A thread to post the aesthetic or sound changes you would like to see in the final version of SC2. Yes, I realize this is beta and some of the animations/models/sounds are not final but as of now, this is what I'd like to see changed.
Animations:
Infestor - Terran Infestation I believe the bouncing eggs look too cartoony.
This probably shouldn't go into this category but I really don't like the red text that pops up on the left side of the screen when I need more vesmine gas or more minerals. I think blizzard should give an option for players to be able to turn that off
Helion Flamethrower - I just don't like how they look. I'm not sure how it could be improved but right now I think it looks atrocious.
Scan - As mentioned in another post, they just look silly right now.
Models:
Helion - They just look completely ridiculous to me. What's a dune buggy with a flame thrower doing in outer space? In all seriousness, I think I despise this model because the model for the vulture was so great and the helion's is....not so great.
Sounds:
Zerg - Overall I think the zerg sounds just need to be completely revamped. The Zerg overmind, or whoever it is telling me I'm out of minerals is very annoying. There's no need for you to tell me I' am out of "Mineralllllllzzzzzz." I get that Blizzard is trying to make them more "bug-like" and make their sounds kind of crawl under your skin, but right now it just makes me wanna bash my brains out with a lamp and overall I don't think the zerg unit sounds compare to the SC1 zergs. I'll go into more detail if anyone asks.
on that note has anyone discovered a way to make any modifications to ingame sounds? something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders: \Sounds\Units\Zerg\Zergling\ and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or
On March 01 2010 04:23 Zelniq wrote: on that note has anyone discovered a way to make any modifications to ingame sounds? something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders: \Sounds\Units\Zerg\Zergling\ and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or
I hope you don't think this serious lol. This post is an insult for game develeopers all around the world haha.
On March 01 2010 04:08 Esli wrote:Helion - They just look completely ridiculous to me. What's a dune buggy with a flame thrower doing in outer space?
lol
I agree that the units look too cartoonish. It is especially bad for Terran on low settings, which I realize is kind of inevitable. I think the high templar, while bad-ass and final boss looking, looks completely out of place. The dude belongs in some Anime, not a game revolving around aliens and shit.
I think everyone misses the darker tone of BW. Too many things in SC2 have a much lighter, happier feeling; just take a break and listen to the T and P music. It's not necessarily bad, but it makes the game feel more carefree and whimsical like WC3, instead of the don't-fuck-around atmosphere of BW.
On March 01 2010 04:23 Zelniq wrote: on that note has anyone discovered a way to make any modifications to ingame sounds? something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders: \Sounds\Units\Zerg\Zergling\ and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or
If you look in your game folder, you'll see that in /mods/Liberty.SC2Mod/ there is a 65MB file called enGB.SC2Assets. I would assume that all the unit sounds are in that file. While I have no doubt in my mind that the format will be cracked eventually, (or even possible to edit in the map editor, if Blizz decide to be awesome) it seems a bit early, no?
I hate how it looks, I hate how when it lifts it points towards teh destination etc. Just the most ugly building of all time! I really wish they would spend a few days and redo it slightly. The overall shape is just too ugly.
Oh my god sweet! The SC2Assets files are just MPQ's with a fancy extension. They can be opened, and (i assume) fucked around with in Ladik's MPQ Editor. Go crazy! ^^
Broodlord - In my opinion, they could make it better by launching an egg, then the egg hatches upon impact. I don't know, its attack just looks weird.
Helion - Just don't like this unit at all in every way.
Phoenix - Looks a lot weaker than the corsair.
I'm not sure if I like any of the Terran voices, especially the marine dying sound effect. =/ Only really like the Thor, Medivac and SCV. I liked how in Brood War each Terran unit had their own personality.
Besides all that, I think Blizzard did a great job with Terran and Protoss graphic-wise. Zerg looks a little samey throughout everything, but not that bad.
I've gotta say, the most aesthetically displeasing race right now is Terran. The Starport, the Factory, the Hellion and the Thor need to be re-done. The Hellion looks like a RC car I used to play with when I was young.
Can't really think of anything else that bothers me as much as this.
On March 01 2010 04:58 Umbrella wrote: Broodlord - In my opinion, they could make it better by launching an egg, then the egg hatches upon impact. I don't know, its attack just looks weird.
I thought it was like this when I first read about the Broodlord during SC2 Alpha. Kinda funny that broodlings could fly with broodlords then they just get stuck on the ground after they dive to their target.
I don't know why people are so displeased about how units look/feel/sound. All the reasons for displeasure are so vague and people are just saying things "need to be redone". Can anyone actually offer some concrete examples of HOW things need to be redone? It's easy to criticize without offering solutions, but it's more helpful to criticize and then offer suggestions. Explain HOW things can be improved, WHY such changes would improve things. Don't just say certain things make for an overall vague whimsical feeling and that things just "look weird" and things are "displeasing" without any specific reasons and suggestions for specific changes.
On March 01 2010 05:10 LunarC wrote: I don't know why people are so displeased about how units look/feel/sound. All the reasons for displeasure are so vague and people are just saying things "need to be redone". Can anyone actually offer some concrete examples of HOW things need to be redone? It's easy to criticize without offering solutions, but it's more helpful to criticize and then offer suggestions. Explain HOW things can be improved, WHY such changes would improve things. Don't just say certain things make for an overall vague whimsical feeling and that things just "look weird" and things are "displeasing" without any specific reasons and suggestions for specific changes.
While I can agree that a lot of people are complaining needlessly, it must be said that it's often hard to describe why a certain unit or building looks or feels "weird" or "wrong".
As an exercise, try to tell me what has to be done to make the units in this screenshot look better. Unit X "has to be redone", "looks wrong", "is ugly", "is too toy-like" etc. are obviously not valid answers: + Show Spoiler +
@kerr0r: Of course it's not easy that's why people are shoving the specifics onto Blizzard rather than being actually helpful. Peoples' issues and concerns can bring them together, but listen to their solutions and they'll be a much more divided lot...
On the other side of the coin, since Blizzard didn't mess up Starcraft, I also think it's wise to say something's wrong and then leave Blizzard to fix it. However if this turns into a Displeased With SC2 SFX & Visuals Anonymous....
On March 01 2010 09:00 SoMuchBetter wrote: make the siege tank siege mode attack louder. it sounds so wimpy when its firing now, as opposed to broodwar where it sounded like lightning striking
you are referring to the sound wave created by lighting, commonly referred to as thunder
but yeah BW siege tanks own the hell out of sc2 tanks sound-wise
none of the Sc2 sounds have any "snap" or the high midrange. listen to the marine firing in sc1 compared to sc2, the sc2 one sound like you are listening to it from inside a cardboard box.
all they have to do is add a some treble and high mids
On March 01 2010 09:00 SoMuchBetter wrote: make the siege tank siege mode attack louder. it sounds so wimpy when its firing now, as opposed to broodwar where it sounded like lightning striking
They can make it louder when they un-nerf its damage output. :p
On March 01 2010 04:23 Zelniq wrote: on that note has anyone discovered a way to make any modifications to ingame sounds? something like, say if you wanted to replace a zergling sound, go in the Starcraft 2 folder, create the folders: \Sounds\Units\Zerg\Zergling\ and put a new file named with the correct name of the sound to replace, like Select_1.mp3 or
I hope you don't think this serious lol. This post is an insult for game develeopers all around the world haha.
I'm confused about what you mean. This is pretty much exactly how the sound in Starcraft works. Unless I'm reading what he said incorrectly.
On March 01 2010 09:13 sob3k wrote: none of the Sc2 sounds have any "snap" or the high midrange. listen to the marine firing in sc1 compared to sc2, the sc2 one sound like you are listening to it from inside a cardboard box.
all they have to do is add a some treble and high mids
also Hellions are garbage
I think they may have just gone for a more modern, compressed, sound quality. SC1 had grittier effects, but to be honest they can be a little harsh on the ears.
I actually prefer the new seige tank sound effect, and most of the sounds more than surpass my expectations coming from SC1. The Zergs need some more attention, however.
On March 01 2010 09:00 SoMuchBetter wrote: make the siege tank siege mode attack louder. it sounds so wimpy when its firing now, as opposed to broodwar where it sounded like lightning striking
They can make it louder when they un-nerf its damage output. :p
lol?
Against anything that's not armored, the Siege Tank does more damage than it used to. Against armored targets it does 10 less in Siege Mode, and same as before in Tank Mode.
When larvae turn into eggs theres no smooth transition where the egg takes its shape like in SC1. In SC2 they're larvae, now they're eggs.
rofl I thought I didn't see the egg transition because my graphics settings were low. Kind of disappointing that even on higher settings there's no larva->egg animation.
SC1 Zerg goes - "we require more MINERALS ( MUAHAHAHAHAHA I WILL FRICKEN EAT YOUR BABIES!)" Sc2 Zerg goes - "we require more minerALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLSsssssssssssssssssssss(where the F*** is my oxygen tank >< )"
On March 01 2010 10:24 Vestige wrote: SC1 Zerg goes - "we require more MINERALS ( MUAHAHAHAHAHA I WILL FRICKEN EAT YOUR BABIES!)" Sc2 Zerg goes - "we require more minerALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLSsssssssssssssssssssss(where the F*** is my oxygen tank >< )"
The sounds are terrible in sc2. Especially zerg. I complained in another thread but you honestly hear nothing when half the shit dies. How is it a 12 year old game has better sound than this big budget, highly anticipated title
First thing I'm doing is ripping the Broodwar sounds and importing them into SC2. The music is decent though, I'll keep those but the unit and warning sounds have to be replaced, the majority of them don't sound right.
I really hate how childish the new Ghost sounds (sounds like Raiden from MGS). Would definitely prefer for the gritty, almost sickly sound of the old one.
Oh my zerg. Most of the units are too timid, too quiet. They don't acknowledge when you select them very well.
They don't have good death sounds, like hydras, ultras, etc. They don't have good attack sounds, either, especially hydras. Hydras should make a different noise depending on what they are hitting. Shields should have a thud, metal a screech, etc.
Ultras have some sort of scythe swing and no other sound along with it, which is pretty terrible for such a potentially awesome unit.
Overlords now grunt. Lame.
None of the units that I'm aware of have different sounds for when they are on the attack. Like zerglings, if I'm not mistaken, used to chirp when you moved them and growl when you made them attack, which was so appropriate. I may be making that memory up, but it feels real.
The advisor is not bad, but her overlord, mineral, and gas sentences need to be less annoying and more brief, in my opinion. I gotta listen to those all game. On that note, it should check for supply before it checks for minerals and gas, because when you don't have enough supply for an ultra, you sit there waiting for enough minerals and gas then you have enough only to realize you have to spend the next minute building overlords, when you could have done it immediately while you were waiting and been better off.
The roach near attack animation is extremely misleading, as is the hydra. I can forgive the hydra, but roaches are so common it needs to change. I would rather they spit acid right in the face of whatever they are next and it just sort of splashes in every direction outward. That way we know it is still a ranged acid attack.
Hydras should just be given both a melee and a ranged attack. That way you can micro them near a unit or building to get more damage out of them. YOU'RE MISSING AN OBVIOUS MICRO POSSIBILITY BLIZZARD!!
The creep really really needs to be lighter. I would almost go with darkish pink. Make sure that all the units contrast with it. Load the fucker up with units and make it lighter until everything is easily visible. Also, make sure the first overlord does not spawn directly on top of the hatchery at the beginning. Sometimes I click the overlord and try to make a drone instead of the hatchery.
None of the zerg buildings bleed when they are injured, anymore. Both the other races have variants on burning, what's up with that? Sometimes I actually forget they are injured, causing me to lose them in the next attack.
I've never been a fan of flapping brood lords. But I don't care because it's gg 30 seconds after they reach the enemy's base.
I'm not a big fan of zergling wings, because it just doesn't look quite right to me, but I'm willing to let that slide. I guess a flying zergling would be a pretty terrifying spectacle from the ground.
The spire when you morph it to a greater spire, it slams down into another wart for the next minute before becoming greater. That building really deserves an upgrade animation.
Seige tank needs a louder seige attack. I actually think the unit itself has potential, and it is just that all the terrans suck right now. Many of the sounds are too dim, you can tell when they are right because battles actually feel like battles. Battlecruisers and hellions are perfect, sound wise. Marines could use a little more of a shocking sound per shot. Stim could be louder.
Everything looks so polished on the protoss side, you should remove commit access to that entire section of code and force the designers to focus on zerg now.
Personally I feel like the protoss unit voices should be redone. I don't think they're bad, it's just that they're kind of normal. Toss are supposed to be badass technologically advanced warrior philosophers, so I think their voices should be equally mysterious and intimidating in keeping that profile and helping with the atmosphere of the game. I think the original toss voices were great:
Now compare those to what the protoss sound like in SC2 beta. Luckily it's beta so hopefully they'll get changed. ^^
it does seem like there's a lack of native protoss language in sc2 after going back and listening to the original zealot and dragoon... also why haven't they used the vocoder as much? they had such great effects on the originals
I agree with the original poster, especially about the sound effects.
Things sound very squishy, weak and similar. The attack of the zergling especially used to sound 90% like hitting a snare drum. "smack! smack! smack!" But now it's just "plsh plsh plsh".
Also, I think that all projectiles need to be sped up greatly. The roach "stream" is so slow, are they worried that people won't see it? It's like they want to create a visual "line" to indicate who is shooting who, but it's so wide and lengthy that it looks like it's shooting underwater. In SC1 the hydralisk spit was instantaneous and had a good spitting sound effect, so that you couldn't even "track" a shot. This gave it the "impact" it needed. Roaches need to be the same way, as well as all projectiles. Just because it's 3D, doesn't mean you need to showcase the animation effects.
Obviously SC1 has influenced my thinking, but all of the animations were short and sweet. Zealot attacks are a good example, and I noticed that things like the Ultralisk "standby" animations are distracting. When I notice a unit move, my first reaction is "what are they doing?" Shaking your head like a stupid horse? It looks like some weird ability.
There are more examples, but the common denominator is that there are many times that it feels like the game has been made to be "showy" and "realistic" rather than designed around split-second decision making and satisfying impact.
I have to say Mass Recall on the Mothership needs an animation. Right now they just fade to a different color then disappear. I think its a stand in anim but it needs to look something like the BW recall animation.
The biggest issue I have right now is the hydralisk. When they attacked in SC1 it was like a "OMG WTF HYDRA BUST". Now their attacks are invisible and it's more of a "wait...they're attacking? what?"
Maybe there is some setting that I have and you don't (or the other way around) but I dont find the zerg voice (which I believe is kerrigan) annoying at all. Compared to the overmind, which was too loud, kerrigan's a blessing.
My biggest concern is the the hydralisk, because they don`t shoot green spikes anymore. I dont like them spitting little bones -.- Let them spit green acid again ! Also the sound is more like throwing then spitting. And i miss my overlords doing their crazy grunt thing "wao".
I don't like the sound when the MULE self destructs. It always tricks me into thinking that I am under attack. It's not an important event. So maybe they could lower the sound volume or make the sound less threatening.
Even if i'm the only one, i'd say that i like the Hellion idea. A little bit sharper would be nice, but the buggy style and the flamethrower are fine for me...
I'm more concerned about the Roach, it looks like nothing. And the Ultralisk, what's this big flat head? Not even the room for a brain. (ok, they dont need one... but anyway...)
(And maybe the Ghost, who wears a white pyjamas under his cloth, but you must zoom in to notice, so it doesnt matter...)
The infestor doesn't really look like a spell caster. it should be a lot smaller and have some distinct graphical elements. Right now it looks like a blob. The neural parasite animation is horrible too, it looks like some sort of tentacle rape
Zerglings in SC1 were loveable and adorable for their sounds, quirckquirck, krkrkrkkk... adoreable. When you had a bunch of Crackling mauling a building you really heard these Hitpoints going down. I have no idea why they changed them that much... I want my adorable little head butting attack dogs back .
Hydralisk... Splat, splat, splat, splat >>>>>>>> Ffft, fft, fft, fft, fft. And give them back the slime in the attack, I couldn't care less if I now actually see the spines or that the slime was illogical anyway... They just sounded way more badass.
Roach... I actually like the sounds, for sure better then Hydra and Zergling... But I think their model is bad, it's kinda hard to tell what's what on them.
Alltogether the untis are much more silent than in SC1...
Terran: Hellion just don't fits? I like it's idea but the model?... So your gonna fight high tech psionic aliens and the brute force of forced evolution/assimilation of myriads of live forms with a beach buggy that has a flame thrower attached to it? Ballsy... No wonder you lost in SC/BW...
Marines: Sound effects again, kinda like on the Zergling... Marine fire in SC/BW sounded like a nailcannon-machinegun tearing shit up, now it sounds like a paintball gun or something else not badass...
Marauder: Pure hate for everything and anything this unit is... Except it's voice/lines.
Medivac: Is ugly?
Protoss: I actually like most of these and have no major gripes about any of them.
Unit-Responses altogether seem to be less recognizable than in SC/BW and I don't know why... I played SC/BW only few times in the last 5-6 years but the sounds never felt "old" (the other stuff did feel like stone age, good stone age tho ).
So they wanted a "Woman" or something like this because the Overmind (male) is dead and Kerrigan/Queens rule. Fine and dandy... But Kerrigan in SC1 sounded awesome... The Speaker in SC2 sounds like a sick old granny that has some *physical* deficit...
Terran building construction sounds really annoy me. I hear a lot of boom-bang-explosion etc and i cant see on the nowhere what is shooting at what... oh.. that was a depot being constructed... nevermind... It keeps getting me...
Also, i miss the recognizable DT sweep sound that was alert to scan. Right now i can only notice my units health dropping with no apparent reason... no DT waring sound, at least not one I can clearly distinguish... Now they are silent as well as invisible...
Zerg hydras shooting also is almost invisible and inaudible. I have to look at the hydra animation to see if they are shooting...
In general, unit attack sounds are several steps back from the original... Hope that these are only beta sounds...
Protos sound too WOWlike ... like ultra pumped up heroes with enlightment... compare Protos in SC1 who were more mistical high tech race and this new protos who are like heroic wow like high tech. SC archon vs SC2 archon
and so on ... biggest deference is evident with almost all units. Like mothership that sounds like NightElf seriously.
Quotes are usually not imaginative and stupid with exception of Thor he is funny but most of the quotes of other units just sound cheap and embarasing for blizard ... expecialy when you compare then to SC1.
Sound effects are really weak ... almost as weak as sound quotes. Just check ultralisk ... i mean what is that sound of attack it dont sound like gigantic blades striking at all more like pogostick going trought air... zealots psy blades sound weak and siege tank shooting etc. Ultralisk attack LOL
All in all sound is just second grade for Blizzard standards.
Animations:
I think zealots should STAB not slash ... psy blades are more like stabing ... they are just weaving around with there psy blades it is looking stupid. Zealots stabed in sc1 as well.
Immortal death animation... i can see some blue gas going out when they die but it is not that much ... when dragoons die in sc1 they leave corpse with tons of blue goo. Would be cool to see some blue goo drop from immortals as well.
Colossal units dont have big corpses... when Ultralisk dies in sc1 it leaves BIG BLOODY corpse , same would be good for Thor and Colossus etc. It would be cool if it was added in sc2 as well.
Archon should attack with BOTH HANDS. His attack looks pretty weak.
Sentri Too much lasers in the game it dont look that cool as well ... i think it should be projectile.
Phoenix I would like animation of psy machine gun like scout unit had in sc1 when it shoots on the ground instead of twin lasers but overall not that big of a deal.
Design:
Mothership is just stupid ... it is so big it takes like 1/5th of the screan yet it dont look good at all... and it dont look like war machine at all or something that should be in multiplayer version of the game anyway.
Carrier looks terible... sc1 one did look way better and more powerful.
High templar cloaks are ugly. I understand you need cloaks to see what color it is but if they didnt add like tons of gold on it they could have added some psy eyes or trail of psy in color instead of cloak that looks just stupid.
I dont like zealot full in gold armor ... people who played sc1 will remeber that zealot didnt had that much armor in the first place ... only golden mechanical legs and small amound of armor no golden hats etc... but it is not big deal it dont look that bad just not true to sc1.
Helions it is cool unit but for me its flames etc just looks stupid... looks like a toy bad design if they are droping vulture they should come out with something original or just keep vulture.
Ghost i dont like the look of the ghost at all... it looks like someone took windersports athelete and gave him ultra large gun.
Broodlords Looks like flying mounts from WOW really stupid ... should have big spikes and huge ugly legs like guardian did or something ... this dont look scary ( they are strong unit but just dont look menacing as zerg should ).
Spore and Spine crawler. I dont like any of those ... Spore is hardly visible. They should make it look like a tower and not like asshole in the ground. And spine crawler is just terible ... underground tongue was way more lol and woot
That is all in all ... everything else i like regarding design and animations. But there are really few stuff that i like about sound however , maybe stalker and thor have ok quotes and few sound animations might be ok but all in all . music is meh , unit quotes are terrible and stupid and sound effects are weak and pathetic.
It would seem many of these design changes are merely people not noticing the change from 2d to 3d. While I do agree some of the new unit's look strange after playing sc1 for so long they kind of grow on you and I am not entirely sure that I'd like any of the new designs changed. Why people seem to not enjoy the new look is beyond me. I love the look of the new units and the updates of the old ones.
Sounds on the other hand could use some work, the siege mode firing needs to be boosted, and the hydralisk's silencer sounding attack could use a rework, and the most obvious is the damn "MinerALs" which I don't think anyone enjoys.
Animations are fine for the most part, in fact I really enjoy all of them. Yes the Hellion is alil 'unrealistic' looking. You might even say that the hellion requires a suspension of disbelief. Get it? The explosions, the unit deaths, burning zerglings and hydra's.. my god I could watch those all day.
Unit quotes are pretty amusing, poking fun at blizzard, the game and just having fun making geek and pop culture refs, kinda like every other blizzard game. Which is one of the reasons I enjoy thar games is the odd refrences to things like Portal and All your bases.
I think alot of the dislike is people just having issues with nostalgia. Yeah starcraft was great but if you actually give sc2 a chance most of it is pretty freakin sweet.
I will be severely disappointed if they don't do a major sound overhaul before launch.
It seems that my warning has come true. Year ago I said, don't forget the sounds guys and stuff, but people are always too busy with the balance issues and pro gaming micro/macro aspect of Starcraft.
Sure it's important, but what about important things like distinctive sounds and animations and aesthetics.... come on, that's like 50 % of the experience.. pro gaming or not.
Blizzard this is a call to action. Now is the time to listen to your fans and make this game the best in the universe :D
I liked what someone in the thread said earlier about the Terran and Protoss music sounding too laid back instead of brood wars "don't fuck around" vibe.
I've been playing a ton of SC2 (plat) and it's growing on me, but so far the only unit that has really impressed me sound wise is the reaper. I love it's attack sound and unit acknowledgement... too bad I play Zerg
On March 19 2010 03:52 Vasoline73 wrote: I liked what someone in the thread said earlier about the Terran and Protoss music sounding too laid back instead of brood wars "don't fuck around" vibe.
I've been playing a ton of SC2 (plat) and it's growing on me, but so far the only unit that has really impressed me sound wise is the reaper. I love it's attack sound and unit acknowledgement... too bad I play Zerg
The Protoss music in SC1 was easily the most laid back in the entire game. In fact, most of the time I forget the Protoss even have music in SC1 because it's so atmospheric.
The Terran music was much more exciting, but this is really just a matter of taste rather than quality. It's pretty obvious that the SC2 Terran music is very popular with a lot of people, so all you can really hope for is that Blizzard will add more Terran songs for those who preferred the original style. Personally I'm fine with the music, and have no real complaints other than hoping that the Protoss will get the rest of their songs soon.
The sounds and voices tend to vary in quality. The sounds on one hand are almost universally bad. Everything sounds the same and in many cases don't even sound all that threatening (I'm looking at you, Hydralisk). The only sounds I really like are the disgusting morphing sounds for the Zerg buildings. The voices seem to be a matter of taste, but I can't imagine anyone liking the voices for the Zerg Adjutant, High Templar, Archon, and Dark Templar other than an extreme minority of people. Those are just flat out bad; you don't even have to compare them to the original to realize that.
Yeah, the sound in general in sc2 is lacking a bit. In sc1, each unit had a distinct sound to it that you can recognize very easily. I think out of all the races in sc2, protoss sounds are the best, and zerg sound is just plain horrible.
Blizzard needs a complete overhaul of sounds for the most part.
In terms of animation, attack animation really need to be quicker. The zealot and hellion attack animation is just awful.
In terms of how the units look, terran looks the ugliest, their units and buildings in general just look too plastic-like.
I don't really have a problem with the unit look, but what do you think about the incessant sound of the Overlords dropping creep? That's possibly one sound that could be turned down.
On March 19 2010 04:54 Falling wrote: I don't really have a problem with the unit look, but what do you think about the incessant sound of the Overlords dropping creep? That's possibly one sound that could be turned down.
Maybe make the creep come out in 'pulses', so you only hear the sound every 5ish seconds or something.
Yeah, the unit attack sounds need to be a lot clearer and crisper. In SC1, every attack sound had contrast and it's easy to differentiate it from the background music. In SC2, the attack sounds don't have very much contrast. It's kinda hard to tell when a unit is attacking, let alone which unit it is.