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On February 22 2010 00:23 Senx wrote:
I do agree that the terran sound track is too much "cowboys in space" rather than metal-type music like in sc1.
Oh man, watching the 'Firefly' series has made me fall completely in love with this kind of music. I think the cowboy-ish feel totally fits in with the whole lost-in-space theme for Terran.
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I hate the loud "hissing" noise whenever there's a vespene geyser around. It's pretty grating
The music is awesome, I wish there was more. Hopefully the expansions will add more music for all races
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no chat room what did i missed, this cant be how come theres no of them are they crazy
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wow I'm really surprised so many people don't like the sound effects. I can't get enough of the terran theme/effects. I thought the marine fire sound was iconic the second I heard it! Love hearing that when the first marine tries to take out the first overlord. And the entire race IS cowboys in space! Music fits perfectly in my eyes. Love the radio "crackling" every time the marauders pipe up too. Other sounds I thought were great were the baneling morph^^ really makes you think something nasty's about to hatch
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yeah gotta agree, the sound is very underwhelming. Everything sounds muffled and boring, lings hitting on buildings sounds like they punch in a sand bag and not like claws hacking away at solid material which would make a 'hard' sound like in sc1. Sounds definitely need major rework imo.
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On February 23 2010 06:37 Zexion wrote: It's beta...
This guy's right. Everyone should refrain from providing any kind of feedback until the game is released and patched up to 1.16.
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A lot of the sounds are terrible.
attack sounds I like:
Marine Hellion Banshee Void Ray Colossus Drone
Almost all of the others aren't distinctive enough. The worst ones are probably the ultras, hydras, stalkers, and zealots. I can deal with the siege mode attack, but the sieging itself is just terrible compared to the heavy mechanized sound it had in sc1. I really don't know what the sound designers could be doing at this stage in development, so I think they should work on revamping the lackluster sounds.
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i agree the sounds are a little off.. i use them constantly in game to easily tell what is going on in a heated battle. .
but what am I saying.. I was even disappointed with how bubbly and "soft" the graphics look. I shoulda saw it coming since I played wow for how long
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Honestly I think the muffled part has to do with the fact that they account for large battles where all the sounds overlap. As swooshy as the new zealot sound is, go listen to 8 zealots in sc1 beating on a building.. it's far from pleasant sounding^^; I agree it sounds manlier, but I think that if the old sound wasn't so engrained in you you'd probably go "wtf this is deafening!" I agree with the hydralisk sounds though.. you can barely hear OR see whether those guys are attacking.. I like the zergling sound when there's a ton of them. Overall I think sc2 sounds are just made to scale better in the big battles. I mean.. 8 lurkers attacking in SC1 sounds terrible to my ears. Yes a loud "scratch fingernails on this chalkboard" gets the point across that something bad is happening, but that doesn't make it a good sound.
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OK please guys address these 2 point... I need to know what you think.
1- Obviously the Zerg's 'you need more mineralesss' is terrible. Can you even play with that? It annoys me so much. Luckily I don't play zerg cause I'm horrible at it.
2- SIEGE TANKS. HOLY MOTHER OF F. Remember in SC1 when you'd send stuff in tanks and omg explosions everywhere, it was great... Now siege tanks sound like a joke.... =(
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The music reminds me of the Firefly series with all the violins and stuff, actually, the whole terran race is a bunch of space cowboys. I don't think the music is bad, but I always thought of terran as less hillbilly and more dangerous like the marine in the first trailer. But I can live with that, its blizzard and they have always had a piece of humor added to their games. And I don't remember which one, but one terran unit in SC2 sounds like Arnold Swarchenegger.
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On February 23 2010 06:37 Zexion wrote: It's beta... So let's sit back and by the time SC2 rolls out nothing has changed from beta.
IS THAT WHAT YOU WANT?
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Yeah I would definitely agree that a lot of the units don't make a very loud or distinctive sound. I really have to agree with you about the zealot and the dt. That's my biggest complaint with SC2. The sounds suck.
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I feel like with enough community feedback we could get some unit sounds changed. For those of you complaining about the music, you're SOL...you can tell a TON of work went into those Terran tracks and that those are going to be in the game. I quite like them, particularly the ones that aren't as honky tonk country, but I like the acoustic bits too. The violin is kinda o.O though. I've never seen firefly so I can't comment.
I'm also not thrilled about the sound of the siege tank. This is such an important unit for them to get right. The sound of siege tanks in the first game put the fear of god into opponents. The raising of the cannon was like the Siege Tank's "voice," a terrifying scream, and for that distinct sound to be gone is pretty upsetting. New siege tank just has too many kinks and parts going on, and its certainly not scary.
WE REQUIRE MORE MINERALEZ <- that HAS to be changed.
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Zerg hydra/ultra attack sound's are by far the worst in the game, but i love the sound when a ling/roach die.
And like everyone thinks, "we require moar mineralz" must change.
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Agreed, the sound is a bit of a trouble spot in Starcraft 2. I love some sounds like the Time Warp ability and the warp-in (I've watched mainly Protoss players), but the zerg voice and the zealot blades sound awful.
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10387 Posts
Screw realism, I don't care if the Zealot or Zergling attack sounds weren't realistic. They were fucking awesome and iconic. I think Zealots attacking are too swish swish and Zergling sounds are too splat splat, it doesn't get me excited at all like BW sounds did.
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i miss the roar of the ultralisk and the growl of the zealot when it attacks or the fear that you get in your heart when you hear tanks sieging outside your base, or a DT swipe in your nat. if they don't fix it, you can be damn sure i'm going to find a way to plop SC1 sounds into SC2.
edit: to be honest, it seems more and more to me like blizzard kind of overlooked the sound effect aspect of the game and essentially what they did was 'okay we have a theme, flavor, some cool lines from starcraft brood war (think HONOR GUIDE ME), and some recording equipment. let's make some sound effects!' ...and completely overlooked the factors that i describe above, or that are all over this thread
when I hear the protoss guy say YOU REQUIRE ADDITIONAL PYLONS i'm think to myself 'psh you sound like some 18 year old kid who somehow landed a supervisor job' when i hear aldaris say it i think 'FUCK! FINE!'
tl;dr version: the starcraft 2 sounds don't have the timeless awesomeness that bw sounds did. edit 2: the music is baller though.
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