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SC2 Zerg a dissapointment? - Page 9

Forum Index > SC2 General
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zxc
Profile Joined August 2009
United States30 Posts
Last Edited: 2010-03-02 06:50:07
March 02 2010 06:48 GMT
#161
New Unit Ideas

Matriarch(Summoner):

Evolved from: Queen (Morph the Queen into an offensive attacking unit)

Attack: Attacks ground and fliers

Summon Broodlings: Summons 4 broodlings. Should be easy and fast to build a large army of weak summons that can be buffed to make them strong. Strength in numbers.

Summon Changeling: Summons 1 or 2 changelings.

Vampiric Aura: Friendly units gain life stealing attack.

Adrenal Aura: Friendly units move and attack faster.

Plague: as in BW

Consume: Can consume any small to medium unit for mana in proportion to size of creature (small creatures give less mana than medium creatures). Has a short cooldown.

Devour: Can devour enemy units for HP. Only small and medium can be targeted. Does not require mana, but has a cooldown of a certain time period.

Mana Regen Upgrade: Static upgrade that increases the regeneration of the Matriarch's mana.




Proposed Current Unit Changes

Infestor:



Move while burrowed: Not sure if they have this already, hard to tell exactly from the description. If yes, keep this.

Cast while burrowed: Just like ghosts can cast while cloaked, Infestors should be able to cast while burrowed.

Fungal Growth: Pretty much Ensnare, keep this.

Slime: Reduces movement of enemy troops in the area. Like a nerfed force field.

Dark Swarm:

Consume:

Summon Infested Terran: Remove. Where the hell does he get a terran from, regurgitation? lol Just seems so cheesy and silly to me. At least make it some zerg creature or scrap this altogether and leave the summoning to a unit geared toward summoning like the proposed Matriarch.

Defiler:

Make the defiler the mind controller of the Zerg.

Mind Control: Keep this ability, increase range, allow casting while burrowed/cloaked. This allows you more than one cast.

Confusion: Causes enemies to attack friend or foe, whichever is closest.

Panic: Causes the group of enemies to flee the battle.

Cast While Burrowed:

Move While Burrowed:

Consume:


Ultralisk

Stun: attacks stun the enemy preventing them from escaping (50% chance).



http://www.starcraft-source.com/unitdatabase/race/view/?id=3



















StayFrosty
Profile Joined February 2010
Canada743 Posts
March 02 2010 07:12 GMT
#162
haven't seen a lot of lategame zvt but it feels like taking out defilers is a major hit to zerg -_-
Anexor
Profile Joined April 2010
United States4 Posts
April 10 2010 02:35 GMT
#163


Sweet graphics-check

Awesome units-check

Plays like the original SC- check

Protoss are still BA- check

Terran are even more BA-check

Zerg look and sound like dinosaurs mixed with insects-NOT check

Basically I love the gameplay, the graphics are gonna force me to buy a new computer, and Terran and Protoss are sweet, they have cool units that are fun to play with.

SO I LIKE THE GAME...but the Zerg makeover is a turn for the worse. Basically sound more like bugs than dinosaurs. A good example of what Zerg should sound like are the Zerg from SC1.


Mutas sounded like dragons, and when they attack they scream and give you the feeling that you are being swarmed. Now they sound like bats. As for the unit model it looks cool except for the end where the glave wurm comes out, that part is a little too bulky and is reminiscent of the old SC2 siege tank design. Slim it down to look more like the Muta in the "hell its about time" video that flies in HOT.

Hydralisks look super cool but they lost their attack. Before they looked like they were forcing the stuff out at High velocity, and now they shoot giant spikes that arc? Spikes soo slow that they follow a noticeably parabolic path? Solution....Make their attack look like the old one, but make it 3D....done.

Zerglings look cool except now metabolic increase means giant wings to make them look like ant drones. Not cool, loose the wings, metabolic speed increase, is supposed to be something like vam(wasp speed(speed the drug)). Or the same as someone drinking a Monster Energy. So again loose the wings.


Now those things FAIL in comparison to how bad the new zerg voice is.

YOU REQUIRE MORE MEINERAAALLLLZZZZZZZZZZZZZZZZZZZZZZZZZZZ!!

THAT voice. Its super lame and doesnt even sound like zerg at all. Just sounds like some woman in a studio failing epically. The new zerg voice has got to go, cummon it doesnt even have any base(I mean sound base).

So basically I think we should take a long look at the zerg, cause in their current state they just aren't fun to play, and I really liked Zerg.

What do you guys think? (I you are going to say "its still in BETA" dont bother. heres why...the whole point of BETA is to get FEEDBACK so that they can make changes to a game BEFORE it ships. So this is my feedback, if you dont agree and you like the lame zerg thats fine, I guess Blizz made the game for you)
The Zerg are super lame now
Ideas
Profile Blog Joined April 2008
United States8174 Posts
April 10 2010 02:39 GMT
#164
On April 10 2010 11:35 Anexor wrote:


Sweet graphics-check

Awesome units-check

Plays like the original SC- check

Protoss are still BA- check

Terran are even more BA-check

Zerg look and sound like dinosaurs mixed with insects-NOT check

Basically I love the gameplay, the graphics are gonna force me to buy a new computer, and Terran and Protoss are sweet, they have cool units that are fun to play with.

SO I LIKE THE GAME...but the Zerg makeover is a turn for the worse. Basically sound more like bugs than dinosaurs. A good example of what Zerg should sound like are the Zerg from SC1.


Mutas sounded like dragons, and when they attack they scream and give you the feeling that you are being swarmed. Now they sound like bats. As for the unit model it looks cool except for the end where the glave wurm comes out, that part is a little too bulky and is reminiscent of the old SC2 siege tank design. Slim it down to look more like the Muta in the "hell its about time" video that flies in HOT.

Hydralisks look super cool but they lost their attack. Before they looked like they were forcing the stuff out at High velocity, and now they shoot giant spikes that arc? Spikes soo slow that they follow a noticeably parabolic path? Solution....Make their attack look like the old one, but make it 3D....done.

Zerglings look cool except now metabolic increase means giant wings to make them look like ant drones. Not cool, loose the wings, metabolic speed increase, is supposed to be something like vam(wasp speed(speed the drug)). Or the same as someone drinking a Monster Energy. So again loose the wings.


Now those things FAIL in comparison to how bad the new zerg voice is.

YOU REQUIRE MORE MEINERAAALLLLZZZZZZZZZZZZZZZZZZZZZZZZZZZ!!

THAT voice. Its super lame and doesnt even sound like zerg at all. Just sounds like some woman in a studio failing epically. The new zerg voice has got to go, cummon it doesnt even have any base(I mean sound base).

So basically I think we should take a long look at the zerg, cause in their current state they just aren't fun to play, and I really liked Zerg.

What do you guys think? (I you are going to say "its still in BETA" dont bother. heres why...the whole point of BETA is to get FEEDBACK so that they can make changes to a game BEFORE it ships. So this is my feedback, if you dont agree and you like the lame zerg thats fine, I guess Blizz made the game for you)


really you're going to bump this thread that talks about major gameplay issues and just complain and shit like art style and sound effects?
Free Palestine
studmac
Profile Joined March 2010
United States22 Posts
April 10 2010 02:50 GMT
#165
I hate how Zerg feels like it has very few "paths" it can go midgame. Its always either roach hydra or muta harrass (for the most part). If Lurkers were added back into the game zerg would have many more options in mid/late game.
Born to Fast Expand...
Doc Daneeka
Profile Joined March 2010
United States577 Posts
April 10 2010 02:52 GMT
#166
i agree protoss made the best transition to sc2 just for pure 'badass factor'. the new queen is awesome though, banelings are scary as hell, infestor looks cooler than the defiler in some ways even though it's less powerful, new ultralisk >>>>> old ultralisk, swarming zerglings look so much cooler, and the roach seems kinda boring at first but the more i see it in games the more it's like it was always there. and i don't think the roach is 'hydralisk without air attack.' it also has crappy range and inferior dps. the point of the roach is that it's hearty and difficult to kill, by comparison to pretty much everything else zerg has up until the ultralisk, which i think is intended to give zerg more flexibility to transition between tech. and transitioning between tech easily is very appropriate to zerg i think. i AM glad they nerfed it's armor. i can already see that it's easier to respond to mass roach and to use them effectively late game will start to require either better micro and the move-while-burrowed upgrade, or a more balanced army. i dunno if it'll pan out that way in the long run but it just seems to me like that's what blizzard is intending.


all that said, zerg did get the short end of the stick. maybe that's cos they got balanced into the game last. my prediction is that they'll get most of their 'badass factor' from the first expansion - if the lurker isn't in the retail release of WoL it'll be in the expansion, the queen will get at least one ability/upgrade to make it more multi-purposed, and there will be at least one brand new unit that has more of that cool factor.
payed off security
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