be making that memory up, but it feels real.

The advisor is not bad, but her overlord, mineral, and gas sentences need to be less annoying and more brief, in my opinion. I gotta listen to those all game. On that note, it should check for supply before it checks for minerals and gas, because when you don't have enough supply for an ultra, you sit there waiting for enough minerals and gas then you have enough only to realize you have to spend the next minute building overlords, when you could have done it immediately while you were waiting and been better off.

The roach near attack animation is extremely misleading, as is the hydra. I can forgive the hydra, but roaches are so common it needs to change. I would rather they spit acid right in the face of whatever they are next and it just sort of splashes in every direction outward. That way we know it is still a ranged acid attack.

Hydras should just be given both a melee and a ranged attack. That way you can micro them near a unit or building to get more damage out of them. YOU'RE MISSING AN OBVIOUS MICRO POSSIBILITY BLIZZARD!!

The creep really really needs to be lighter. I would almost go with darkish pink. Make sure that all the units contrast with it. Load the fucker up with units and make it lighter until everything is easily visible. Also, make sure the first overlord does not spawn directly on top of the hatchery at the beginning. Sometimes I click the overlord and try to make a drone instead of the hatchery.

None of the zerg buildings bleed when they are injured, anymore. Both the other races have variants on burning, what's up with that? Sometimes I actually forget they are injured, causing me to lose them in the next attack.

I've never been a fan of flapping brood lords. But I don't care because it's gg 30 seconds after they reach the enemy's base.

I'm not a big fan of zergling wings, because it just doesn't look quite right to me, but I'm willing to let that slide. I guess a flying zergling would be a pretty terrifying spectacle from the ground.

The spire when you morph it to a greater spire, it slams down into another wart for the next minute before becoming greater. That building really deserves an upgrade animation.

Seige tank needs a louder seige attack. I actually think the unit itself has potential, and it is just that all the terrans suck right now. Many of the sounds are too dim, you can tell when they are right because battles actually feel like battles. Battlecruisers and hellions are perfect, sound wise. Marines could use a little more of a shocking sound per shot. Stim could be louder.

Everything looks so polished on the protoss side, you should remove commit access to that entire section of code and force the designers to focus on zerg now.
madsweepslol
Profile Joined February 2010
161 Posts
Last Edited: 2010-03-01 06:59:37
March 01 2010 06:57 GMT
#43
Personally I feel like the protoss unit voices should be redone. I don't think they're bad, it's just that they're kind of normal. Toss are supposed to be badass technologically advanced warrior philosophers, so I think their voices should be equally mysterious and intimidating in keeping that profile and helping with the atmosphere of the game. I think the original toss voices were great:







Now compare those to what the protoss sound like in SC2 beta. Luckily it's beta so hopefully they'll get changed. ^^

251
Profile Blog Joined March 2008
United States1401 Posts
March 01 2010 07:09 GMT
#44
it does seem like there's a lack of native protoss language in sc2 after going back and listening to the original zealot and dragoon... also why haven't they used the vocoder as much? they had such great effects on the originals
"If you can chill..........then chill."
sob3k
Profile Blog Joined August 2009
United States7572 Posts
March 01 2010 07:21 GMT
#45
Jesus, the filters they had for SC1 were SOOOOO COOL!

especially the one they used for kerrigan!!!! I almost jizz myself when she talks in briefings!!

what happened to them?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Wolfpox
Profile Blog Joined March 2010
Canada164 Posts
March 15 2010 03:21 GMT
#46
I agree with the original poster, especially about the sound effects.

Things sound very squishy, weak and similar. The attack of the zergling especially used to sound 90% like hitting a snare drum. "smack! smack! smack!" But now it's just "plsh plsh plsh".

Also, I think that all projectiles need to be sped up greatly. The roach "stream" is so slow, are they worried that people won't see it? It's like they want to create a visual "line" to indicate who is shooting who, but it's so wide and lengthy that it looks like it's shooting underwater. In SC1 the hydralisk spit was instantaneous and had a good spitting sound effect, so that you couldn't even "track" a shot. This gave it the "impact" it needed. Roaches need to be the same way, as well as all projectiles. Just because it's 3D, doesn't mean you need to showcase the animation effects.

Obviously SC1 has influenced my thinking, but all of the animations were short and sweet. Zealot attacks are a good example, and I noticed that things like the Ultralisk "standby" animations are distracting. When I notice a unit move, my first reaction is "what are they doing?" Shaking your head like a stupid horse? It looks like some weird ability.

There are more examples, but the common denominator is that there are many times that it feels like the game has been made to be "showy" and "realistic" rather than designed around split-second decision making and satisfying impact.
[B] Butigroove wrote:[/B] Blizzard is double expanding to the natural gold base of our poor little nerd hearts.
Deviation
Profile Joined November 2009
United States134 Posts
Last Edited: 2010-03-18 01:47:47
March 18 2010 01:46 GMT
#47
List:

1. I'd like to see new models for: Hellion, Thor, Spore Crawler, Spine Crawler, Mothership.

2. I'd like to see a new weapon model for the Marauder.

3. I'd like to see unit collision sizes increased so battles are more readable.

4. I'd like the Zerg Creep lightened so I can see dark colored Zerg on it.

5. I'd like to see the Medivac model made smaller or something so I can more easily see the Terran Bio army in battle.

6. I'd like to hear a new Zerg advisor. The high-pitched "We require more minerALZZZZZZZZZZZZZ" is very annoying.

7. I'd like the Scythe Dark Templar model's scythe to only have a single sickle.

8. I'd like Zerg Buildings to bleed when they are severely damaged.
Retsukage
Profile Blog Joined February 2008
United States1002 Posts
March 18 2010 05:32 GMT
#48
I have to say Mass Recall on the Mothership needs an animation. Right now they just fade to a different color then disappear. I think its a stand in anim but it needs to look something like the BW recall animation.
To change is to improve, to change often is to be perfect - Winston Chruchill
Ryuu314
Profile Joined October 2009
United States12679 Posts
March 18 2010 06:19 GMT
#49
The biggest issue I have right now is the hydralisk. When they attacked in SC1 it was like a "OMG WTF HYDRA BUST". Now their attacks are invisible and it's more of a "wait...they're attacking? what?"
Doomgaze
Profile Joined March 2010
Sweden89 Posts
March 18 2010 07:25 GMT
#50
Maybe there is some setting that I have and you don't (or the other way around) but I dont find the zerg voice (which I believe is kerrigan) annoying at all. Compared to the overmind, which was too loud, kerrigan's a blessing.
heynes
Profile Joined July 2009
Germany201 Posts
March 18 2010 14:25 GMT
#51
My biggest concern is the the hydralisk, because they don`t shoot green spikes anymore.
I dont like them spitting little bones -.- Let them spit green acid again ! Also the sound is more like throwing then spitting. And i miss my overlords doing their crazy grunt thing "wao".
stenole
Profile Blog Joined April 2004
Norway869 Posts
March 18 2010 15:01 GMT
#52
I don't like the sound when the MULE self destructs. It always tricks me into thinking that I am under attack. It's not an important event. So maybe they could lower the sound volume or make the sound less threatening.
Icks
Profile Joined July 2009
France186 Posts
Last Edited: 2010-03-18 15:08:10
March 18 2010 15:07 GMT
#53
Even if i'm the only one, i'd say that i like the Hellion idea. A little bit sharper would be nice, but the buggy style and the flamethrower are fine for me...

I'm more concerned about the Roach, it looks like nothing.
And the Ultralisk, what's this big flat head? Not even the room for a brain. (ok, they dont need one... but anyway...)

(And maybe the Ghost, who wears a white pyjamas under his cloth, but you must zoom in to notice, so it doesnt matter...)


Read to learn.
Spook
Profile Joined May 2005
Romania72 Posts
March 18 2010 15:09 GMT
#54
The infestor doesn't really look like a spell caster. it should be a lot smaller and have some distinct graphical elements. Right now it looks like a blob.
The neural parasite animation is horrible too, it looks like some sort of tentacle rape
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 18 2010 15:18 GMT
#55
I realy don't like the concept of the infested terran ..not being a infested unit or produced from an infested building. Hope they change/scrap it..
There are three types of people in the universe: those who can count, and those who cant.
Velr
Profile Blog Joined July 2008
Switzerland10877 Posts
March 18 2010 15:32 GMT
#56
Uh what they have done to my beloved zerg.


Zerglings in SC1 were loveable and adorable for their sounds, quirckquirck, krkrkrkkk... adoreable. When you had a bunch of Crackling mauling a building you really heard these Hitpoints going down.
I have no idea why they changed them that much... I want my adorable little head butting attack dogs back .

Hydralisk... Splat, splat, splat, splat >>>>>>>> Ffft, fft, fft, fft, fft. And give them back the slime in the attack, I couldn't care less if I now actually see the spines or that the slime was illogical anyway... They just sounded way more badass.

Roach... I actually like the sounds, for sure better then Hydra and Zergling... But I think their model is bad, it's kinda hard to tell what's what on them.

Alltogether the untis are much more silent than in SC1...


Terran:
Hellion just don't fits? I like it's idea but the model?... So your gonna fight high tech psionic aliens and the brute force of forced evolution/assimilation of myriads of live forms with a beach buggy that has a flame thrower attached to it? Ballsy... No wonder you lost in SC/BW...

Marines: Sound effects again, kinda like on the Zergling... Marine fire in SC/BW sounded like a nailcannon-machinegun tearing shit up, now it sounds like a paintball gun or something else not badass...

Marauder: Pure hate for everything and anything this unit is... Except it's voice/lines.

Medivac: Is ugly?


Protoss:
I actually like most of these and have no major gripes about any of them.



Unit-Responses altogether seem to be less recognizable than in SC/BW and I don't know why... I played SC/BW only few times in the last 5-6 years but the sounds never felt "old" (the other stuff did feel like stone age, good stone age tho ).
da_head
Profile Blog Joined November 2008
Canada3350 Posts
Last Edited: 2010-03-18 15:35:35
March 18 2010 15:35 GMT
#57
graphics: hellion, spine crawler. ghost, zerg creep, increased unit collision size
sounds: zergling attack, hydra attack, ultra attack, "overmind"
When they see MC Probe, all the ladies disrobe.
Velr
Profile Blog Joined July 2008
Switzerland10877 Posts
March 18 2010 15:45 GMT
#58
What i really wonder about the Zerg speaker...

So they wanted a "Woman" or something like this because the Overmind (male) is dead and Kerrigan/Queens rule.
Fine and dandy... But Kerrigan in SC1 sounded awesome... The Speaker in SC2 sounds like a sick old granny that has some *physical* deficit...
Talic_Zealot
Profile Blog Joined February 2010
688 Posts
March 18 2010 15:57 GMT
#59
It would be really nice to be able to choose from female and male voice.
There are three types of people in the universe: those who can count, and those who cant.
bluesoup
Profile Joined March 2009
Macedonia107 Posts
March 18 2010 16:01 GMT
#60
Terran building construction sounds really annoy me. I hear a lot of boom-bang-explosion etc and i cant see on the nowhere what is shooting at what... oh.. that was a depot being constructed... nevermind... It keeps getting me...

Also, i miss the recognizable DT sweep sound that was alert to scan. Right now i can only notice my units health dropping with no apparent reason... no DT waring sound, at least not one I can clearly distinguish... Now they are silent as well as invisible...

Zerg hydras shooting also is almost invisible and inaudible. I have to look at the hydra animation to see if they are shooting...

In general, unit attack sounds are several steps back from the original... Hope that these are only beta sounds...
Stormscion
Profile Joined March 2010
Serbia27 Posts
Last Edited: 2010-03-18 16:21:41
March 18 2010 16:06 GMT
#61
Ok.
Sound:

Protos sound too WOWlike ... like ultra pumped up heroes with enlightment... compare Protos in SC1 who were more mistical high tech race and this new protos who are like heroic wow like high tech.
SC archon

vs
SC2 archon


SC HT

vs
SC2 HT


SC zealot http://www.youtube.com/watch?v=hGFYjqOw_as
vs
SC2 zealot


SC1 Tank

vs
SC2 Tank



and so on ... biggest deference is evident with almost all units. Like mothership that sounds like NightElf seriously.

Quotes are usually not imaginative and stupid with exception of Thor he is funny but most of the quotes of other units just sound cheap and embarasing for blizard ... expecialy when you compare then to SC1.


Sound effects are really weak ... almost as weak as sound quotes. Just check ultralisk ... i mean what is that sound of attack it dont sound like gigantic blades striking at all more like pogostick going trought air... zealots psy blades sound weak and siege tank shooting etc.
Ultralisk attack LOL


All in all sound is just second grade for Blizzard standards.


Animations:

I think zealots should STAB not slash ... psy blades are more like stabing ... they are just weaving around with there psy blades it is looking stupid. Zealots stabed in sc1 as well.

Immortal death animation... i can see some blue gas going out when they die but it is not that much ... when dragoons die in sc1 they leave corpse with tons of blue goo. Would be cool to see some blue goo drop from immortals as well.

Colossal units dont have big corpses... when Ultralisk dies in sc1 it leaves BIG BLOODY corpse , same would be good for Thor and Colossus etc. It would be cool if it was added in sc2 as well.

Archon should attack with BOTH HANDS. His attack looks pretty weak.

Sentri Too much lasers in the game it dont look that cool as well ... i think it should be projectile.

Phoenix I would like animation of psy machine gun like scout unit had in sc1 when it shoots on the ground instead of twin lasers but overall not that big of a deal.

Design:

Mothership is just stupid ... it is so big it takes like 1/5th of the screan yet it dont look good at all... and it dont look like war machine at all or something that should be in multiplayer version of the game anyway.

Carrier looks terible... sc1 one did look way better and more powerful.

High templar cloaks are ugly. I understand you need cloaks to see what color it is but if they didnt add like tons of gold on it they could have added some psy eyes or trail of psy in color instead of cloak that looks just stupid.

I dont like zealot full in gold armor ... people who played sc1 will remeber that zealot didnt had that much armor in the first place ... only golden mechanical legs and small amound of armor no golden hats etc... but it is not big deal it dont look that bad just not true to sc1.

Helions it is cool unit but for me its flames etc just looks stupid... looks like a toy bad design if they are droping vulture they should come out with something original or just keep vulture.

Ghost i dont like the look of the ghost at all... it looks like someone took windersports athelete and gave him ultra large gun.

Broodlords Looks like flying mounts from WOW really stupid ... should have big spikes and huge ugly legs like guardian did or something ... this dont look scary ( they are strong unit but just dont look menacing as zerg should ).

Spore and Spine crawler. I dont like any of those ... Spore is hardly visible. They should make it look like a tower and not like asshole in the ground. And spine crawler is just terible ... underground tongue was way more lol and woot

That is all in all ... everything else i like regarding design and animations. But there are really few stuff that i like about sound however , maybe stalker and thor have ok quotes and few sound animations might be ok but all in all . music is meh , unit quotes are terrible and stupid and sound effects are weak and pathetic.






Parnage
Profile Blog Joined February 2010
United States7414 Posts
March 18 2010 17:35 GMT
#62
It would seem many of these design changes are merely people not noticing the change from 2d to 3d. While I do agree some of the new unit's look strange after playing sc1 for so long they kind of grow on you and I am not entirely sure that I'd like any of the new designs changed. Why people seem to not enjoy the new look is beyond me. I love the look of the new units and the updates of the old ones.

Sounds on the other hand could use some work, the siege mode firing needs to be boosted, and the hydralisk's silencer sounding attack could use a rework, and the most obvious is the damn "MinerALs" which I don't think anyone enjoys.

Animations are fine for the most part, in fact I really enjoy all of them. Yes the Hellion is alil 'unrealistic' looking. You might even say that the hellion requires a suspension of disbelief. Get it? The explosions, the unit deaths, burning zerglings and hydra's.. my god I could watch those all day.

Unit quotes are pretty amusing, poking fun at blizzard, the game and just having fun making geek and pop culture refs, kinda like every other blizzard game. Which is one of the reasons I enjoy thar games is the odd refrences to things like Portal and All your bases.

I think alot of the dislike is people just having issues with nostalgia. Yeah starcraft was great but if you actually give sc2 a chance most of it is pretty freakin sweet.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
March 18 2010 17:53 GMT
#63
I will be severely disappointed if they don't do a major sound overhaul before launch.

It seems that my warning has come true. Year ago I said, don't forget the sounds guys and stuff, but people are always too busy with the balance issues and pro gaming micro/macro aspect of Starcraft.

Sure it's important, but what about important things like distinctive sounds and animations and aesthetics.... come on, that's like 50 % of the experience.. pro gaming or not.

Blizzard this is a call to action. Now is the time to listen to your fans and make this game the best in the universe :D
WHO is this who speaks to me as though I needed his advice?
Leeto
Profile Joined August 2007
United States1320 Posts
March 18 2010 18:33 GMT
#64
The terran background music sounds a little bit too country. It doesn't really fit the image of the terran race flavor-wise.
Vasoline73
Profile Blog Joined February 2008
United States7864 Posts
March 18 2010 18:52 GMT
#65
I liked what someone in the thread said earlier about the Terran and Protoss music sounding too laid back instead of brood wars "don't fuck around" vibe.

I've been playing a ton of SC2 (plat) and it's growing on me, but so far the only unit that has really impressed me sound wise is the reaper. I love it's attack sound and unit acknowledgement... too bad I play Zerg
Husky
Profile Blog Joined May 2009
United States3362 Posts
March 18 2010 19:08 GMT
#66
So many terrible sounds in SC2 atm. Just being completely honest.

On top of that when you switch between areas on the map quickly the sound is WAY delayed before you start to hear it.

And double on top of that most attack sounds are exactly the same.

Triple on top of that, the sounds are a lot more delayed ('we are under attack', all that stuff) and less frequent.
Commentaries: youtube.com/HuskyStarcraft
Spawkuring
Profile Joined July 2008
United States755 Posts
March 18 2010 19:38 GMT
#67
On March 19 2010 03:52 Vasoline73 wrote:
I liked what someone in the thread said earlier about the Terran and Protoss music sounding too laid back instead of brood wars "don't fuck around" vibe.

I've been playing a ton of SC2 (plat) and it's growing on me, but so far the only unit that has really impressed me sound wise is the reaper. I love it's attack sound and unit acknowledgement... too bad I play Zerg


The Protoss music in SC1 was easily the most laid back in the entire game. In fact, most of the time I forget the Protoss even have music in SC1 because it's so atmospheric.

The Terran music was much more exciting, but this is really just a matter of taste rather than quality. It's pretty obvious that the SC2 Terran music is very popular with a lot of people, so all you can really hope for is that Blizzard will add more Terran songs for those who preferred the original style. Personally I'm fine with the music, and have no real complaints other than hoping that the Protoss will get the rest of their songs soon.

The sounds and voices tend to vary in quality. The sounds on one hand are almost universally bad. Everything sounds the same and in many cases don't even sound all that threatening (I'm looking at you, Hydralisk). The only sounds I really like are the disgusting morphing sounds for the Zerg buildings. The voices seem to be a matter of taste, but I can't imagine anyone liking the voices for the Zerg Adjutant, High Templar, Archon, and Dark Templar other than an extreme minority of people. Those are just flat out bad; you don't even have to compare them to the original to realize that.
tancor
Profile Joined May 2009
Barbados55 Posts
Last Edited: 2010-03-18 20:02:14
March 18 2010 19:44 GMT
#68
Animations:

invisibility armor, blue colour looks terrible.


Models:

Helion - not worth to comment.. completely like shit.

Carrier - looks like a horse head, big disapointment...please remodel super carrier by peter lee...

Dark templar - with cloak ability looks terrible.

Battlecruiser - looks too cartoony.change bridge.

Sounds:


Zerg adjutant - epic fail , if it's kerrigan voice canceled "starcraft 2"

the all protoss voiceover sucks , please return old voice ===>starcraft2.com.

edit:

siege tank :does not have any aesthetic , very coarse, looks metal stack.

terran : needs more metalic graphics and mettalic colours.looks too much toys..


I love this game
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
March 18 2010 19:46 GMT
#69
Yeah, the sound in general in sc2 is lacking a bit. In sc1, each unit had a distinct sound to it that you can recognize very easily. I think out of all the races in sc2, protoss sounds are the best, and zerg sound is just plain horrible.

Blizzard needs a complete overhaul of sounds for the most part.

In terms of animation, attack animation really need to be quicker. The zealot and hellion attack animation is just awful.

In terms of how the units look, terran looks the ugliest, their units and buildings in general just look too plastic-like.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
Falling
Profile Blog Joined June 2009
Canada11504 Posts
March 18 2010 19:54 GMT
#70
I don't really have a problem with the unit look, but what do you think about the incessant sound of the Overlords dropping creep? That's possibly one sound that could be turned down.
Moderator"In Trump We Trust," says the Golden Goat of Mar a Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Husky
Profile Blog Joined May 2009
United States3362 Posts
March 18 2010 19:58 GMT
#71
On March 19 2010 04:54 Falling wrote:
I don't really have a problem with the unit look, but what do you think about the incessant sound of the Overlords dropping creep? That's possibly one sound that could be turned down.


Maybe make the creep come out in 'pulses', so you only hear the sound every 5ish seconds or something.
Commentaries: youtube.com/HuskyStarcraft
buhhy
Profile Joined October 2009
United States1113 Posts
March 18 2010 21:39 GMT
#72
Yeah, the unit attack sounds need to be a lot clearer and crisper. In SC1, every attack sound had contrast and it's easy to differentiate it from the background music. In SC2, the attack sounds don't have very much contrast. It's kinda hard to tell when a unit is attacking, let alone which unit it is.
Normal
Please log in or register to reply.
Live Events Refresh
Ladder Legends
15:00
Valedictorian Cup #1
Solar vs GgMaChine
Bunny vs Cham
ByuN vs MaxPax
SteadfastSC22
Liquipedia
WardiTV Map Contest Tou…
11:00
Playoffs Day 4
Clem vs SHINLIVE!
MaxPax vs TBD
WardiTV1714
IntoTheiNu 992
TKL 588
Ryung 474
IndyStarCraft 307
Rex154
3DClanTV 128
EnkiAlexander 54
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 588
Ryung 474
IndyStarCraft 307
Rex 154
Railgan 110
SteadfastSC 22
StarCraft: Brood War
Britney 41243
Calm 4404
Horang2 1647
EffOrt 1459
Mini 892
Light 479
firebathero 375
actioN 326
ggaemo 311
ZerO 239
[ Show more ]
Hyun 67
Sharp 64
Shinee 48
Sexy 38
Killer 35
HiyA 26
NotJumperer 26
Terrorterran 21
Shine 19
Sacsri 18
Rock 18
IntoTheRainbow 16
Hm[arnc] 13
SilentControl 9
GoRush 9
Dota 2
Gorgc7482
qojqva947
BananaSlamJamma117
League of Legends
Reynor18
Counter-Strike
byalli1815
allub527
Super Smash Bros
Mew2King149
Heroes of the Storm
Khaldor921
Liquid`Hasu358
Other Games
singsing2050
B2W.Neo1364
Beastyqt713
XBOCT260
XaKoH 134
QueenE125
RotterdaM106
crisheroes63
KnowMe39
ZerO(Twitch)27
FrodaN23
Organizations
Dota 2
PGL Dota 2 - Main Stream24521
StarCraft: Brood War
Kim Chul Min (afreeca) 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 2
• intothetv
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1336
League of Legends
• Nemesis2374
• Jankos1876
Other Games
• WagamamaTV193
Upcoming Events
BSL
3h 52m
CranKy Ducklings
8h 52m
Replay Cast
17h 52m
Wardi Open
18h 52m
Afreeca Starleague
18h 52m
Soma vs hero
Monday Night Weeklies
1d
Replay Cast
1d 8h
Replay Cast
1d 17h
Afreeca Starleague
1d 18h
Leta vs YSC
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
KCM Race Survival
3 days
Replay Cast
4 days
Replay Cast
4 days
Escore
4 days
Replay Cast
5 days
Replay Cast
5 days
IPSL
6 days
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
6 days
Replay Cast
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: W4
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

Escore Tournament S2: W5
KK 2v2 League Season 1
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.