Ultralisk attack sounds so weak - Page 3
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RedTerror
New Zealand742 Posts
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Gokey
United States2722 Posts
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Dromar
United States2145 Posts
I guess other than that, I liked the theme music, I liked a lot of the unit response sounds. Only non-zerg problem I can think of is the immortal attack seemed to drown out the sound of everything else because it's so loud. | ||
Luca
United Kingdom47 Posts
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yoshi_yoshi
United States440 Posts
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Weasel-
Canada1552 Posts
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FREEloss_ca
Canada603 Posts
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sob3k
United States7572 Posts
ultralisk attack is a joke, pitiful Marines are 10x wimpier sounding too this is an easily fixable problem, fix it | ||
Ret.
Brazil33 Posts
at least i hope !! hehe this shit sounds horrible .. | ||
CharlieMurphy
United States22895 Posts
Also, a lot of the unit selection and movement noises are terribad. Especially the mutalisk. mutalisk going to carve a path of destruction and ownage: heee, hiiii, ahhh | ||
prOxi.swAMi
Australia3091 Posts
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synapse
China13814 Posts
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TheAntZ
Israel6248 Posts
On February 23 2010 10:21 Ret. wrote: this is gonna be changed soon ... for sure ! at least i hope !! hehe this shit sounds horrible .. why would you register with that name ._. ot: I like SOME of the protoss sounds...but I like every protoss unit sound in sc1, especially the carrier...the way it said "Carrier has arrived" was so forceful, its like it was basically saying "you're fucked now" http://protosscarrier.ytmnd.com/ the current carrier sounds like hes high, doesnt really care that he was summoned, just wants to relax | ||
j2choe
Canada243 Posts
On February 23 2010 08:26 onmach wrote:On topic, even the hydra spines are pretty poor. There is no sound of shooting and there is no impact sound. They should make it sound different depending on the unit it hits. That would be interesting. Another interesting point. It is attention to little details like this that I expected from a game that has been in development hell for the better part of the last decade. I want upgraded weapons to sound and look different from un-upgraded ones. How about choosing which voice you want to announce your status (like being able to customize and choose whether you want Kerrigan or some random cerebrate voice)? How about having weather effects for certain games? There are so many things they could have done to improve this game that go beyond just the typical 'new units' type of thinking. So far, this looks like a glossier version of the original with less character and charm. | ||
GuYuTe-
United States550 Posts
is terrible. And I agree with Ultra and Hydra's sounding dinky. | ||
evanthebouncy!
United States12796 Posts
On February 23 2010 06:18 viletomato wrote: I'm starting to think you are right, you gotta be a complete idiot to not notice such an ugly sound. Unless blizz has hundreds of deaf employees, they will deliver a polished game with the REAL sounds. Apparently he is wrong. I just had to bump this thread because I am SO PISSED OFF right now at the sound. I mean CMON! | ||
Osmoses
Sweden5302 Posts
edit: along with bnet 2.0, I think the sounds are the biggest disappointment. Perhaps we ought to start a petition? | ||
Lighioana
Norway466 Posts
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Craton
United States17153 Posts
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vOddy
Sweden402 Posts
"YES SIR" "READY TO ROLL OUT" "BE GLAD TO DO, SIR" and "It is a good day to die" etc In SC2 the voices are so lame. Compare Zeratul in SC to Zeratul in SC2. It's sad. Attack and death sounds are also less characteristic. Also, the Zerg unit sounds are much more characteristic in BW. Every unit has its own feel, but in SC2 they all sound like the same clay going "clophsopbosclhops". Lame. | ||
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